Search Bar in UITableView doesn't display text in Cell label - objective-c

Here's where the magic isn't happening:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"songCell";
songViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure the cell...
long row = indexPath.row;
if (cell == nil) {
cell = [[songViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
if (tableView == self.searchDisplayController.searchResultsTableView) {
cell.songLabel.text = _searchResults[row];
} else {
cell.songLabel.text = _songListArray[row];
}
return cell;
}
I know the _searchResults array is populated with the correct search results and I've edited the numberOfRowsPerSection appropriately. The filter is working correctly, but it won't display the _searchResults[row] text while typing into the search bar. If I don't use the bar, the cells are populated correctly with _songListArray[row].
Something is going wrong in:
if (cell == nil) {
cell = [[songViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
If I don't include the if expression, I get an error. How should I initialize the prototype cell while the search bar is in use? All I get is empty labels, but I know the search is working because if there are no filtered results in the array the table says "No Results" in the middle. Why isn't my songLabel.text updating?? It won't even display text when I set the label to #"HELLO??" instead of the array[row].

You need to have the searchResultsTableView dequeue a cell, not just your main table view. The cellForRowAtIndexPath method should look something like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if (tableView == self.tableView) {
RDTriangleCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
cell.textLabel.text = self.theData[indexPath.row];
return cell;
}else{
UITableViewCell *cell = [self.searchDisplayController.searchResultsTableView dequeueReusableCellWithIdentifier:#"SearchCell" forIndexPath:indexPath];
//RDCell *cell = [self.searchDisplayController.searchResultsTableView dequeueReusableCellWithIdentifier:#"SearchCell" forIndexPath:indexPath];
cell.textLabel.text = self.filteredData[indexPath.row];
return cell;
}
}
In viewDidLoad, you should register the class if you use the code I show above for a standard UITableViewCell.
[self.searchDisplayController.searchResultsTableView registerClass:[UITableViewCell class] forCellReuseIdentifier:#"SearchCell"];
If you use a custom cell for the search results table, then you should use something like the line I have commented out, and register the nib for that custom cell.

Related

UITableView and datasource

I'm trying to add a data source inside a UITableView. I tried the following, but unfortunately it didn't work:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 8;
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Set the data for this cell:
cell.textLabel.text = [_classCellview objectAtIndex:indexPath.row];
cell.detailTextLabel.text = #"One";
cell.detailTextLabel.text = #"Two";
// set the accessory view:
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
cell.textLabel.text = [_classCellview objectAtIndex:indexPath.row];
You're telling the table that there are 8 sections, but you're not taking the section from the index path into account when you populate the cell. An index path has (in the case of a table view) two values: a section and a row. You need them both to know what cell you're dealing with. So, you're probably getting the same content repeated in each section of your table. (It'd help if you told us exactly what the problem is, though.)

uiwebview in every tableviewcells

I need to display each webview in each of the tableviewcell in my Uitableview.When using the below code,when there are 2 elements,the first cell is empty but second cell is correct.hrs and hrsHtml contains all values,the problem is only the last data is displaying in their appropriate cell in tableview.Other cells are just blank.Also is total cells is 2,first we can only been able to see the 2nd cell only,but after scrolling tableview reloads and 2nd cell disappears and 1st cell gets displayed.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [brId count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:nil];
if (cell == nil) {
cell = [[ UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil];
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
[cell.contentView addSubview:hrs];
hrsHtml = [NSString stringWithFormat:#" <font size=\"2\" face=\"Arial\">%# </font>",[html objectAtIndex:indexPath.row]];
[hrs loadHTMLString:hrsHtml baseURL:nil];
return cell;
}
Screenshot when tableview appears,Only webview in cell 2
Screenshot when tableview scrolls,Only webview in cell 1,cell 2 disappears
Since hrs and hrsHtml are single objects, you only have one of each even though you have multiple cells. If you modify hrs, it will change for all cells since they seem to be sharing it. (Unless you have other code somewhere that changes the objects that those variables point to.)
Another odd thing is that you use a brId array to determine the number of rows and a html array to get the row content. If those ever get out of synchronization, you will have problems.
Also, you should only add a subview to a cell when you create a new one.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil] ;
}
hrs = [[UIWebView alloc] initWithFrame:CGRectMake(10,0,320,84)];
hrs.userInteractionEnabled = YES;
hrs.backgroundColor = [UIColor clearColor];
hrsHtml = [NSString stringWithFormat:#" <font size=\"2\" face=\"Arial\">%# </font>",[html objectAtIndex:indexPath.row]];
[hrs loadHTMLString:hrsHtml baseURL:nil];
[cell.contentView addSubview:hrs];
hrsHtml = nil;
return cell;
}
Now the webview loads correctly in every tableviewcell.
i think you have problem in initializing cell try below code
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil] autorelease];
}

TableView: didSelectRowAtIndexPath, How to catch a row name

I fill my tableView with random data. So i don't know how many row i have and how to redirect it to screen i want to. I filled:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
MyClass *currentScreenElement = [self.tableRows objectAtIndex:indexPath.row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:currentScreenElement.objectName];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:currentScreenElement.objectName];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
cell.textLabel.text = currentScreenElement.objectName;
return cell;
}
And this works fine. I have a tableView with filled rows. Now i want to redirect to new screen and I doing it with:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NewScreenClass *myScreen = [[NewScreenClass alloc] init];
self.detailViewController = [[CreateView alloc] initWithScreenDef:[myScreen returnScreenFromName:#"second"]];
[self.navigationController pushViewController:self.detailViewController animated:YES];
}
Of course i know that what I actualy do here is create the same screen for every row. But how can i redirect to screen i want to?
My currentScreenElement object contains properties: objectName (display name in tableView) and objectTarget (screen definition). Both NSString.
And my question is should i save a my currentScreenElement to row patch somehow or maybe I should catch a objectName from dislay name?
In didSelectRowAtIndexPath you can get the cell by using
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
Then just get the text from the cell.
cell.textLabel.text
Why can't you use the self.tableRows array again?
MyClass *currentScreenElement = [self.tableRows objectAtIndex:indexPath.row];
NSString *title = [currentScreenElement objectName];
It's the same thing you did to setup that row, just use it again.

UITableViewCells are out of order

Okay, I am having another UITableView problem. For some reason the indexPath.row is all jumbled up. When I comment out the if statement that sets up the cell, everything works fine. The NSLogs tell me that they are loading in order, but all the cells are out of order.
It also seems as if they repeat; I only see 8 cells, and they repeat over and over.
Here's my code:
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
NSLog(#"row: %d",indexPath.row);
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.backgroundColor = [UIColor clearColor];
cell.contentView.backgroundColor = [UIColor clearColor];
// Add subviews like this:
// [[cell contentView] addSubview:objectName];
// And I get the row number like this: indexPath.row when getting objects from the array
}
return cell;
}
To use your code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
NSLog(#"row: %d",indexPath.row);
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.backgroundColor = [UIColor clearColor];
cell.contentView.backgroundColor = [UIColor clearColor];
// Add subviews like this:
// [[cell contentView] addSubview:objectName];
}
### Move this here ###
// And I get the row number like this: indexPath.row when getting objects from the array
return cell;
}
" I only see 8 cells, and they repeat over and over." Correct.
What your missing is that that is how it is supposed to work. That's why only if the cell is nil are you alloc & init'ing a new cell. So you alloc and init and set the colors and add subviews in the if statement. Then after the if(cell==nil) you know you have a valid cell to populate with some data according to the indexPath variable passed in.
The problem is that now you are setting up the cell when it is nil and assigning all of the displayed data according to the indexPath passed in. The problem is cell is not nil the second time it's used so the data is never changed.
To address your speed comment further, I'll use an old fallback example.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
UILabel *hugeLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, cell.frame.size.width, cell.frame.size.height)];
hugeLabel.tag = 300;
[cell addSubview:hugeLabel];
}
[(UILabel *)[cell viewWithTag:300] setText:[arrayOfStrings objectAtIndex:indexPath.row]];
return cell;
}
If you look at the sample above, you'll see that we add a UILabel to the cell setting it's tag to 300. Then after the if statement we will have either a brand new cell or a reused cell with text already in the label. No matter either way we simply change the text of the existing label to whatever it should be considering the row. In this way we avoid creating views over and over.
If you are dead-set on caching your UITableViewCells you could do so like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.row < _cells.count){
return [_cells objectAtIndex:indexPath.row]; // _cells is an NSMutableArray setup in viewDidLoad
}
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#""];
cell.textLabel.text = [source objectAtIndex:indexPath.row]; // source is an NSArray of NSStrings I set up in viewDidLoad
[_cells addObject:cell];
return cell;
}
Note When running this on device don't be surprised when in the console you see Received memory warning What's efficient & what's easy are often not the same.
The way you have it set up now, cell.selectionStyle, cell.backgroundColor, and cell.contentView.backgrounColor, etc., only get set when if (cell == nil) is true. You need to move that code outside the if statement block, so that it gets called both when dequeueReusableCellWithIdentifier: produces a cell and when it has no cells in inventory and produces nothing (i.e., nil).

UITableView Unwanted Cell

I am getting an unwanted cell at the top of my UITableView. When I configure the cell, for testing purposes, I do the following:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
if (indexPath.row == 0)
{
cell.textLabel.text = #"LOL";
}
else {cell.textLabel.text = #"Hello";}
return cell;
}
I have it set to return 1 cell in 1 section. As far as cells that are coming back, I am only seeing the one that says "LOL", but there is what looks like a blank cell above.
Image attached:
EDIT: I fixed it by deleting the entire table view and dragging a new one in.
In those kind of cases, I would mark the cells, for example, set the background colour of the cells to green, so it become obvious whether there is really an extra cell there, or some other sort of blank.