Drawing leaves trails when resizing window - objective-c

I am trying to draw a box in custom view. I have the points for the corners of the box and they are scaled. If I put a small rectangle at each vertex on the box and the resize the window it works perfectly. If I use [path stroke] to draw the lines between the vertices and then resize the window, I end up with a mess as the box is redrawn as the window gets resized, so instead of a single box in a resized window I get all the boxes that were redrawn. I have not found a way to clear the custom view of all the intermediary drawings. Any help would be appreciated. Also, I am really new at this.
#import <Cocoa/Cocoa.h>
#interface PointDisplay : NSView
{
NSBezierPath *pathForLine;
NSMutableArray *pointList;
float originalWidth;
float originalHeight;
}
#end
import "PointDisplay.h"
#implementation PointDisplay
- (id)initWithFrame:(NSRect)frameRect
{
self = [super initWithFrame:frameRect];
if (self)
{
int opts = (NSTrackingActiveAlways | NSTrackingInVisibleRect | NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved);
NSTrackingArea *area = [[NSTrackingArea alloc] initWithRect:[self bounds]
options:opts
owner:self
userInfo:nil];
[self addTrackingArea:area];
pathForLine = [[NSBezierPath alloc] init];
pointList = [[NSMutableArray alloc] init];
NSRect originalRect = [self bounds];
originalWidth = originalRect.size.width;
originalHeight = originalRect.size.height;
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect
{
[super drawRect:dirtyRect];
NSRect myRect = [self bounds];
float widthNow = myRect.size.width;
float heightNow = myRect.size.height;
[[NSColor greenColor] set];
[NSBezierPath fillRect:myRect];
int rectWidth = 10, rectHeight = 10;
float lineWidth = 3.0;
if (pointList.count != 0)
{
NSPoint myPoint = [pointList[0] locationInWindow];
myPoint = [self convertPoint:myPoint fromView:nil];
myPoint.x = (myPoint.x - rectWidth / 2) * widthNow / originalWidth;
myPoint.y = (myPoint.y - rectHeight / 2) * heightNow / originalHeight;
[pathForLine moveToPoint:myPoint];
NSRect anotherRect = NSMakeRect(myPoint.x, myPoint.y, rectWidth, rectHeight);
[[NSColor redColor] set];
[pathForLine setLineWidth:lineWidth + .5 * ((int)lineWidth % 2)];
//[[NSBezierPath bezierPathWithRect:anotherRect] stroke];
for (int i = 1; i < pointList.count; i++)
{
myPoint = [pointList[i] locationInWindow];
myPoint = [self convertPoint:myPoint fromView:nil];
myPoint.x = (myPoint.x - 5) * widthNow / originalWidth;
myPoint.y = (myPoint.y - 5) * heightNow / originalHeight;
anotherRect = NSMakeRect(myPoint.x, myPoint.y, 10, 10);
[pathForLine lineToPoint:myPoint];
[pathForLine stroke];
//[[NSBezierPath bezierPathWithRect:anotherRect] fill];
}
}
}
#pragma mark Mouse events
- (void)mouseUp:(NSEvent *)theEvent
{
[pointList addObject:theEvent];
[self setNeedsDisplay:YES];
}
- (void)mouseExited:(NSEvent *)theEvent
{
[pathForLine closePath];
[pathForLine stroke];
[self setNeedsDisplay:YES];
}
#end

Related

How to receive mouseDown messages in a NSTableViewCell?

I am trying to make a table view cell that shows ratings for songs in a playlist. I have successfully created the cell so that it shows the current number of stars, and also an indication of how a new setting will be when you hover your mouse cursor over a cell to give a new rating.
The problem is that while mouseEnter, mouseExit and mouseMove works like a charm, I get no messages for mouseDown, which is required to actually change the value of the cell.
I have searched all over the Internet, but I can't find any solution to how to solve this problem anywhere. I have spent so many hours trying to sort this. I hope anyone have any answer or hint what I can do. Thank you.
The full code for the current implementation is as follows:
#import "FavouriteCellView.h"
#implementation FavouriteCellView {
NSTrackingArea *_trackingArea;
int _starsRated; //The current rating value
BOOL _hovering; //YES if the mouse is currently hovering over this cell
int _starsHovering; //The number of stars hovering, if the mouse is hovering over this cell
}
- (void)awakeFromNib {
[super awakeFromNib];
_starsRated = 1;
_hovering = NO;
_starsHovering = 0;
[self createTrackingArea];
}
- (void)createTrackingArea
{
_trackingArea = [[NSTrackingArea alloc] initWithRect:self.bounds options:NSTrackingMouseEnteredAndExited |NSTrackingActiveInActiveApp | NSTrackingMouseMoved owner:self userInfo:nil];
[self addTrackingArea:_trackingArea];
}
- (void)updateTrackingAreas{
[self removeTrackingArea:_trackingArea];
_trackingArea = nil;
[self createTrackingArea];
}
- (void)drawRect:(NSRect)dirtyRect {
[super drawRect:dirtyRect];
// CGFloat middleX = [self bounds].size.width / 2.0f;
CGFloat middleY = [self bounds].size.height / 2.0f;
CGFloat starDivs = [self bounds].size.width / 5.0f;;
NSColor *starSelectedColor = [NSColor colorWithDeviceRed:0.8f green:0.0f blue:0.4f alpha:1.0f];
NSColor *starUnselectedColor = [NSColor colorWithDeviceRed:0.5f green:0.5f blue:0.5f alpha:1.0f];
NSColor *starHoverColor = [NSColor colorWithDeviceRed:1.0f green:0.843f blue:0.0f alpha:1.0f];
NSColor *starHoverColorSelected = [NSColor colorWithDeviceRed:0.9f green:0.843f blue:0.6f alpha:1.0f];
for (int i = 0; i < 5; i++) {
NSColor *useColor = [NSColor redColor];
if (_hovering && (i <= _starsHovering)) {
if (i <= _starsRated) {
useColor = starHoverColorSelected;
} else {
useColor = starHoverColor;
}
} else if (i <= _starsRated) {
useColor = starSelectedColor;
} else {
useColor = starUnselectedColor;
}
[self star:NSMakePoint((starDivs / 2.0f) + starDivs * i, middleY) color:useColor];
}
}
-(void)star:(NSPoint)center color:(NSColor *)color {
[color set];
CGFloat t = (2.0f * M_PI) / 10.0f;
NSBezierPath *path = [[NSBezierPath alloc] init];
CGFloat radii1 = 12.0f;
CGFloat radii2 = 4.0f;
CGFloat rot = M_PI / 2.0f;
BOOL first = YES;
for (int i = 0; i < 10; i++) {
CGFloat pointX = cos(t * i + rot) * radii1 + center.x;
CGFloat pointY = sin(t * i + rot) * radii1 + center.y;
CGFloat tempRadii = radii1;
radii1 = radii2;
radii2 = tempRadii;
if (first) {
first = NO;
[path moveToPoint:NSMakePoint(pointX, pointY)];
}
else {
[path lineToPoint:NSMakePoint(pointX, pointY)];
}
}
[path closePath];
[path fill];
/*
[[NSColor blackColor] set];
[path setLineWidth:0.25f];
[path stroke];
*/
}
-(NSView *)hitTest:(NSPoint)aPoint {
//THIS GETS CALLED
return self;
}
-(BOOL)validateProposedFirstResponder:(NSResponder *)responder forEvent:(NSEvent *)event {
printf("$"); //DOES NOT GET CALLED
return YES;
}
-(BOOL)acceptsFirstResponder {
printf("!"); //DOES NOT GET CALLED
return YES;
}
-(BOOL)acceptsFirstMouse:(NSEvent *)theEvent {
printf("8"); //DOES NOT GET CALLED
return YES;
}
-(void)mouseDown:(NSEvent *)theEvent {
printf("o"); //DOES NOT GET CALLED
_starsRated = _starsHovering;
}
-(void)mouseUp:(NSEvent *)theEvent {
printf("O"); //DOES NOT GET CALLED
}
-(void)mouseEntered:(NSEvent *)theEvent {
//DOES GET CALLED
_hovering = YES;
[self setNeedsDisplay:YES];
}
-(void)mouseExited:(NSEvent *)theEvent {
//DOES GET CALLED
_hovering = NO;
[self setNeedsDisplay:YES];
}
-(void)mouseMoved:(NSEvent *)theEvent {
//DOES GET CALLED
NSPoint mouseLocation = [[self window] mouseLocationOutsideOfEventStream];
mouseLocation = [self convertPoint: mouseLocation
fromView: nil];
int newStarsHoveringValue = mouseLocation.x / ([self bounds].size.width / 5.0f);
if (newStarsHoveringValue != _starsHovering) {
_starsHovering = newStarsHoveringValue;
[self setNeedsDisplay:YES];
}
}
#end
It was a bit fiddly, but I managed to create a solution that works. I subclassed NSTableView, then overrode mouseDown with the following code:
-(void)mouseDown:(NSEvent *)theEvent {
NSPoint globalLocation = [theEvent locationInWindow];
NSPoint localLocation = [self convertPoint:globalLocation fromView:nil];
NSInteger clickedRow = [self rowAtPoint:localLocation];
if (clickedRow != -1) {
NSInteger clickedColumn = [self columnAtPoint:localLocation];
if (clickedColumn != -1) {
if (clickedColumn == 3) {
FavouriteCellView *fv = [self viewAtColumn:clickedColumn row:clickedRow makeIfNecessary:NO];
if (fv != nil) {
[fv mouseDown:theEvent];
}
return;
}
}
}
[super mouseDown:theEvent];
}
Now it works exactly like I wanted.

Customizing NSSliderCell

I want to customize NSSliderCell, but I'm getting strange glitch.
Here is what it should looks like (zoomed):
It draws ok, but when I'm drugging the knob, left bar starts look weird (looks like part of knob's shadow is left from previous frame):
Once I stop drugging the knob, slider becomes normal again.
Here is the code:
#implementation VolumeSliderCell
NSImage *knobImage = nil;
NSImage *leftBarLeftCapImage = nil;
NSImage *leftBarFillImage = nil;
NSImage *rightBarFillImage = nil;
NSImage *rightBarRightCapImage = nil;
- (id)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self) {
knobImage = [NSImage imageNamed:#"volume_knob.png"];
leftBarLeftCapImage = [NSImage imageNamed:#"volume_leftbar_leftcap.png"];
leftBarFillImage = [NSImage imageNamed:#"volume_leftbar_fill.png"];
rightBarFillImage = [NSImage imageNamed:#"volume_rightbar_fill.png"];
rightBarRightCapImage = [NSImage imageNamed:#"volume_rightbar_rightcap.png"];
}
return self;
}
- (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView
{
//NSRect cellFrame = [self controlView].bounds;
//[[self controlView] setNeedsDisplayInRect:cellFrame];
[self drawBarInside:cellFrame flipped:[controlView isFlipped]];
[self drawKnob:cellFrame];
}
- (void)drawKnob:(NSRect)knobRect
{
[NSGraphicsContext saveGraphicsState];
CGRect bounds = [self controlView].bounds;
CGFloat value = ([self doubleValue] - [self minValue])/ ([self maxValue] - [self minValue]);
CGRect rect = CGRectMake(value * (bounds.size.width - [knobImage size].width), (bounds.size.height - [knobImage size].height) / 2, [knobImage size].width, [knobImage size].height);
[knobImage drawInRect:CGRectIntegral(rect)];
[NSGraphicsContext restoreGraphicsState];
}
- (void)drawBarInside:(NSRect)aRect flipped:(BOOL)flipped
{
[NSGraphicsContext saveGraphicsState];
CGRect bounds = [self controlView].bounds;
CGFloat value = ([self doubleValue] - [self minValue])/ ([self maxValue] - [self minValue]);
CGRect leftRect = CGRectMake([knobImage size].width / 2, (bounds.size.height - [leftBarFillImage size].height) / 2, value * (bounds.size.width - [knobImage size].width), [leftBarFillImage size].height);
CGRect rightRect = CGRectMake(leftRect.origin.x + leftRect.size.width, (bounds.size.height - [leftBarFillImage size].height) / 2, bounds.size.width - (leftRect.origin.x + leftRect.size.width + [knobImage size].width / 2), [leftBarFillImage size].height);
if (rightRect.size.width < 0)
{
rightRect.size.width = 0;
}
NSDrawThreePartImage(CGRectIntegral(leftRect), leftBarLeftCapImage, leftBarFillImage, nil, NO, NSCompositeSourceOver, 1.0, YES);
NSDrawThreePartImage(CGRectIntegral(rightRect), nil, rightBarFillImage, rightBarRightCapImage, NO, NSCompositeSourceOver, 1.0, YES);
[NSGraphicsContext restoreGraphicsState];
}
What's wrong?

Multiple images/buttons staying relative to their position on a zoomable image

I've made a map with UIScrolView, I want to place other small images or buttons onto the map and have them be in a relative position on the map when you zoom in and be able to click on them whenever. So when zoomed out, a button on country A, will still be on Country A when zoomed in, and disappear out of the screen when you scroll out of the countries view whilst zoomed in. How could I go about doing this?
As i can understand, you want to place custom views on your own custom map. And you need to keep the same sizes for views, but they should move when you scroll or zoom imageView.
You have to place views to scrollView's superview and recalculate positions when you zoom or scroll:
CustomMapViewController.h:
#interface CustomMapViewController : UIViewController <UIScrollViewDelegate>
{
UIScrollView *_scrollView;
UIImageView *_mapImageView;
NSArray *_customViews;
}
CustomMapViewController.m:
#import "CustomMapViewController.h"
enum {
kAddContactButton = 1,
kInfoDarkButton,
kInfoLightButton,
kLogoImage,
};
#implementation CustomMapViewController
- (void)dealloc
{
[_scrollView release]; _scrollView = nil;
[_mapImageView release]; _mapImageView = nil;
[_customViews release]; _customViews = nil;
[super dealloc];
}
- (void) loadView
{
[super loadView];
UIImageView *mapImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"map.png"]];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
scrollView.delegate = self;
scrollView.minimumZoomScale = 0.2;
scrollView.maximumZoomScale = 2.0;
[scrollView addSubview:mapImageView];
scrollView.contentSize = mapImageView.frame.size;
[self.view addSubview:scrollView];
_scrollView = scrollView;
_mapImageView = mapImageView;
// Add custom views
UIButton *btn1 = [UIButton buttonWithType:UIButtonTypeContactAdd];
btn1.tag = kAddContactButton;
[self.view addSubview:btn1];
UIButton *btn2 = [UIButton buttonWithType:UIButtonTypeInfoDark];
btn2.tag = kInfoDarkButton;
[self.view addSubview:btn2];
UIButton *btn3 = [UIButton buttonWithType:UIButtonTypeInfoLight];
btn3.tag = kInfoLightButton;
[self.view addSubview:btn3];
UIImageView *image = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"logo.png"]] autorelease];
image.tag = kLogoImage;
[self.view addSubview:image];
_customViews = [[NSArray alloc] initWithObjects:btn1, btn2, btn3, image, nil];
[self _zoomToFit];
}
- (void) _zoomToFit
{
UIScrollView *scrollView = _scrollView;
CGFloat contentWidth = scrollView.contentSize.width;
CGFloat contentHeigth = scrollView.contentSize.height;
CGFloat viewWidth = scrollView.frame.size.width;
CGFloat viewHeight = scrollView.frame.size.height;
CGFloat width = viewWidth / contentWidth;
CGFloat heigth = viewHeight / contentHeigth;
CGFloat scale = MIN(width, heigth); // to fit
// CGFloat scale = MAX(width, heigth); // to fill
// May be should add something like this
if ( scale < _scrollView.minimumZoomScale ) {
_scrollView.minimumZoomScale = scale;
} else if ( scale > _scrollView.maximumZoomScale ) {
_scrollView.maximumZoomScale = scale;
}
_scrollView.zoomScale = scale;
}
////////////////////////////////////////////////////////////////////////////////////////
#pragma mark - Positions
- (void) _updatePositionForViews:(NSArray *)views
{
CGFloat scale = _scrollView.zoomScale;
CGPoint contentOffset = _scrollView.contentOffset;
for ( UIView *view in views ) {
CGPoint basePosition = [self _basePositionForView:view];
[self _updatePositionForView:view scale:scale basePosition:basePosition offset:contentOffset];
}
}
- (CGPoint) _basePositionForView:(UIView *)view
{
switch (view.tag) {
case kAddContactButton:
return CGPointMake(50.0, 50.0);
case kInfoDarkButton:
return CGPointMake(250.0, 250.0);
case kInfoLightButton:
return CGPointMake(450.0, 250.0);
case kLogoImage:
return CGPointMake(650.0, 450.0);
default:
return CGPointZero;
}
}
- (void) _updatePositionForView:(UIView *)view scale:(CGFloat)scale basePosition:(CGPoint)basePosition offset:(CGPoint)offset;
{
CGPoint position;
position.x = (basePosition.x * scale) - offset.x;
position.y = (basePosition.y * scale) - offset.y;
CGRect frame = view.frame;
frame.origin = position;
view.frame = frame;
}
//////////////////////////////////////////////////////////////////////////////////////
#pragma mark - UIScrollViewDelegate
- (void)scrollViewDidZoom:(UIScrollView *)scrollView
{
[self _updatePositionForViews:_customViews];
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
[self _updatePositionForViews:_customViews];
}
- (UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView;
{
return _mapImageView;
}
#end

Resizeable Custom NSPanel

OK, here's my situation :
I'm trying a HUD-like custom-controls collection, SNRHUDKit.
I'm specifically using SNRHUDWindow as my main window class
No matter what, although it actually works, I can't get the NSWindow (or NSPanel - doesn't make much difference) to resize, when the user drags its lower-right corner.
The code for SNRHUDWindow is :
//
// SNRHUDWindow.m
// SNRHUDKit
//
// Created by Indragie Karunaratne on 12-01-22.
// Copyright (c) 2012 indragie.com. All rights reserved.
//
#import "SNRHUDWindow.h"
#import "NSBezierPath+MCAdditions.h"
#define SNRWindowTitlebarHeight 22.f
#define SNRWindowBorderColor [NSColor blackColor]
#define SNRWindowTopColor [NSColor colorWithDeviceWhite:0.240 alpha:0.960]
#define SNRWindowBottomColor [NSColor colorWithDeviceWhite:0.150 alpha:0.960]
#define SNRWindowHighlightColor [NSColor colorWithDeviceWhite:1.000 alpha:0.200]
#define SNRWindowCornerRadius 5.f
#define SNRWindowTitleFont [NSFont systemFontOfSize:11.f]
#define SNRWindowTitleColor [NSColor colorWithDeviceWhite:0.700 alpha:1.000]
#define SNRWindowTitleShadowOffset NSMakeSize(0.f, 1.f)
#define SNRWindowTitleShadowBlurRadius 1.f
#define SNRWindowTitleShadowColor [NSColor blackColor]
#define SNRWindowButtonSize NSMakeSize(18.f, 18.f)
#define SNRWindowButtonEdgeMargin 5.f
#define SNRWindowButtonBorderColor [NSColor colorWithDeviceWhite:0.040 alpha:1.000]
#define SNRWindowButtonGradientBottomColor [NSColor colorWithDeviceWhite:0.070 alpha:1.000]
#define SNRWindowButtonGradientTopColor [NSColor colorWithDeviceWhite:0.220 alpha:1.000]
#define SNRWindowButtonDropShadowColor [NSColor colorWithDeviceWhite:1.000 alpha:0.100]
#define SNRWindowButtonCrossColor [NSColor colorWithDeviceWhite:0.450 alpha:1.000]
#define SNRWindowButtonCrossInset 1.f
#define SNRWindowButtonHighlightOverlayColor [NSColor colorWithDeviceWhite:0.000 alpha:0.300]
#define SNRWindowButtonInnerShadowColor [NSColor colorWithDeviceWhite:1.000 alpha:0.100]
#define SNRWindowButtonInnerShadowOffset NSMakeSize(0.f, 0.f)
#define SNRWindowButtonInnerShadowBlurRadius 1.f
#interface SNRHUDWindowButtonCell : NSButtonCell
#end
#interface SNRHUDWindowFrameView : NSView
- (void)snr_drawTitleInRect:(NSRect)rect;
#end
#implementation SNRHUDWindow {
NSView *__customContentView;
}
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)windowStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)deferCreation
{
if ((self = [super initWithContentRect:contentRect styleMask:NSBorderlessWindowMask backing:bufferingType defer:deferCreation])) {
[self setOpaque:NO];
[self setBackgroundColor:[NSColor clearColor]];
[self setMovableByWindowBackground:YES];
[self setLevel:NSFloatingWindowLevel];
}
return self;
}
- (NSRect)contentRectForFrameRect:(NSRect)windowFrame
{
windowFrame.origin = NSZeroPoint;
windowFrame.size.height -= SNRWindowTitlebarHeight;
return windowFrame;
}
+ (NSRect)frameRectForContentRect:(NSRect)windowContentRect
styleMask:(NSUInteger)windowStyle
{
windowContentRect.size.height += SNRWindowTitlebarHeight;
return windowContentRect;
}
- (NSRect)frameRectForContentRect:(NSRect)windowContent
{
windowContent.size.height += SNRWindowTitlebarHeight;
return windowContent;
}
- (void)setContentView:(NSView *)aView
{
if ([__customContentView isEqualTo:aView]) {
return;
}
NSRect bounds = [self frame];
bounds.origin = NSZeroPoint;
SNRHUDWindowFrameView *frameView = [super contentView];
if (!frameView) {
frameView = [[SNRHUDWindowFrameView alloc] initWithFrame:bounds];
NSSize buttonSize = SNRWindowButtonSize;
NSRect buttonRect = NSMakeRect(SNRWindowButtonEdgeMargin, NSMaxY(frameView.bounds) -(SNRWindowButtonEdgeMargin + buttonSize.height), buttonSize.width, buttonSize.height);
NSButton *closeButton = [[NSButton alloc] initWithFrame:buttonRect];
[closeButton setCell:[[SNRHUDWindowButtonCell alloc] init]];
[closeButton setButtonType:NSMomentaryChangeButton];
[closeButton setTarget:self];
[closeButton setAction:#selector(close)];
[closeButton setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin];
[frameView addSubview:closeButton];
[super setContentView:frameView];
}
if (__customContentView) {
[__customContentView removeFromSuperview];
}
__customContentView = aView;
[__customContentView setFrame:[self contentRectForFrameRect:bounds]];
[__customContentView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[frameView addSubview:__customContentView];
}
- (NSView *)contentView
{
return __customContentView;
}
- (void)setTitle:(NSString *)aString
{
[super setTitle:aString];
[[super contentView] setNeedsDisplay:YES];
}
- (BOOL)canBecomeKeyWindow
{
return YES;
}
#end
#implementation SNRHUDWindowFrameView
- (void)drawRect:(NSRect)dirtyRect
{
NSRect drawingRect = NSInsetRect(self.bounds, 0.5f, 0.5f);
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:drawingRect xRadius:SNRWindowCornerRadius yRadius:SNRWindowCornerRadius];
[NSGraphicsContext saveGraphicsState];
[path addClip];
// Fill in the title bar with a gradient background
NSRect titleBarRect = NSMakeRect(0.f, NSMaxY(self.bounds) - SNRWindowTitlebarHeight, self.bounds.size.width, SNRWindowTitlebarHeight);
NSGradient *titlebarGradient = [[NSGradient alloc] initWithStartingColor:SNRWindowBottomColor endingColor:SNRWindowTopColor];
[titlebarGradient drawInRect:titleBarRect angle:90.f];
// Draw the window title
[self snr_drawTitleInRect:titleBarRect];
// Rest of the window has a solid fill
NSRect bottomRect = NSMakeRect(0.f, 0.f, self.bounds.size.width, self.bounds.size.height - SNRWindowTitlebarHeight);
[SNRWindowBottomColor set];
[NSBezierPath fillRect:bottomRect];
// Draw the highlight line around the top edge of the window
// Outset the width of the rectangle by 0.5px so that the highlight "bleeds" around the rounded corners
// Outset the height by 1px so that the line is drawn right below the border
NSRect highlightRect = NSInsetRect(drawingRect, 0.f, 0.5f);
// Make the height of the highlight rect something bigger than the bounds so that it won't show up on the bottom
highlightRect.size.height += 50.f;
highlightRect.origin.y -= 50.f;
NSBezierPath *highlightPath = [NSBezierPath bezierPathWithRoundedRect:highlightRect xRadius:SNRWindowCornerRadius yRadius:SNRWindowCornerRadius];
[SNRWindowHighlightColor set];
[highlightPath stroke];
[NSGraphicsContext restoreGraphicsState];
[SNRWindowBorderColor set];
[path stroke];
}
- (void)snr_drawTitleInRect:(NSRect)titleBarRect
{
NSString *title = [[self window] title];
if (!title) { return; }
NSShadow *shadow = [NSShadow new];
[shadow setShadowColor:SNRWindowTitleShadowColor];
[shadow setShadowOffset:SNRWindowTitleShadowOffset];
[shadow setShadowBlurRadius:SNRWindowTitleShadowBlurRadius];
NSMutableParagraphStyle *style = [NSMutableParagraphStyle new];
[style setAlignment:NSCenterTextAlignment];
NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:SNRWindowTitleColor, NSForegroundColorAttributeName, SNRWindowTitleFont, NSFontAttributeName, shadow, NSShadowAttributeName, style, NSParagraphStyleAttributeName, nil];
NSAttributedString *attrTitle = [[NSAttributedString alloc] initWithString:title attributes:attributes];
NSSize titleSize = attrTitle.size;
NSRect titleRect = NSMakeRect(0.f, NSMidY(titleBarRect) - (titleSize.height / 2.f), titleBarRect.size.width, titleSize.height);
[attrTitle drawInRect:NSIntegralRect(titleRect)];
}
#end
#implementation SNRHUDWindowButtonCell
- (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView
{
NSRect drawingRect = NSInsetRect(cellFrame, 1.5f, 1.5f);
drawingRect.origin.y = 0.5f;
NSRect dropShadowRect = drawingRect;
dropShadowRect.origin.y += 1.f;
// Draw the drop shadow so that the bottom edge peeks through
NSBezierPath *dropShadow = [NSBezierPath bezierPathWithOvalInRect:dropShadowRect];
[SNRWindowButtonDropShadowColor set];
[dropShadow stroke];
// Draw the main circle w/ gradient & border on top of it
NSBezierPath *circle = [NSBezierPath bezierPathWithOvalInRect:drawingRect];
NSGradient *gradient = [[NSGradient alloc] initWithStartingColor:SNRWindowButtonGradientBottomColor endingColor:SNRWindowButtonGradientTopColor];
[gradient drawInBezierPath:circle angle:270.f];
[SNRWindowButtonBorderColor set];
[circle stroke];
// Draw the cross
NSBezierPath *cross = [NSBezierPath bezierPath];
CGFloat boxDimension = floor(drawingRect.size.width * cos(45.f)) - SNRWindowButtonCrossInset;
CGFloat origin = round((drawingRect.size.width - boxDimension) / 2.f);
NSRect boxRect = NSMakeRect(1.f + origin, origin, boxDimension, boxDimension);
NSPoint bottomLeft = NSMakePoint(boxRect.origin.x, NSMaxY(boxRect));
NSPoint topRight = NSMakePoint(NSMaxX(boxRect), boxRect.origin.y);
NSPoint bottomRight = NSMakePoint(topRight.x, bottomLeft.y);
NSPoint topLeft = NSMakePoint(bottomLeft.x, topRight.y);
[cross moveToPoint:bottomLeft];
[cross lineToPoint:topRight];
[cross moveToPoint:bottomRight];
[cross lineToPoint:topLeft];
[SNRWindowButtonCrossColor set];
[cross setLineWidth:2.f];
[cross stroke];
// Draw the inner shadow
NSShadow *shadow = [[NSShadow alloc] init];
[shadow setShadowColor:SNRWindowButtonInnerShadowColor];
[shadow setShadowBlurRadius:SNRWindowButtonInnerShadowBlurRadius];
[shadow setShadowOffset:SNRWindowButtonInnerShadowOffset];
NSRect shadowRect = drawingRect;
shadowRect.size.height = origin;
[NSGraphicsContext saveGraphicsState];
[NSBezierPath clipRect:shadowRect];
[circle fillWithInnerShadow:shadow];
[NSGraphicsContext restoreGraphicsState];
if ([self isHighlighted]) {
[SNRWindowButtonHighlightOverlayColor set];
[circle fill];
}
}
#end
Any ideas what could be responsible for the NSPanel losing its resizing ability?
I'm using this framework as well, and the reason that resizing doesn't work by default is this line in the initWithContentRect method:
if ((self = [super initWithContentRect:contentRect styleMask:NSBorderlessWindowMask backing:bufferingType defer:deferCreation])) {
As you can see, instead of passing the windowStyle bitmask provided to super's init method, it passes through just NSBorderlessWindowMask. A bit of sniffing around shows that for resizing to be possible at all, the styleMask must have NSResizableWindowMask included in the bitmask.
So, changing the line to
if ((self = [super initWithContentRect:contentRect styleMask:NSBorderlessWindowMask|NSResizableWindowMask backing:bufferingType defer:deferCreation])) {
should solve your problem.

drawWithFrame NSOutlineView Flickr

I have a custom cell class for NSOutlineView
In the cell class I have implemented the drawWithFrame.
The rect provided(cellFrame) I divide into 3 parts
(a) Image
(b) Text
(c) Darwing (ellipse/circle / rectangle)
The image is drawn using [image compositeToPoint:imageFrame.origin operation:NSCompositeSourceOver];
The ellipse is drawn using [[NSBezierPath bezierPathWithRoundedRect:ellipseRect xRadius:10 yRadius:10] fill];
The text rect is given to the super class to draw the text
[super drawInteriorWithFrame:newFrame inView:controlView];
Now my problem is that when any cell of the outline view expands, all the drawing (ellipse etc) flickr and appear to be redrawn, even if the cell was not expanded.
Can anyone help me to resolve this..
Here is the code
- (void)drawInteriorWithFrame:(NSRect)cellFrame inView:(NSView*)controlView
{
//cellFrame.size.height -=16;
Option *ol = [self representedObject];
uint64_t sz;
int fontSize=10;
NSString *sizeText;
MyFile *tmpf;
//NSImage *image = [ol getImage];
if (image != nil)
{
// the cell has an image: draw the normal item cell
NSSize imageSize;
NSRect imageFrame;
imageSize = [image size];
NSDivideRect(cellFrame, &imageFrame, &cellFrame, 3 + imageSize.width, NSMinXEdge);
imageFrame.origin.x += kImageOriginXOffset;
imageFrame.origin.y -= kImageOriginYOffset;
imageFrame.size = NSMakeSize(12,12);
if ([controlView isFlipped])
imageFrame.origin.y += ceil((cellFrame.size.height + imageFrame.size.height) / 2);
else
imageFrame.origin.y += ceil((cellFrame.size.height - imageFrame.size.height) / 2);
[image compositeToPoint:imageFrame.origin operation:NSCompositeSourceOver];
imageFrame.origin.y+=18;
imageFrame.size.width = cellFrame.size.width - 18;
imageFrame.origin.x+=18;
sz = [ol getsize];
/////////////////////////////////
NSRect newFrame = cellFrame;
newFrame.origin.x += kTextOriginXOffset;
newFrame.origin.y += kTextOriginYOffset;
newFrame.size.height -= kTextHeightAdjust;
newFrame.size.width -= 65;
if(sz)
{
//newFrame.origin.x += 65;
NSRect tmpframe = newFrame;
NSRect ellipseRect = NSMakeRect(tmpframe.origin.x+tmpframe.size.width+1,
tmpframe.origin.y+ kTextOriginYOffset,
60,16);
//////// ****ALLOC ********
tmpf = [[MyFile alloc] init];
[tmpf setfsize:sz];
sizeText = [tmpf getFormattedfize];
// [NSShadow setShadowWithOffset:NSMakeSize(0, -8 * 1) blurRadius:12 * 1
// color:[NSColor colorWithCalibratedWhite:0 alpha:0.75]];
[[NSColor colorWithCalibratedWhite:0.9 alpha:1.0] set];
[[NSBezierPath bezierPathWithRoundedRect:ellipseRect xRadius:10 yRadius:10] fill];
// [NSShadow clearShadow];
TextAttributes = [NSDictionary dictionaryWithObjectsAndKeys: [NSColor textColor],
NSForegroundColorAttributeName,
[NSFont systemFontOfSize:10],
NSFontAttributeName, nil];
[sizeText drawAtPoint:NSMakePoint(ellipseRect.origin.x+3, ellipseRect.origin.y+2)
withAttributes:TextAttributes];
//////// ****RELEASE *******
[tmpf release];
}
[super drawInteriorWithFrame:newFrame inView:controlView];
}
}