I have a problem with TYPO3 which I encountered several times now.
If i fetch an object with the TYPO3 CONTENT Object i have the possibility to render the fields with the renderObj...
So far so good...
But if i try to fetch an object which i fetched already before i dont get any response..
Following setup:
temp.current = COA
temp.current {
10 = CONTENT
10 {
table = pages
select {
pidInList = 22
max = 1
}
renderObj = COA
renderObj {
10 = CONTENT
10 {
table = tt_content
select {
pidInList.field = uid
where = colPos = 9
max = 1
languageField = sys_language_uid
}
renderObj = COA
renderObj {
5 = TEXT
5 {
value = here
typolink {
parameter.field = pid
title {
cObject = RECORDS
cObject {
tables = pages
source.field = pid
conf.pages = TEXT
conf.pages.field = title
}
}
}
}
20 = IMAGE
20 {
required = 1
file{
import = uploads/pics/
import.field = image
import.data = levelmedia: -1, slide
import.listNum = 0
width = 300c
height = 300c
}
titleText.field = titleText // altText
altText.field = altText // titleText
imageLinkWrap = 1
imageLinkWrap {
enable = 1
typolink {
parameter.data = field:pid
}
}
}
}
}
}
}
}
This is my current setup which i need to get a current project... Whatever..
The important part is:
5 = TEXT
5 {
value = here
typolink {
parameter.field = pid
title {
cObject = RECORDS
cObject {
tables = pages
source.field = pid
conf.pages = TEXT
conf.pages.field = title
}
}
}
}
I've already debugged the result of source... The value is 92, which is the correct uid from the page from where I need the title field...
Also I know that the code should be okay, because I use this snippet on many pages.
I think the problem is, that I try to fetch a content which i already fetched before..
Right here:
temp.current = COA
temp.current {
10 = CONTENT
10 {
table = pages
select {
pidInList = 22
max = 1
}
}
}
Many thanks!
// EDIT
I found a very good solution for my problem..
5 = TEXT
5 {
value = hier
typolink {
parameter.field = pid
title.cObject = TEXT
title.cObject {
data.dataWrap = DB:pages:{field:pid}:title
}
}
}
I found a solution!
5 = TEXT
5 {
value = hier
typolink {
parameter.field = pid
title.cObject = TEXT
title.cObject {
data.dataWrap = DB:pages:{field:pid}:title
}
}
}
According to http://forge.typo3.org/issues/20541 you are right and this has not been viewed as a bug but a feature ("recursion prevention").
Related
Here is the part I am havng problems... I am able to use this code in my search button to search for Banda = 0 or Musica = 1.. but not both.. any idea?
function myFunction() {
var input, filter, table, tr, td, i, txtValue;
input = document.getElementById("myInput");
filter = input.value.toUpperCase();
table = document.getElementById("myTable");
tr = table.getElementsByTagName("tr");
for (i = 0; i < tr.length; i++) {
td = tr[i].getElementsByTagName("td")[0];
if (td) {
txtValue = td.textContent || td.innerText;
if (txtValue.toUpperCase().indexOf(filter) > -1) {
tr[i].style.display = "";
} else {
tr[i].style.display = "none";
}
}
}
}
The title says it all; I need a Typoscript SQL SELECT query with a dynamic WHERE clause.
I get the UID of the current logged in user with:
data = TSFE:fe_user|user|uid
But how can I use that in a database query?
I store the UID in a typoscript variable named {userID}.
That's my code so far. The Problem is Typoscript just merge the two values:
// User One has value: 50
// User Two has value: 32
// With this code the output is : 5032 ????
lib.coins = CONTENT
lib.coins {
table = fe_users
select {
pidInList = 18
where = uid
andWhere.insertData = TSFE:fe_user|user|uid
selectFields = coins
}
renderObj = COA
renderObj {
1 = TEXT
1.field = coins
}
}
You should make use of the select option markers:
lib.coins = CONTENT
lib.coins {
table = fe_users
select {
selectFields = coins
pidInList = 18
where = uid = ###UID###
markers {
UID.data = TSFE:fe_user|user|uid
}
}
renderObj = COA
renderObj {
1 = TEXT
1.field = coins
}
}
I am trying to make a crud calendar in my .net, my question is, How do make the below entity framework codes to SQL queries?
[HttpPost]
public JsonResult SaveEvent(Event e)
{
var status = false;
using (MyDatabaseEntities dc = new MyDatabaseEntities())
{
if (e.EventID > 0)
{
//Update the event
var v = dc.Events.Where(a => a.EventID == e.EventID).FirstOrDefault();
if (v != null)
{
v.Subject = e.Subject;
v.Start = e.Start;
v.End = e.End;
v.Description = e.Description;
v.IsFullDay = e.IsFullDay;
v.ThemeColor = e.ThemeColor;
}
}
else
{
dc.Events.Add(e);
}
dc.SaveChanges();
status = true;
}
return new JsonResult { Data = new { status = status } };
}
http://www.dotnetawesome.com/2017/07/curd-operation-on-fullcalendar-in-aspnet-mvc.html
Thanks guys
You can run raw query in entity framework with dc.Database.ExecuteSqlCommand() command like below:
var status = false;
using (MyDatabaseEntities dc = new MyDatabaseEntities())
{
if (e.EventID > 0)
{
dc.Database.ExecuteSqlCommand(&#"
UPDATE Events
SET Subject = {e.Subject},
Start = {e.Start},
End = {End},
Description = {Description},
IsFullDay = {IsFullDay},
ThemeColor = {ThemeColor},
WHERE EventID = {e.EventID}
IF ##ROWCOUNT = 0
INSERT INTO Events (EventID, Subject, Start, End, Description, IsFullDay, ThemeColor)
VALUES ({e.EventID}, {e.Subject}, ...)
");
status = true;
}
return new JsonResult { Data = new { status = status }
};
I am using this little snippet for a slider:
table = tt_content
select {
where = colPos = 0
orderBy = sorting
languageField = sys_language_uid
}
renderObj = FILES
renderObj {
references {
table = tt_content
fieldName = image
}
renderObj = IMAGE
renderObj {
file.import.data = file:current:publicUrl
stdWrap.typolink.parameter.data = file:current:link
stdWrap.wrap = <li>|</li>
}
}
Works great and I like that it's very compact other than much more complex code I found around.
I would now like to add the imagecaption field to display text within a slide, but could not get it work.
Does anyone has a hint on that?
That depends on where your slider wants to take the caption from. If it can get it from the title or alt tag of your image, you could just add the caption to your renderObj:
renderObj = IMAGE
renderObj {
file.import.data = file:current:publicUrl
titleText = file:current:caption
stdWrap.typolink.parameter.data = file:current:link
stdWrap.wrap = <li>|</li>
}
or
renderObj = IMAGE
renderObj {
file.import.data = file:current:publicUrl
altText = file:current:caption
stdWrap.typolink.parameter.data = file:current:link
stdWrap.wrap = <li>|</li>
}
If you need to have it inside an own tag, you should go for the COA approach as suggested by Urs:
renderObj = COA
renderObj {
10 = IMAGE
10 {
file.import.data = file:current:publicUrl
stdWrap.typolink.parameter.data = file:current:link
}
20 = TEXT
20 {
data = file:current:caption
wrap = <span class="imagecaption">|</span>
}
wrap = <li>|</li>
}
the fieldname just isn't caption, but description:
file:current:description
I have a quiz written in actionscript 2. Everything is going swimmingly except that I can't figure out how to get the score to reduce by one point for every second it takes to answer the question.
So... max score is 30 points for each question and there is a 30 sec timer... and so that the quiz is more challenging I'd like it to reduce by 1 point for every second it takes to answer.
Here is my code... and thanks in advance...
Answer0Button.enabled=false; button0._visible=false;
Answer1Button.enabled=false; button1._visible=false;
Answer2Button.enabled=false; button2._visible=false;
Answer3Button.enabled=false; button3._visible=false;
Answer4Button.enabled=false; button4._visible=false;
Answer5Button.enabled=false; button5._visible=false;
function countdown() {
counter--;
countdown_txt.text = counter;
if (counter == 0) {
Answer0Button.enabled=false;
Answer1Button.enabled=false;
Answer2Button.enabled=false;
Answer3Button.enabled=false;
Answer4Button.enabled=false;
Answer5Button.enabled=false;
clearInterval(intID);
AnswerPopUp_mc.gotoAndPlay(1);
AnswerPopUp_mc.AnswerPopUp.DisplayResult.htmlText = "" + TimeIsUp + "";
}
}
// defining variables for data
var ChosenNumberOfQuestions = int(0); // Number of questions in quiz
var TotalNumberOfQuestions = int(0); // Total number of questions in XML file
var NumberOfQuestions = int(0); // min of two above
var QuestionCounter = int(0); // for dynamicaly showing questions
var CurrentQuestion = QuestionCounter + 1; // for dynamicaly showing questions
var Points = 0; // for each question
var TotalPoints = 0; // Max Points
var Score = 0; // display total score
var NumberOfCorrectAnswers = 0; // counter for questions answered correctly
var RandOrderQuestions = new Array();
var Questions = new Array();
var Images = new Array();
var CorrectAnswers = new Array();
var Answers = new Array();
var ExplanationsIfCorrect = new Array();
var ExplanationsIfNotCorrect = new Array();
var TimesForSolving = new Array();
var NumberOfPoints = new Array();
// roll over states for buttons
button0.onEnterFrame = function() {
if (mouse_over_button0) {
_root.button0.nextFrame();
} else {
_root.button0.prevFrame();
}
};
button1.onEnterFrame = function() {
if (mouse_over_button1) {
_root.button1.nextFrame();
} else {
_root.button1.prevFrame();
}
};
button2.onEnterFrame = function() {
if (mouse_over_button2) {
_root.button2.nextFrame();
} else {
_root.button2.prevFrame();
}
};
button3.onEnterFrame = function() {
if (mouse_over_button3) {
_root.button3.nextFrame();
} else {
_root.button3.prevFrame();
}
};
button4.onEnterFrame = function() {
if (mouse_over_button4) {
_root.button4.nextFrame();
} else {
_root.button4.prevFrame();
}
};
button5.onEnterFrame = function() {
if (mouse_over_button5) {
_root.button5.nextFrame();
} else {
_root.button5.prevFrame();
}
};
// Label Color
var changeColor2 = new Color(label_mc.coloredLabel);
changeColor2.setRGB(labelColor);
// Change Buttons Color
var changeColorA = new Color(button0.letterA_mc.letterA);
changeColorA.setRGB(labelColor);
var changeColorB = new Color(button1.letterB_mc.letterB);
changeColorB.setRGB(labelColor);
var changeColorC = new Color(button2.letterC_mc.letterC);
changeColorC.setRGB(labelColor);
var changeColorD = new Color(button3.letterD_mc.letterD);
changeColorD.setRGB(labelColor);
var changeColorE = new Color(button4.letterE_mc.letterE);
changeColorE.setRGB(labelColor);
var changeColorF = new Color(button5.letterF_mc.letterF);
changeColorF.setRGB(labelColor);
// Change Color of points, counter...
var changeColorCounter = new Color(countdown_txt);
changeColorCounter.setRGB(labelColor);
var changeSlashColor = new Color(slash);
changeSlashColor.setRGB(labelColor);
var changeCurrQColor = new Color(DisplayCurrQ);
changeCurrQColor.setRGB(labelColor);
var changeTotalQColor = new Color(DisplayTotalQ);
changeTotalQColor.setRGB(labelColor);
var changePointsColor = new Color(DisplayPoints);
changePointsColor.setRGB(labelColor);
var changeScoreColor = new Color(DisplayScore);
changeScoreColor.setRGB(labelColor);
// Background Color
new Color (BackGround.bg).setRGB(BackgroundColor);
new Color (FadeIn.bg1.bg).setRGB(BackgroundColor);
// loading data from XML
var xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = function () {
// Default Time for solving
DefaultTimeInSeconds = this.firstChild.attributes.DefaultTimeInSeconds;
trace ("DefaultTime: " + DefaultTimeInSeconds);
// Default Points
DefaultPoints = this.firstChild.attributes.DefaultPoints;
trace ("DefaultPoints: " + DefaultPoints);
// Default comment on answers
DefaultIfCorrectAnswer = this.firstChild.attributes.DefaultIfCorrectAnswer;
DefaultIfWrongAnswer = this.firstChild.attributes.DefaultIfWrongAnswer;
// Default if time is up
TimeIsUp = this.firstChild.attributes.TimeIsUp;
// Random order of questions or not
RandomQuestions = this.firstChild.attributes.RandomQuestions;
trace ("RandomQuestions: " + RandomQuestions);
// Number Of Questions
ChosenNumberOfQuestions = this.firstChild.attributes.NumberOfQuestions;
trace ("ChosenNumberOfQuestions: " + ChosenNumberOfQuestions);
// Counting total number of Questions in XML file
var nodes = this.firstChild.childNodes;
for (var a=0; a<nodes.length; a++){
TotalNumberOfQuestions = a+1;
}
trace ("TotalNumberOfQuestions: " + TotalNumberOfQuestions);
// Finaly - number of questions in QUIZ - min of two above
if (ChosenNumberOfQuestions < TotalNumberOfQuestions) {
NumberOfQuestions = ChosenNumberOfQuestions;
} else {
NumberOfQuestions = TotalNumberOfQuestions;
}
// Random order Questions or not
// first we populate array with question numbers
for(i=0; i<TotalNumberOfQuestions; i++){
RandOrderQuestions[i] = i;
trace(RandOrderQuestions);
}
// if we want random questions we use random sorting of number of questions
if (RandomQuestions == "TRUE") {
RandOrderQuestions.sort(function () {
return random(2) ? true : false;
});
trace(RandOrderQuestions);
}
///////////////////////////
// POPULATING FROM XML
for (var i=0; i < NumberOfQuestions; i++ )
{
// Chose the number of question from RandOrderQuestions array
var numInXML = RandOrderQuestions[i];
trace("Question number in XML: " + numInXML);
// populating questions from XML
Questions[i] = this.firstChild.childNodes[numInXML].childNodes[0].firstChild.nodeValue;
//trace(Questions);
//populating Correct Answers from XML
CorrectAnswers[i] = this.firstChild.childNodes[numInXML].childNodes[1].attributes.correctAnswer;
//trace(CorrectAnswers);
// populating options for answers from XML
var NewArray = new Array(); // temp array for answers for each question
for (var j=0; j < this.firstChild.childNodes[numInXML].childNodes[1].childNodes.length; j++ )
{
trace(i + " "+ j);
NewArray[j] = this.firstChild.childNodes[numInXML].childNodes[1].childNodes[j].firstChild.nodeValue;
//trace(NewArray);
NewArray.sort(function () {
return random(2) ? true : false;
});
}
Answers.push(NewArray); // push answers for this i question in main Answers array
//populating additional options from XML
ExplanationsIfCorrect[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.explanationIfCorrect;
ExplanationsIfNotCorrect[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.explanationIfNotCorrect;
TimesForSolving[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.timeInSeconds;
NumberOfPoints[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.points;
Images[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.imageIfCorrect;
Images[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.imageIfIncorrect;
}
trace("Questions: " + Questions); trace("Correct Answers: " + CorrectAnswers);
trace(NewArray);
trace(ExplanationsIfCorrect); trace(ExplanationsIfNotCorrect); trace(TimesForSolving); trace(NumberOfPoints); trace(Images);
// show first question (QuestionCounter=0)
QuestionNumber.text = "Question #" + 1;
QuestionDisplay.htmlText = Questions[QuestionCounter];
// show answers for first question (QuestionCounter=0)
if (0 < Answers[QuestionCounter].length){ Answer0Display.text = Answers[QuestionCounter][0]; Answer0Button.enabled=true; button0._visible=true;} else { button0._visible=false;}
if (1 < Answers[QuestionCounter].length){ Answer1Display.text = Answers[QuestionCounter][1]; Answer1Button.enabled=true; button1._visible=true;} else { button1._visible=false;}
if (2 < Answers[QuestionCounter].length){ Answer2Display.text = Answers[QuestionCounter][2]; Answer2Button.enabled=true; button2._visible=true;} else { button2._visible=false;}
if (3 < Answers[QuestionCounter].length){ Answer3Display.text = Answers[QuestionCounter][3]; Answer3Button.enabled=true; button3._visible=true;} else { button3._visible=false;}
if (4 < Answers[QuestionCounter].length){ Answer4Display.text = Answers[QuestionCounter][4]; Answer4Button.enabled=true; button4._visible=true;} else { button4._visible=false;}
if (5 < Answers[QuestionCounter].length){ Answer5Display.text = Answers[QuestionCounter][5]; Answer5Button.enabled=true; button5._visible=true;} else { button5._visible=false;}
// show image if defined
if (Images[QuestionCounter]){ loadMovie(Images[QuestionCounter],"imgContainer"); } else { }
// determine the number of points
if (NumberOfPoints[QuestionCounter]){ Points = NumberOfPoints[QuestionCounter] } else { Points = DefaultPoints }
// start counter
if (TimesForSolving[QuestionCounter]){
countdown_time = TimesForSolving[QuestionCounter]
} else {
countdown_time = DefaultTimeInSeconds
} // now call the function
counter = countdown_time;
countdown_txt.text = countdown_time;
clearInterval(intID);
intID = setInterval(countdown,1000);
}
I don't see where you added your scores, but I believe you can set score = counter since your counter is the time remaining.