I am running the Worklight IDE Version 6.0.0.20130926-1933. I have tried disabling the ios7 top status bar as per the Worklight technote found here:
http://www-01.ibm.com/support/docview.wss?uid=swg27039574
I have set in the initOptions.js file
var wlInitOptions = {
// # Should application automatically attempt to connect to Worklight Server on application start up
// # The default value is true, we are overriding it to false here.
connectOnStartup : true,
showIOS7StatusBar : false,
However, when I load my app I still see the statusBar displayed on my iOS7 devices. Is there some other change I need to make to my code? Note: I don't have access to xCode and I am using a company tool to build the ipa file. Thanks!
JT
You can also change it in the {AppName}-Info.plist in your IOS native directory
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>UIStatusBarHidden</key>
<true/>
Did you do a build of the application in Worklight and in Xcode and you still see it?
Anyway, you can add to your CSS file:
#wl_ios7bar {
display:none;
}
and you will not see it anymore.
What you can do is in the main.css or equivalent file of the iPhone environment specifically, override the application css with the code like:
.ios7
{
margin-top: 17px !important;
}
And in the main.js or equivalent file of the iPhone environment,
override the js file with the code like:
function wlEnvInit(){
wlCommonInit(); // Environment initialization code goes here
if (parseFloat(window.device.version) >= 7.0) {
$("body").addClass("ios7");
}
}
You can also check the reference link
Related
I'm developing a Safari App Extension inside a macOS app. When a user installs this app, the extension is added to Safari, but it's disabled by default. We can detect the state of extension by using SFSafariExtensionManager class via its getStateOfSafariExtension method.
Now I want to enable the extension state programmatically if it is disabled. How can I achieve that?
Or do anyone have any idea where the preferences / app extensions settings are stored in macOS?
You can create a button such as "Open extension preferences" to show Safari preferences directly for your extension then the user could enable it.
The code for your app:
import SafariServices
func enableExtension () {
SFSafariApplication.showPreferencesForExtension(withIdentifier: YOUR_EXTENSION_IDENTIFIER) { (error) in
NSLog("Error \(String(describing: error))")
}
}
SFSafariApplication could be used in Cocoa app only (not extension).
Environment:
Worklight 6.1.0.2
dojo 1.9.4
We have created a hybrid app using Worklight 6.1 for android, iOS and windows8 platform. Now we would like to add and show End User License Agreement (EULA) window to the user, when the app first time launch. It should have Accept and Decline button. If user tap on Accept button, then he should be able to use the app.
I would like to know, how can we achieve this using Worklight 6.1.
Any help on this, will be much appreciated.
FYI there is nothing specific here to Worklight.
You could implement this in any number of ways w/out ever using any Worklight API whatsoever.
You could achieve it for example like this (untested code - you'll need to experiment):
In main.js create some global variable eulaAccepted:
var eulaAccepted;
// You will need to handle this property using HTML5 Local Storage so that it will persist for the next time the app is launched, and have the app act accordingly.
Then, in wlCommonInit():
function wlCommonInit() {
if (!eulaAccepted) {
displayEula();
} else {
displayApp();
}
}
In displayEula():
function displayEula() {
// either display a dialog using `WL.SimpleDialog`...
// Or maybe custom HTML with "accept" and "not accept" buttons
WL.SimpleDialog.show(
"Eula Agreement", "your-eula-text-here",
[{text: "Accept", handler: acceptEula },
{text: "Reject", handler: rejectEula}]
);
}
Handle the result:
function acceptEula() {
eulaAccepted = true;
... // Some code that will store the `eulaAccepted` variable using HTML5 Local Storage API
displayApp();
}
function rejectEula() {
// Display some other custom HTML instead of your app.
// Maybe also additional logic to try again to accept the Eula...
}
I have a problem. In my sencha touch application I have list items like .pdf, .png, ... If user taps on one of them file should be download on his mobile device.
How can I do this? I have no idea :-)
Thanks for help.
You can use phonegap file api to download files, If you are using sencha touch 2.3 or above just follow the bellow steps.
Install phonegap in sencha project by executing following command at the project root and this command creates phonegap folder inside project root.
sencha phonegap init
You need to install two phonegap plugins to work with file api by executing two following commands inside phonegap folder.
$ phonegap local plugin add https://git-wip-us.apache.org/repos/asf/cordova-plugin-file.git
$ phonegap local plugin add https://git-wip-us.apache.org/repos/asf/cordova-plugin-file-transfer.git
Now you can start working file api in sencha touch and you can follow below code i used for one of my project.
If you want to download file, first you need to read device file system and then using file system you can download files.
getFileSystem : function(){
var me =this;
Ext.Viewport.mask({
xtype: 'loadmask',
message: 'Downloading files..'
});
var extfs = Ext.create("Ext.device.filesystem.Cordova");
extfs.requestFileSystem({
type: window.PERSISTENT,
size: 1024 * 1024,
success: function(fSys) {
window.fileSys = fSys;
Ext.Viewport.unmask();
me.fileDownload("myfolder/filename.png","http://someurl");
},
failure: function(error){
alert(error);
Ext.Viewport.unmask();
}
});
}
I am passing fileLocation(location you want to store file inside phone) & url in above function.
fileDownload: function(fileLocation,Url){
Ext.Viewport.mask({
xtype: 'loadmask',
message: 'Downloading files..'
});
var me = this;
var fSys = window.fileSys
if(fSys){
var file = Ext.create('Ext.device.filesystem.FileEntry',
fSys.fs.root.toURL() + fileLocation, fSys);
file.download({
source: Url,
success: function(entry){
Ext.Msg.alert('SUCCESS', 'Image successfully downloaded');
Ext.Viewport.unmask();
},
failure: function(error){
Ext.Msg.alert('ERROR', 'Download failed');
Ext.Viewport.unmask();
}
});
}
}
Now can see image at internalMemorycard/myfolder/filename.png
Sencha docs
Ext.device.filesystem.Cordova
Ext.device.filesystem.FileEntry
If you are using sencha touch 2.2 or below only change is instead of using sencha class you need to directly use phonegap api.
For reading file system & File download follow phonegap documentation.
Sencha basically operates over HTML, CSS & JS. Rather than doing this using Sencha just implement it similar to how you would do it in HTML then integrate into your application.
Eg: Homework
Try this
document.location= url;
Try the following code it may help you.
var newWindow = window.open('filepath', '_self'); //were filepath is the path of file with extension.
Dojo 1.8
Worklight 5.0.6
On Browser and android emulator all works, but if I execute the app on real the parse didn't works.
This is Dojo.js
function dojoInit() {
require([ "dojo",
"dojo/parser", "dojox/mobile", "dojox/mobile/compat",
"dojox/mobile/ScrollableView",
"dojox/mobile/ScreenSizeAware",
"dojox/mobile/FixedSplitter",
"dojox/mobile/Container",
"dojox/mobile/ComboBox"
],
function(dojo) {
dojo.ready(function() {
});
});
}
This is browser's error on tablet:
xxx.26.81:8080/apps /services/preview/AcgTablet/common/0/default/dijit/form/nls/it/ComboBox.js Error dojo.js:26
but this error doesn't appear on pc browser
But there are in the folder!
You are probably using Worklight V6?
There is an issue currently to run on Android devices. You can find the workaround here: Worklight core-web-layer.js errors
For your issue with running on Android, if you're using Worklight 6.0 with a new project, copy the following files from the Dojo Library project that was created alongside the Worklight project:
toolkit/dojo/dojo/nls/core-web-layer_ROOT.js
toolkit/dojo/dojo/nls/mobile-ui-layer_ROOT.js
These files then must be added to your Worklight project's www/dojo/nls/ directory.
In addition to including the *_ROOT.js files, you may also need to remove the development configuration from the application. To do this, open the Console view (Window > Show View > Other... > Console). From the Console view, click the Open Console button and choose Dojo Library Requests from the list. From the Dojo Library Requests console, click the View Menu (the triangle in the toolbar), and uncheck Provide Library Resources. After this, build and deploy your application to your emulator or device.
have you try doing it this way?
function dojoInit() {
require(["dojo/ready",
"dojox/mobile/parser",
"dojox/mobile",
"dojox/mobile/compat",
"dojox/mobile/ScrollableView",
"dojox/mobile/ScreenSizeAware",
"dojox/mobile/FixedSplitter",
"dojox/mobile/Container",
"dojox/mobile/ComboBox",
"dojo/ready!"
],
function(ready,parser,Container,ComboBox) {
ready(function() {
alert("I was clicked");
});
// Parse the page for widgets!
parser.parse();
});
Regards
I would like to use a native extension (ANE) in Flash CS5.5. I saved the ANE as a SWC and added it to my project, but this error keeps on coming up:
Error message:
1172: Definition qnx.events:InvokeEvent could not be found.
ActionScript:
import qnx.events.InvokeEvent;
import qnx.invoke.*;
//NOTE: THIS MUST BE THE FIRST THING SET IN YOUR APPLICATION CONSTRUCTOR
InvokeManager.invokeManager.addEventListener(InvokeEvent.INVOKE, onInvoke );
function onInvoke( event:InvokeEvent ):void
{
if( InvokeManager.invokeManager.startupMode == InvokeStartupMode.INVOKE )
{
//invoked as an application/target.
var mydata:InvokeRequest = InvokeManager.invokeManager.startupRequest;
}
else if( InvokeManager.invokeManager.startupMode == InvokeStartupMode.VIEWER )
{
//invoked as a viewer
var myotherdata:InvokeViewerRequest = InvokeManager.invokeManager.startupViewerRequest;
}
else
{
//launched by the pressing on the icon on the home screen.
}
}
Is there anything missing in the code?
I never used an ANE/SWC before, so any help is welcome.
I uploaded the files. Would be great if someone could take a look at them:
Download: http://www.sendspace.com/file/gjqp1w
Thanks.
How are you packaging the application? This error generally means the extension is not being packaged correctly with the application.
I believe from CS5.5 you still have to use the adt command line to specify the location of the ANE file when packaging, so if you're just exporting from CS5.5 you'll get this error.
Something like the following:
adt -package
-target ipa-ad-hoc
-storetype pkcs12 -keystore ../AppleDistribution.p12
-provisioning-profile AppleDistribution.mobileprofile
myApp.ipa
myApp-app.xml
myApp.swf icons Default.png
-extdir extensionsDir
Additionally you have to make sure you add the extensions id to you application descriptor:
<extensions>
<extensionID>com.extension.id</extensionID>
</extensions>