Opening Modal Sheets with 10.9 - objective-c

I have an app that uses multiple Modal Sheets for data entry. The methods in opening the modal sheets worked fine, and still work fine, but they have been deprecated and I fear they will soon not work with future releases of Xcode. Here, Apple points out how to use modal sheets,
- (void)showCustomSheet: (NSWindow *)window
// User has asked to see the custom display. Display it.
{
if (!myCustomSheet)
//Check the myCustomSheet instance variable to make sure the custom sheet does not already exist.
[NSBundle loadNibNamed: #"MyCustomSheet" owner: self];
[NSApp beginSheet: myCustomSheet
modalForWindow: window
modalDelegate: self
didEndSelector: #selector(didEndSheet:returnCode:contextInfo:)
contextInfo: nil];
// Sheet is up here.
// Return processing to the event loop
}
but with the release of Xcode 5.1, they identify that the loadNibNamed method has been deprecated and that we should use a similar function referencing top-level objects.
The problem I am having, is changing this:
[NSBundle loadNibNamed:#"OrderDetailsWindow" owner:self];
into this.
NSArray *array;
[[NSBundle mainBundle]loadNibNamed:#"OrderDetailsWindow" owner:self topLevelObjects:&array];
This method call does in fact open the modal sheet. However, at the end of my method that opens the modal sheet, Xcode hangs-up with this error.
0x7fff8c33b097: andl 24(%r11), %r10d Thread1: EXC_BAD_ACCESS (code:EXC_I386_GPFLT)
I'm not sure what this is telling me. It doesn't give me any information in the debug area. Could this have to do with the topLevelObjects array not being released properly? Any thoughts on how to make this work a little more smoothly? Apple's out-of-date library is driving me nuts!

Yes, Apple's documentation is a mess. The "Sheet Programming Topics" document has not been updated since 2009.
You don't show the full code after the change but my guess is that your problem is with the memory management of your NIB's objects.
From the documentation of the new loadNibNamed:owner:topLevelObjects:
Unlike legacy methods, the objects adhere to the standard cocoa memory
management rules; it is necessary to keep a strong reference to them
by using IBOutlets or holding a reference to the array to prevent the
nib contents from being deallocated.
Outlets to top-level objects should be strong references to
demonstrate ownership and prevent deallocation.
You have the NSArray that holds the top level objects inside your method. Once the execution leaves this method, the NSArray will be derefernced and released and so are all your top level objects if those are not strongly referenced anywhere else.
You need to either connect your top level objects in the NIB to outlets in your Window Controller or keep the NSArray as a member variable of your Window Controller instance, so it doesn't get released once your sheet showing method exits. And make sure that myCustomSheet properly declared and connected from the sheet's NIB.
Also, [NSApp beginSheet:] is deprecated as well, you now call beginSheet on an instance of NSWindow.

I always use a NSWindowController subclass with a custom delegate for my sheets:
From the window that wants to display the sheet:
_myModalController = [[MyModalController alloc] init];
_myModalController.delegate = self;
[_myModalController beginSheet:self.window];
Then within the modal window controller, I have:
- (id)init {
self = [super initWithWindowNibName:#"MyModalWindow" owner:self];
return self;
}
- (void)beginSheet:(NSWindow *)mainWindow {
[NSApp beginSheet:[self window]
modalForWindow:mainWindow
modalDelegate:self
didEndSelector:#selector(_didEndSheet:returnCode:contextInfo:)
contextInfo:nil];
}
- (void)endSheet:(NSWindow *)mainWindow {
[NSApp endSheet:[self window]];
[[self window] orderOut:mainWindow];
}
This appears to avoid the whole issue of loadNibNamed: becoming deprecated.

Related

no methods on NSWindowController subclass are called

I have a window that I am creating based off of clicking a row in a Tableview, instantiated like such:
HKLUserProfileController *userProfileController = [[HKLUserProfileController alloc] initWithNibName:#"HKLUserProfileController" bundle:nil];
_wc =[[NSWindowController alloc] initWithWindowNibName:#"HKLProfileWindowController"];
[_wc.window.contentView addSubview:userProfileController.view];
// other extraneous stuff here
[_wc showWindow:self];
if([_wc.window canBecomeKeyWindow]) {
[_wc.window makeMainWindow];
[NSApp activateIgnoringOtherApps:YES];
[self makeKeyAndOrderFront:self];
}
This works, but I cannot seem to get the window to become the main/key/front window. I've tried:
... from this place where I am creating the WindowController, and also from inside viewDidLoad/loadView of the NSViewController whose View was added to the Window. No dice. (this is my ultimate goal here, so if you see something obvious i'm missing, please point it out).
So I realized that I should be trying to do this in the subclass of the WindowController itself... so I thought to put it in windowDidLoad, but no result. I set some breakpoints, and tried the other logical init methods, and to my surprise, NONE of them fire at all.
#implementation HKLProfileWindowController
- (void)windowDidLoad {
[super windowDidLoad];
// breakpoint here
}
-(void)awakeFromNib {
// breakpoint here
}
- (id)init {
// breakpoint here
self = [super init];
if (self) {
// breakpoint here
}
return self;
}
#end
My xib is connected as an Outlet / Delegate to my File's Owner properly, as far as I can tell. This is leading me to believe this is the root of the problem, but for the life of me, I can't figure out what is the issue...
Thanks...
EDIT
I realize what is happening with the keyWindow - because it's coming from shouldSelectRow in the TableView, it IS becoming key on mouseDown events, but the first window - which holds the TableView - is becoming key again on mouseUp events... which is maddening!
Will search for solutions to that, but open to comments here!
(still can't figure out why the init methods are not firing though...
You use NSWindowController in your alloc/init line and you expect it to become an HKLProfileWindowController instance? Why?
You also need the File's Owner custom class set to HKLProfileWindowController but there's no reason to expect that's sufficient to get an HKLProfileWindowController instance when you ask for an NSWindowController. What you get is an NSWindowController and none of the subclass code is used.
I'll delete this answer if your code is from before you implemented the HKLProfileWindowController class, but given what you have pasted here, that's why your breakpoints don't get hit.

EXC_BAD_ACCESS when NSButton is pressed on NSWindowController

I am building a Mac application. I am adding a childWindowController to mainWindow. In my childWindowController, I have several buttons with their actions connected in IB. But when I press the NSButton, the application crashes and I get EXC_BAD_ACCESS message in the terminal. I also tried to perform setTarget:self, but that doesn't help at all.
Here's my code: applicationDidFinishLaunching
HomeWindowController *home_WindowController = [[[HomeWindowController alloc] initWithWindowNibName:#"HomeWindowController"] autorelease];<br/><br/>
[[self window] addChildWindow:home_WindowController.window
ordered:NSWindowAbove];
And in the HomeWindowController:
- (id)initWithWindowNibName:(NSString *)windowNibName
{
self = [super initWithWindowNibName:windowNibName];
if (self) {
// Initialization code here.
}
return self;
}
- (void)windowDidLoad
{
[super windowDidLoad];
}
-(IBAction)action:(id)sender
{
NSLog(#"------------------ ");
}
What is wrong here? I am binding the NSButton to FileOwner and its action as well. Normally same as for iOS for IB. When I don't bind the IBAction, I don't get EXC_BAD_ACCESS.
It finally got resolved, I was releasing the childWindowController on appDelegate method after adding it on main window.But I dont understand why cant I release it …
Because you own the window controller, and the window controller owns its window. The window isn't keeping its controller alive; you are. And when you're not, it dies out from under anything that might want to talk to it, such as a button that has it as its target.
More generally, trying to shrug off your ownership responsibilities onto other objects—e.g., expecting a window to own its WC for you—is asking for memory-management bugs.
(My only exception to that is indirectly owning objects through collections: if I own, say, an array full of Things, I don't retain and release each Thing individually on its way in and out. Anything else, I expect to outsmart me.)
since it is a local instance of childWindowController on AppDelegate (just for adding it above)?
I don't understand what you meant by that.

Can't set CLLocationManager delegate to nil

Because there are multiple situations in which I would want to pop a view controller from the navigation stack, I have one method that does it and it is called from three different places.
- (void)dismissSelfCon {
NSLog(#"dismiss");
[locationManager stopUpdatingHeading];
[locationManager stopUpdatingLocation];
locationManager.delegate = nil;
mapView.delegate = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
[[[Trail_TrackerAppDelegate appDelegate] navCon] popViewControllerAnimated:YES];
}
In one situation, if the mapView has an annotation placed on it (I'm not sure if that is the defining characteristic, but I think it is), this method is called (and I am sure that it is called because #"dismiss" is printed to the console), but the location manager does not stop sending location updates! Also, because the delegate is not set to nil, the app crashes because the view controller receives respondsToSelector: from one of the objects of which it is a delegate.
How is this possible?
The most likely cause of this is that locationManager at this point is nil. First rule: always use accessors; don't directly access your ivars except in init and deallloc.
My suspicion from your description would be that this object (the one with dismissSelfCon) doesn't clear locationManager.delegate during dealloc, and that you're being deallocated without calling dismissSelfCon.
The solution was this:
The way I have my view controller set up (which is a little strange I know, and is something I'm trying to change/fix if you will see my question here: Can't allocate CLLocationManager), the CLLocationManager is being allocated, delegate set, etc in viewDidAppear. I present a MFMessageComposeViewController during the app, and when it gets dismissed, viewDidAppear is called again, re-allocating the CLLocationManager and causing my problem. With a little boolean magic, I adjusted the viewDidAppear code so that the CLLocationManager is only set up and allocated one time.

Release a NSWindowController when the window is closed

I'm building a Cocoa application and have a question about using window controllers. The idea is that if the user selects New from the menu bar, an instance of MyWindowController which is a subclass of NSWindowController is created and a new window from MyWindow.xib is displayed.
I'm handling the action in the application delegate. From what I have seen after searching around something like the following could be done. Once the window is displayed I don't have any reason to store a pointer to the window controller anymore and since I allocated it I also autorelease it before displaying the window.
[[[[MyWindowController alloc] init] autorelease] showWindow:self];
Since the window is released soon afterwards the window will briefly display on the screen and then go away. I have found a solution where I retain the window controller in the -showWindow: method and let it release itself once it gets a windowWillClose notification.
- (IBAction)showWindow:(id)sender
{
[self retain];
[[NSNotificationCenter defaultCenter] addObserverForName:NSWindowWillCloseNotification
object:self.window
queue:nil
usingBlock:^(NSNotification *note) {
[self release];
}];
[super showWindow:sender];
}
Is there a better way to do this? I have searched the Apple documentation and have not found anything on which practices to use. It sounds like something very basic which it should cover so maybe I'm just searching with the wrong terms.
Normally you would hold on to the window controller, and only release it when you are done with it. I'd say that your app delegate would be responsible for that. Just store them in an array if there can be multiple. Whilst your solution may work, it's not very elegant.
If you are working on a document based Cocoa app, you create the window controller in your document subclass method makeWindowControllers and let that class hold a pointer to your window controller.
func windowShouldClose(_ sender: NSWindow) -> Bool {
#if DEBUG
let closingCtl = sender.contentViewController!
let closingCtlClass = closingCtl.className
print("\(closingCtlClass) is closing")
#endif
sender.contentViewController = nil // will force deinit.
return true // allow to close.
}

Class instances differ, which one to use?

I'm stuck with the following. In a program, I'm trying to communicate between different classes (View Controllers with NIB files attached in a TabBar application etc). I want to call a method 'OMFG' in a class called 'ProductViewDetailController'. This class is a UIViewController (SplitViewDelegate). It's loaded programmatically.
Anyways, I've been trying to get the right call to this controller, and I came up with 2 solutions. One is declaring the productviewdetailcontroller in the caller's .h file and .m file, making an IBOutlet, linking it in the Interface builder and calling it directly by the line
[productDetailController OMFG];
When I call this method, it calls the right method in the ProductViewDetailController, but the instance of this viewcontroller differs from the one I programmatically can reach with this code:
for (UIViewController *controller in self.tabBarController.viewControllers) {
NSLog(#"%#", [controller class]);
if ([controller isKindOfClass:[UISplitViewController class]]) {
UISplitViewController *cell = (UISplitViewController *)controller;
for (UIViewController *controller2 in cell.viewControllers) {
NSLog(#"%#", [controller2 class]);
if ([controller2 isKindOfClass:[ProductViewDetailController class]]) {
[controller2 OMFG];
}
}
}
Which one should I use, and why?
edit: When I try to add a SubView to both viewcontrollers, the one where the call is [controller2 OMFG]; actually shows the newly added view, where the [productDetailController OMFG]; doesn't show the newly added view... Why is that? Is there a shorter (and more chique) way to get access to the right ViewController?
You should use a IBOutlet. This makes sure your app can still call the correct target if you later decide to change the hierarchy of view controllers, for example if creating an iPhone compatible setup without a UISplitViewController.
Calling isKindOfClass: in Objective-C is a sure sign that what you are doing is probably wrong. Firstly in Cocoa Touch what you do is always more important than who you are. Secondly what you try to do is probably peeking inside something that should be left private.