How to resize the element using jsPlumb? - resize

In my application I need to resize the elements. Here I found the perfect example
[http://jsfiddle.net/sporritt/HUKMC/9/][1]
but its not working in my code.
Even when I used the same code without changing it, it didn't work for me.
Any help?
Thank you!

Without posting your code it is difficult to debug. Make sure that the object which is resizable is set with below class:
$('#resizable').addClass('ui-widget-content');

Related

wxGrid - RefreshBlock Undocumented Member Function

In order to refresh a part of the grid, i.e., when font or alignment changes, I was using the following approach:
wxRect rect1=CellToRect(TopLeft);
wxRect rect2=CellToRect(BottomRight);
wxRect r(rect1.GetTopLeft(), rect2.GetBottomRight());
RefreshRect(r);
This was refreshing only a part of the intended block and was not working correctly.
From the suggestions of intellisense I came across RefreshBlock function and it works correctly. I searched the docs and have not found any information on it. I wonder if it is not recommended to use RefreshBlock for some reason? What does RefreshBlock do, does it refresh a block (as the name suggests) or is it equivalent to Refresh?
I am using wxWidgets 3.2 on Win10.
Thanks in advance.
The function RefreshBlock() is indeed the best way to do what you want and it was only undocumented by mistake, i.e. we simply forgot to do it. I've added documentation for it only now, so it will only get included in 3.2.1, but you can still use it in your code, the function itself is available since 3.1.3.
It seems from the source code that, depending on the location of its parameters, RefreshBlock refreshes any of the following:
corner grid
frozen cols grid
frozen rows grid
main grid
Since the area I wanted to refresh was on the main grid the following approach works (the idea is similar to RefreshBlock's approach):
auto GridWnd = CellToGridWindow(TL);
wxRect rect = BlockToDeviceRect(TL, BR, GridWnd);
GetGridWindow()->RefreshRect(rect);
Now everything is refreshed correctly.
Notes:
If only RefreshRect(rect) is called, things will NOT work as expected.
Little experiment showed that BlockToDeviceRect(TL, BR) also works, therefore eliminating the need for auto GridWnd = CellToGridWindow(TL);

Fancytree Tooltip API

I have been using Fancytree quite successfully for several years. Of late a new requirement has arisen. I would like to change the tooltip for a node that is currently visible. Is there a way to do this? How? Using an API? I have tried changing the tooltip property of an existing Fancytree node. Strangely, this did not work. What will work? Thank you.
Over on Github, this was resolved by Mr. Wendt. He suggested calling node.renderTitle() after modifying node.tooltip (which was correct) and he found a typo in my code. See Github issue #1093

Multiple types of onmouseover="bigImg(this)" one one sheet

I'm such a novice and I'm sure there is a simple solution so I humbly ask for your assistance.
I have a page that has two different types of image buttons; square and rectangle. The 'onmouseover="bigImg(this)"' works great with the square images but when it comes to the rectangular image button, it scrunches it up to try and make a square.
I know that the image size is defined like this:
function bigImg(x) {
x.style.height = "64px";
x.style.width = "64px";
}
function normalImg(x) {
x.style.height = "32px";
x.style.width = "32px";
}
My problem is that it applies to the rectangular image buttons too.
Question: Is there a way to make those "functions" into a class or id where I could specify it on the code...
OR is there a better solution?
I found a sloppy solution where I resize my long button on Photoshop to work with the same heights as the other icons. I set the width = "auto".
If any anyone has a more elegant solution, please, please, please let me know.
Thank you.
As a newbie, I find a lot of answers here. Thank you all for your posts.
On this one, I just showed you all how much of a newbie I am...
BigImg is just a name, not a function. I just changed BigImg to BigButton and I was able to isolate the buttons from everything else.
Hope this helps anyone else that was in my shoe.

How do I zoom out of a specific webpage when using Nightwatch.js?

I am trying to zoom out of my current webpage (not just the css elements) using Nightwatch. I have been trying to use the .keys() method that is already provided in the framework by using
browser.keys([browser.Keys.CONTROL, browser.Keys.SUBTRACT])
and
browser.keys([browser.Keys.CONTROL, browser.Keys.SUBTRACT], browser.Keys.NULL)
as well as
broswer.keys('\ue009', '\ue027')
but nothing seems to be zooming out properly. Am I using the correct syntax or is there another way to zoom out using the keys? Thank you for your help
Instead of:
browser.keys([browser.Keys.CONTROL, browser.Keys.SUBTRACT], browser.Keys.NULL)
try this:
browser.keys([browser.Keys.CONTROL, "browser.Keys.SUBTRACT", browser.Keys.NULL]);
If the above solution doesn't work for someone, you can do this:
browser.execute("document.body.style.zoom='50%'");

Renderer stops working when inserting specific code into function! three.js

I would like to start off by mentioning that I am very new to coding, so some things that might seem very simple to someone with intermediate experience will probably not click quite as fast with me.
Okay so with the code I am writing, I am trying to get a three.js cube object to move to the places I click, using tweening. I managed to get this to work, but when I try to create a frame using three.js lines, the code stops working. In detail: when I add
line = new THREE.Line( lineGeometry, new THREE.LineBasicMaterial() );
scene.addObject( line );
to the Init() function. What is cause of this? My guess is it has something to do with global/local variables but even if that were correct I have no idea how to fix it !
This is the jsfiddle for reference