So I have two instances of a custom NSView in my app delegate
#property (assign) IBOutlet SYDropView *sourceView;
#property (assign) IBOutlet SYDropView *destView;
SYDropView has a currPath ivar that gets updated when a folder is dropped on it, which works fine.
Now, if I wanted to do something extra, like update a label, depending on which SYDropView was changed, how do I differentiate between the instances to check if the sourceView or destView was changed? I need to know which one was changed so I can update the proper label. Do I pass the sender to the app delegate on drop and do something with that?
I suggest to write a protocol that defines a delegate for your SYDropView, with a method like this one:
#protocol SYDropViewDelegate
- (void) folderDroppedOnView: (SYDropView*) view;
#end
You should call this method from the SYDropView when the folder gets dropped, so that you can recognize which view did notice the event.
To easily set the delegate of the views you can just override the setters:
- (void) setSourceView: (SYDropView*) sourceView {
_sourceView= sourceView;
_sourceView.delegate= self;
}
And the same for setDestView.
Related
I've created a custom view which inherits from NSView.
My goal is to notify my NSWindowControl which is associated with the window that contains the custom view, when the user click the the custom view.
I would like to implement this using the Action - Target pattern , just like a NSButton does.
So that I will be able connect the custom view with an action in the window controller using the Interface Builder.
Add the following to your custom view header file:
#interface MyCustomView : NSView
#property (weak, nonatomic) id userClickedTarget;
#property (assign, nonatomic) SEL userClickedAction;
#end
Synthesize the getter/setter in the custom view implementation file (this is actually optional with recent versions of Xcode/clang):
#synthesize userClickedTarget = _userClickedTarget;
#synthesize userClickedAction = _userClickedAction;
and to call the target/action within your code:
if (_userClickedTarget && _userClickedAction) {
[_userClickedTarget performSelector:_userClickedAction
withObject:self
afterDelay:0.0];
}
Note that using performSelector:withObject:afterDelay decouples the call from your view code and makes it run the next time the runloop is processed.
I am having problems updating a view when a message from another class is sent to a ViewController.
Basically I have an application with a single window where different custom views will be swapped out for another. I have an AppController Class that manages this and works fine:
#interface AppController : NSObject
#property (weak) IBOutlet NSView *ourView;
#property (strong) NSViewController *ourViewController;
- (IBAction)changeView:(id)sender;
- (IBAction)start:(id)sender;
- (void)changeViewContoller:(NSInteger)tag;
#end
When a new view is swapped out for another, the ourViewController property will be updated to point to that view's controller class. Every view controller class will have a method all named the same thing, for example "action". This method is supposed to change something on a view.
So the "start" method in AppController class will then call the "action" method on the ourViewController property. To do this I used the objc_msgSend() method:
objc_msgSend(self.ourViewController, action);
Here's the View Controller class definition:
#interface CountdownViewController : NSViewController
#property (weak) IBOutlet NSTextField *label;
- (IBAction)changeLabel:(id)sender;
- (void)start;
#end
I placed an NSLog() in the "action" method for each ViewController, to see if it was working, and it does, however the "action" method is also supposed to change a label's string value, but it does not. If anyone knows why the view is not being updated, that would be extremely helpful. Thanks!
the view is held weak?
TRY making it strong if you need to retain that pointer in this class
btw: ..also why do you objc_msgsend.... use performSelector
In my project, there are two view controllers - let's say firstViewController and secondViewController. The second view controller has a button, and I want to make sure when the button gets pressed, the second view controller is telling somehow the first view controller - "hey, I got pressed, do something!", and it will do something, like changing a label. How is this possible to perform? Thanks in advance. Some code :
#interface firstViewController : UIViewController
#property (weak, nonatomic) IBOutlet UILabel *textLabel;
#end
#implementation firstViewController
#synthesize textLabel;
#end
#interface secondViewController : UIViewController
-(IBAction)buttonPressed;
#end
#implementation secondViewController : UIViewController
-(IBAction)buttonPressed{
// Hey, I got pressed! Set the text on textLabel to "OK"!
}
#end
This is a very simple case of delegation and protocol mechanism of objective-c..
have a look at this tutorial which will explain you how its done.. you can do this via notification also but that is not usually advised...(because notification is usually used when the receiver is unknown , like in the case of UIDeviceBatteryLevelDidChangeNotification you don't exactly know which view controller wants to know about this.)
I'd first consider what the button press means. Does it change the state of the model?
Say your model is an int, and the button increments it. The view controllers wouldn't message each other about that, they would just both observe the state of the model. (The one with the button could change the state, too).
Thinking about it this way, the solution probably isn't delegation. It's probably notification or KVO.
See the answer to this question: Passing data between two view controllers via a protocol
However, ask yourself if you really need a protocol here. If it is just between this classes or just about the question of accessing data of a class or sending information to a class then that is what the interface of a class is made for.
#interface firstViewController : UIViewController{
UILabel *textLabel; // I personally alway add IBOutlet here too, but I think that is not required.
}
#property (weak, nonatomic) IBOutlet UILabel *textLabel;
#end
And in SecondViewController.m:
#import "FirstViewController.h"
#implementation secondViewController : UIViewController
-(IBAction)buttonPressed{
// You will have to have a properly set instance variable firstViewController
[firstViewController.textLabel setText:#"OK"];
}
#end
So your second view controller needs to 'know' the first one. One way of achieving that is defining
FirstViewController *firstViewController;
as property and set it from wherever the second view controller is created and the first one is already known. How to do that exactly depends very much on the architecture of your app.
I am trying to assign a delegate's method to a UIButton using addTarget:action:forControlEvents:. Everything compiles without warnings, the IBOutlet is connected to the button in Interface Bulder (XCode 4). If I moves the delegate's method to the controller, it works fine. (All code worked fine, but I refactored to use a delegate, it's my first try with delegates and protocols.)
(added) The protocol declaration, placed before #interface in the .h:
#protocol MMGLVDelegate<NSObject>
-(void)receiveQuitRequest:(id)sender;
#end
In the controller interface, these properties:
#property (nonatomic, assign) id<TheDelegateProtocol> delegate;
#property (nonatomic, retain) IBOutlet UIButton *quitBtn;
In the controller implementation:
-(void)setDelegate:(id<MMGLVDelegate>)delegate {
DLog(#"MMGLVSegmented setDelegate: Entered");
_delegate = delegate;
[self.quitBtn addTarget:self.delegate action:#selector(receiveQuitRequest:)
forControlEvents:UIControlEventTouchUpInside];
}
Any help appreciated. Changing target to any of self.delegate, _delegate, or delegate doesn't change app behavior.
What I'm hoping to do is not have to declare a class receiveQuitRequest: that then passes off to the delegate, I'd rather go straight to the delegate from the control.
I think you should write
[self.quitBtn addTarget:delegate action:#selector(receiveQuitRequest:)
forControlEvents:UIControlEventTouchUpInside];
I am not sure, but this may work in your case
I have a couple of minor suggestions:
Try disconnecting and re-connecting the delegate for the button in IB. I've noticed that sometimes this seems to reset it properly.
Clean and rebuild. Again, this helps to reset things that didn't get set properly.
If I've understood everything correctly, the UIButton does not include a receiveQuitRequest: selector, so there is nothing to be executed when the user touches the button.
All,
In Apple's sample code "DateCell"
http://developer.apple.com/library/ios/#samplecode/DateCell/Introduction/Intro.html
the ivar "pickerView" is declared in MyTableViewController.h like this:
#interface MyTableViewController : UITableViewController
{
#private
UIDatePicker *pickerView;
UIBarButtonItem *doneButton; // this button appears only when the date picker is open
NSArray *dataArray;
NSDateFormatter *dateFormatter;
}
#property (nonatomic, retain) IBOutlet UIDatePicker *pickerView;
...
It is synthesized in the class file MyTableViewController.m like this:
#implementation MyTableViewController
#synthesize pickerView, doneButton, dataArray, dateFormatter;
...
When this app runs, I can insert NSLog(#"%#",pickerView) into ViewDidLoad and see that, sure enough, the ivar pickerView is real and has a value. Nowhere, though, does this class alloc/init pickerView. And that's the root of the question: how's it getting done if it's not being done explicitly?
Well, I naively copied this stuff to my code into my RootViewController.h and .m files figuring I could do the same, but pickerView stubbornly remains uninitialized (and my NSLog calls return "(nil)" as its value) no matter what I try short of explicitly alloc/initing it. Certainly RootViewController is being instantiated, or the RootView wouldn't be showing up, right? So shouldn't my pickerView be coming along for the ride just as it does for Apple?
So... do I have to manually alloc/init the pickerView instance variable? If so, where's Apple doing it? Or how are they doing it somehow otherwise?
I think I'm missing something very basic here, but I have no idea what it is. I can't see anything in Interface Builder or XCode that looks different between mine and theirs, but I've got tunnel vision at this point and can't see anything clearly anymore.
Thanks,
Bill
The IBOutlet modifier on this line is the key...
#property (nonatomic, retain) IBOutlet UIDatePicker *pickerView;
IBOutlet is a decorator that indicates that the object will be hooked up/connected/initialised when the corresponding xib (Interface Builder) file is loaded. The sample application you're looking up will contain a UITableViewController is a xib which has a connection to a UIPickerView.
You can either go the route of creating your own custom xib file and wire to an instance of UIPickerView or you can manually initialise the picker yourself.
Interface Builder (nib or xib) treats automatically IBOutlet ivar with connection of components.
IBOutlet is a special keyword that is
used only to tell Interface Builder to
treat an instance variable or property
as an outlet. It’s actually defined as
nothing so it has no effect at compile
time.
Your First iOS Application - The
View Controller Interface
Declaration, Making Connections
Interface Builder User Guide -
Defining Outlets and Actions in
Xcode