ios7 custom VC Transition: Overlap a Modal Form Sheet View - ios7

i want to use the new UIVC Custom Transition API in my iPad App Project. And i despair of it -.-. what i want to do, sounds very simple at first. My "FirstViewController" (simply the names) is a normal FullScreenVC. From that VC i open a "SecondViewController"modally with the default Presentation style Form Sheet. Everything allright. The SecondViewController is a normal UiTableViewController. So from inside the SecondViewController I want to open a "ThirdViewController" modally as well with a custom transition. This ThridViewController have to overlap the SecondVC with the Form Sheet Presentation and the content of the second view controller have to be dimmed as well. But i get many problems inside the animateTransition-method in the the Transition Delegate. My best idea by now is, making a UIView Snapshot of the from View. Create a new UIView with black background and alpha 0.5 and put it as a subview inside UIView Snapshot. Then transfer the frame and the center of the fromView to the toView and add the UIViewSnappshot as a subview to the toView and send it to the back. finally adding the toView to the containerView.
But when i do this, I get two s*** problems. The First is, that the Transition don't recognize that i am using a Retina display, because i put the center of the fromView to the the toView. But the toView dont overlap the fromView, better its nit at the same postion. Its almost at the left down of the screen and not in the middle of the screen. The second problem is, that the toView content seems to be transculent. In Storyboard and in code i write "be opaque and white bgcolor". But at runtime the see the controls of the view but the bgcolor is the bgcolor of the dimmed View behind it. Why?
At the moment i think i'm a dump guy :( What in hell im doing wrong?
Thanks
Avarlon

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How do automatically resize an NSPopover with auto layout

I currently have an NSPopover subclass which sets it content view controller to a custom NSViewController meant to represent a tab view:
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Custom Table in UIViewController Objective-C

I want to create table view inside of UIViewController like a below picture (I mean the second screen)
what is the best solution? "creating UIViewController then tableView and inside of tableView having custom cell"?
would you please give me some hint?
Thanks in advance!
So basically you want the tableview to not fill up the entire space. Yes, you can surely do UIViewController, let it implement UITableViewDelegate and UITableViewDataSource protocols, throw in a tableview and hook up the protocols, and use custom cells.
If you only want the tableview to not fill up the space horizontally (but it can still scroll all the way until it reaches your navbar), then you can just create a UITableViewController, and set up your cell background in the way you want. More specifically, you create 640px (or 320px) wide background images still, but only the central 600px, say, is filled in. The 20px to the right and left are transparent. (You need png to do this, of course) If you apply this background to your cells and apply another background to your self.view, then you can actually see your view background under the 20px on the two sides.
Note that if you choose the second approach, the cells are still full width; it's just that you are visually making them look like narrower. That's perfectly ok, but you need to customize your highlight background, too.
Looking at your picture, it seems you need to create UINavigation Controller as your parent view controller and add UITabBarViewController as its rootview. then in your second tab when your click on the cell inside the table, you pushview to another view which displays your picture
create a tab bar controller project. Every tabbar item will be a navigation controller.
Tat way u can manage both the navigation and tabs.

What is the proper way to deal with changing a single UIView within a storyboard scene

Lets say I have a scene which includes a UIView container on the top half of the screen, and a UIView container on the bottom half of the screen and a few buttons at the very bottom of the screen.
Basically the bottom container will always display static text while the buttons across the bottom will change the content of the top container which may include an image, more buttons, or more text depending on what button is pressed on the bottom. Also each time a bottom button is pressed the top container is transitioned to the new view with a flip from bottom transition.
I have achieved this purely programmatically, but decided to convert my app to a storyboard file since it makes producing the rest of my app much faster and simpler, plus makes the code not look like a crazy mess.
My limited understanding of storyboards seems to deduce that I would need a separate story board scene for every UIView change, and Apple's coding conventions with storyboards seem to imply that we should use a new ViewController every time you create a new scene. All this adds up to an even bigger mess than I currently have.
Is there a better way of doing this? Am I misunderstanding something? If I am not confused, is there some way to make all these scene and view controller duplication cleaner?
The storyboard editor makes it difficult to do what you're describing, because it doesn't let you edit freestanding views associated with a scene.
I suggest you just create a separate nib (not storyboard) for each of the top-half views. These can exist separate from your storyboard. Your view controller (which is instantiated from the storyboard) can then load whichever nib it needs when a button is pressed, and put the view from the nib into its (the view controller's) top-level view.
There must be a way!
I accidentally opened one one day (see attached image). Although I have no idea how I did it and really really want to know, I cannot reproduce it, nor close it. The UIView opened when I was dragging my connection for the table header view from the Connections Inspector to the list of controls on the left side of the screen (not to the actual UIViewController).
I too am reworking a project with storyboards and have a similar problem with multiple views per UIViewController.
In this case it is a table header. I have other UIViewControllers in the project with the same configuration but I cannot get them to pop up either.

presentPopoverFromRect is displaying a popover sideways on rotation

-I have a UIView.
-This UIView has a UIButton that when clicked makes a UIAlertView appear.
-Within this UIAlertView I have another UIButton that when clicked calls buttonClicked:
-Within this buttonClicked: method, I call presentPopoverFromRect with a custom view inside. (hourKeyboard is the custom view)
-(void)buttonClicked:(id)sender
{
if(self.hourKeyboard==nil)
{
self.hourKeyboard = [[HourKeyboardViewController alloc] init];
self.hourKeyboardPopover = [[UIPopoverController alloc] initWithContentViewController:self.hourKeyboard];
}
[self.hourKeyboardPopover presentPopoverFromRect:[sender bounds] inView:sender permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES];
}
In normal portrait mode, this works great. The popover spawns just to the right of the button, with the arrow correctly pointing left to the button.
There's 2 problems that arrises:
1) While this popover is visible, when you rotate the screen the popover rotates slightly incorrectly (it doesn't reposition it's own x and y position)
2) If the popover is not being shown. If you rotate the screen, then call "buttonClicked", the popover will appear, however, its being shown sideways above the button with the arrow pointing "down" towards the button (technically left in relation to the sideways popover view). If you dismiss it, rotate the screen, then call "buttonClicked", the popover now appears upside down with the button pointing "right" to the button (again, technically left in relation to the sideways popover view)! Repeat to make it sideways again, then right-side up again.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My thinking:
1) I believe I can just reposition the x and y, however, I've also read that you should dismiss the popover and present it over again on a rotation. I'll see if I can get the first one working, however I'm more concerned about the second problem.
2) I have no idea how to fix this rotation issue. It seems that when you rotate to landscape without the popover being visible. And then you call presentPopoverFromRect, the popover is created with the iPad thinking it's still in portrait view by mistake. That's the behavior it's giving, however, I'm not sure how to make the iPad not make this mistake.
-=-=-=-=-=-=-=-=-=
Thanks again for any help you can provide!
-=-=-
Slight Update:
1) It was easy to just dismiss the popover from the main view on rotation. And this seems to be the general way everyone deals with this issue.
2) Trying out various things such as changing the frame, using CGAffineTransformMakeRotation, and others...but no luck thus far
-=-=-
Another Update:
2) After a lot of testing, it seems to be a direct issue with UIAlertView. If I place the view within UIAlertView (currently doing), the AlertView doesn't tell the popover that the screen is rotated...thus creating the issue
It looks like the only way to fix this is to drop the UIAlertView completely. Instead of showing the UIAlertView, I'll disable the various background views manually (like Alert View was doing) and then show a custom UIView that looks darn similar to the AlertView. From there, I should be able to show the popover without any issues. I'll let yea know how it turns out.
-=-=-=-=-=-=-=-
Final Solution:
I ended up just creating my own view, and having that view imitate a UIAlertView. Then when I spawned the popover, I placed it in the root view controller. Worked much MUCH better, but required more work since I had to manually create my own View instead of the premade UIAlertView. Either way, apparently UIAlertView fails at telling a UIPopoverover subview what rotation it is in.
dismiss the popover in willRotateToInterfaceOrientation and show it again in didRotateFromInterfaceOrientation.
It works with no problems.
EDIT:
Sorry, I misunderstood your second problem.
If some part of your view hierarchy is displayed with bad orientation, one of your controllers is probably missing shouldAutorotateToInterfaceOrientation method.

Why isn't my tableview visible?

I'm an sdk newbie, so please forgive the simplicity of this question. Here's the scenario:
I used the Utility Based application template because I like the flip effect of the info button. I changed the info button to a round rect button and made a copy of it that to have two round rect buttons on my first view. I modified the flipside view to display a picture and that functionality works fine. For the second button I wanted it to flip to a tableview underneath the navigation bar. I added a navViewController for the navigation bar and a TableViewController for the tableview. I made a nib for that View, added the tableview, hooked up all the appropriate connections, but when I run it, the flip works fine, but there is no tableview displayed. What I mean by no tableview is it is blank. No lines or anything, just a blank navigation bar at top and blank white space. Please help! Thanks!
With limited information you have given here:
Potential Problem 1 - First Level UIViewController is not linked
If you open NIB file in interface builder where you have drag and dropped NavigationViewController, you will see small disclosure triangle. If you expand that you will see NavigationBar and UIViewController. Select the UIViewController and change it to name of the TableViewController.
The NIB file will change and say View Loaded from YourTableViewController.
Potential Problem 2 - You have to do addSubView or insertSubView and pass in [navigationController view]
If you post some code it may be helpful.
Hope this Helps!