The documentation for UnitySocketIO says "Copy all the DLLS locating in the file of /bin/Debug/ to your project." However, after I do this I can't instantiate a Client. How do you properly install UnitySocketIO in Unity3d Indie?
Given that they are (.NET) DLLs, you will have to put them in a folder named "Plugins" within your "Assets" folder.
This "Plugins" folder can be in any sub-folder, if you have a different organisation.
From then on it's a simple
using SocketIOClient;
in your code, and you should be good to go.
Related
My VStudio is 2019 Community, the application is an old VB Windows/Forms app being brought forward from .Net-3.5-ish to .Net-5.
Under .Net-4.8 or earlier, using the namespace System.Deployment.Application, one could access ApplicationDeployment.DataDirectory to locate that artificially-generated directory in \Users\Username\AppData\Local\Apps\2.0\... that a 1-click installation would create and populate with data files from the Project Build/Publish.
Under .Net-5, I believe that particular set of functions has been taken out - yet the ClickOnce installer still places Data files there. How do I programmatically locate that directory? The Application Path can be located from System.AppContext.BaseDirectory, but that doesn't help in locating the data.
This app, an old bit of VB code, has a large number of application data files that need to be installed along with the code. As there are more than 40 of them, we've kept them in their own \Data directory, which is included in the Project, is under Git control to keep their versions aligned with their code...
In an uninstalled app, we could keep this \Data directory adjacent to the executable, and find it easily at runtime: but with a ClickOnce installed app, that falls apart. In the Publish configuration, all the data files are identified, with Group=Required, Publish Status=DataFile.
Can I either:
Easily configure the 1-click installer to place our \Data directory and its contents into one of the standard \Local\Appname or \Roaming\Appname directories that seem to also get created, but left empty? Those can easily be located at runtime.
Easily construct at runtime the path to that obscure data directory that 1-click normally creates and uses for data?
Cheers, and Thanks! Bob
I have looked all over the internet for installation instructions but could not find one that actually worked. I have downloaded the MinGW-Get application as stated in many websites, but have no idea how to use it. I did find a website with the following instructions:
HOW TO INSTALL:
Install an ide on your windows machine, I’ll use the simple Dev-Cpp.
Download this zip containing the files you’ll need.
Create a folder called pdcurses and another one called include, inside
of it.
Extract panel.h and curses.h in the include fold.
Extract the .dll file in the pdcurses one.
Now open your ide and set the 32-bit version compiler as the default
one.
Create a new project, set it up.
On the lefty Treeview, right click on the project icon -> project
options
Go to -> Parameters tab-> Linker -> insert in its box the path to the
.dll file you extracted before
Go to -> Files/folders tab
Here you’ll see three inner tabs named: Libraries/Includes/resources
folders; inside each of them you have to insert the path to the
include folder you created before.
Source: https://hastalafiesta.altervista.org/setup-pdcurses-windows-devcpp/
However, I could not find the .dll or a library file in the PDCurses folder I extracted from the .zip file I downloaded from https://sourceforge.net/projects/pdcurses/files/pdcurses/3.4/pdc34dllw.zip/download (as stated in the fifth step). I just got started with C++ and libraries and would appreciate it if anyone could provide me some guidance or any useful links.
I have multiple websites which use /wwwroot/assets folder (html theme, css and javascript files) to load the static content.
Currently I am copying assets folder in each site. All of my projects are sitting under a common parent directory.
I don't want to copy the /wwwroot/assets folder into each website. Is there a way to share one assets folder between all sites. May be by providing a direct file system path or something?
At the moment it's not clear from the documentation what sorts of values the webroot key in the project.json file will accept, but so far it would appear that Visual Studio doesn't care for very complicated paths. For example, setting the value to ../wwwroot causes the entry to disappear in the Solution Explorer.
If you look at the kpm code that bundles your project up for deployment, it appears to combine your project's directory with whatever is stored in the wwwroot key, so even though Visual Studio may not understand it, relative paths appear to be supported. Using kpm bundle from the command line confirms this, and a directory above src bundles correctly when using a relative path.
Depending on your particular needs, there is one way that should work that makes kpm and Visual Studio happy, but it will depend on your build environment as to whether that is a good option for you.
Windows, OSX, and Linux all support creating symbolic links for directories, which would allow you to have your assets directory in one location in the filesystem and then create links to it elsewhere. For example, if you had assets in /projects/shared/assets, you could create a link in both of your other projects (e.g. /projects/project1/src/wwwroot/assets) that point to the "real" location.
In Windows, the command would might something like this
mklink /j "C:\link\to\create" "C:\path\to\assets"
So if you did
mklink /j "C:\source\shared\assets" "C:\source\project1\src\wwwroot\assets"
project1 would appear to have an assets directory inside of wwwroot and the build process would be happy since it would appear to each project that the files were local. One thing to note here is that Windows supports a number of different sorts of links. /j specifically creates a junction rather than a true symbolic link. The differences are a bit subtle, but this is a good description of the differences. It is enough to know that if you're working locally, the /j command doesn't require administrative rights and Visual Studio and kpm will both be happy.
In OSX and Linux, the command is similar:
ln -s /link/to/create /path/to/assets
and like Windows, they support different sorts of links.
In any case, under the right circumstances, this might work well without needing any special support from the new ASP.NET project structure, but it would be nice to eventually have that as well.
When installing the "Bing Maps" module into Orchard 1.6 (source version) the module does not show up under modules in solution explorer.
Other modules are simply found in the root under Modules but for some reason this module is not.
It is located on the following location: C:\Orchard\src\Orchard.Web\Modules\Bing.Maps
How come its located here and not showing up in the Solution Explorer (The Orchard.web does not show modules in solution explorer)?
For installation i just went to admin dashboard --> gallery and install.
I need to edit this module because its having troubles with my regional settings, but i do not like editing files i cannot open in solution explorer (when opening through file/open file many lines are marked in red).
Thanks.
Modules are always physically located on the filesystem under the path e.g. C:\Orchard\src\Orchard.Web\Modules\SomeModule When you install a module, the files are copied to this folder.
The root Modules folder that you refer to is a solution folder used in visual studio to organise projects within the solution explorer. Projects can be moved to these virtual folders without affecting their location on the file system. To add your new module to this folder in Visual Studio solution explorer, right click the Modules solution folder and select Add => Existing project and select the project file for your new module.
Is there a way I can publish *.ascx files without adding them to my project?
I am trying to make my user controls in Visual Studio 2010 reusable. I have a project containing my user controls called ControlsLibrary solution directory. I copy the ascx files to the web directory upon building the project with build events.
I use the command copy "$(SolutionDir)ControlLibrary\*.ascx" "$(ProjectDir)controls\"
This copies the *.ascx files from G:/SolutionDirectory/ControlsLibrary to C:/Inetpub/wwwroot/WebProject/controls
Now when I publish WebProject, the publish does not copy the *.ascx files from C:/Inetpub/wwwroot/WebProject/controls to my website. This is because they are not added to my project.
Is there a way I can publish *.ascx files without adding them to my project?
I know there is a way to publish all files by selecting the option "All files in this project." That includes more files than I want.
Have you considered using the Virtual Path Provider approach? Here's a good article on it: Load Web Forms and User Controls from Embedded Resources.