DLL gives Abnormal program termination on creating ADO object - dll

I have a few datamodules, created with C++ Builder 6. Each of them uses another datamodule that initializes the connection with the database. I'm trying to make a DLL out of those datamodules.
The error is thrown on creation of DataModule_Users and says 'Abnormal program termination'.
Where do I go wrong?
Thanks in advance
datamodule_dll.bpf
USEFORM("DataModule_Connection.cpp", DataModule_Connection); /* TDataModule: File Type */
USEFORM("DataModule_Users.cpp", DataModule_Users); /*TDataModule: File Type */
//------------------------------------------------------------------
This file is used by the project manager only and should be treated like the project file
DllEntryPoint
datamodule_DLL.cpp
int WINAPI DllEntryPoint(HINSTANCE hinst, unsigned long reason, void* lpReserved)
{
return 1;
}
extern "C" __declspec(dllexport) const char * GetUserName(const char * ID);
const char * GetUserName(const char * ID) {
CoInitialize(NULL); // datasets use COM
// This is used by DataModule_Users (normally this is done with Application->CreateForm();
DataModule_Connection = new DataModule_Connection( 0 /* Owner */ );
DataModule_Users = new DataModule_Users( 0 /* Owner */ );
return DataModule_Users->GetUserName(ID);
}

I will quote Remy Lebeau:
COM is initialized on a per-thread basis. Once a thread's COM model
(apartment vs multithreaded) has been set, it cannot be changed later.
If your DLL calls CoInitialize() before the caller does, your
parameters would take priority, which might not meet the caller's
needs. If you want to control the COM settings for your DMs without
affecting the caller, you have to move the DMs to their own thread.
Besides, DllEntryPoint() is not an appropriate place to initialize
them anyway. The OS restricts what DllEntryPoint() is allowed to do.
This solved the issue. I had to call coInitialize() before I load the library.

Related

Accessing a C/C++ structure of callbacks through a DLL's exported function using JNA

I have a vendor supplied .DLL and an online API that I am using to interact with a piece of radio hardware; I am using JNA to access the exported functions through Java (because I don't know C/C++). I can call basic methods and use some API structures successfully, but I am having trouble with the callback structure. I've followed the TutorTutor guide here and also tried Mr. Wall's authoritative guide here, but I haven't been able to formulate the Java side syntax for callbacks set in a structure correctly.
I need to use this exported function:
BOOL __stdcall SetCallbacks(INT32 hDevice,
CONST G39DDC_CALLBACKS *Callbacks, DWORD_PTR UserData);
This function references the C/C++ Structure:
typedef struct{
G39DDC_IF_CALLBACK IFCallback;
//more omitted
} G39DDC_CALLBACKS;
...which according to the API has these Members (Note this is not an exported function):
VOID __stdcall IFCallback(CONST SHORT *Buffer, UINT32 NumberOfSamples,
UINT32 CenterFrequency, WORD Amplitude,
UINT32 ADCSampleRate, DWORD_PTR UserData);
//more omitted
I have a G39DDCAPI.java where I have loaded the DLL library and reproduced the API exported functions in Java, with the help of JNA. Simple calls to that work well.
I also have a G39DDC_CALLBACKS.java where I have implemented the above C/C++ structure in a format works for other API structures. This callback structure is where I am unsure of the syntax:
import java.util.Arrays;
import java.util.List;
import java.nio.ShortBuffer;
import com.sun.jna.Structure;
import com.sun.jna.platform.win32.BaseTSD.DWORD_PTR;
import com.sun.jna.win32.StdCallLibrary.StdCallCallback;
public class G39DDC_CALLBACKS extends Structure {
public G39DDC_IF_CALLBACK IFCallback;
//more omitted
protected List getFieldOrder() {
return Arrays.asList(new String[] {
"IFCallback","DDC1StreamCallback" //more omitted
});
}
public static interface G39DDC_IF_CALLBACK extends StdCallCallback{
public void invoke(ShortBuffer _Buffer,int NumberOfSamples,
int CenterFrequency, short Amplitude,
int ADCSampleRate, DWORD_PTR UserData);
}
}
Edit: I made my arguments more type safe as Technomage suggested. I am still getting a null pointer exception with several attempts to call the callback. Since I'm not sure of my syntax regarding the callback structure above, I can't pinpoint my problem in the main below. Right now the relevant section looks like this:
int NumberOfSamples=65536;//This is usually 65536.
ShortBuffer _Buffer = ShortBuffer.allocate(NumberOfSamples);
int CenterFrequency=10000000;//Specifies center frequency (in Hz) of the useful band
//in received 50 MHz wide snapshot.
short Amplitude=0;//The possible value is 0 to 32767.
int ADCSampleRate=100;//Specifies sample rate of the ADC in Hz.
DWORD_PTR UserData = null;
G39DDC_CALLBACKS callbackStruct= new G39DDC_CALLBACKS();
lib.SetCallbacks(hDevice,callbackStruct,UserData);
//hDevice is a handle for the hardware device used-- works in other uses
//lib is a reference to the library in G39DDCAPI.java-- works in other uses
//The UserData is a big unknown-- I don't know what to do with this variable
//as a DWORD_PTR
callbackStruct.IFCallback.invoke(_Buffer, NumberOfSamples, CenterFrequency,
Amplitude, ADCSampleRate, UserData);
EDIT NO 2:
I have one callback working somewhat, but I don't have control over the buffers. More frustratingly, a single call to invoke the method will result in several runs of the custom callback, usually with multiple output files (results vary drastically from run to run). I don't know if it is because I am not allocating memory correctly on the Java side, because I cannot free the memory on the C/C++ side, or because I have no cue on which to tell Java to access the buffer, etc. Relevant code looks like:
//before this, main method sets library, starts DDCs, initializes some variables...
//API call to start IF
System.out.print("Starting IF... "+lib.StartIF(hDevice, Period)+"\n")
G39DDC_CALLBACKS callbackStructure = new G39DDC_CALLBACKS();
callbackStructure.IFCallback = new G39DDC_IF_CALLBACK(){
#Override
public void invoke(Pointer _Buffer, int NumberOfSamples, int CenterFrequency,
short Amplitude, int ADCSampleRate, DWORD_PTR UserData ) {
//notification
System.out.println("Invoked IFCallback!!");
try {
//ready file and writers
File filePath = new File("/users/user/G39DDC_Scans/");
if (!filePath.exists()){
System.out.println("Making new directory...");
filePath.mkdir();
}
String filename="Scan_"+System.currentTimeMillis();
File fille= new File("/users/user/G39DDC_Scans/"+filename+".txt");
if (!fille.exists()) {
System.out.println("Making new file...");
fille.createNewFile();
}
FileWriter fw = new FileWriter(fille.getAbsoluteFile());
//callback body
short[] deBuff=new short[NumberOfSamples];
int offset=0;
int arraySize=NumberOfSamples;
deBuff=_Buffer.getShortArray(offset,arraySize);
for (int i=0; i<NumberOfSamples; i++){
String str=deBuff[i]+",";
fw.write(str);
}
fw.close();
} catch (IOException e1) {
System.out.println("IOException: "+e1);
}
}
};
lib.SetCallbacks(hDevice, callbackStructure,UserData);
System.out.println("Main, before callback invocation");
callbackStructure.IFCallback.invoke(s_Pointer, NumberOfSamples, CenterFrequency, Amplitude, ADCSampleRate, UserData);
System.out.println("Main, after callback invocation");
//suddenly having trouble stopping DDCs or powering off device; assume it has to do with dll using the functions above
//System.out.println("StopIF: " + lib.StopIF(hDevice));//API function returns boolean value
//System.out.println("StopDDC2: " + lib.StopDDC2( hDevice, Channel));
//System.out.println("StopDDC1: " + lib.StopDDC1( hDevice, Channel ));
//System.out.println("test_finishDevice: " + test_finishDevice( hDevice, lib));
System.out.println("Program Exit");
//END MAIN METHOD
You need to extend StdCallCallback, for one, otherwise you'll likely crash when the native code tries to call the Java code.
Any place you see a Windows type with _PTR, you should use a PointerType - the platform package with JNA includes definitions for DWORD_PTR and friends.
Finally, you can't have a primitive array argument in your G39DDC_IF_CALLBACK. You'll need to use Pointer or an NIO buffer; Pointer.getShortArray() may then be used to extract the short[] by providing the desired length of the array.
EDIT
Yes, you need to initialize your callback field in the callbacks structure before passing it into your native function, otherwise you're just passing a NULL pointer, which will cause complaints on the Java or native side or both.
This is what it takes to create a callback, using an anonymous instance of the declared callback function interface:
myStruct.callbackField = new MyCallback() {
public void invoke(int arg) {
// do your stuff here
}
};

How to get access to WriteableBitmap.PixelBuffer pixels with C++?

There are a lot of samples for C#, but only some code snippets for C++ on MSDN. I have put it together and I think it will work, but I am not sure if I am releasing all the COM references I have to.
Your code is correct--the reference count on the IBufferByteAccess interface of *buffer is incremented by the call to QueryInterface, and you must call Release once to release that reference.
However, if you use ComPtr<T>, this becomes much simpler--with ComPtr<T>, you cannot call any of the three members of IUnknown (AddRef, Release, and QueryInterface); it prevents you from calling them. Instead, it encapsulates calls to these member functions in a way that makes it difficult to screw things up. Here's an example of how this would look:
// Get the buffer from the WriteableBitmap:
IBuffer^ buffer = bitmap->PixelBuffer;
// Convert from C++/CX to the ABI IInspectable*:
ComPtr<IInspectable> bufferInspectable(AsInspectable(buffer));
// Get the IBufferByteAccess interface:
ComPtr<IBufferByteAccess> bufferBytes;
ThrowIfFailed(bufferInspectable.As(&bufferBytes));
// Use it:
byte* pixels(nullptr);
ThrowIfFailed(bufferBytes->Buffer(&pixels));
The call to bufferInspectable.As(&bufferBytes) performs a safe QueryInterface: it computes the IID from the type of bufferBytes, performs the QueryInterface, and attaches the resulting pointer to bufferBytes. When bufferBytes goes out of scope, it will automatically call Release. The code has the same effect as yours, but without the error-prone explicit resource management.
The example uses the following two utilities, which help to keep the code clean:
auto AsInspectable(Object^ const object) -> Microsoft::WRL::ComPtr<IInspectable>
{
return reinterpret_cast<IInspectable*>(object);
}
auto ThrowIfFailed(HRESULT const hr) -> void
{
if (FAILED(hr))
throw Platform::Exception::CreateException(hr);
}
Observant readers will notice that because this code uses a ComPtr for the IInspectable* we get from buffer, this code actually performs an additional AddRef/Release compared to the original code. I would argue that the chance of this impacting performance is minimal, and it's best to start from code that is easy to verify as correct, then optimize for performance once the hot spots are understood.
This is what I tried so far:
// Get the buffer from the WriteableBitmap
IBuffer^ buffer = bitmap->PixelBuffer;
// Get access to the base COM interface of the buffer (IUnknown)
IUnknown* pUnk = reinterpret_cast<IUnknown*>(buffer);
// Use IUnknown to get the IBufferByteAccess interface of the buffer to get access to the bytes
// This requires #include <Robuffer.h>
IBufferByteAccess* pBufferByteAccess = nullptr;
HRESULT hr = pUnk->QueryInterface(IID_PPV_ARGS(&pBufferByteAccess));
if (FAILED(hr))
{
throw Platform::Exception::CreateException(hr);
}
// Get the pointer to the bytes of the buffer
byte *pixels = nullptr;
pBufferByteAccess->Buffer(&pixels);
// *** Do the work on the bytes here ***
// Release reference to IBufferByteAccess created by QueryInterface.
// Perhaps this might be done before doing more work with the pixels buffer,
// but it's possible that without it - the buffer might get released or moved
// by the time you are done using it.
pBufferByteAccess->Release();
When using C++/WinRT (instead of C++/CX) there's a more convenient (and more dangerous) alternative. The language projection generates a data() helper function on the IBuffer interface that returns a uint8_t* into the memory buffer.
Assuming that bitmap is of type WriteableBitmap the code can be trimmed down to this:
uint8_t* pixels{ bitmap.PixelBuffer().data() };
// *** Do the work on the bytes here ***
// No cleanup required; it has already been dealt with inside data()'s implementation
In the code pixels is a raw pointer into data controlled by the bitmap instance. As such it is only valid as long as bitmap is alive, but there is nothing in the code that helps the compiler (or a reader) track that dependency.
For reference, there's an example in the WriteableBitmap::PixelBuffer documentation illustrating the use of the (otherwise undocumented) helper function data().

How to Marcshal a COM callback in C++/CLI

We have an out of process COM application that was written in C++ that implements are networking protocol. When a packet of data is received a callback is invoked into the application that registered for the packet.
The callback interface is defined as such:
[helpstring("method MessageHandler")] HRESULT MessageHandler([in,size_is(nSize)] char * szBuf, int nSize, DWORD dwTransCode, DWORD dwSenderID, BSTR bstrFromIP);
Using this in C++ has not been an issue. We now have a case where we have a C++/CLI application that needs to receive callbacks. After hacking away until the compiler was happy, I arrived at the following implementation:
ref class MessageHandlerClass : public MessageRouterCallback
{
public:
virtual void MessageHandler(signed char %buffer, int size, unsigned int msgId, unsigned int fromId, System::String^ fromIp)
{
switch (msgId)
{
case MaintenanceMsgs::maintenance_event_message::ID:
{
SomeStructure msg;
myHandler->HandleMaintenanceEvent(&msg);
}
}
}
This is my first foray into C++/CLI.
First Question: What they heck does '%' mean in 'signed char %buffer'?
Second Question: I can place a breakpoint and see that the callback is getting called. I can look at the 'buffer' argument in the memory debugger and it contains the data I expect. I have been VERY unsuccessful at pulling that data out and placing it into the variable 'msg'. I know I can't do a cast like in C++, but every example I've been tried (Mostly InteropServices::Marshal and some pin_ptr stuff) doesn't seem to get me anywhere.
SomeStructure is declared in a header file and is included by both the C++ and the C++/CLI application. SomeStructure contains 2 unsigned shorts followed by three character arrays.
Any direction on where to go from here would be greatly appreciated.
Ok. It just 'clicked'... So I'll answer my own question here.
First Question: What they heck does '%' mean in 'signed char %buffer'?
The '%' just means its 'tracked' and will be garbage collected, or at least that's what I think it means :)
Second Question: How to marshal.
First I had to get to the 'internal pointer' and C++/CLI provides the & operator for that. Then I was able to simply memcpy the data over.
pin_ptr<signed char> p = &buffer;
MaintenanceMsgs::maintenance_event_message msg;
memcpy((void*)&msg, (void*)p, sizeof(msg));
myHandler->HandleMaintenanceEvent(&msg);
Is this safe?

C Callback in Objective-C (IOKIT)

I am trying to write some code that interacts with an USB device in Objective C, and I got stuck on setting the callback function for incoming reports. In my case it's an IOKIT function but I think the problem is more general as I (apparently) don't know how to correctly set a C callback function in Objective-C. I've got a Class "USBController" that handles the io functions
USBController.m:
#include <CoreFoundation/CoreFoundation.h>
#include <Carbon/Carbon.h>
#include <IOKit/hid/IOHIDLib.h>
#import "USBController.h"
static void Handle_IOHIDDeviceIOHIDReportCallback(
void * inContext, // context from IOHIDDeviceRegisterInputReportCallback
IOReturn inResult, // completion result for the input report operation
void * inSender, // IOHIDDeviceRef of the device this report is from
IOHIDReportType inType, // the report type
uint32_t inReportID, // the report ID
uint8_t * inReport, // pointer to the report data
CFIndex InReportLength) // the actual size of the input report
{
printf("hello"); //just to see if the function is called
}
#implementation USBController
- (void)ConnectToDevice {
...
IOHIDDeviceRegisterInputReportCallback(tIOHIDDeviceRefs[0], report, reportSize,
Handle_IOHIDDeviceIOHIDReportCallback,(void*)self);
...
}
...
#end
All the functions are also declared in the header file.
I think I did pretty much the same as what I've found here, but it doesn't work. The project compiles nicely and everything works up till the moment there is input and the callback function is to be called. Then I get an "EXC_BAD_ACCESS" error. The first three arguments of the function are correct. I'm not so sure about the context..
What did I do wrong?
I am not sure at all that your EXEC_BAD_ACCESS depends on your callback. Indeed, if you say that it is called (I suppose you see the log) and since it only logs a message, there should be no problem with this.
EXEC_BAD_ACCESS is caused by an attempt to access an already deallocated object. You can get more information in two ways:
execute the program in debug mode, so when it crashes you will be able to see the stack content;
activate NSZombies or run the program using the performance tool Zombies; this will tell you exactly which object was accessed after its deallocation.
I know how to fix this. When calling this:
IOHIDDeviceRegisterInputReportCallback(tIOHIDDeviceRefs[0], report, reportSize,
Handle_IOHIDDeviceIOHIDReportCallback,(void*)self);
You don't include the code for the creation/type of the value called report. However the method name "Handle_IOHIDDeviceIOHIDReportCallback" comes from an Apple document where there is an error in the creation of the report value. https://developer.apple.com/library/archive/technotes/tn2187/_index.html
CFIndex reportSize = 64;
uint8_t report = malloc( reportSize ); // <---- WRONG
IOHIDDeviceRegisterInputReportCallback( deviceRef,
report,
reportSize,
Handle_IOHIDDeviceIOHIDReportCallback,
context );
Instead do this:
uint8_t *report = (uint8_t *)malloc(reportSize);

using activex dll in vc++ win32 project

i have got a ScreenCameraSDK and it comes with a 11kb dll file, it has a documentation too which lists the functions which can be used. It says
ScreenCamera SDK ActiveX Reference Documentation
ActiveX Reference
The ActiveX ID on the system is: ScreenCameraSDK.RemoteControl
Every method on the interface returns FAIL or SUCCESS. (0 or 1).
Create an instance of the ActiveX on your application, and then call InitializeScreenCameraRemoteControl. If the return value is SUCCESS then ScreenCamera is properly installed and you can then call any other method on the ActiveX's interface. If not ScreenCamera could not be found and you should contact support.**
Now my question is, i have the dll and no other files. How can i use the functions inside it in a VC++ Project with Visual Studio 2008.
Thanks
I TRIED THE FOLLOWING CODE BUT GOT COMPILATION ERROR OF UNDEFINED IDENTIFIER
#include <stdio.h>
// This is the path for your DLL.
// Make sure that you specify the exact path.
#import "e:\ScreenCameraSDK.dll" no_namespace
void main()
{
BSTR bstrDesc;
try
{
CoInitialize(NULL);
short st = 2;
short st1;
// Declare the Interface Pointer for your Visual Basic object. Here,
// _Class1Ptr is the Smart pointer wrapper class representing the
// default interface of the Visual Basic object.
_Class1Ptr ptr;
// Create an instance of your Visual Basic object, here
// __uuidof(Class1) gets the CLSID of your Visual Basic object.
ptr.CreateInstance(__uuidof(Class1));
st1 = ptr->MyVBFunction(&st);
}
catch(_com_error &e)
{
bstrDesc = e.Description();
}
CoUninitialize();
}
it says _Class1Ptr is unknown!
BSTR bstrDesc;
try
{
HRESULT hr= CoInitialize(NULL);
CLSID clsid;
hr = CLSIDFromProgID(OLESTR("<complete class name as see in registry>"),&clsid);
short st = 2;
short st1;
//nameOfClassInOCX is placeholder for explanation. If you OCX com class name is blabla
//use _blabla and so on.
_nameOfClassInOCX * ptr;
hr = CoCreateInstance(clsid,NULL,CLSCTX_INPROC_SERVER,__uuidof(_nameOfClassInOCX ),(LPVOID*)&ptr);
cout << ptr->GetFees("hi") <<endl;
ptr->Release();
}
catch(_com_error &e)
{
bstrDesc = e.Description();
}
CoUninitialize();
First of all you have to do this is #import the dll, and the compiler will automatically generate all required definitions from it. Then create objects from the library by using either smart pointers, or CreateInstance().
#import "C:\files\test.dll" no_namespace rename("EOF", "EOFile")
...
int main() {
if (FAILED(::CoInitialize(NULL)))
return 0;
........
::CoUninitialize();
return 0;
}