UIKeyboard in iOS7 - objective-c

I'm using Xcode 5 and the iOS7 SDK to build my app. I am wanting to make a sign in page very similar to that of the iOS7 eBay app.
So what I would like to do is this:
When the ViewController loads, I would like two UIButtons just above the keyboard
Once the user has finished entering their information and hitting the done button - the keyboard disappears and background animates very slightly to show a logo at the top.
I'm thinking I should be listening for UIKeyboard notifications and then do things based on that.
Here are my questions:
I am sure I can change the background image, based on the UIKeyboard notification status - how do I make it animate ? I don't want it to just appear?
How do I position the UIButtons correctly to sit by the keyboard ?

You should use the UIToolBar and set it as inputaccessoryview to the textFields.
Here is one clean & clear solution for this problem.
Blog Post here
For backGround animation please use this.
May be you can set the background logo alpha = 0 initially.
[UIView animateWithDuration:0.7 animations:^{
self.view.logoImage.alpha = 1;
// make some more movements for anything that suits to your need.
// set frame of your textFields & any thing else that you need.
}
completion:^(BOOL finished){
// may be you can load a new view controller here.
}];
Hope that helps.

Related

iOS 8 - Modal in Popover

I have a popover with TabBarController in it. In one tab there is a TableViewController with a list of names. And there is a plus button, that has a modal segue to AddCharacterVC for adding new names.
In iOS 7 I do it like this:
AddCharacterViewController *acvc = (AddCharacterViewController *)segue.destinationViewController;
acvc.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
acvc.modalPresentationStyle = UIModalPresentationCurrentContext;// so it does not take full screen in popover
And in AddCharacterVC I set content size like this:
- (void)viewWillAppear:(BOOL)animated {
CGSize size = CGSizeMake(320, 480); // size of view in popover
if (IDIOM == IPAD && [self respondsToSelector:#selector(preferredContentSize)]){
self.preferredContentSize = size;
}
And it works perfectly.
However, in iOS 8 modal view does not cover the whole popover, leaving TabBar visible. The user can tap on it or not, anyway modal view won't unwind properly.
I've tried:
setting acvc.modalPresentationStyle to UIModalPresentationOverCurrentContext
tried to set TabBar hidden
checked in storyboard that edges of TableVC extend under Bottom Bar and Bottom Bar in Modal View (AddCharacterVC) is set to none
All with no results.
Now the only thing I can think of is to try making modalPresentationStyleCustom and use UIPresentationController (I'm trying to do it now, but I haven't done it before). Am I missing something? Could there be other way to do it? Sorry, I cannot post images here yet. Many thanks in advance!
Ok, so I've set the modalPresentationStile to UIModalPresentationCustom, and used UIPresentationController - I've just copied code from WWDC-14's LookInside project and modified it a bit.
I'm not sure if it was the best solution, but it worked in my case.

UINavigationBar Back button with no text, ever

I have a requirement in a project that the UINavigationBar Back button should never have text in it, it should always just be a left arrow.
By default iOS is going to insert the title of the previous controller in there. Is there any way I can stop this from happening across the whole app?
(I know I can do this screen by screen, but I'm working on an existing app with A LOT of screens it and this would be a big job)
You can always set an image of an arrow to left bar button of navigation bar
// ADDING IMAGE TO BUTTON
UIButton *refreshButton = [UIButton buttonWithType:UIButtonTypeCustom];
[refreshButton setFrame:CGRectMake(0,0,30,30)];
[refreshButton setImage:[UIImage imageNamed:#"arrow_image.png"] forState:UIControlStateNormal];
refreshButton.userInteractionEnabled=NO;
// ASSIGNING THE BUTTON WITH IMAGE TO LEFT BAR BUTTON
UIBarButtonItem *refreshBarButton = [[[UIBarButtonItem alloc] initWithCustomView:refreshButton] autorelease];
self.navigationItem.leftBarButtonItem = refreshBarButton;
You will have to write this in each view controller in order to disable default left bar button.
You can't stop it from happening across the whole app, you'll have to set it manually in each controller. You could use a category on UIViewController and call that method in each controller, which will get you down to 1 line of code that doesn't have to change if you change your approach. Still sucks, I know. Also, you will probably have issues with Apple if you do that. We tried that in one of our apps and when I showed it to the Apple guys at WWDC '13 they flat out told me they would reject the app if I submitted it that way. YMMV

Rotating UITabBarController Icon

I have an UITabBar in my application. One of the tab bar icons looks like a loading symbol. When the user presses the loading button I want the icon to spin/rotate until the loading is done. Should I use UIImageView to animate or something else? How should I make this happen?
Jacos, unfortunately you cannot do that with the UITabBarController and manipulate the tabBarController's tabBar properties. My best bet would be that you use a UIToolBar and assign a black color and make it appear like a tabBar and have buttons added in them as a subView so that they look like tabBarItems.
Its much more customizable, and you can even provide a scrolling experience and add more buttons to it.
I know this question is 4 years old but I had the same problem and managed to fix it by reading the tutorial in here:
https://medium.com/#werry_paxman/bring-your-uitabbar-to-life-animating-uitabbaritem-images-with-swift-and-coregraphics-d3be75eb8d4d#.bjfpbdnut
The main point is to get the view for desired UITabBarItem and the get the UIImageView from it in viewDidLoad:
UIView *plusView = self.tabBar.subviews[1];
self.plusImageView = plusView.subviews.firstObject;
self.plusImageView.contentMode = UIViewContentModeCenter;
Then in didSelectItem method you can do this:
[UIView animateWithDuration:0.4 animations:^{
[self.plusImageView setTransform:CGAffineTransformMakeRotation(M_PI/4)];
}];
My code only rotate the image view for 45 degrees but you can change as you wish.
I guess you could change the UITabBarItem's icon on a timer, but that seems pretty kludgey. You would have to pre-render each frame of your "loading" icon rather than rotate an ImageView.
Another hackey solution would be to add your ImageView to the UIWindow and move it on top of the TabBarController's TabBar (adding it to the TabBar itself is asking for trouble).
You shouldn't try to animate the actual UIImageView within the UITabBarController. I would take this approach:
Set the image for the relevant tab to nil or a blank image.
Create a UIActivityIndicatorView and add it over the tab bar. Position it over the correct tab.
[self.tabBarController.tabBar addSubview:activityIndicatorView];
When your loading task has completed, restore the normal image to the tab and remove the activityIndicator from the tab bar.

MPMoviePlayerController adding UIButton to view that fades with controls

I am trying to add a UIButton to the view of a MPMoviePlayerController along with the standard controls. The button appears over the video and works as expected receiving touch events, but I would like to have it fade in and out with the standard controls in response to user touches.
I know I could accomplish this by rolling my own custom player controls, but it seems silly since I am just trying to add one button.
EDIT
If you recursively traverse the view hierarchy of the MPMoviePlayerController's view eventually you will come to a view class called MPInlineVideoOverlay. You can add any additional controls easily to this view to achieve the auto fade in/out behavior.
There are a few gotchas though, it can sometimes take awhile (up to a second in my experience) after you have created the MPMoviePlayerController and added it to a view before it has initialized fully and created it's MPInlineVideoOverlay layer. Because of this I had to create an instance variable called controlView in the code below because sometimes it doesn't exist when this code runs. This is why I have the last bit of code where the function calls itself again in 0.1 seconds if it isn't found. I couldn't notice any delay in the button appearing on my interface despite this delay.
-(void)setupAdditionalControls {
//Call after you have initialized your MPMoviePlayerController (probably viewDidLoad)
controlView = nil;
[self recursiveViewTraversal:movie.view counter:0];
//check to see if we found it, if we didn't we need to do it again in 0.1 seconds
if(controlView) {
UIButton *backButton = [UIButton buttonWithType:UIButtonTypeCustom];
[controlView addSubview:backButton];
} else {
[self performSelector:#selector(setupAdditionalControls) withObject:nil afterDelay:0.1];
}
}
-(void)recursiveViewTraversal:(UIView*)view counter:(int)counter {
NSLog(#"Depth %d - %#", counter, view); //For debug
if([view isKindOfClass:NSClassFromString(#"MPInlineVideoOverlay")]) {
//Add any additional controls you want to have fade with the standard controls here
controlView = view;
} else {
for(UIView *child in [view subviews]) {
[self recursiveViewTraversal:child counter:counter+1];
}
}
}
It isn't the best solution, but I am posting it in case someone else is trying to do the same thing. If Apple was to change the view structure or class names internal to the control overlay it would break. I am also assuming you aren't playing the video full screen (although you can play it fullscreen with embeded controls). I also had to disable the fullscreen button using the technique described here because the MPInlineVideoOverlay view gets removed and released when it is pressed: iPad MPMoviePlayerController - Disable Fullscreen
Calling setupAdditionalControls when you receive the fullscreen notifications described above will re-add your additional controls to the UI.
Would love a more elegant solution if anyone can suggest something other than this hackery I have come up with.
My solution to the same problem was:
Add the button as a child of the MPMoviePlayerController's view;
fade the button in and out using animation of its alpha property, with the proper durations;
handle the player controller's touchesBegan, and use that to toggle the button's visibility (using its alpha);
use a timer to determine when to hide the button again.
By trial-and-error, I determined that the durations that matched the (current) iOS ones are:
fade in: 0.1s
fade out: 0.2s
duration on screen: 5.0s (extend that each time the view is touched)
Of course this is still fragile; if the built-in delays change, mine will look wrong, but the code will still run.

Presenting UIModalViews in landscape mode

I'm trying to present some UIModalFormSheets in a my iPad application. It's working without any problems, except one thing:
When I have my iPad in landscape mode my modal form sheet is moving to the center of the screen and then rotates into the appropiate angle. All I want is to present the modal form sheet in the right angle according to the view mode (portrait or landscape), before it is displayed, so that the user doesn't see this rotation.
I have tried all the modes for modalTransitionStyle and modalPresentationStyle, but nothing seems to prevent the modal form sheet from rotating after it is displayed.
This is what I'm doing:
NewFavouriteSheet *newFavouriteSheet = [[NewFavouriteSheet alloc]
initWithNibName:#"NewFavouriteSheet" bundle:nil];
newFavouriteSheet.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentModalViewController:newFavouriteSheet animated:NO];
Does anyone has a suggestion on how to show the modal view in a correct way?
Thanks for your help.
Make sure every view controller in your modal sheet responds appropriately to shouldAutorotateToUserInterfaceOrientation: for the landscape orientations.