How to Resize (to bigger) an image using slimbox2 - slimbox

I would like to resize an image using image gallery with slimbox2.
My original images are 400 px of width but i would like to show them with 600 px of width at least.
I already tried to explore the css files or the js files but until now i haven't figured out how to do it so i would appreciate any help on this matter.
Thank you

Unfortunately it is not possible. I did not design Slimbox 2 to allow resizing images. It's a very simple implementation.

Related

How does image sizing work?

I'm not the best at using bootstrap but trying to learn. I have a row and 3 col-md-4's I put a image in each column and they look and fit great with the thumbnail class. But without that class the images are their full size and overlap and when I scale the browser down they stay big and you have to use the scroll arrow. I thought the col-md-4 would determine the display of the image but it seems not. When not using the thumbnail class do I have to just resize my photos to the size I want them to display? Please help me understand. Thank you
Try using max-width="100%" (or the class img-responsive). See the bootstrap docs for more info.

Are there specific settings I need to use when preparing images for use with custom UITabBarItem's?

I'm using free images off of iconfinder and they work fine. However I couldn't find a specific image so had to find the image elsewhere.
Anyway the image was an incorrect size so I resized it in photoshop.
I added the image to the images.xcassets folder and used the image for the uibarbuttonitem.
The image has come out as a grey square box.
Highlighting works but all I see is a box.
Am I missing something here?
Would appreciate some help thanks.
Make sure the image is a PNG. What is the size of the image you are using?
Apple's iOS HIG
I had to change a setting in photoshop. When saving the photo I had to make sure interlanced was chosen.

Conditionally resize images using imageresizing.net

I want to intercept the imageresizing.net pipeline to conditionally resize an image. The scenario is this.
Any image 600px or larger should be resized down to 600px wide
if an image is 300-> 599px it should be resized to 300px wide
if its less than 150px it should be padded with whitespace to 300px wide.
I know i can achieve each of the above using the library but i don't know in advance of making the call the size of the source image. Is there an entry point where i can intercept the original image size and adjust the resize criteria as above?
I did find this but I'm not certain exactly how to implement it. How to avoid imageresizing if width and height is same as original?
To accomplish this in an efficient manner, you would have to store the source file width/height somewhere fast. Opening the source file each time isn't acceptable.

Photoshop CS6 Size of Objects

I'm using PS CS6 and have almost no experiences with Photoshop. I just need to get some sizes in pixels to create HTML.
Maybe a trivial question, but couldn't find any answer on Google and stackoverflow.
Problem:
The main image consists of different layers. Those layers contain an image. How do I get the size of those images in pixels? I could use the ruler but there has to be a much more simple way. Any idea?
Please assist me.
Try this
For Single image (sub-Image)
Select or click on Image than look under menu of cs6 you can show [Show Transform Control] check it and you can re-size your image in any size.
For Whole Image
PS>Image > Image Size > Give Wight and Height in Pixel so u can use that image as HTML file.
Hope It will be work
Regards
Dhruvil
for images or other objects on a layer show the info palette (F8) and select the object as if you wanted to resize it (eg click upper right corner). The dimensions of the image are then displayed in the info palette.
In PS CS6 simply make a rectangle and you have shown its size next to the cursor. Before this make sure that you have pixels as your main unit in preferences.
Good Luck.

Creating and scaling SVG for printer output

I have an app which creates a basic svg tile which is about 300 x 150px. I need to duplicate this tile, such that I can create a nice printout on two A4 pages, or a single A3 page. So, basically, I'm just doing page layout 101, in svg rather than Photoshop/whatever.
Can anyone give me any pointers on how to start this? At the moment, I'm doing it very naively:
set a large canvas, of about 1500 x 1500px
duplicate the tile 4 x 6 times in JavaScript
print from the browser
This is more-or-less passable, but doesn't look good. Would it help to set up a canvas with a physical size of an A4 page? If I do this, I then have the problem that the tile is a complex graphic which I have currently created using pixel units. Even if I do this, the browser will presumably ignore the canvas size anyway. Or should I convert to pdf first? If I do this, I still need to work out how to set up an svg 'page' that will convert well to pdf. And do any tools actually support the svg 1.2 page stuff?
Note that I can't use Inkscape, since my svg code is entirely JavaScript.
Don't use canvas for this!
The point of SVG is scalable graphics. You can just scale the SVG yourself in the browser and then print from there.
If you want to scale SVG then all you have to do is either apply a CSS scale:
http://jsfiddle.net/simonsarris/xYZyf/
Or an SVG scale:
http://jsfiddle.net/simonsarris/xYZyf/1/