Building a 64bit Debian package on 32bit Ubuntu - cross-platform

I am trying to build a .deb package for an application my company (and me) have been developing.
I'm trying to create a 64bit package on my 32bit ubuntu (12.04 LTS) using dpkg-buildpackage and I get the following warnings/errors:
dpkg-shlibdeps: warning/error: couldn't find library X needed by Y.so (ELF format: 'elf64-x86-64'; RPATH: 'some/path/that/does/not/exist')
When X is one of our compiled shared libraries, we get a warning. When it's a system library (like libgcc_s.so.1 and libstdc++.so.6) we get an error.
Why is the RPATH refers to a path that does not exist?
By the way, when I make a 32bit package (on our files that were compiled for 32bit of course) it only shows warnings (only about our proprietary .so files) but creates the .deb file.
If I could, I would have posted my debian folder content but I cant take files out of our network. I can type the relevant parts if its needed.

You need to install the 64-bits version of the library with apt-get (actually anything do, but this is the most easy):
sudo apt-get install libyouneed-dev:amd64
The trick here is the :amd64, which tells the package manager to install the 64-bit version of that package. The same applies for 32-bits libraries in 64-bit systems. It's called multiarch.
The package is looking at that path because that is where the libraries of 64-bits (or 32-bits) gets stored, but since you don't have it installed the path do not exist.

Install an amd64 chroot environment and build your package in there. This way you avoid the various multi-arch pitfalls, with the added benefit of having a clean, reproducible build.
There is a tool that makes this very easy: mk-sbuild.
You need to install ubuntu-dev-tools and sbuild.
Then, run mk-sbuild --arch=amd64 precise, which will setup the build environment for you.
Add yourself to the sbuild group: adduser <your user name> sbuild
Log out and log back in so your group membership will be reflected.
You can then build your package in the chroot:
sbuild -d precise --arch=amd64 name_of_package.dsc
This assumes you've already build the source package with debuild -S or similar.

Related

Install jpeg 2000 on Windows 10

I want to investigate a new application for JPEG 2000 encoding and decoding. I downloaded openjpeg-master and managed to cobble together the ability to cmake the files. After a bunch of grinding, this resulted in the following output:
"Build files have been written to: C: openjpeg-master/build
\build> "
Any "normal" Unix installations have a multi-step installation like this:
"UNIX/LINUX - MacOS (terminal) - WINDOWS (cygwin, MinGW)
To build the library, type from source tree directory:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
Binaries are then located in the 'bin' directory.
To install the library, type with root privileges:
make install
make clean
To build the html documentation, you need doxygen to be installed on your system. It will create an "html" directory in TOP_LEVEL/build/doc)
make doc"
But the Windows 10 equivalent is unclear, to put the most charitable spin on it. You can find it here: "https://github.com/uclouvain/openjpeg/blob/master/INSTALL.md"
Some questions arise:
is there a better starting place for installing JPEG 2000 that actually shows me how to install it and run the tests?
if not, how do I get from the build files to installing the libraries and making the test programs?
Is there more information I can dig out that would help to answer these questions?
Since I'm allergic to Visual Studio, I overlooked a nice tutorial specifying how to install something as complex as openjpeg by direct clone from github. However, in desperation, I found it and it worked. It is Visual Studio Community 2019 Version 16.8.3. I needed only to use -DTHIRDPARTY to get the third party libraries installed. There is a drop-down menu to build and install OPENJPEG. All I need to do now is figure out how to compile and run the utilities that invoke the installed libraries ...
actually, the complete line to add was -DBUILD_THIRDPARTY:bool=true.
Somewhere in my frantic random search for a way forward, I remember seeing the thought that to make the tests work, I merely need to find files like *.vsproj and run them a separate VS solutions. Some random guesswwork with .vdproj files in src/bin/... hasn't produced anything good. Is there not a document somewhere showing how to run the tests?

Conan, C++ package manager, don't work for boost

I run: conan install Boost/1.64.0#conan/stable, and it fails.
Output:
C:\temp>conan install Boost/1.64.0#conan/stable
Boost/1.64.0#conan/stable: Not found in local cache, looking in remotes...
Boost/1.64.0#conan/stable: Trying with 'bintray'...
Boost/1.64.0#conan/stable: Trying with 'conan.io'...
ERROR: Unable to find 'Boost/1.64.0#conan/stable' in remotes
Trying other package, works:
C:\temp>conan install fmt/4.0.0#bincrafters/stable
fmt/4.0.0#bincrafters/stable: Not found in local cache, looking in remotes...
fmt/4.0.0#bincrafters/stable: Trying with 'bintray'...
fmt/4.0.0#bincrafters/stable: Trying with 'conan.io'...
Downloading conanmanifest.txt
[==================================================] 121B/121B
Downloading conanfile.py
[==================================================] 1.8KB/1.8KB
fmt/4.0.0#bincrafters/stable: Installing package
Requirements
fmt/4.0.0#bincrafters/stable from conan.io
Packages
fmt/4.0.0#bincrafters/stable:63da998e3642b50bee33f4449826b2d623661505
fmt/4.0.0#bincrafters/stable: Retrieving package 63da998e3642b50bee33f4449826b2d623661505
fmt/4.0.0#bincrafters/stable: Looking for package 63da998e3642b50bee33f4449826b2d623661505 in remote 'conan.io'
Downloading conanmanifest.txt
[==================================================] 938B/938B
Downloading conaninfo.txt
[==================================================] 491B/491B
Downloading conan_package.tgz
[==================================================] 159.8KB/159.8KB
fmt/4.0.0#bincrafters/stable: Package installed 63da998e3642b50bee33f4449826b2d623661505
Any idea why the package isn't found?
How to debug it?
Conan is a decentralized package manager (kind of git-like style), so it can have many remotes. By default it comes configured with 2 remotes:
conan-transit: Is a read-only copy of the old conan.io repository, which contains many different Boost packages, from different authors. Quality is variable, so some packages might work only for certain OS, or might fail for some configurations.
conan-center: It is a moderated/reviewed repository, package creators can submit inclusion requests to share their packages with the community.
So far conan-transit contains several Boost/1.64 packages, so can check it with:
$ conan search Boost* -r=conan-transit
$ conan search Boost* -r=conan-center
As you can see the package you are trying to install doesn't exist in these repositories.
As I said above, conan is decentralized, so you can use different remotes. For example, the "bincrafters" community has a bintray repo that can be added with:
$ conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
$ conan search Boost* -r=bincrafters
You will see they have a large number of Boost/1.64 packages, because they have created a modularized version of boost, in which every library lives in a different package, so you only get installed what you need.
UPDATE: Packages in the central repository are being renamed by the community to lowercase. Try with boost lowercase in the above if necessary.

ownCloud Desktop Client Theming

I have been trying to build the desktop client for about a week now so that I can dig in and try to mess with some theming and turn off some features I wont be needing. In the process I have run into numerous issues and have managed to resolve them in one way or another. I have a VM running openSUSE and I have downloaded the source file ownCloudClient-2.3.2.tar.xz file and unzipped it all into my home/jwarren/client folder. I then ran:
cd admin/win/docker
docker build . -t owncloud-client-win32:
Which I was able to get through. Now I am on the second command:
docker run -v "$PWD:/home/user/client" owncloud-client-win32: \
/home/user/client/admin/win/docker/build.sh client/ $(id -u)
Here I am getting almost to the end and then I receive this error message which I cant figure out how to resolve.
CPack Error: Problem running NSIS command "user/bin/makensis"
CPack Error: Problem Compressing Directory
Can anyone help me out with this? Or maybe point me in the direction of better instructions for the ownCloud Desktop Client theming. I noticed that once you get it installed properly there is no instructions explaining where anything is to edit.
I wrote a comprehensive guide to build the Windows client using the cross-compilation toolchain in the Dockerfile some time ago in ownCloud's central: https://central.owncloud.org/t/error-using-docker-to-build-the-windows-client/5107/5
What you're probably missing out is the git-submodule initialization; i.e. running git submodule update --init on your unzipped repository. You need these to bundle on the installer some pre-compiled binaries used by the shell integrations.
Also, on a side note, there was some problems last month with mingw toolchain compiler (gcc7) - in case you get some dll error after installing the client with your self-generated installer, refer to https://central.owncloud.org/t/building-the-windows-installer/8403/4 for an snapshot of a fully working Docker image to use instead of your self-built.
About the docs to build your own theme: those can be found in https://doc.owncloud.org/branded_clients/branded_desktop_client/index.html (for enterprise installations of ownCloud) - and for an unsupported version, you can also check the source in
https://github.com/owncloud/client/blob/master/src/libsync/theme.cpp for some hints about what settings can be overwritten from there.

Using Hugin and libpano13 in an iron.io worker

I would like to use an iron.io worker to stich panoramas and create HDRs using the OpenSource Hugin and libpano13 toolkits. The programs needed are all command-line (no GUI is needed) but I'm not entirely sure how I go about building a worker that includes the correct binaries for using the Hugin panotools.
Can I pre-compile the right binaries for the iron.io worker OS (Ubuntu Linux)? I can create a VM and install Ubuntu on it to get a set of binaries built that I include in my worker. But is there a better way using the "build" directive in the worker file? The problem I see right away is that Hugin is a cmake-based build so I'd need to create something that uses autoconf/automake, right?
I don't really need all of Hugin, either. I just need the control point finder utility and the enfuse/enblend utilities for doing the actual stitching. I don't need any of the GUI stuff, which is wxWidgets based.
Can anyone shed light on how I would go about this? Thanks!
You really need only statically compiled x64 binaries, find them anywhere - and you're done.
Possible solutions:
Install stuff on local Ubuntu x64 (IronWorker using 12.04 TLS x64) and include required files into worker's package (which is just .zip file after uploading) (and probably extend PATH at start of a worker)
Use build command to do any installation procedures remotely (you're still limited to non-root operations though)
Use deb command to install existing .deb packages.
.worker file example (including custom version of imagemagick):
runtime 'binary'
exec 'run.sh'
full_remote_build true
deb 'http://mirror.pnl.gov/ubuntu//pool/main/i/imagemagick/libmagickcore5_6.7.7.10-2ubuntu4_amd64.deb'
deb 'http://mirror.pnl.gov/ubuntu//pool/main/i/imagemagick/libmagickwand5_6.7.7.10-2ubuntu4_amd64.deb'
deb 'http://mirror.pnl.gov/ubuntu//pool/main/i/imagemagick/imagemagick_6.7.7.10-2ubuntu4_amd64.deb'

Why do I get 'divide by zero` errors when I try to run my script with Rakudo?

I just built Rakudo and Parrot so that I could play with it and get started on learning Perl 6. I downloaded the Perl 6 book and happily typed in the first demo program (the tennis tournament example).
When I try to run the program, I get an error:
Divide by zero
current instr.: '' pc -1 ((unknown file):-1)
I have my perl6 binary in the build directory. I added a scripts directory under the rakudo build directory:
rakudo
|- perl6
\- scripts
|- perlbook_02.01
\- scores
If I try to run even a simple hello world script from my scripts directory I get the same error:
#!/home/daotoad/rakudo/perl6
use v6;
say "Hello nurse!";
However if I run it from the rakudo directory it works.
It sounds like there are some environment variables I need to set, but I am at a lost as to what the are and what values to give them.
Any thoughts?
Update:
I'd rather not install rakudo at this point, I'd rather just run things from the build directory. This will allow me to keep my changes to my system minimal as I try out different Perl6 builds (Rakudo * is out very soon).
The README file encouraged me to think that this was possible:
$ cd rakudo
$ perl Configure.pl --gen-parrot
$ make
This will create a "perl6" or "perl6.exe" executable in the
current (rakudo) directory. Programs can then be run from
the build directory using a command like:
$ ./perl6 hello.pl
Upon rereading, I found a reference to the fact that it is necessary to install rakudo before running scripts outside the build directory:
Once built, Rakudo's make install target will install Rakudo
and its libraries into the Parrot installation that was used to
create it. Until this step is performed, the "perl6" executable
created by make above can only be reliably run from the root of
Rakudo's build directory. After make install is performed,
the installed executable can be run from any directory (as long as
the Parrot installation that was used to create it remains intact).
So it looks like I need to install rakudo to play with Perl 6.
The next question is, where rakudo be installed? README says into the Parrot install used to build.
I used the --gen-parrot option in my build, which looks like it installs into rakudo/parrot-install. So rakudo will be installed into my rakudo\parrot-install?
Reading the Makefile, supports this conclusion. I ran make install, and it did install into parrot_install.
This part of the build/install process is unclear for a newbie to Perl6. I'll see if I can up with a documentation patch to clarify things.
Off the top of my head:
Emphasize running make install before running scripts outside of build. This requirement is currently burried in the middle of a paragraph and can be easily missed by someone skimming the docs (me).
Explicitly state that with --gen-parrot will install perl6 into the parrot_install directory.
Did you run make install in Rakudo?
It's necessary to do it to be able to use Rakudo outside its build directory (and that's why both the README and http://rakudo.org/how-to-get-rakudo tell you to do it.
Don't worry, the default install location is local (in parrot_install/bin/perl inside your rakudo directory).
In response to your update I've now updated the README:
http://github.com/rakudo/rakudo/commit/261eb2ae08fee75a0a0e3935ef64c516e8bc2b98
I hope you find that clearer than before. If you still see room for improvement, please consider submitting a patch to rakudobug#perl.org.