I cannot manage to install Squeak and Pharo Smalltalk on Mac OS X 10.9.
as general a smalltalk system is composed of three elements; a VM, an image(if any changes to image then a changes file), and a sources file.
on squeak page
I have downloaded all in one linked file, but it does to include an .image or .sources. it includes a .app. on the page this is mentioned to be the VM on mac, and it is mentioned to include all files one require. anyway double clicking does not launch smalltalk.
on pharo page
similar promise but does not launch again. it says download that file it includes everything necessary and just run the executable. but it includes .image .changes and .sources files in sub directory of /Pharo2.0.app/Contents/Resources.
Am I doing something wrong?
UPDATE:
for squeak I have also found the .image .change and .sources files in some sub directory of the all-in-one. Should i, both for pharo and squeak, move these files to the same directory with the .app file.
UPDATE:
i have tried so. no change.
UPDATE:
because it is not signed upon first launch i modify settings to launch it authorizing as admin user one time. no problem with that.
The first time you run the Squeak all-in-one, you need to right-click the app and choose "open". Then you will get a dialog that let's you run it. If you just double-click you get the same warning dialog, but without the option to run it.
This is because the Squeak app is not signed with an Apple developer key.
You also can to change the run permission in System Preferences (Security Preferences), from "Map App Store" to "Anywhere".
The problem emerged from the fact that the application I had downloaded from Squeak or Pharo websites were not executable in my computer.
Issuing a change mod add executable command from terminal solves the problem for each one.
chmod +x /path/to/smalltalk/squeak/or/pharo/apps
Related
So I made a few gamemaker games about 11 years ago and tried to run the exe file.
When I run the exe file, nothing really happens just an error box pops up saying you can find out more here. And it points to 3 .tmp files located in the Temp folder on my computer.
Anyone know how to get these exe files working again?
The older versions of game maker games use an old runner that does not work with the newer versions of window (from Vista and up).
Using compatibilty mode does not fix this.
There is however a fix available that replaces the runner in the EXE with an updated one.
The tool was posted by Mark Overmars (the original creator of Game Maker) but the link in his topic is no longer active (the .zip does download but its an HTML page, not the actual tool).
http://gmc.yoyogames.com/index.php?showtopic=299895&p=2116603
It did work for me and using this program I was able to run a lot of older gm4 + games that I have played before on windows XP.
If its a must - you can always try to run it on an XP machine.
TL;DR:
There is a tool to make them work, I will upload it tonight.
EDIT: Turns out YoYoGames has the tool posted themselves;
http://help.yoyogames.com/attachments/token/lsj0pmbzqeu64hf/?name=GM_Convert_Game.zip
More information: http://help.yoyogames.com/hc/en-us/articles/216753218-Troubleshooting-Legacy-GameMaker
You can extract all the files to a directory, then drag your old .exe file onto the converter exe. It will then create a game_old.exe and game.exe and then you should be able to run the game.exe one.
I'm trying to fix a couple of bugs for SafariDriver/Selenium.
Here is the problem:
On Safari 7 and bellow, to install a new plug in all you had to do is put the extension into ~/Library/Safari/Extensions. Next all you have to do is activate the plugin by adding it to the ~/Library/Safari/Extensions/Extensions.plist after this the Safari will have the plugin installed.
Starting with 10.10, this is no longer possible to do. The location of the extension is the same but i'm not sure how to activate the extension, since the Extensions.plist no longer exists.
My understanding is that there is some file that is controlled via "Safari Extensions List" password in the keychain under login but I have no idea which file this may apply to.
If I compile and install the extention by hand, everything works just fine but the automatic installation of the latest plugin is broken. (documentation for this https://code.google.com/p/selenium/wiki/SafariDriverInternals)
"Safari Extensions List" password is not password actually but a binary plist same as ~/Library/Safari/Extensions/Extensions.plist
Read it, modify it, write it back.
The correct thing to do is to have the user install the extension by opening it manually (double-click or command o). That's what Apple is trying to get you to do.
Apple never really wanted anybody messing about with plists for other apps.
Most preferences plists are cached in memory anyway and would require a new login session to blow them away and get new copies.
plists are updated on ending the session or the app in question.
They were never intended as a means to modify another app's behavior. That is a security risk.
In the case of Selenium, the intent is clearly to create an automated test environment. Setting up a nice installer pre-empts that to some degree.
The right thing to do is to file a bug with Apple letting them know what kind of functionality you need in Safari.
I wonder if is possible to package into an executable in VA Smalltalk. Posts on this subject seem to have contradictory or old information. The README from Instantiations comments about splash screen and other resource tweaks for client installs, but is not clear about making an executable application for distribution.
In that case:
Does generating an exe file implies stripping an image?
Is the image bootstrapped, i.e. built from scratch?
so here is my attempt to give a short answer.
You do ship several components when you deploy your application as a runtime:
Your stripped down image (VA ST has a very powerful tool called Packaged Image Browser for this task)
The Virtual Machine (a .exe on Windows). You can customize this exe to display your splash screen or your window icon.
A number of additional files that are needed by the VM and/or your image. These are pictures, message catalogs, additional DLLs etc. VAST has an exhaustive list of which files you have to ship if you use some feature of the product in the VAST documentation
So there is no mechanism to bundle VM and Image together and turn them into a single .exe file, like in Dolphin Smalltalk and maybe more. What you ship is usually a Directory with a few subfolders in it.
There's no way to embed the image (.icx file) into the executable (.exe file) with VA Smalltalk. The best you can do is have an exe file for the VM and your own custom icx file for the image plus a .ini file for configuration. The "Make Executable" option in the organizer creates these files for you but you still have several files.
Here is a good resource for starting out making runtimes.
Although, as mentioned, you can "Make Executable" from the option menu, my experience is based on the runtime packaging.
After years of custom in-house programming on AIX and Linux, I am completely new to OS X so I have a few ultra-naive questions that I am sure any Mac developer can answer.
I downloaded Xcode without specifying where it should be installed. The .dmg file showed up in my ~/Downloads directory, a disk image icon appeared on my desktop, and an ejectable device named Xcode showed up in Finder. I opened the desktop icon, saw an icon named Xcode.app, and dragged it to the dock. Clicking that opens the Xcode IDE and I can write and run programs there. Everything looks good so far but I just get the feeling that I have not installed Xcode in a standard way because:
1. The root directory of the machine does not contain the /Developer directory that I was expecting from what I have read.
2. There is no mention of Xcode in /Applications where I see OpenOffice.org.app, Safari.app, TextEdit.app, etc.
3. After a fresh login, when I start Xcode from the dock, an Xcode disk icon appears on the desktop, a folder containing nothing but Xcode.app gets opened, Xcode starts.
Question 1: Am I running Xcode straight out of its downloaded image?
Question 2: If it did get installed, where did it get extracted to?
Question 3: If not, how do I install it properly.
Question 4: How do I get Xcode to show up as an Application or in Launchpad?
Thank you,
Brian
You just need to do following steps to solve this problem :-
1) Whenever you click on xcode icon in the dock, it opens a new window containing xcode.app
2) Drag this xcode.app icon to the "Applications" folder of drive "OSX" on your MAC system.
3) It'll take some time to copy the xcode to the applications folder. Once it is done you'll never face the problem again in future.
Cheers!!!
I've found various proposed solutions to this problem on this internet, but none of them work for me. Does anyone know why this might be happening?
http://answers.unity3d.com/questions/15294/xcode-build-and-archive-error-no-such-file-or-directory
http://blog.joshschumacher.com/2011/04/06/xcode4-the-operation-couldn%E2%80%99t-be-completed-no-such-file-or-directory/
I've tried archiving with every combination of coding signing vs not using code signing, and I've tried using every combination of provisioning profiles, but I still get the same error every time.
I'm very confused as to why I'd even be getting an error like this when trying to save a file. I'm using XCode 4, my application builds for archive fine. In fact, I can even upload my application to itunesconnect (and it was accepted!). I just can't create an IPA for sharing and beta testing before submission.
Any ideas?
The error message
Right before I get the error
After much frustration, I filed a developer support request with Apple. The technician I spoke with was able to save my archive as an .ipa on her computer -- the exact same archive that I was not able to save on mine, which pointed to a possible bug in my system (and from the sounds of it, many other people's).
She recommended that I uninstall and reinstall XCode and the developer tools, and that worked!
Here were her uninstall instructions:
Make sure that your machine is running the latest Mac OS X (10.6.7) and iTunes.
Run the following command in the Terminal application to uninstall your SKD:
sudo <Xcode>/Library/uninstall-devtools --mode=all (where <Xcode> is the path to the directory that contains your SDK.)
Drag your <Xcode> to the trash and restart your machine
Re-download and install Xcode (4.0.2) from the iOS Dev Center. Make sure that the System Tools, UNIX Development, Essentials packages in the Custom Install pane are selected before installing it.
I have the same issue after my distribution certificate was expired. I add new ones (private key and certificate) and xCode "Share" command starts to produce such error.
The problem resolves as soon as I remove old private key & certificate from Keychain Access.
Hope it helps
Selecting "Don't Re-sign" at Identity solved the same issue for me.
I actually had the same problem, but a different solution (and reason). I had Xcode 3 and Xcode 4 both running at one point. I recently deleted Xcode 3 and moved my Xcode 4 from /Xcode4 to /Developer directory. This caused me to have the same issue you describe.
I moved the directory back to /Xcode4 and now my archives save out correctly.
I also had the same problem but I could resolve the problem in the below way.
My project was on the portable disk (formatted as FAT-32) and the project referred some folders on the same disk as "add folder reference for any added folder". I could build it any configurations however I couldn't just make .ipa file with above alert.
So, I copied the referenced folders on the portable disk to the desktop of the disk installed XCode (MacOS). And adding again the folders into the project. I could make .ipa file.
I installed Xcode 4.0.2 in one directory and then manually moved it to another.
When I moved Xcode back to the first directory everything worked.