NSTextView string is null when calling from an other class - objective-c

I'm a newbie in Cocoa
I have a function in a class call TextSaver.m :
- (void) save {
TheNotes *myNote = [[TheNotes alloc]init];
myNote.theText = [theTextView string];
NSLog(#"%#",myNote.theText);
[NSKeyedArchiver archiveRootObject:myNote.theText toFile:#"..."];
}
And I'm calling it from the AppDelegate with applicationWillTerminate :
- (void)applicationWillTerminate:(NSNotification *)notification{
[theTextSaver save];
}
But NSLog(#"%#",myNote.theText); results null... Like NSLog(#"%#",theTextView);. Which means when I call the function I can't access theTextView.
I've already try to call this function in the TextSaver.m class with a -(IBAction) and it worked!
Hope you can help me !
EDIT
The TextSaver is created with an #import TextSaver.h and in the appInterface
TextSaver *theTextSaver;
EDIT 2
I rewrite the code to make it simpler :
AppDelegate.h :
#import <Cocoa/Cocoa.h>
#import "TheNotes.h"
#interface AppDelegate : NSObject <NSApplicationDelegate>{
TheNotes *myNote;
}
#property (copy) TheNotes *myNote;
#property (assign) IBOutlet NSWindow *window;
#end
AppDelegate.m :
#import "AppDelegate.h"
#implementation AppDelegate
#synthesize myNote;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification{
myNote = [[TheNotes alloc]init]; //Do I need to put it in -(id) init ?
}
- (void)applicationWillTerminate:(NSNotification *)notification{
[myNote save];
}
#end
TheNotes.h :
#import <Foundation/Foundation.h>
#interface TheNotes : NSObject {
NSString *theText;
IBOutlet NSTextView *theTextView;// Do I need to alloc memory ?
}
-(void) save;
#property (copy) NSString *theText;
#end
TheNotes.m :
#implementation TheNotes
#synthesize theText;
- (void) save {
NSLog(#"%#",theTextView.string);// Save is properly called, but this results (null).
[NSKeyedArchiver archiveRootObject:theTextView.string toFile:#"..."];
}
#end

The two questions you need to answer for yourself are:
Why do I expect my TextSaver to know about the text view?
Where do I tell the TextSaver about the text view?
The other possible answer to the first question is “the TextSaver created the text view”, but I'm assuming that's not the case.
So, you need to find where you think you're telling the TextSaver about the text view and make sure that's the case.
If you haven't done anything specific to tell the TextSaver about the text view, but rather are expecting it to just know about it, then that's probably the problem.
As Phillip Mills alluded to in his comment, merely declaring a variable named theTextView does not mean that the TextSaver knows about the text view. The compiler cannot read English: the names you choose are for your own benefit only; the compiler treats them only as identifiers. It does not see “theTextView” and go “oh, that! that's over there; I'll go get it”.
In order for theTextView to actually point to the text view, you need to put the text view there. You do this via assignment. Either expose theTextView as a property and set it from somewhere else, or set it internally within the TextSaver class (after either creating the text view yourself or getting it from another object).
I would make it a property (named simply textView) and set that property from whatever owns both the TextSaver and the text view.

This is a working example of basically what you're trying to achieve, HTH.
There are two classes, AppDelegate and TestViewController. TestViewController has a UITextView, whenever the user presses the home button of the device while editing the UITextView, the - (void)applicationDidEnterBackground:(UIApplication *)application method of the AppDelegate is called and the note is printed to the console (here you could save the note instead).
I use applicationDidEnterBackground because it's what is called when the app goes into background mode.
AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
PVSTestViewController *nextScreen = [[PVSTestViewController alloc] init];
self.delegate = nextScreen; // Assign TestViewController as the AppDelegate's delegate.
self.window.rootViewController = nextScreen;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
[self.delegate saveData]; // Called when the user presses the home button.
}
AppDelegate.h
....
#protocol PVSAppDelegateProtocol <NSObject>
- (void)saveData; // Any class that conforms to our protocol must implement this method.
#end
#interface PVSAppDelegate : UIResponder <UIApplicationDelegate>
#property (strong, nonatomic) UIWindow *window;
#property (nonatomic, weak) id<PVSAppDelegateProtocol> delegate; // Here we store the delegate class.
#end
TestViewController.m
#import "PVSTestViewController.h"
#interface PVSTestViewController ()
#property (weak, nonatomic) IBOutlet UITextView *textView;
#end
#implementation PVSTestViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
- (void)saveData
{
// This is called by the AppDelegate when the app goes into the background.
NSLog([NSString stringWithFormat:#"Text is: %#", self.textView.text ]);
}
#end
TestViewController.h
....
#import "PVSAppDelegate.h"
#interface PVSTestViewController : UIViewController <PVSAppDelegateProtocol>
#end

Related

delegation and passing data back from childViewController

I have been struggling with this for a few days and have received valuable help on the way from S.O. I have made the simplest possible project to reduce the possibilities of it being a typo.
All my project is, is a ViewController that holds a container view hooked to a childViewController. The "parent" ViewController is set as the delegate of the childViewController. In the viewDidLoad of the child I am passing a value which is just a string. This string should be passed on to the parent and printed on the console. Here are the files.
ViewController.h
#import <UIKit/UIKit.h>
#import "ChildViewController.h"
#interface ViewController : UIViewController <ChildViewControllerDelegate>
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#property NSString *myValueRetrieved;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
ChildViewController *controller = [self.storyboard instantiateViewControllerWithIdentifier:#"ChildVC"];
controller.delegate = self;
NSLog(#"Here is my value: %#",self.myValueRetrieved);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void) passValue:(NSString *)theValue{
self.myValueRetrieved = theValue;
}
#end
ChildViewController.h
#import <UIKit/UIKit.h>
#protocol ChildViewControllerDelegate;
#interface ChildViewController : UIViewController
#property (weak)id <ChildViewControllerDelegate> delegate;
#end
#protocol ChildViewControllerDelegate <NSObject>
- (void) passValue:(NSString*) theValue;
#end
ChildViewController.m
#import "ChildViewController.h"
#interface ChildViewController ()
#property NSArray *colors;
#end
#implementation ChildViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self.delegate passValue:#"Hello"];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
#end
Am I right to think that when the app is launched, the console should log the following message: "here is my value: hello". Am I doing something wrong in terms of logically not getting delegation or is it just a silly typo somewhere? tx
You're assuming that the view is loaded when the view controller is instantiated. That's now how it works. The view gets loaded when it's needed (like to add to the parent view).
But you can force the view to load and make this work. Call -loadViewIfNeeded on the child view controller right after setting the delegate. That will probably get you what you want:
controller.delegate = self;
[controller loadViewIfNeeded];
NSLog(#"Here is my value: %#",self.myValueRetrieved);
Or, if you do want to call back the delegate in viewDidLoad, then you'd need to move the NSLog to the -passValue: method, since the primary view controller's viewDidLoad method will have already finished running.
To do this make ParentController a delegate of ChildController. This allows ChildController to send a message back to ParentController enabling us to send data back.
For ParentController to be delegate of ChildController it must conform to ChildController's protocol which we have to specify. This tells ParentController which methods it must implement.
In ChildController.h, below the #import, but above #interface you specify the protocol.
#class ChildController;
#protocol ViewControllerBDelegate <NSObject>
- (void)addItemViewController:(ChildController *)controller didFinishEnteringItem:(NSString *)item;
#end
next still in the ChildController.h you need to setup a delegate property and synthesize in ChildController.h
#property (nonatomic, weak) id <ChildControllerDelegate> delegate;
In ChildController we call a message on the delegate when we pop the view controller.
NSString *itemToPassBack = #"Pass this value back to ParentController";
[self.delegate addItemViewController:self didFinishEnteringItem:itemToPassBack];
That's it for ChildController. Now in ParentController.h, tell ParentViewController to import Child and conform to its protocol.
import "ChildController.h"
#interface ParentController : UIViewController
In ParentController.m implement the following method from our protocol
- (void)addItemViewController:(ChildController *)controller didFinishEnteringItem:(NSString *)item
{
NSLog(#"This was returned from ChildController %#",item);
}
The last thing we need to do is tell ChildController that ParentController is its delegate before we push ChildController on to nav stack.
ChildController *ChildController = [[ChildController alloc] initWithNib:#"ChildController" bundle:nil];
ChildController.delegate = self
[[self navigationController] pushViewController:ChildController animated:YES];

How to correctly implement a NSWindowController subclass with xib-file

I am trying to implement a NSWindowController subclass with new xib-file, I read up in lots of books, and researched on StackOverflow, but none of the steps provided made my window show, nor did the subclass code get executed. The new xib-file has its File's Owner set to "LogNavigatorController" and connections to the window and its contents have been made.
My AppDelegate.h:
#import <Cocoa/Cocoa.h>
#class LogNavigatorWindowController;
#interface AppDelegate : NSObject <NSApplicationDelegate>
{
LogNavigatorWindowController *logsWindowController;
}
#end
My AppDelegate.m:
#import "AppDelegate.h"
#import "LogNavigatorWindowController.h"
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// Insert code here to initialize your application
logsWindowController = [[LogNavigatorWindowController alloc] initWithWindowNibName:#"LogNavigatorWindowController"];
[logsWindowController showWindow:self];
}
#end
My LogNavigatorWindowController.h:
#import <Cocoa/Cocoa.h>
#interface LogNavigatorWindowController : NSWindowController
{
NSArray *directoryList1;
NSArray *directoryList2;
NSMutableArray *directoryList;
NSMutableArray *filePaths1;
NSMutableArray *filePaths2;
}
#property (assign) IBOutlet NSWindow *window;
#property (weak) IBOutlet NSTableView *logsTableView;
#property (unsafe_unretained) IBOutlet NSTextView *logsTextView;
#property (assign) IBOutlet NSArrayController *LogListController;
#property (retain) NSMutableArray *logsArray;
- (void) myDirectoryLogFunction;
#end
My LogNavigatorController.m:
#import "LogNavigatorWindowController.h"
#interface LogNavigatorWindowController ()
#end
#implementation LogNavigatorWindowController
#synthesize logsTableView;
#synthesize logsTextView;
#synthesize window;
- (id)init
{
self = [super initWithWindowNibName:#"LogNavigatorWindowController"];
[self loadWindow];
[self showWindow:#"Log Navigator"];
[self.window makeKeyAndOrderFront:nil];
if (self)
{
// Initialization code here.
[self myDirectoryLogFunction];
}
return self;
}
- (void)windowDidLoad
{
[super windowDidLoad];
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
- (void) myDirectoryLogFunction
{
NSLog(#"Code execution test successful");
}
#end
You don't need to create the window property since it is already available for NSWindowController subclasses. Maybe that causes the problem.
Also your init method contains a lot of code that doesn't belong there. Remove
[self loadWindow];
[self showWindow:#"Log Navigator"];
[self.window makeKeyAndOrderFront:nil];
as well as replace
self = [super initWithWindowNibName:#"LogNavigatorWindowController"];
with
self = [super init];
You may want to remove the init method at all, since you don't need it in your case.
and move
[self myDirectoryLogFunction];
to the windowDidLoad method.
Also always check that the code for instantiating the window controller (in your case from the app delegates didFinishLaunching: ) is called. Sometimes it helps to create a new project and test there, if you may have changed too much within the original project and by accident removed delegate connections or similar.

Objective-C Protocols Not Sending Message

I have read around, and it seems as though delegates would be really useful in my app. Unfortunately, every tutorial about protocols I have tried has failed - the delegate is not receiving the message! It would be great if someone could tell me what I'm doing wrong.
I created a really simple test app with two ViewControllers, a FirstViewController and a SecondViewController. I have set them up in container views to see the effect properly.
My Main.storyboard looks like this:
The purpose of the test app is to change the background colour of the SecondViewController when one of the buttons is pressed in the FirstViewController.
Here is FirstViewController.h:
#import <UIKit/UIKit.h>
#protocol FirstViewControllerDelegate
-(void)colourDidChange:(UIColor *)theColour;
#end
#interface FirstViewController : UIViewController{
UIButton *redButton;
UIButton *blueButton;
}
#property (nonatomic, retain) id <FirstViewControllerDelegate> delegate;
#property (nonatomic, retain) IBOutlet UIButton *redButton;
#property (nonatomic, retain) IBOutlet UIButton *blueButton;
-(IBAction)redPressed;
-(IBAction)bluePressed;
My FirstViewController.m:
#import "FirstViewController.h"
#interface FirstViewController ()
#end
#implementation FirstViewController
#synthesize redButton, blueButton;
#synthesize delegate;
-(IBAction)redPressed{
[self.delegate colourDidChange:[UIColor redColor]];
}
-(IBAction)bluePressed{
[self.delegate colourDidChange:[UIColor blueColor]];
}
-(void)viewDidLoad
{
[super viewDidLoad];
}
I think I have implemented the protocol and the calling of the delegate correctly.
Here is my SecondViewController.h:
#import <UIKit/UIKit.h>
#import "FirstViewController.h"
#interface SecondViewController : UIViewController <FirstViewControllerDelegate>
-(void)colourDidChange:(UIColor *)theColour;
And my SecondViewController.m:
-(void)colourDidChange:(UIColor *)theColour{
self.view.backgroundColor = theColour;
}
-(void)viewDidLoad
{
[super viewDidLoad];
FirstViewController *firstView = [[FirstViewController alloc]init];
firstView.delegate = self;
}
I have breakpointed the project and realised that colourDidChange: in the SecondViewController is never executed.
It would be much appreciated if someone could point out what I have done wrong, whether declaring (or conforming to) the delegate poorly or not setting the delegate the right way.
Many thanks.
I suspect that there are 2 instances of FirstViewController, one created by your storyboard and another one created in SecondViewController's viewDidLoad method.
When theFirstViewController creates SecondViewController it could set the delegate property or use an Outlet to connect them.
Note: delegate properties should not be retain, they should be assign (or weak with ARC).
You are honestly very close. Container views will call the prepareForSegue: method, so you should be initializing the second view controller's delegate in this method:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"TypeContainerViewSegueNameHere"]) {
SecondViewController *viewController = (SecondViewController *)segue.destinationViewController;
viewController.delegate = self;
}
}
This way you know that you are getting the instance of SecondViewController that will be in use. Also, you do not need to redeclare the delegate method in your SecondViewController.h file:
-(void)colourDidChange:(UIColor *)theColour;
Finally, in storyboard set the title of the container view segue to SecondViewController to whatever title you like and then copy paste that title to where 'TypeContainerViewSegueNameHere' is written above.
EDIT 1:
A typical situation would be similar to this:
#protocol ViewControllerDelegate;
#interface ViewController : UIViewController
#property (nonatomic, strong) id<ViewControllerDelegate>delegate;
#end
#protocol ViewControllerDelegate <NSObject>
- (void) delegateMethod;
#end
...
#implementation ViewController
- (void) buttonAction:(id)sender {
[self.delegate delegateMethod];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"TypeContainerViewSegueNameHere"]) {
SecondViewController *viewController = (SecondViewController *)segue.destinationViewController;
viewController.delegate = self;
}
}
#end
...
#interface SecondViewController : UIViewController <ViewControllerDelegate>
#end
...
#implementation SecondViewController
- (void)delegateMethod {
}
#end
That said, you could make your main view controller the delegate of your FirstViewController, which has the two view containers as seen in your screenschot. And then call a delegate method from the main view controller to the second view controller. Although I am curious as to why you have these two view controllers as child view controllers rather than placing a view and two buttons in one view controller.
EDIT 2:
Here is an example (written quickly and not tested). Think of it as a triangle of delegates:
#protocol FirstViewControllerDelegate;
#interface FirstViewController : UIViewController
#property (nonatomic, strong) id<FirstViewControllerDelegate>delegate;
#end
#protocol FirstViewControllerDelegate <NSObject>
- (void) firstViewControllerDelegateMethod;
#end
...
#implementation FirstViewController
- (void) buttonAction:(id)sender {
[self.delegate firstViewControllerDelegateMethod];
}
#end
...
#protocol MainViewControllerDelegate;
#interface MainViewController : UIViewController <FirstViewControllerDelegate>
#end
#protocol MainViewControllerDelegate <NSObject>
- (void) mainViewControllerDelegateMethod;
#end
...
#implementation MainViewController
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"TypeContainerViewSegueNameHere"]) {
SecondViewController *viewController = (SecondViewController *)segue.destinationViewController;
viewController.delegate = self.delegate;
}
if ([segue.identifier isEqualToString:#"TypeContainerViewSegueNameHere"]) {
FirstViewController *viewController = (FirstViewController *)segue.destinationViewController;
viewController.delegate = self;
}
}
- (void)firstViewControllerDelegateMethod {
[self.delegate mainViewControllerDelegateMethod];
}
#end
...
#interface SecondViewController : UIViewController <MainViewControllerDelegate>
#end
...
#implementation SecondViewController
- (void)mainViewControllerDelegateMethod {
}
#end
Like I said, you should think about reducing the complexity of this section of your app and consider putting all of your views in one view controller.

Receiver type 'WebFrame' for instance message is a forward declaration

I'm learning ObjC and cocoa dev and have come across a real 'stumper'. Having exhausted Google, I respectfully adorn my desperation hat and present to you:
A class and a view controller:
The class 'Content Window' imports a viewcontroller instance and places it in a window:
ContentWindow.h
#import <Foundation/Foundation.h>
#import <WebKit/WebView.h>
#import "ContentViewController.h"
#interface ContentWindow : NSWindow{
ContentViewController* viewController;
}
#property IBOutlet ContentViewController* viewController;
-(NSWindow *) newWindow;
#end
ContentWindow.m
#import "ContentWindow.h"
#implementation ContentWindow
#synthesize viewController;
-(NSWindow *) newWindow{
//Builds the window as 'window' and displays it successfully here
//... [code redacted for brevity]
// Build view
viewController = [[ContentViewController alloc] initWithNibName:#"ContentViewController" bundle:nil];
[window setContentView: viewController.view];
NSString *urlString = #"http://www.google.com";
[[viewController.webView mainFrame] loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:urlString]]];
[viewController.title setStringValue:#"my title"];
}
#end
I am attempting to do two things with the interface:
[viewController.title setStringValue:#"my title"];
This successfully sets the view element 'title' to "my title".
[[viewController.webView mainFrame] loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:urlString]]];
This, however, throws the error:
Receiver type 'WebFrame' for instance message is a forward declaration.
and underlines in red the section of the line:
viewController.webView mainFrame
My view controller is as follows:
ContentViewController.h
#import <Cocoa/Cocoa.h>
#import <WebKit/WebView.h>
#interface ContentViewController : NSViewController {
IBOutlet NSTextField *title;
IBOutlet WebView *webView;
}
#property IBOutlet WebView *webView;
#property IBOutlet NSTextField *title;
#end
ContentViewController.m
#import "ContentViewController.h"
#interface ContentViewController ()
#end
#implementation ContentViewController
#synthesize title, webView;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
}
return self;
}
#end
Finally to use this class, I am instantiating a content window from my AppDelegate class with
contentWindow = [[ContentWindow new] newWindow];
Having imported ContentWindow.h into AppDelegate.h and having set:
__strong NSWindow * contentWindow
as an AppDelegate synthesised instance variable.
I have linked both items in IB (definitely!) I have also added Webkit foundation to my project, which was suggested in another thread.
I can't for the life of me understand what is going on. I know that the logical answer is to put down Xcode and pick up the 'Learn Xcode and Objective c' book (with a bookmark about half way through where I was arrogant enough to think I'd learned enough to try something out), but before I do that, on the off-chance:
Could anyone help?
Thanks as always, AtFPt.
Usually this error message means, that the type of a class is not know (since declared by #class).
Make sure, that your code can see a declaration of WebFrame.
If so, maybe you add it later and XCode works with older meta data. In this case, a clean before build usually helps.

Objective-C: Calling class 2 instance from class1 [alloc init] way is not working

I've got the following method on a GameScreen.m file, with its own declaration - (void) drawNumbers on a GameScreen.h file:
//GameScreen.h
#import <UIKit/UIKit.h>
#interface GameScreen : UIView
{
IBOutlet UIButton *cell00;
}
- (void) drawNumbers;
- (IBAction) onCellClick:(id)sender;
#property (nonatomic, retain) IBOutlet UIButton *cell00;
#end
//GameScreen.m
#import "GameScreen.h"
- (void) drawNumbers
{
//testing if this works, so far it doesn't
[cell00 setTitle:#"Whatever" forState:UIControlStateNormal];
[cell00 setTitle:#"Whatever" forState:UIControlStateHighlighted];
}
I'm trying to call this method from my GameScreenViewController.m file, this way:
//GameScreenViewController.m
#import "GameScreenViewController.h"
#import "GameScreen.h"
...
- (void) viewDidLoad
{
GameScreen *aGameScreen = [[GameScreen alloc] init];
[aGameScreen drawNumbers];
[aGameScreen release];
[super viewDidLoad];
}
This is supposed to change the title of a button in a GameScreen.xib file where GameScreenViewController.m is the viewController and GameScreen class is the event handler where I get all the button clicks, timers running, etc. I am trying to call [drawNumbers] from [viewDidLoad] since I want the title to be changed when the screen is brought up front (screen management is done through the AppDelegate files).
The thing is, if I call drawNumbers instance from inside the same class through
//GameScreen.m
#import GameScreen.h
-(void) onButtonClick:(id)sender
{
//some other code
[self drawNumbers];
}
it works (as to say, nothing wrong with the code implementation or the graphic interface).
I've browsed through Apple Guide and tons of pages on the Internet, but I can't seem to find any light to this. Any further help (including answers as to where exactly find the answer in the ADG) would be really appreciated.
(Edited: here goes the AppDelegate code to flip to the specific view, just in case):
//myAppAppDelegate.h
#import <UIKit/UIKit.h>
#class myAppViewController, GameScreenViewController;
#interface myAppDelegate : NSObject <UIApplicationDelegate>
{
UIWindow *window;
myAppViewController *viewController;
GameScreenViewController *gameScreenViewController;
}
- (void) flipToGameScreen;
#property (nonatomic, retain) UIWindow *window;
#property (nonatomic, retain) GameScreenViewController *gameScreenViewController;
#end
//myAppAppDelegate.m
-(void) flipToGameScreen
{
GameScreenViewController *aGameScreenView = [[GameScreenViewController alloc] initWithNibName: #"GameScreen" bundle:nil];
[self setGameScreenViewController:aGameScreenView];
[aGameScreenView release];
[gameScreenViewController.view.frame = [[UIScreen mainScreen] applicationFrame];
[viewController.view removeFromSuperview];
[self.window addSubview:[gameScreenViewController view]];
}
Since your cell00 is to be set by a NIB it will be nil if you simply do [[GameScreen alloc] init]. It will only be set if the corresponding NIB is loaded (and a connection is actually set up).
If the cell can be accessed in your viewDidLoad, create a property on GameScreen and pass it through the property (or a dedicated initWithCell: or something).
If you have something like an IBOutlet GameScreen *aGameScreen; on your GameScreenViewController (and also established a connection to cell00 in the same NIB) you should access that instead.