UITableView first rows are cut-off under top bar - objective-c

I have a UITabBarController with two UITableViews, all were created in the storyboard.
The problem is that in the second tableview the first few lines of the table are under the top bar, this doesn't happens with the first tableview, even if I change the order of the views the first will work perfectly and the second will present the problem, so the one that was working perfectly now presents the same problem because is the second item of the tabbar controller.
I don't have much code to show because I didn't create the tableviews programatically.

Not sure exactly based on your description, but a couple possibilities come to mind:
Check your view controller attributes inspector in IB. Look for
"Extend Edges" option under View Controller, and uncheck "Under Top
Bars" if it is checked.
In ios7, there appears to be a behavior in UIScrollView and all
subclasses whereby the content inset and offset is automatically adjusted, sometimes not very well. You
can try disabling that either in code or IB (see link for
how: iOS 7 -- navigationController is setting the contentInset and ContentOffset of my UIScrollView)

For any newly created iOS >7.0 app I suggest you take a deeper look at autolayout. For all my old iOS 6 apps I solved it like this:
In your UITableViewController interface:
bool _hasStatusBar;
bool _hasStatusBarHeight;
UIView *_blendView;
In your UITableViewController implementation file:
-(void)viewWillAppear:(BOOL)animated{
_hasStatusBar = NO;
_blendView = nil;
[self.tableView reloadData];
}
-(void)viewWillDisappear:(BOOL)animated{
_hasStatusBar = NO;
_blendView = nil;
}
- (void) viewDidLayoutSubviews {
// WTF APPLE!?
if (!_hasStatusBar) {
int topBarOffset = 20;
_hasStatusBar = YES;
// Fix for iOS 7 overlaying status bar
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0) {
CGRect viewBounds = self.view.bounds;
_blendView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, viewBounds.size.width, topBarOffset)];
[_blendView setBackgroundColor:COLOR_MAIN];
[_blendView setOpaque:YES];
[_blendView setAlpha:1.00];
UIView *whityMacWhite = [[UIView alloc] initWithFrame:CGRectMake(0, 0, viewBounds.size.width, topBarOffset)];
[whityMacWhite setBackgroundColor:[UIColor whiteColor]];
[whityMacWhite setOpaque:NO];
[whityMacWhite setAlpha:0.80];
[_blendView addSubview:whityMacWhite];
[self.view.superview addSubview:_blendView];
}
}
}

Related

Objective-C: Status bar color and navigation color is not being same even I set same color in iOS 11

Sorry for Lengthy description-
On which Application I am working, it is 2 years old. As we wanted to give support for iOS 11. On particular view controller, we needed to rotate the screen with 180degree.
For this we used-
[[[UIApplication sharedApplication] delegate] window].transform = CGAffineTransformMakeRotation(M_PI);
By this way we actually transform the window.
It was working fine before iOS11.0. In iOS 11 when we again transform to original view then there is the problem with the status bar.
So, to resolving this issue I am changing the color of Navigation Bar as well as Status Bar,
#import "UINavigationController+Utilities.h"
#implementation UINavigationController (Utilities)
UIView *view;
-(void)setStatusBackground:(UIColor *)color
{
if(SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"11.0"))
{
if (view == nil) {
view = [[UIView alloc] initWithFrame: CGRectMake(0, 0, DEVICE_SCREEN_WIDTH, 20)] ;
view.backgroundColor = color;
[self.view addSubview:view];
}
view.backgroundColor = color;
}
}
#end
Change background color of the navigation bar to Blue.
[self.navigationController.navigationBar setBarTintColor: HCCOLOR_BLUE];
[self.navigationController setStatusBackground:HCCOLOR_BLUE];
but the color is not same both. It looks little different.
I am adding the image-
This could be because might be your navigation bar is translucent
Try self.navigationController.navigationBar.translucent = NO;

UIScrollView remove subview animated

What I have:
Basically I have collection of UIViews presented in horizontal scrollView. UIScrollView have paging enabled and each item is not full screen so I can see part of previous and next view based on this.
Each view have delete button on itself.
What I need:
I need to find good idea to animate reloading UIScrollView content after removing one of the subview. As I thought about it there will be 4 different kinds of deletion:
1. deletion of last view
2. deletion of first view
3. deletion of middle view - hardest one
4. deletion of only view - easiest one, just animation of view disappearing
I need some suggestions/solutions.
Thanks,
Michal
edit:
Ok, I havent implemented it fully.
Here is reload method:
- (void)loadScrollView{
for(UIView* view in [_scrollView subviews])
{
[view removeFromSuperview];
}
CGRect frame = self.scrollView.frame;
frame.origin.x = 0;
frame.origin.y = 0;
int i = 0;
_scrollView.clipsToBounds = NO;
_scrollView.pagingEnabled = YES;
_scrollView.showsHorizontalScrollIndicator = NO;
for(MPContact* contact in self.items)
{
frame.origin.x = self.scrollView.frame.size.width*i;
MyView *view = [[[NSBundle mainBundle] loadNibNamed:#"MyView" owner:self options:nil] objectAtIndex:0];
[view setFrame:frame];
i++;
[view.nameAndSurnameLabel setText:#"view text"];
[view setDelegate:self];
[self.scrollView addSubview:view];[self.viewsArray addObject:view];
}[self.scrollView setContentSize:CGSizeMake(frame.size.width*[self.items count], frame.size.height)];}
Each MyView have delete button with delegate, delegate removes view from viewsArray and run this method for now.
I suggest you to use + (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion method of UIView class. Just get your UIView that you want to delete, from UIScrollView and set view.alpha = 0 in animations block. In completion block remove this UIView from UIScrollView, using removeFromSuperView method. Setting alpha to 0 will make fade animation.
EDIT:
Iterate all your views you want to move and change it's x coordinate.
for(UIView *view in scrollview.subviews)
{
[UIView animateWithDuration:0.1 animations:^{
[view setFrame:CGRectMake(view.x-(/*HERE YOU NEED TO PUT WIDTH OF TOUR DELETING VIEW*/),view.y,view.width,view.heigh)];
}
completion:^(BOOL finished){
//remove view from superview and change your uiscrollview's content offset.
}];
}

Add a floating bar to a scroll view like in the Facebook iOS app's timeline

I've been playing around with adding different interactions to a test project of mine, and I'm having trouble adding something like Facebook's post status bar, the one that sits on the timeline scrollview and scrolls with the scrollview when you're scrolling down the view but stays stuck under the navbar when you're scrolling up it.
I've been creating a separate UIViewController (not UIView) and adding it as a subview to the main ViewController. I'm not exactly too sure where to go from there though... How does the new view scroll with the scrollview? Should I even be using a separate viewcontroller?
Any help would be greatly appreciated! Thanks!
Here's some sample code you can use to get started, just add it to your view controller. It uses a generic UIView for the floating bar and a generic UIScrollView for the scroll view but you can change that to whatever you want.
#interface BNLFDetailViewController () <UIScrollViewDelegate> {
UIScrollView *_scrollView;
UIView *_floatingBarView;
CGFloat _lastOffset;
}
#end
And in the #implementation add:
- (void)viewDidLoad {
[super viewDidLoad];
_scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
_scrollView.delegate = self;
_scrollView.contentSize = CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height * 2);
[self.view addSubview:_scrollView];
CGRect f = self.view.bounds;
f.size.height = kFloatingBarHeight;
_floatingBarView = [[UIView alloc] initWithFrame:f];
_floatingBarView.backgroundColor = [UIColor blackColor];
[self.view addSubview:_floatingBarView];
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
if (scrollView == _scrollView) {
CGFloat offsetChange = _lastOffset - scrollView.contentOffset.y;
CGRect f = _floatingBarView.frame;
f.origin.y += offsetChange;
if (f.origin.y < -kFloatingBarHeight) f.origin.y = -kFloatingBarHeight;
if (f.origin.y > 0) f.origin.y = 0;
if (scrollView.contentOffset.y <= 0) f.origin.y = 0; //Deal with "bouncing" at the top
if (scrollView.contentOffset.y + scrollView.bounds.size.height >= scrollView.contentSize.height) f.origin.y = -kFloatingBarHeight; //Deal with "bouncing" at the bottom
_floatingBarView.frame = f;
_lastOffset = scrollView.contentOffset.y;
}
}
You should be doing it as a UIView, not a UIViewController. The general rule in iOS development is that view controllers take up the entire screen and views are used for "subviews" that take up part of the screen (though this is less the case for iPad). Either way, a UIViewController has it's own lifecycle (willAppear, didAppear, etc.) which is not needed/wanted for the floating bar so it should definitely be a UIView.

NSScrollView doesn't scroll

I'm porting an iPhone app that uses this tutorial into a Mac app. I've been able to get text to display in NSScrollView, but I can't get the text to scroll and I hope someone knows what I am missing.
In the iPhone app, CTView is subclassed from UIScrollView
CTView.h:
#interface CTView : UIScrollView <UIScrollViewDelegate> {
1) But there is no NSScrollViewDelegate in AppKit. Is the missing delegate interface to NSScrollView the problem?
So for the Mac app, CTView.h looks like the following:
#interface CTView : NSScrollView
In CTView.m I have
[self setHasHorizontalScroller:YES];
[self setAcceptsTouchEvents:YES];
Also inside CTView.m I create a NSMutableArray of frames as
self.frames = [NSMutableArray array];
and fill the array up with frames. I also set the frame for the document view for the complete larger image that I want to be able to scroll through as:
[[self contentView] setFrame:[self bounds]];
[self.documentView setFrame: NSMakeRect(0, 0, totalPages * self.bounds.size.width, textFrame.size.height)];
The first frame is visible in the CTView, but when I move the horizontal scroll bar, the second frame doesn't show up in CTView.
I'm using Xcode 4.3.3 and Mac OS X 10.7.4.
Does anyone know what I need to do differently from UIScrollView for NSScrollView to be able to scroll through the frames?
Finally figured it out. Whew!
1) NSScrollView needs a view for its documentView, where the documentView is what is scrolled over. So in the nib I created a NSScrollView that contained a view for the documentView and set the documentView to that view as shown by the code in CTView.m
NSArray *viewArray = [self subviews];
NSArray *docViewArray = [[viewArray objectAtIndex:0] subviews];
NSView *docView = [docViewArray objectAtIndex:0];
[self setDocumentView:docView];
2) Then I added the array of frames, that would normally be added to UIScrollView, to the documentView of NSScrollView. The array of frames consists of multiple elements of content.
while (textPos < [attString length]) {
CTFrameRef frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(textPos, 0), innerPath, NULL);
CFRange frameRange = CTFrameGetVisibleStringRange(frame);
CTColumnView* content = [[[CTColumnView alloc] initWithFrame: NSMakeRect(0, 0, self.contentSize.width, self.contentSize.height)] autorelease];
[docView addSubview: content]; // <<-- Here is where the frames are added to the documentView
textPos += frameRange.length;
}
And that did the trick.

Subview of TableView removed - Tableview not visible

For the first time working with CorePlot (after a couple of hours trying to set it up :P )
on my view, i have a tableview. when a certain IBAction is called i want to show another view (a graph) instead of the tableview.
my approach was to add a subview with the same size to the tableview. it works fine to display the graph, but when i remove the graphs view from [table subviews] the tableview does not reappear.
note:
expenseTable: my tableView
hasSubView: (BOOL) that indicates if a graph is shown right now or not
code
-(IBAction)displayDayBalanceGraph:(id)sender{
if (hasSubView) {
[[expenseTable subviews] makeObjectsPerformSelector: #selector(removeFromSuperview)];
NSLog(#"%#",expenseTable.subviews);
}
else{
[self initializeMonthArray];
CPTGraphHostingView *host = [self buildGraphView];
[expenseTable addSubview:host];
CPTXYGraph *graph = [[CPTXYGraph alloc ]initWithFrame:host.frame];
host.hostedGraph = graph;
CPTScatterPlot *plot = [[CPTScatterPlot alloc]init ];
plot.dataSource = self;
[graph addPlot:plot];
[expenseTable reloadData];
hasSubView = !hasSubView;
}
}
-(CPTGraphHostingView *)buildGraphView{
CPTGraphHostingView *view = [[CPTGraphHostingView alloc]initWithFrame:CGRectMake(0, 0, 312, 260)];
[view setBackgroundColor:[self grayColor]];
return view;
}
1st Screenshot: TableView displayed
2nd Screenshot: GraphView displayed
sidenote: this is a sampleplot =)
3rd Screenshot: GraphView dismissed
has anyone an idea what i missed? (or messed ;) )
It's not generally a good idea to add views as subviews of UITableView.
Instead, you could either remove the table view and replace it with the Core Plot view:
[tableView removeFromSuperview];
[containerView addSubview:corePlotView];
Make sure you have a reference to the table view somewhere or it will be released.