Google+ share issue - google-plus

In my app I am sharing some post to Google+. In this process, it is redirected to web page and shared.
My question is if the native Google+ app is installed in the device, is it possible to redirect to that app instead if web page?
Please find the piece of code here that I am using.
if ([[GPPSignIn sharedInstance] authentication]) {
id<GPPShareBuilder> shareBuilder = [[GPPShare sharedInstance] shareDialog];
[shareBuilder setURLToShare:[NSURL URLWithString:#"sample valid url"]];
[shareBuilder setPrefillText:#"sample prefix text"];
[shareBuilder open];
}
Thanks,
Shashank

We just released a new version of the Google+ for iOS SDK (2-Oct-2013 v1.4.0) that now allows for your app to use native sharing so that your users do not need to leave your app to share content to Google+.
The following modifications to your code will enable the new in-app sharing experience:
if ([[GPPSignIn sharedInstance] authentication]) {
id<GPPNativeShareBuilder> shareBuilder = [[GPPShare sharedInstance] nativeShareDialog];
[shareBuilder setURLToShare:[NSURL URLWithString:#"sample valid url"]];
[shareBuilder setPrefillText:#"sample prefix text"];
[shareBuilder open];
}
For more information on this feature, see Sharing to Google+ from your iOS app.
This isn't exactly what you asked for, but I think its an even nicer experience!

Related

Objective-C : Force Use of Facebook App for Login?

I have been browsing StackOverflow and Facebook docs for hours, and still can't seem to find a way to force Facebook Login SDK to use the installed Facebook App rather than popping up Safari.
Below is my code
FBSDKLoginManager *login = [[FBSDKLoginManager alloc] init];
login.loginBehavior = FBSDKLoginBehaviorSystemAccount;
[login logInWithReadPermissions: #[#"public_profile", #"email"] fromViewController:self handler:^(FBSDKLoginManagerLoginResult *result, NSError *error) {
// custom logic
}];
Can someone help me out?
FBSDKLoginBehaviorSystemAccount seems to be for logging in using the iOS builtin accounts system, not for using the Facebook app.
Try FBSDKLoginBehaviorNative for using the app.
Also see: FBSDKLoginBehaviorSystemAccount not working

How to share picture on Google+?

Our two teams are developing same app: adroid team and iOS team. Android team was able to do text + photo sharing. Simple post with text is done normally but text + image requires google+ app and the code that opens small center'ed web view looks like this:
Intent shareIntent = ShareCompat.IntentBuilder.from(act)
.setText(message).setStream(uri).setType("image/jpeg")
.getIntent().setPackage("com.google.android.apps.plus");
act.startActivityForResult(shareIntent, SocialNetworksConstants.GOOGLE_POST_REQUERST);
However, I can't find anything similar in the newest Google+ iOS sdk. GPPShareBuilder protocol only has:
- (id<GPPShareBuilder>)setPrefillText:(NSString *)prefillText;
and
- (id<GPPShareBuilder>)setTitle:(NSString *)title
description:(NSString *)description
thumbnailURL:(NSURL *)thumbnailURL;
Has anybody faced this problem?
UPDATE: Here's a link to solution for Android. It looks like Android has some "ShareCompat" Android native library that extends functionality for sharing data between apps.
UPDATE2 Tried to use "setTitle:description:thumbnailURL:" with google+ sharing sample code in recent Google+ sdk. Tried to push NSURL of some image from bundle:
- (IBAction)shareButton:(id)sender{
...
if (title && description) {
//NSURL *imageUrl = [NSURL URLWithString:[deepLinkThumbnailURL_ text]];
NSString *imagePathString = [[NSBundle mainBundle] pathForResource:#"my_image" ofType:#"png"];
NSURL *imageUrl = [[NSURL alloc] initWithString:imagePathString];
shareBuilder = [shareBuilder setTitle:title
description:description
thumbnailURL:imageUrl]; // throw image path
}
However that didn't work out. Image placeholder is empty when google+ opens sharing window in safari. Only some external URL link is working.
Use this :
NSData *imageData = UIImagePNGRepresentation(myImage.image);
[(id< GPPNativeShareBuilder >)shareBuilder attachImageData:imageData];

Launching Facetime from your app?

I am seeing that you can launch FaceTime from your app via
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"facetime://tel-number"]];
I am also reading that since there is no officially public FaceTime API apple will reject you.
Does anyone know if this rejection talk is true? PAIR has this feature and they have never been rejected.
This is now documented and legal:
https://developer.apple.com/library/ios/featuredarticles/iPhoneURLScheme_Reference/FacetimeLinks/FacetimeLinks.html#//apple_ref/doc/uid/TP40007899-CH2-SW1
My app got rejected for using FaceTime url. This is the part of response i got from Apple in resolution center.
We found the following non-public API/s in your app: Specifically,
your app uses the FaceTime URL scheme, which is undocumented.
If you have defined methods in your source code with the same names as
the above-mentioned APIs, we suggest altering your method names so
that they no longer collide with Apple's private APIs to avoid your
application being flagged in future submissions.
It was an update of a previous release. The first version got accepted without any problem. Now the update has been rejected due to the above mentioned reason. Seems i have to publish the app without the FaceTime thingy now.
Edit:
Its now legal to use FaceTime url in third party apps.
As a general rule, if you use undocumented API calls and apple catches you, they will reject your application. The reason is because they could change the API call that you are using in new IOS updates and thus would cause your application to crash or not work properly. You can try and submit using the undocumented API and hope that apple lets it through but as i said, you run the risk of Apple changing this api call or removing it completely from the OS in the future.
I don't see any reason this would be rejected, especially if there's already an app that uses this functionality. The App Store Review Guidelines are the best way to determine if your app will be rejected, and I don't see anything in there that applies to you situation.
Of course, Apple can do whatever they want, so the only way to be absolutely sure it will be accepted is to submit it, but I highly doubt you will have a problem.
It is official that you can use Native app URL strings for FaceTime video calls:
facetime:// 14085551234
facetime://user#example.com
Please refer to the link: https://developer.apple.com/library/archive/featuredarticles/iPhoneURLScheme_Reference/FacetimeLinks/FacetimeLinks.html
Though this feature is supported on all devices, you have to change the code a little bit for iOS 10.0 and above as openURL(_:) is deprecated.
https://developer.apple.com/documentation/uikit/uiapplication/1622961-openurl?language=objc
Please refer code below for the current and fallback mechanism, so this way it will not get rejected by Appstore.
-(void) callFaceTime : (NSString *) contactNumber
{
NSURL *URL = [NSURL URLWithString:[NSString
stringWithFormat:#"facetime://%#", contactNumber]];
if (#available(iOS 10.0, *)) {
[[UIApplication sharedApplication] openURL:URL options:#{}
completionHandler:^(BOOL success)
{
if (success)
{
NSLog(#"inside success");
}
else
{
NSLog(#"error");
}
}];
}
else {
// Fallback on earlier versions
NSString *faceTimeUrlScheme = [#"facetime://"
stringByAppendingString:contactNumber];
NSURL *facetimeURL = [NSURL URLWithString:faceTimeUrlScheme];
// Facetime is available or not
if ([[UIApplication sharedApplication] canOpenURL:facetimeURL])
{
[[UIApplication sharedApplication] openURL:facetimeURL];
}
else
{
// Facetime not available
NSLog(#"Facetime not available");
}
}
}
in contactNumber either pass phone number or appleid.
NSString *phoneNumber = #"9999999999";
NSString *appleId = #"abc#gmail.com";
[self callFaceTime:appleId];
objective-c ios

How to specify the app name user was using to post - (via app name) using SDK 3.1

Using the new Facebook SDK 3.1 and iOS 6 there are 2 (actually 3) ways to post.
(Seems the new trend is to have more options to make it more simple??) OMG!!
Here is one:
SLComposeViewController *fbPost = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeFacebook];
[fbPost addURL:[NSURL URLWithString:href]];
[self presentViewController:fbPost animated:YES completion:nil];
And this is another way using native dialogs:
[FBNativeDialogs presentShareDialogModallyFrom:self
initialText: nil
image: nil
url: [NSURL URLWithString:href]
handler:^(FBNativeDialogResult result, NSError *error) {
if (error) {
}
else
{
switch (result) {
case FBNativeDialogResultSucceeded:
break;
case FBNativeDialogResultCancelled:
break;
case FBNativeDialogResultError:
break;
}
}
}];
We, developers, think this is cool because we give a nice functionality to the user and also because our app name appears in the post and that can make some promotion of the app.
The funny thing is that latest implementations are not allowing to specify the app name was posting, the name appears after 'via'.
I tried aswell using SLRequest:
ACAccountStore *store = [[ACAccountStore alloc] init];
ACAccountType *fbType = [store accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook];
NSMutableDictionary *options = [[NSMutableDictionary alloc] init];
(options)[#"ACFacebookAppIdKey"] = kFacebookAppID;
(options)[#"ACFacebookPermissionsKey"] = #[#"publish_stream"];
(options)[#"ACFacebookAudienceKey"] = ACFacebookAudienceFriends;
[store requestAccessToAccountsWithType:fbType options:options completion:^(BOOL granted, NSError *error) {
if(granted) {
// Get the list of Twitter accounts.
NSArray *fbAccounts = [store accountsWithAccountType:fbType];
NSMutableDictionary *params = [[NSMutableDictionary alloc] init];
(params)[#"link"] = href;
// (params)[#"picture"] = picture;
// (params)[#"name"] = name;
(params)[#"actions"] = #"{\"name\": \"Go Gabi\", \"link\": \"http://www.gogogabi.com\"}";
//Set twitter API call
SLRequest *postRequest = [SLRequest requestForServiceType:SLServiceTypeFacebook requestMethod:SLRequestMethodPOST
URL:[NSURL URLWithString:#"https://www.facebook.com/dialog/feed"] parameters:params];
//Set account
[postRequest setAccount: [fbAccounts lastObject]];
[postRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error) {
if(error)
{
NSLog(#"%#", error.description);
}
else
{
NSLog(#"%#", [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]);
}
}];
} else {
}
}];
Unfortunatelly to share that name is not so trivial anymore, I wonder why and who was designing the new implementation...
I would appreciate to get some help on that, thanks in advance.
I try to make my questions funny because is soo boring spend time in so trivial topics...
When you use the SLComposeViewController, it's actually the system presenting to you their controller, and it's the user who sends using the post button. Therefore on Facebook it appears as "via iOS".
There's no way to change that.
Using the Facebook SDK 3.1, under the hood it is also using the iOS 6 native integration, so when you're calling the FBNativeDialogs, on iOS 6, it's using SLComposeViewController.
Facebook continued to develop their SDK because they provide a couple of nice modules to use "out of the box" - this includes friends list selector etc... But I believe the biggest reason for Facebook to continue supporting their SDK it for backward compatibility. Under the hood if you're not on iOS 6, it falls back to it's library, and if you are on iOS 6, it uses the system integration.
Facebook is a big thing, and now it's natively available a lot of developers will be using it, just like Twitter's integration last year. The problem of course is at that point the developer has the option to drop older iOS support, or... have a lot of duplicate code, in the sense that they will check for SLComposeViewController and if it's not available (iOS 5) then use the old Facebook SDK... You can imagine how this would become very messy very quickly.
So, the Facebook SDK (3.1) is using iOS system Facebook integration if available, or if not, it's own. In a nutshell, unless you really want the Facebook SDK goodies (friend picket to name one), and you're not planning on supporting iOS < 6 then you don't need to worry about their SDK, just use the Social framework.
So, back to your question, there are 3 ways to post to Facebook ? Actually taking into consideration what I mentioned, there are 2 ways in iOS 6: SLComposeViewController or, SLRequest. On older iOS versions, only 1: Facebook SDK.
Since the SLComposeViewController is owned by the system, not your app, it will always share as "via iOS".
On the other hand SLRequest will show your apps name. When you specify an account for your SLRequest, that account was acquired via the ACAccountStore as a result of passing in some options including ACFacebookAppIdKey, which will be used to determine your Facebook apps name to post onto the users feed as part of the post.
Hope this helps.

Post photo to Instagram using their iOS hooks

I use the following code in my iOS app to use Instagram iPhone hooks to post a photo to Instagram. I only want the "Open In..." menu to have Instagram app, no other apps. But in my case Camera+ also shows up. How can I restrict to Instagram?
Also, can I directly open Instagram instead of showing Open In menu?
NSURL *instagramURL = [NSURL URLWithString:#"instagram://app"];
if ([[UIApplication sharedApplication] canOpenURL:instagramURL]) {
//imageToUpload is a file path with .ig file extension
self.documentInteractionController = [UIDocumentInteractionController interactionControllerWithURL:[NSURL fileURLWithPath:imageToUpload]];
self.documentInteractionController.UTI = #"com.instagram.photo";
self.documentInteractionController.annotation = [NSDictionary dictionaryWithObject:#"my caption" forKey:#"InstagramCaption"];
[self.documentInteractionController presentOpenInMenuFromBarButtonItem:self.exportBarButtonItem animated:YES];
}
BTW Instagram added an exclusive file extention (ig) and UTI (com.instagram.exclusivegram) for this. It still opens the Open with... menu but the only option is Instagram.
More info here: https://instagram.com/developer/mobile-sharing/iphone-hooks/
You can get the solution from this link.
Save image with the .igo extension instead of .ig. This is the "exclusive" version of the filetype.
Create a UIDocumentInteractionController, then assign the value com.instagram.exclusivegram to the property UTI.
Present your UIDocumentInteractionController with presentOpenInMenuFromRect:inView:animated.
This worked for me, do it like this and you will have only Instagram as the exclusive app to open your image.
NSString *documentDirectory = [NSHomeDirectory() stringByAppendingPathComponent:#"Documents"];
// *.igo is exclusive to instagram
NSString *saveImagePath = [documentDirectory stringByAppendingPathComponent:#"Image.igo"];
NSData *imageData = UIImagePNGRepresentation(filteredImage);
[imageData writeToFile:saveImagePath atomically:YES];
NSURL *imageURL=[NSURL fileURLWithPath:saveImagePath];
_docController=[[UIDocumentInteractionController alloc]init];
_docController.delegate=self;
_docController.UTI=#"com.instagram.photo";
[_docController setURL:imageURL];
_docController.annotation=[NSDictionary dictionaryWithObjectsAndKeys:#"#yourHashTagGoesHere",#"InstagramCaption", nil];
[_docController presentOpenInMenuFromRect:CGRectZero inView:self.view animated:YES];
To answer only your first question: you may probably be able to restrict the "Open in ..." menu to just showing Instagram for your device (by deleting the Camera+ App, for example), but you won't be able to restrict users that install your app to their devices. And that's because the iPhone recognizes which applications are able to open a specific kind of files and it automatically show every one that does.
self.documentInteractionController = [self setupControllerWithURL:imgurl usingDelegate:self];
self.documentInteractionController=[UIDocumentInteractionController interactionControllerWithURL:imgurl];
self.documentInteractionController.UTI = #"com.instagram.exclusivegram";
use this code in same sequence .
here documentInteractionController is object of UIDocumentInteractionController.just for your knowledge.
you will get instagram only in "open in" window.