Prevent illustrator layer color over text being edited [closed] - adobe-illustrator

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When editing text in Illustrator, the text being edited receives a solid overlay of the colour of the layer it belongs.
This is sometimes annoying, as I would like to see the text with its own colour and effects.
How can I prevent this behaviour?

This question is probably better suited for http://graphicdesign.stackexchange.com. In the future, I'd recommend searching for answers and posting questions there. However, I understand that doesn't help you as quickly, so to answer your current question...
Under the View menu, you'll want to play with Hide Edges and Hide Bounding Box, depending on exactly what you're trying to accomplish, you may have to turn off both.
Bounding Box
The Bounding Box refers to a single perimeter around the furthest boundary of all currently selected objects. This also contains the transform controls/handles that can be seen at each corner, and in the middle of each side of the perimeter box. This does not affect the highlighting of individual object edges within the selection.
Edges
The Edges refers to the edges of each object within the current selection. If any of the objects are text objects, it also refers to the underlining within the text box.
It's worth noting that if you only have one object selected, you'll notice very little difference unless you choose to hide both Edges and Bounding Box.

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saving high res png from vector in illustrator [closed]

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I have created a logo in illustrator. Artboard is 150x150, logo itself is 120x90.
I saved this logo as .ai, but I also want to use it on websites. I will include the image, and as you can see, it's a little bit blurry around the edges.
Logo:
I've tried multiple options: export for screens and changing the size (2x and 3x), save as and then png, save for web (legacy) and optimized for illustrations, ... but the borders are still blurry.
What's the ideal flow to save a .ai-file to a png-file without significant loss of quality?
Your image is fine. There is no way to make it better.
But if you're using Mac with retina monitor you can get blurry images in a browser. Browsers render web pages for non-retina monitors and they get upscaled on retina monitors. If there weren't special CSS tricks.
https://basilsalad.com/how-to/upgrade-website-images-retina-display/
CSS for high-resolution images on mobile and retina displays
Why do bitmap images look blurred on Retina display?
etc
If it's the case (Retina + browser) the only thing you can do is: to make the PNG with bigger size (about two times) and to tweak your CSS.

How to remove a grey shadow from a JPEG? [closed]

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So in Photoshop we all know it's relatively easy to remove a white background from a .jpg image if the contrast is quite visible.
The problem with this image though is it has a grey shadow at the bottom of the image that is reliant on the white background, and therefore once it becomes transparent the shadow looks nasty.
What would be the best approach to remove this once the white background had been removed?
Thanks
https://s15.postimg.org/k2itasu7v/i_Stock_104502239_LARGE.jpg
You can use the Polygonal Lasso Tool. Manual removing.
Zoom to the shadow, select it with the Polygonal Lasso Tool > Right click and : Refine the edge + give it a bit of Feather and paint using the background color of the image.

Reduce the image size without losing its quality in photoshop [closed]

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I am having an image which is taken as a screenshot and it should be uploaded in my webpage, so I wanted to edit it through Photoshop. As I am new to Photoshop, please help me to find a way. Thanks in advance!
I want the image size (height & width) to be reduced
I want the image to be without losing quality
How to resize this image without losing its quality, through in Photoshop?
You can shrink image without losing quality in 3 ways:
Photoshop:
Launch Photoshop then click on image > image size. Now you can select width and height as per your choice. Don't forget to tick on Bicubic sharper (reduction).
Microsoft Paint:
First of all, launch Paint and then select resize. And now you can adjust width and height of your images.
Online Tools: There are numerous websites available across the web by which you can easily shrink all your images without losing quality.
Reference:
http://www.hugestreet.info/2016/12/shrink-images-without-losing-quality.html
It is not possible to reduce the size of an image without reducing quality unless it is a vector file.
You might be able to convert/export it as a .pdf in photoshop. I know you can in Gimp.

suggested algorithms to prevent "image persistence" on an LCD screen [closed]

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Closed 9 years ago.
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I have a Windows application which is displayed on kiosk machines and often runs continuously for weeks. The application is full screen. For reference imagine a screen divided into 2 panels, the left one uses about 30% and the right fills the rest. The left panel is completely static and informational, the right panel has video, image and text slides rotate, animations, etc.
No surprise, the left panel can cause some "image persistence" (screen burn) issues. I am looking for suggested remedies on how to prevent the image persistence issue. I'm only concerned about LCD not CRT.
Check out this "wiper" style solution, give it a few seconds you'll see the line wipe across.
http://tinyurl.com/lprt6tr
I like this idea, simple and just overlay it on top, it will work anywhere.
But, my question is how much pixel color change is actually required to avoid the image persistence? Do you need to make sure the pixel changes color at least once every minute, 10 minutes, hour? Does it need to rotate through a range of colors? Does it need to hold a state for a period of time?
Any insight about how often and what kind of color change is needed to actually prevent the problem is what I'm looking for.
Thanks.
Though I agree to Ken White, I guess a double wiper, with a white trail on the left and a black one on the right, would be sufficient, since it would do a hard set on the pixels.
As for the update frequency, you don't need to set it as frequent as you have in your fiddle. See this fiddle: http://jsfiddle.net/4w2K3/83/
Notice I added a border to the sweeper element and changed the way your code works a bit.
var $burnGuard = $('<div>').attr('id','burnGuard').css({
'background-color':'#000',
'width':'1px',
'height':$(document).height()+'px',
'position':'absolute',
'top':'0px',
'left':'0px',
'border-left':'solid 1px',
'border-color':'#FFF',
'display':'none'
}).appendTo('body');
var delay = 10000, scrollDelay = 1000;
function burnGuardAnimate()
{
$burnGuard.css({
'left':'0px'
}).show().animate({
'left':$(window).width()+'px'
},scrollDelay,function(){
$(this).hide();
});
setTimeout(burnGuardAnimate,delay);
}
setTimeout(burnGuardAnimate,delay);
Since screens are basically a giant array of coloured lights (simplified) organised in sets of 3 (red, green and blue), according to colour composition, white would activate all three lights at once, while black is no light at all. So, sweeping this strong-contrast line across the screen would help. Though the timing is much more dependant on the hardware you're using and how often your screen changes naturally (ads, user interaction, etc) I don't know much about the hardware part, but I would suggest from personal experience with CRT monitors, running this every 15 minutes or so, it also depends how long you plan to maintain the same screen for the kiosk.

Restore the object's properties after applying in Blender 3D (apply location/rotation/scale) [closed]

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I've made a game map in blender and accidentally applied the objects transformations.
I don't really understand how it works. My guess is that the properties getting zeroed because the origin of the object is being set to its center.
I've tried the "clear origin" option, but it doesn't work. Any suggestions?
Thank you,
Amir.
Presuming that I understood you correctly:
Alt+R : Clear Rotation
Alt+G : Clear Location
Alt+S : Clear Scale
When you have a complex object with a container and child transforms that hold the actual meshes, if you mistakenly Apply Location CTRL+A on your container (and it wasn't in the center) it will indeed annoyingly show the location gizmo for the object at the center of the scene (possibly with dotted lines pointing to the child origins).
To fix this (even if you applied location to the child transforms as well), Select your meshes (for example with B) and Set Origin CTRL+SHIFT+ALT+C to Geometry. (This will fix locations of transforms with meshes.)
Next either go to Edit mode TAB and select two (or more) of the extreme vertices - basically corners of the bounding box and Snap SHIFT+S Cursor to Selected (that should get your cursor to the very center of your collection).
Next Unparent ALT+P your transforms (Clear and Keep Transformation), Select your original parent container and Snap SHIFT+S Selection to Cursor.
Finally Select the children again and Parent CTRL+P them back to the container (by Selecting it last).
In the case of Scale and Rotation, if the Undo CTRL+Z didn't help you, then you'll need to manually adjust them back to how they used to be. Point of reference usually helps, if you've got a backup of a previous version, you can just compare to that. Otherwise you can create basic Cube Mesh SHIFT+A or use the grid and Ruler/Protractor (Tool Shelf T > Grease Pencil > Ruler/Protractor) to help you (notice the helpful CTRL guidance).
For Scale S, measure against known length (measured changed length / measured original length), divide the Scale (Properties > Object > Scale) by the resulting quotient and apply the result as new Scale. (Notice, that if you didn't change the Scale uniformly, you might need to do this separately for each axis.)
For Rotation R you'll need to do similar measurements and calculations, though simple manual adjustment with the help of CTRL might get you desired results.
After you've corrected Scale and Rotation, remember to Apply CTRL+A your result (but preferably not the Position).
Once you apply transformation to the object data, there is no way to get it back automatically since its a destructive operation (like flattening layers of an image or scaling it down).
Besides manually setting to the cursor and making that the origin, but that still misses rotation and scale.
you can use Origin tool with 'Origin To Geometry' option to reset the pivot, but thats all.