I want to have an animation to show how an"8" is drawn in Windows Phone app, inside xaml / expression blend, what would be the best approach to do this, the only way I can think of is making a few pictures of the "8" at different stages, and inside expression blend create a storyboard, and add a new picture of the "8" every few seconds.
Any tips on a better approach or tutorial would help a lot,
thanx
You might want to take a look at this reply:
How to draw an arc in winRT with animation?
The question says WinRT, but its the same for WP
Too many images to re-do the reply here :)
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I started work with sprite-kit and want to understand how create interesting effects for text. Because we used it in many screens.
I want write text as well as on this picture:
Only gold effect. Maybe some of you have been created similar effect.
Thank you for answers!
I am attempting my first Cocoa Application after developing for iOS for the past few years. I have been "googling" around for awhile now but I guess I am not using the correct terminology to find what I am looking for.
In many applications OSX applications I see this little dot (or sometimes no dot at all like in XCode) which allows you to grab "an invisble" line? Which will resize two or three windows at a time while they are all bound together. How is this done? I'd like to implement it in my current app I am building. I have attached an image to clarify what I am talking about.
Thanks in advance
These are not windows. These are subviews of an NSSplitView
It's an NSSplitView. The line is the divider and can have 3 different styles:
NSSplitViewDividerStyleThick = 1,
NSSplitViewDividerStyleThin = 2,
NSSplitViewDividerStylePaneSplitter = 3,
(the style in the images of your question are the Pane Splitter style).
The content views can be easily added using Interface Builder, or programmatically using the [NSView addSubview:] method (NSSplitView derives from NSView).
You will want to control the splitter behaviour via its delegate (NSSplitViewDelegate).
Also note that the image in your question appears to show a split view within another split view, which is a fairly common way of laying out views.
basically I am trying to edit not only the appearance of the button(thats the easy part) but the frame that detects the touch to be a rhombus rather then a square
html example:http://irwinproject.com
I've tried CGAfflineTransform however it doesn't allow me to make non rectangular objects. is there a way to skew
Im just wondering if this is possible because, if not could someone point me in a direction the only viable answer I've found is resorting to something along the lines of a spriteKit;
I found this however this implementation leaves dead spots on buttons where they overlap
custom UIButton with skewed area in iPhone
is there a way to message people on here there was a gentleman who said he figured out how to transform but never posted his solution.
In order to modify the touch area of an oddly shaped button you could use a solution similar to OBShapedButton. I have used this particular project in the past myself for adjacent hexagon buttons and it worked perfectly. That said, you may have to modify it a bit to work with drawn shapes instead of images.
What I'm trying to achieve sounds pretty simple: regular simple window with a text field, view ,and a button.
In the field I'm placing the number (32 for example) and after I hit the button my view should be filled with 32 images. Don't really know how to accomplish this since I'm pretty new to Cocoa development.
So far I was just able to hardcode three NSViews and display 3 images at a time...which is not really what I want. So if anyone have any thoughts or hints I would totally appreciate it!
Thank you
You can use IKImageBrowserView. Take a look at ImageBrowser sample code.
Hi i'm thinking about making midi step sequencer and I need to make a note grid/matrix that resizes/ adapts when you zoom. I've been searching for different ways of doing this but cant figure out a way that works well.
I thought about drawing cell objects made with (NSRect) but I couldn't figure out how to get the right interaction when resizing.
This is my first "biggish" OBJ-c project so please don't kill me, im still battling with the frameworks and the syntax is so foreign to me.
You could use Core Animation layers to create your grid.
Take a look at Apple's Geek Game Board sample code project:
http://developer.apple.com/library/mac/#samplecode/GeekGameBoard/Introduction/Intro.html
The code shows a way to display different kinds of card/board games using CALayer.
The Checkers game looks to be the closest to the grid you want to create.