Static block variable in Objective-C - objective-c

Is it possible to have a static variable of a "block type"?
I have a class that only does stuff in static methods. Upon execution of those methods i'm calling statusChangedBlock. Just for that i create a shared instance of the class, and use its single block property. I wonder if it's possible to have a static block variable; so i wouldn't have to create a instance with a single property, just for notifying that my status changed.
I know there is an option of NSNotification, but i don't like using it, with some rare exceptions.
...this question somehow sounds stupid, i can't tell why. I hope someone points that out.

to declare a static variable of block type
typedef ReturnType (^MyBlockType)(ArgumentType, ArgumentType2);
static MyBlockType myblock;
static MyBlockType myblock2;
or
static ReturnType (^myblock)(ArgumentType, ArgumentType2);

A block type variable is actually a pointer, similar to an object. You can have a static block variable, but you must assign its value at runtime, perhaps using a dispatch_once block.

Related

Difference between static and global variables

What is the difference between the code below?
#implementation MyClass
static int myVar =0;
int _myVar =0;
I am getting same values for different objects of MyClass and both are visible to the all methods of MyClass...
Static and global variable differ a lot in their behaviour to life and scope. First, let me distinguish between life and scope. Life of an object determines whether the object is still in the memory (of the process) whereas scope of the object is whether can I know the variable by its name at this position. It is possible that object is live, but not visible (not in scope) but not that object is not alive but in scope (except for dynamically allocated objects where you refer object through pointers).
Static variables are local in scope to their module in which they are defined, but life is throughout the program. Say for a static variable inside a function cannot be called from outside the function (because it's not in scope) but is alive and exists in memory. The next time this function is entered (within the same program) the same chunk of memory would be accessed now retaining the variables old value and no new memory is allocated this time for this variable like other variables in the function (automatic variables). So basically the variable persists throughout the program. Similarly if a static variable is defined in a global space (say at beginning of file) then this variable will be
accessible only in this file (file scope).
On the other hand global variables have to be defined globally, persists (life is) throughout the program, scope is also throughout the program. This means such variables can be accessed from any function, any file of the program.
So if you have a global variable and u r distributing ur files as a library and you want others to not access your global variable, you may make it static by just prefixing keyword static (of course if same variable is not required in other files of yours).
Neither of those variables are related to MyClass and both are global, which is why you are seeing the same value in all instances of MyClass. If you wanted to make _myVar an instance variable then it needs to go between brackets:
#implementation MyClass {
int _myVar;
}
...
#end
The difference between the variables in your code is that the static variable cannot be accessed outside the scope of the implementation file (which I assume is called MyClass.m), while the non-static one can be accessed from anywhere in the application, however you'd need to keep the compiler happy with an extern int _myVar; in any code that wants to access it; this is normally done by putting that extern declaration in a header file.
static limits the scope of your variable. In your case variable will be visible within MyClass file.
However, declaration of variable without static means that variable is automatic by default. It means that your static will live throughout all method calls and automatic will be allocated when you call a method and then at some point deallocated.

How does static keyword work internally?

How does the static keyword works internally? Considering the base definition static variable is initialized only once, how does the run-time or compile time interprets it in terms of execution flow? Consider code snippet:
void function()
{
static int count=0;
count++;
}
main()
{
for(int i=0;i<=10;i++)
function();
}
The line static int count=0; is executed only once and that to in iteration i=0 is the best explanation I can come up with. Is it correct or does it work some other way?
And where in memory is a static variable stored stack or heap?
Also is there something called static object in Objective-C? If there is how is it different from normal object?
Your last question suggests you're asking about the case where static is used in a local variable declaration.
How does the static keyword work internally?
That's implementation-specific.
Does this have anything to do with the memory being allocated?
Yes, locals declared with static reside in static storage.
does the compiler/runtime just skip it after the first encounter?
It's the runtime that executes the initialization only once. static locals are value-initialized, unless otherwise noted.
It means something to the compiler and to the way memory is allocated depending on where it is. Inside a function variables are allocated on the stack and persist for the life of the function and the value is not retained between calls. With a static declaration the variable is allocated where globals are allocated (usually .bss) and the value persists between function calls but the scope of the variable is only to that function.
When static is used for global declarations outside of a function then the variable only has scope in that module. That is if you declare a static variable in module1.cpp then module2.cpp cannot access it with extern.

static NSStrings in Objective-C

I frequently see a code snippet like this in class instance methods:
static NSString *myString = #"This is a string.";
I can't seem to figure out why this works. Is this simply the objc equivalent of a #define that's limited to the method's scope? I (think) I understand the static nature of the variable, but more specifically about NSStrings, why isn't it being alloc'd, init'd?
Thanks~
I think the question has two unrelated parts.
One is why isn't it being alloc'ed and init'ed. The answer is that when you write a Objective-C string literal of the #"foo" form, the Objective-C compiler will create an NSString instance for you.
The other question is what the static modifier does. It does the same that it does in a C function, ensuring that the myString variable is the same each time the method is used (even between different object instances).
A #define macro is something quite different: It's "programmatic cut and paste" of source code, executed before the code arrives at the compiler.
Just stumbled upon the very same static NSString declaration. I wondered how exactly this static magic works, so I read up a bit. I'm only gonna address the static part of your question.
According to K&R every variable in C has two basic attributes: type (e.g. float) and storage class (auto, register, static, extern, typedef).
The static storage class has two different effects depending on whether it's used:
inside of a block of code (e.g. inside of a function),
outside of all blocks (at the same level as a function).
A variable inside a block that doesn't have it's storage class declared is by default considered to be auto (i.e. it's local). It will get deleted as soon as the block exits. When you declare an automatic variable to be static it will keep it's value upon exit. That value will still be there when the block of code gets invoked again.
Global variables (declared at the same level as a function) are always static. Explicitly declaring a global variable (or a function) to be static limits its scope to just the single source code file. It won't be accessible from and it won't conflict with other source files. This is called internal linkage.
If you'd like to find out more then read up on internal and external linkage in C.
You don't see a call to alloc/init because the #"..." construct creates a constant string in memory (via the compiler).
In this context, static means that the variable cannot be accessed out of the file in which it is defined.
For the part of NSString alloc, init:
I think first, it can be thought as a convenience, but it is not equally the same for [[NSString alloc] init].
I found a useful link here. You can take a look at that
NSString and shortcuts
For the part of static and #define:
static instance in the class means you can access using any instance of the class. You can change the value of static. For the function, it means variable's value is preserved between function calls
#define is you put a macro constant to avoid magic number and string and define function macros. #define MAX_NUMBER 100. then you can use int a[MAX_MUMBER]. When the code is compiled, it will be copied and pasted to int a[100]
It's a special case init case for NSString which simply points the NSString pointer to an instance allocated and inited at startup (or maybe lazily, I'm not sure.) There is one one of these NSString instances created in this fashion for each unique #"" you use in your program.
Also I think this is true even if you don't use the static keyword. Furthermore I think all other NSStrings initialized with this string will point to the same instance (not a problem because they are immutable.)
It's not the same as a #define, because you actually have an NSString variable by creating the string with the = #"whatever" initialization. It seems more equivalent to c's const char* somestr = "blah blah blah".

Objective C: Initializing static variable with static method call

The Compiler claims an error saying: "initializer element is not constant", when I try to initialize a static variable inside a method with a call to a static method (with + in its definition).
Anyway I can tell him that this method always returns the same value. I know this is not the same as static method, but there seems to be no constant methods in Objective-C (other than macros which won't work here because I am calling UI_USER_INTERFACE_IDIOM() from inside the method).
There's actually another solution in addition to Yuji's. You can create a function and prefix it with a GCC attribute (also works in Clang and LLVM) that will cause it to be executed before main() is. I've used this approach several times, and it looks something like this:
static NSString *foo;
__attribute__((constructor)) initializeFoo() {
foo = ...;
}
When you actually use foo, it will already be initialized. This mean you don't have to check whether it's nil each time. (This is certainly a minor performance benefit, though multiplied by the number of times you use it, but it can also simplify one or more other regions of code. For example, if you reference the static variable in N different places, you might have to check for nil in all N or risk a crash. Often, people call a function or use a #define to handle initialization, and if that code is only actually used once, it can be a penalty worth removing.
You cannot do that in Objective-C.
There are two solutions:
Switch to Objective-C++. Change the file extension from .m to .mm.
Initialize it with nil, and check it when you first use it, as in:
static NSString*foo=nil;
if(!foo){
foo=[ ... ] ;
}

Global static const string variables in objective-c

(Newbie alert)
I'm having trouble initializing a constant static string in objective-C:
Basically what I want to do is create a constant string from a NSLocalizedStringWithDefaultValue(...)
Any ideas?
Declare a static string in one of your implementation files. In either the class's initialize method or another appropriate setup point (depending on the exact circumstances — the sharedInstance method would be a good place in a singleton, for example), assign the localized string to the variable.