Is it possible to open the BasicMenu.xcodeproj on xcode on the new version of ECSlidingViewController without having to do it via Examples.xcworkspace? I am trying to just work through the BasicMenu example specifically and when I do I get this error: ld: library not found for -lPods
clang: error: linker command failed with exit code 1 (use -v to see invocation)
No, the dependencies to ECSlingViewController won't be available.
You should be able to work with the BasicMenu project inside the workspace. CocoaPods is not required, the repo includes the installed dependencies.
Related
I have a problem on deploy my app to xcode after run command below:
pod install
After run this command, dependencies was installed correctly:
When I tried to compile and deploy again, I had the several erros like this:
1) Target 'XXX' (project 'XXX') has copy command from '/Users/XXX/Documents/projects/react-native/tasks/node_modules/react-native-vector-icons/Fonts/Zocial.ttf' to '/Users/XXX/Library/Developer/Xcode/DerivedData/XXX-bbklwsxeibuqhtduldwfhgorkgcg/Build/Products/Debug-iphonesimulator/XXX.app/Zocial.ttf'
2) That command depends on command in Target 'XXX' (project 'XXX'): script phase “[CP] Copy Pods Resources”
To fix it, I change build system of xcode:
But now, I have the following issue:
ld: warning: directory not found for option '-L-L/Users/XXX/Library/Developer/Xcode/DerivedData/XXX-bbklwsxeibuqhtduldwfhgorkgcg/Build/Products/Debug-iphonesimulator/CocoaAsyncSocket'
ld: library not found for -lCocoaAsyncSocket
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Problem solved with this link:
https://github.com/react-native-community/upgrade-support/issues/36
I recently removed Instabug from my React Native 0.53.3 project, but when I run react-native run-ios I get a build failure:
ld: framework not found Instabug
clang: error: linker command failed with exit code 1 (use -v to see invocation)
** BUILD FAILED **
The following build commands failed:
Ld /Users/danale/Library/Developer/Xcode/DerivedData/build/Build/Products/Debug-iphonesimulator/NFIBEngage.app/NFIBEngage normal x86_64
(1 failure)
Installing build/Build/Products/Debug-iphonesimulator/NFIBEngage.app
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was not found at the provided path.
Provide a valid path to the desired application bundle.
Print: Entry, ":CFBundleIdentifier", Does Not Exist
Command failed: /usr/libexec/PlistBuddy -c Print:CFBundleIdentifier build/Build/Products/Debug-iphonesimulator/NFIBEngage.app/Info.plist
Print: Entry, ":CFBundleIdentifier", Does Not Exist
How can I completely remove Instabug from my project so it's not looking for it on iOS build?
So far I have completely removed it from App.js file, but it's still being referenced in build.gradle, MainActivity.java, MainApplication.java, settings.gradle, project.pbxproj and yarn.lock file. I don't even use yarn by the way.
How do I completely clean this up?
If react-native unlink instabug-reactnative didn't work try removing all react-native link changes manually.
You may refer these pages to remove all references
Instabug rn link checklist
Instabug Documentation
Clean the project once every reference is removed.(Deleting Xcode derived data may be needed sometimes)
I am new in react native and integrated push notification for my app after linking all the file and configuration I am regular getting below error:
I used all the steps:
1) Removed build setting > Library paths.
2) Deleted "DerivedData" all the files and clean project and build.
my error is this:
ld: warning: directory not found for option '-L/Users/admin/Library/Developer/Xcode/DerivedData/mbsapp-hgygqszwdnjiuogwbarwmtxsmneb/Build/Products/Debug-iphonesimulator/React'
and in red :
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Please check screenshot here:
I am using CocoaPods for the first time. Installing required libraries causes the build process to break.
Installing Podfile gives this warning:
xcrun: error: active developer path ("/Volumes/Xcode 6.1/Xcode.app/Contents/Developer") does not exist, use `xcode-select --switch path/to/Xcode.app` to specify the Xcode that you wish to use for command line developer tools (or see `man xcode-select`)
The following is the build error message:
clang: error: no such file or directory: '/Users/aztunwin/ObjC/DenkoStation/Pods/Target Support Files/Pods-RKValueTransformers/Pods-RKValueTransformers-dummy.m'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
The first error appears to be because you originally launched Xcode 6.1 from your disk image (.dmg) file, so that's where MacOS appears to be looking for the command line tools. You need to reset that.
Go to terminal and type in:
xcode-select --switch /Applications/Xcode.app
Your copy of Xcode is really found in your /Applications folder (as I can see from the second error output). Once you set the command line tools path using xcode-select, clean your project and restart Xcode and try building again.
I have earlier created an 32 bit app in Xcode. Now I updated XCode to 6.1 iOS 8.1. Additionally I used Flurry SDK 4.2.3 API earlier, now I downloaded flurry sdk 6.0.0 compatible with xcode 6.1.
But, now after importing this SDK into Xcode project the below error is displayed.
library not found for -lFlurry_6.0.0
clang: error: linker command failed with exit code 1 (use -v to see invocation)
libflurry library is already there in:
project>>general>>libraries section
What should I do to resolve it ?