How to change error behavior of Flex lexer? - yacc

I have built a lexer with Flex. There is one major problem though: Flex by default generates this error method:
void yyFlexLexer::LexerError( yyconst char msg[] )
{
std::cerr << msg << std::endl;
exit( YY_EXIT_FAILURE );
}
That means that on every syntax error my application just quits. Of course that's not what I want, since I need to call the lexer over and over even with faulty inputs.
Is there a way to change Flex's behavior on this?

Solved it! I just added a simple "#define YY_FATAL_ERROR" to the top of my .l file.
This will make sure that Flex won't call the LexerError-method and thus the application does not exit.

Related

Is it safe to call sc_fifo::nb_write() from a SC_THREAD process?

I am converting some of my code from a SC_THREAD to a SC_METHOD. My question is, do I need to stop using the sc_fifo class? I realize an SC_METHOD should not call sc_fifo.write() because this uses a wait call which is not allowed for functions that cannot be suspended. However, sc_fifo provides non-blocking versions of various functions and potentially I could use these instead. Some of the documentation I've read indicates you should never use sc_fifo from a SC_METHOD at all but provided no justification.
Here is a sample of code I am currently using.
class Example : public sc_module {
public:
sc_fifo<int> myFifo;
sc_in<bool> clock_in;
SC_HAS_PROCESS(Example);
// constructor
Example(sc_module_name name) : sc_module(name) {
SC_METHOD(read);
sensitive << clock_in;
}
void read() {
int value = -1;
bool success = myFifo.nb_read(value);
if (success) { cout << "Read value " << value << endl; }
else { cout << "No read done but that's okay." << endl; }
}
};
int sc_main(int argc, char* argv[]) {
sc_clock clock("clock");
Example example("example");
example.clock_in(clock);
sc_start(10, SC_NS);
return 0;
}
This throws no errors even though I am calling an sc_fifo function from a SC_METHOD. Is it bad policy to use nb_read() from inside a SC_METHOD? If so why?
Using sc_fifo non-blocking calls from SC_METHOD should be fine.
I have not found any place in standard manual that prohibits it.
Neither nb_read, nor nb_write, as their names suggest, call wait internally so it's fine to use them from an SC_METHOD.
While your example code works, it's rather inefficient when things are put into the fifo infrequently. If you want your code to be more event driven, you could make the SC_METHOD sensitive to sc_fifo.data_written_event(); then it will only be called when something is actually written to the fifo (though it's still a good idea to check that nb_read returns true in case something else pulled from the same fifo). Of course, this would skip your "No read done but that's okay." prints.
Also, I think the title of your question probably meant to ask about calling nb_write from SC_METHOD rather than SC_THREAD.

Using custom DLL with Lua 5.1

I'm trying to use a custom DLL from within Lua. I have a simple DLL, for example, like
extern "C"
{
static int function_1(lua_State* L)
{
std::cout << "[DLL]this is a custom function" << std::endl;
lua_pushnumber(L, 10);
return 1;
}
__declspec(dllexport) int __cdecl luaopen_myDLL(lua_State* L)
{
L = luaL_newstate();
luaL_openlibs(L);
std::cout << "[DLL] being initialized!" << std::endl;
lua_register(L, "fun1", function_1);
luaL_dofile(L, "./run.lua");
return 1;
}
}
written in VS and built as dll.
After running within Lua
package.loadlib("./myDLL.dll", "luaopen_myDLL")()
or
require("myDLL")
the DLL is loaded and runs like expected and also runs the specified run.lua that execute function_1 just fine.
The run.lua has nothing special in it, just something like
f = function_1()
print("[Lua] Function_1 says", f, "\n");
My current issues now are:
I cannot run function_1() from the initial Lua script calling the DLL. Trying to do that I get
attempt to call global 'function_1' (a nil value)
i must use L = luaL_newstate(); inside my C code. For some reason, it doesn't work with the passed lua_State*, which I think is the reason why I cannot call the registered functions from the LUA script loading my DLL. Before running luaL_newstate() my lua_State has a valid address which doesn't change after the newstate.
I could theoretically run any Lua script from within my C library executing the registered functions, but this seems more like a dirty workaround to me.
My question now is if I'm missing something essential?
p.s.: I'm using Lua 5.1
The code below should work. It may not work because of the following reasons:
your binary you use to run initial Lua script (that has require("myDLL") in it) has a different Lua version and/or does not use shared dll.
your Lua headers you use in your C++ code have different Lua version from original lua.exe
you link your project against different Lua version
you compile Lua again with your solution (you must use only headers and already provided .lib file with Lua distribution, if you want to use lua.exe)
To make your code available in Lua you must use Lua headers for proper Lua version and link against proper .lib file and use lua.exe that uses shared library (lua.dll, I guess).
static int function_1(lua_State* L)
{
std::cout << "[DLL]this is a custom function" << std::endl;
lua_pushnumber(L, 10);
return 1;
}
extern "C" int __declspec(dllexport) luaopen_quik(lua_State *L) {
std::cout << "[DLL] being initialized!" << std::endl;
lua_register(L, "fun1", function_1);
luaL_dofile(L, "./run.lua");
return 0;
}
P. S. please provide your solution files so I can help further because it is not an issue with the code. -- it's the linkage issue.

STDIN seems to be broken after call to "system" invoking mpiexec

This is my first ever post here, so please excuse any formatting issues.
I have an interactive program which spawns external processes and monitors their IO. Things work fine until I spawn something off with "mpiexec", after which STDIN appears to break.
I realize this will be difficult to reproduce for most folks, but if anyone sees anything obvious or knows of this problem.... please help!
Here's a snippet:
int main( ... )
{
std::string choice;
while(std::getline(std::cin,choice)){
if(!choice.empty()){
if(choice == "Parallel"){
system("mpiexec ./aprogram");
}
if(choice == "Serial"){
system("./aprogram");
}
// Now the external process is done... so far, so good
std::cout << "Program is done. Press ENTER to continue."
<< std::endl;
// This next line *works* if the external process was serial
// But *fails* when "mpiexec" was invoked
std::getline(std::cin,choice);
if(std::cin.eof()){
std::cout << "STDIN has been closed." << std::endl;
exit(1);
}
}
}
}
I have tried lots of various things, e.g. pipes, explicit forking, meticulous descriptor management. The weirdest thing is that if I dup off and save stdin and then restore it after "mpiexec" returns, then I no longer get EOF on std::cin, but instead, std::getline(std::cin,...) no longer blocks! The program goes into an infinite loop reading zero bytes off std::cin in the std::readline call.
If, while the external process is running under mpiexec, I stack a bunch of data into std::cin (e.g. by typing), then subsequent calls to std::readline correctly parse the lines of data that I have stuck in there, but again... once it is done reading through that data, it just keeps going in an infinite loop (i.e. not blocking on std::readline(std::cin,..) even if there is no data to read! Ugh. So annoying.
Any help is deeply appreciated.
Cheers!
I think I fixed your problem, for me either a call to Serial or Parallel blocked, and I think it was the std::cin.eof() test,
std::getline(std::cin,choice);
if(std::cin.eof()){
td::cout << "STDIN has been closed." << std::endl;
exit(1);
}
However, changing this to std::cin.get(), works great for both the parallel run and serial run.
if(std::cin.get()) {
std::cout << "STDIN has been closed." << std::endl;
exit(1);
}
Works on my system.

Complex check-methods with boost.test

I want to test different constructors of a string class. Therefore I wrote myself a test method that checks a couple standard things:
void checkStringStandards(String& s, size_t length, const char* text){
BOOST_CHECK_EQUAL(s.length(), length);
...
}
Then I added a test method
BOOST_AUTO_TEST_CASE(String_construct){
String s1;
checkStringStandards(s1, 0, "");
String s2("normal char");
checkStringStandards(s2, 11, "normal char");
}
The problem is, that when it fails, I only get the line- and file information from within checkStringStandards ! I can't know by the output whether the first or the second call caused this.
What's the common fix for that?
Cheers!
The solution to this problem is to write a custom predicate that performs the checks and use BOOST_REQUIRE(custom_predicate(args)) in the different test cases. A custom predicate can take any arguments you want and returns boost::test_tools::predicate_result, a type that is compatible with the assertion macros in Boost.Test into which you can build up a detailed diagnostic message during failure.
To use your example:
using namespace boost::test_tools;
predicate_result checkStringStandards(String& s, size_t length, const char* text) {
predicate_result result{true};
if (s.length() != length) {
result = false;
result.message() << "\nString " << s
<< " differs in length; expected: "
<< length << ", actual: " << s.length();
}
...
return result;
}
BOOST_AUTO_TEST_CASE(String_construct){
String s1;
BOOST_REQUIRE(checkStringStandards(s1, 0, ""));
String s2("normal char");
BOOST_REQUIRE(checkStringStandards(s2, 11, "normal char"));
}
The curious \n at the beginning of the message is so that when the diagnostic is printed, the text with "String ... differs in length" will be emitted on it's own line. If the predicate fails, it bubbles its failure up to BOOST_REQUIRE which will trigger the test failure and report the failure at the line invoking BOOST_REQUIRE instead of inside your custom predicate.
There is another yuckier alternative that also achieves the same result by making your custom assertions as gigantic megamacros, but I find that so horrid I'm not even going to show an example of how to do it :).
there is no common fix for that. these BOOST_CHECK_... macros exist by intention to avoid function calls where the line number gets lost (unless explicitely passed as param).
you can get round this problem by looping through the parameter set inside your test case.

About stl list::splice

I am facing a problem with splicing the list with itself. Note that I have gone through splice() on std::list and iterator invalidation
There the question was about two different lists. But my question is about the same list.
mylist.splice(mylist.end(), mylist, ++mylist.begin());
It seems that gcc 3.x is invalidating the moved iterator. So I suppose it is deallocating and allocating the node again. This does not make sense for the same list. SGI does tell that this version of splice should not invalidate any iterators. Is this a bug with gcc 3.x, if it is there any workaround?
In the mean time I was going through the stl_list.h file. But stuck with the transfer() function, I could not find a definition for these.
struct _List_node_base
{
_List_node_base* _M_next; ///< Self-explanatory
_List_node_base* _M_prev; ///< Self-explanatory
static void
swap(_List_node_base& __x, _List_node_base& __y);
void
transfer(_List_node_base * const __first,
_List_node_base * const __last);
void
reverse();
void
hook(_List_node_base * const __position);
void
unhook();
};
Do you have any idea where can I look for these function definitions?
This functions are in the libstdc++ sources, not the headers. In 3.4 it's in libstdc++-v3/src/list.cc
http://gcc.gnu.org/viewcvs/branches/gcc-3_4-branch/libstdc%2B%2B-v3/src/list.cc?view=markup
Have you tried compiling with -D_GLIBCXX_DEBUG ? That will enable the Debug Mode and tell you if you're using invalid iterators or anything else that causes the problem.
I just tried this simple test with GCC 3.4, with and without debug mode, and it worked fine:
#include <list>
#include <iostream>
#include <string>
int main()
{
std::list<std::string> l;
l.push_back("1");
l.push_back("2");
l.push_back("3");
l.push_back("4");
l.push_back("5");
l.push_back("6");
l.splice(l.end(), l, ++l.begin());
for (std::list<std::string>::iterator i = l.begin(), e = l.end(); i != e; ++i)
std::cout << *i << ' ';
std::cout << std::endl;
}
Modifying it further and debugging it I see that no element is destroyed and reallocated when doing the splice, so I suspect the bug is in your program. It's hard to know, as you haven't actually said what the problem is.