iOS7 Smart Banner Disappearing - ios7

We are having an issue where smart banners appear in Safari on iOS6, but when testing in Safari on iOS7 with non 5s devices the banner briefly appears (sort of a placeholder without content) and then disappears. We have tested other sites other than ours and it seams to be consistent behavior. dropbox.com cnn.com usatoday.com all have smart banners visible with Safari iOS6, but that are disappearing when reached from Safari iOS7 from iPhone4, iPhone4s, iOS Simulator, iPhone5.
Is anyone else seeing this behavior?

I was having the same behaviour on iOS8.
It turns out that the ID I grabbed from the app store url was prefixed with "id". Once I removed that prefix it started working as expected.
In this example URL
http://itunes.apple.com/ca/app/ditchtv/id1042361181?mt=8, the meta tag should be:
<meta name="apple-itunes-app" content="app-id=1042361181">
I hope this helps!

I saw this same problem, but only for apps that have not been built with the iOS7 SDK. My older apps that have been compiled with the iOS <= 6 SDK will show an app banner on phones running iOS <= 6, but only apps compiled with iOS SDK == 7 will show on a phone running iOS 7.

Related

annotationView callout transparent in iOS 13

Screen shot above shows annotationView callouts in my app appearing transparent in iOS 13. The app is currently in the store, and has been for many years. The last code change was March of 2018, and testing in simulator and on device (using direct usb connection) do not show this problem as seen below:
I have added the proper device support files to version of Xcode used to submit the app in March 2018 so I could build/run the app on a device running ios13 - annotationView callouts work as expected! But using same device and the version of the app from the app store, annotationView callouts show transparent.
Also tested the latest app store version of the app on devices running iOS 9 though iOS 12 and as expected, annotationView callouts work as they should.
I have deleted and reinstalled app via the app store on an iOS 13 device - problem persists.
I'm looking for ideas on how to track down this phenomena. I'm a bit stumped.
Seems to be that in the current iPad OS (13.4) this error is fixed by apple.

ios app lags and freezing iphone 6s/7/8 in iOS 13

We have an iOS native app developed with Objective C and using auto-layout with Storyboard for UIs.
It is working fine in iOS 12.4.1 in all devices and it is not
working now in the iOS 13 on iPhone 6s/7/8 only.
Only this screen size has the issue.
Other than that all other iphone screens are supporting upto to
iPhone 11 Pro Max.
And this issue is not there in the iPhone 6s/7/8 simulators. Only in
the real device.
When it is installed on iPhone 7 and run the app it lags very much
and freeze the app occasionally, I have to close it, But the iphone is also gets laggy.
I am not getting any errors.
I thought this is layout issue, so I've Removed constraints of all first showing screens and re-added the constraints. And tried to debug with XCode Instruments to test performance but that didnt show me any issue also(I am not much familiar with using XCode Instruments).
I am stuck with this issue for several days.
And I couldnt find anyone having the same issue.
I appreciate any help regarding this.
What could cause this?
I was facing a similar issue and found out that SearchDisplayController which is deprecated, was being used in the code and storyboard as well. That was causing my app to crash on real device, but not on simulator with iOS 13.1.2. After removing the SearchDisplayController, things worked fine for me.

How to debug iPhone X simulator from safari?

I'm trying to debug iPhone X simulator from safari, so that I can adjust my CSS. But it doesn't appear under Develop toolbar. Where on other hand iPhone 7 simulator appears. Web inspector is enabled on both devices. On Safari Technical Preview I have the same issue.
Perhaps anyone knows how can I make iPhone X simulator to appear in Develop toolbar?
Try restarting Safari while keeping your simulator open. That did the trick for me.
It appears that OSX version has to be updated to High Sierra Beta 10.31.1

iOS app with iphone target only (non-universal) renders fine on ipad iOS7 but not on ipad iOS8

When I run my targeted iphone app on an ipad with iOS7, it renders in iphone mode and this is exactly what I want. In fact, when I print the size of the window bounds, it correctly prints out 320 x 480. However, when I run the same app on an ipad with iOS8, the app goes into full screen mode as the window bounds are now 1024 x 768.
Do you know how I can restrict the iOS8 ipad to render the app as an iphone only app and not a full screen ipad app?
NOTE: I did my testing on the same iPad device before and after the upgrade from iOS7 to iOS8. I'm also consistently able to repro this with the ipad simulators
This might be caused from a known bug in XCODE-6 that is fixed in XCODE-6.1 beta. If you are using the storyboard launch file, the iOS 8 iPad will not be scaled from iPhone mode, but will be treated as an actual iPad. To fix the bug, use static launch images by hitting use asset catalog on the following screen in the target options, general tab:
After this, make sure to have your static launch images uploaded to the .xcassets, or update to xcode 6.1 beta to fix the issue.

Mobile Safari rendering bug? Black Box on site

Hey there I build a website a long time ago and now I noticed that there is a bug on my site!
If users open the page on a ios device with ios 6 in the safari app there is a black box on the bottom of the content box! (See screenshot below)
On other browsers like firefox or google chrome and also on safari for mac all looks fine.
The URL of the site is http://rsaschheim.de
Hope someone can help!
Thanks Laurenz
iOS 6 screenshot with Bug:
iOS 5 screenshot without Bug:
This seems to be fixed in the current iOS Version.