NSWindow levels and modal dialogs - objective-c

I have an application that needs to display a window on top of anythings else. To achieve this I call [window setLevel:NSStatusWindowLevel] on my main window.
This works fine except that I can't use any modal dialogs or alerts from this window. The problem seems to be that [NSWindow beginSheet...] internally calls setLevel: on the target modal window with a value lower than NSStatusWindowLevel, so the modal dialog is displayed behind its parent window. The same happens when using an NSAlert from a window with higher window level, the alert is displayed behind.
The only [ugly] workaround I found is to inherit NSWindow, override setLevel: and prevent setting a lower level value on these modal windows but this only works when I have control over the window and doesn't work for NSAlerts.
Is there a more elegant solution for displaying modal dialogs from a NSWindow with high window level value that will also work with NSAlerts? Or I will be unable to use NSAlert with this approach?

one thing that comes to mind is to check if NSAlert uses a special NSWindow subclass you could make a category on it and hook the setLevel: method via swizzling (here is an example of extending an existing method via swizzling). there is nothing stopping you from doing this in a plain NSWindow subclass either.
I know its not the "elegant solution" you'd hoped for, but its the only one I know off the top of my head. I suppose it is slightly more elegant in that you don't have to insert your custom subclass everywhere throughout your program, but less elegant in that you are messing with the objective-c runtime using code that simply seems wrong.

Related

OSX Cocoa using tab to navigate between child controls within a view not working

I am new to Xcode/OSX UI so there is probably something silly I'm overlooking. This is XCode 5.11 targeting OSX 10.10 desktop.
I have inherited some code with a few views where navigating among child controls within the view using the tab key does not work.
In researching this almost everything says to be sure to set the first responder and then chain your controls using nextKeyView.
I followed the steps in this video https://www.youtube.com/watch?v=SRrE8eqp0dU (XCode 4, but all the functionality seemed to be the same for 5.11) to no avail.
I also had a look at this solution How to make child controls of view will get focus on Tab and Shift+Tab in NSViewController which sounds like a similar issue to what I am seeing, but one of the classes I inherited uses NSWindowController vs. NSViewController as the base and there is no loadView to override and the other which did derive from NSViewController did not behave any differently with the changes made to loadView.
When my window launches my first responder control (NSTextField in this case) has focus (blue highlight) but tab key is ignored and focus will not change unless I use the mouse.
So it's really not a tab ordering issue initially, it seems like a tab ignored issue and who knows what the ordering is. I tried setting focus to a NSButtonCell and NSPopUpButton using the mouse and then tab navigate from those to see if there was some issue with my NSTextField but they exhibit the same behavior. None of the controls are set to "Refuses First Responder" which was another setting it was recommended to check.
I'm at a loss and looking for any other things to try or check.
The first view I am having an issue with is: Window / Child View / Multiple Child Boxes / Multiple controls per box in case that matters or complicates things. It is basically for setting application Preferences.
The second view seems like it may be more complicated in that there is a single Window that swaps out its child view in a next/back progression (wizard interface). The initial window nib is "blank" so I didn't see how to associate a first responder from IB like I did with the Preferences window since all the controls are on their own individual view nibs (these all show as "Custom View" vs. just "View" for Preferences).
The resolution for me was to ensure that the "Auto Recalculates View Loop" setting in the Attributes Inspector was enabled for the windows hosting these views. This corresponds to the autorecalculatesKeyViewLoop property of NSWindow.

How to force an NSWindow to be always active/focused?

I have a transparent NSWindow that follows the user's screen everywhere he goes (the NSWindowstays in front of every app, no matter what, even fullscreen apps).
In that NSWindow i have a mouseDown event that shows a popup. Let's say i'm on safari in fullscreen mode and i have my Window in front of it, i click on safari and i click again on my Window: nothing happens, the mouseDown doesn't occur. I have to click again so the mouseDown event is triggered.
How can i force my NSWindow to be always active so i don't have to click it 2x to trigger the mouseDown when i click on a background app and click in my window again?
Thank you!
I'm not sure if this is exactly what you want (it's not quite a window wide setting), but, from the documentation:
By default, a mouse-down event in a window that isn’t the key window
simply brings the window forward and makes it key; the event isn’t
sent to the NSView object over which the mouse click occurs. The
NSView can claim an initial mouse-down event, however, by overriding
acceptsFirstMouse: to return YES.
The argument of this method is the
mouse-down event that occurred in the non-key window, which the view
object can examine to determine whether it wants to receive the mouse
event and potentially become first responder. You want the default
behavior of this method in, for example, a control that affects the
selected object in a window.
However, in certain cases it’s
appropriate to override this behavior, such as for controls that
should receive mouseDown: messages even when the window is inactive.
Examples of controls that support this click-through behavior are the
title-bar buttons of a window.
Or you could try fiddling with
- (void)sendEvent:(NSEvent *)theEvent
and see if you can handle events in a custom way.
If you add a borderless NSButton instance to your window's view and set your image as the button's image (and as its alternate image, to make it more beautiful), it will work out of the box: Just connect the button's action method to your app delegate (or the object where you want to process the click action). A click on the image (i.e. the button) will then trigger the button's action method, no matter which window is active.
This worked for me, hope that will be helpful, This will keep your window always on Top of all applications
[self.window makeKeyAndOrderFront:nil];
[self.window setLevel:NSStatusWindowLevel];
I think what you really should do is use an NSPanel (a floating palette -- a special kind of NSWindow) that will do exactly what you want in a way that's consistent with the OS rather than trying to fight intended behavior.
Here's the NSPanel documentation:
https://developer.apple.com/library/mac/#documentation/Cocoa/Reference/ApplicationKit/Classes/nspanel_Class/Reference/Reference.html
And here's some helpful and pithy information:
http://cocoadev.com/wiki/NSPanel
By default, an NSPanel will disappear when the application is inactive, but you can turn this off.
I apologize for not laying it out more fully ... pressed for time.
Edit:
Note that you can probably get your window to behave as desired simply:
"The NSView can claim an initial mouse-down event, however, by overriding acceptsFirstMouse: to return YES."
https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/EventOverview/HandlingMouseEvents/HandlingMouseEvents.html
You'll need to do this with any NSView subclass to skip the "activation click".

Removing the Proxy Icon in the bar of my mac app

I was wondering how to remove the proxy icon in the bar of my mac app. I've added an image so you can see what Icon I'm talking about
Thank you in advance!
The icon is included in the titlebar of the application automatically when you've created an NSDocument based application.
You can remove the proxy icon by returning nil from the -[NSWindow representedURL] method. This could be accomplished by using a custom NSWindow subclass with the method overridden; or simply setting the property to nil at the appropriate times.
Be aware, you might loose other functionality you normally get for free by changing this behavior, such as the dirty/clean indicator for the window, or some prompting to save when closing the window.
Alternatively, if you wanted a different image, you could use:
[[NSWindow standardWindowButton:NSWindowDocumentIconButton] setImage:customImage]
Then implement -[id<NSWindowDelegate> window:shouldPopUpDocumentPathMenu:] to return NO to prevent the popup menu from appearing.
If your application isn't actually document based, or the window doesn't represent a document, consider refactoring to present this window a different way, rather than being a document window.
There is some additional information in the Cocoa window documentation.

How to check if a NSWindow is visible

Is there a way to check if a NSWindow is visible or not? I want to display a sheet controller once the first window of my app became visible (the animation on 10.7 ended and the user can see the window!). If I just show the sheet in windowDidLoad, it results in a stupid looking animation (sheet rolling out, window popping out from the back). I know that NSWindowDelegate provides two methods which are invoked when a window either became the key window or the main window, however, this doesn't have to mean that the window is already fully visible at the time. This is even more noticeable on Lion where windows tend to pop up with this stupid animation.
I would go for something like this:
if ([myWindow isVisible]) {
// Do stuff
}
Or an an observer for this key path to be notified when the change occurs.
For what it's worth, you can also bind to the window.visible property. Xcode 4 may squawk at you, saying it's not a bindable property, but it will work.
This can be useful if you are trying enable/disable show/hide NSStatusItem based on whether the window is visible, as well as other approaches.
i.e. in Interface Builder:
Bind to: App Delegate
Model Key Path: self.window.visible

NSTableView responding to first click in a panel

I have noticed in the Interface Builder if I want to click on or drag from the Library panel, I only have to click on it once, even if the Library panel does not have the current focus.
I am trying to build a panel that behaves similarly.
Is there any simple way to let the NSTableView accept the click, even if the window does not have the focus?
Thanks.
Ok, I found the answer. Inside from awakeFromNib I call this:
[self setBecomesKeyOnlyIfNeeded:YES];
It seems to do the trick. It's a little bit different from Interface Builder where the Panel actually gets the focus simultaneously with a single click, but doing it this way is just what I was looking for.
Your view should override -acceptsFirstMouse: to return YES (or evaluate the event passed to you to determine what to return). You'll have to subclass NSTableView to do that of course.