Can we make Animated icons for iOS 7 now in Xcode? - dynamic

When i saw new iOS 7.0 then i saw clock icon is on running state. So i am curious to know, that can we also make icons dynamically by Xcode?
i googled also about this but didn't found any question or hint on this.

No, we're not able to created animated Springboard icons. The following still applies to iOS7.
Changing Icon per Day
Dynamic icon iOS

Related

ReactNative doesn't respond to OrientationChanges

I'm trying to implement a navigation that pushes the user to a different screen when switching to landscape mode. I've tried for several hours now to implement an event listener to respond to an orientation change, which didn't work (I tried different examples from different websites).
Now, I took a full code example from here and here which also didn't work at all. (The first one just changes the text on the screen depending on the orientation, even that didn't work for me -.- )
I also tried to look into ScreenOrientation from Expo-Cli directly (expo-screen-orientation), but don't really get the documentation tbh.
I tried the orientation change on both an android emulator and my android phone (both Android 10).
Is there something I'm terribly missing here? How come that my app not respond to orientation changes?
Have you checked that the Device Orientation is not forced to Portrait in Xcode ? To check this go in Project -> General -> Device Orientation
Had the Device Orientation locked inside the app.json -.-

How to deal with the ios Launch files

It has been a while since I created my last app and I missed the change with the launch file (since titanium 5.2.0).
I want my app to have a custom splashscreen (full screen image). In the past I used the various png files for the splashscreens Default.png, Default#2x.png etc.
I'm testing with the launch file and the custom Storyboard. At the moment it's not clear to me how I can achieve the behavior i want: A full screen image in the splash screen.
What is the best approach?
Thanks for the help.
Go to http://docs.appcelerator.com/platform/latest/#!/guide/Icons_and_Splash_Screens-section-29004897_IconsandSplashScreens-iOSgraphicassetrequirementsandoptions and take a look at the Purpose column. You'll see 9 splash screen sizes. You have to make each of them and put them in app/assets/iphone. Note that you have to name them exactly as told in the table.
This worked for me, Ti-5.4.0 tested on iPhone 7, iPad Air, iPhone 4S and iPhone 6S Plus.
Since version 5.2 storyboards were introduced. You can use them or you can disable it and use the "old" method to implement splashscreens.
To disable it, add this to tiapp: (of course, within the existing ios section in tiapp
<ios>
<enable-launch-screen-storyboard>false</enable-launch-screen-storyboard>
</ios>
To use it, look at the documentation how to implement it correctly.

Implement iOS 7 like Download Button

I need to implement iOS 7 like download button to show progress (Same as it is in iOS 7 AppStore app downloads).
Anybody has any idea what is the way to go about it?
Is there any existing control to achieve this or it is something apple specific and anybody else needs to implement using custom CAShapeLayer etc?
You have to make your custom implementation.
If you need it, here it is a very similar one:
An iOS 7-inspired blue circular progress view
Check my library, it contains that button, and it is customizable https://github.com/PavelKatunin
I know that this is an old question, asking for iOS 7 App Store download button, but if anyone is looking for the download button of the latest App Store (since iOS 11) I can suggest you take a look at this library. It provides the download button with progress and transition animation.
Here is a demo.

In Xcode my UIButton is centered, however when I build and run the app it isn't. How do I fix this?

In Xcode my UIButton is centered and locked in the right place using the grids but when I run the app I'm building from a tutorial I'm following the button is slightly to the right.
Is there a quick fix for this other than shifting the button to the left in Xcode until it's centered in simulator which is pointless because the guides in Xcode are there to help so I'd like to take advantage of them and not need to do this.
Make sure you have unchecked the use Autolayout option for your Xib.
if is horizontal centered image, try like this:
ps: make sure that the parent view of the UIButton is also centered in the screen
After updating XCode I realised the issue was that XCode was launching ios simulator for 3.5inch iphone. I changed the device to iphone 4inch retina and this fixed the issue.

iOs application icon, no as bright as on monitor

Small problem here, I'm building an app for ios, and I've added and icon to my project 57x57, and 114x114, but when I run my app on the device, icon is very dim, when original is very bright. How can I fix it? Does it matter if I build my app in debug mode or release?
iOS adds a gloss/shine effect to your app icon that can sometimes reduce the saturation of your image. Add the UIPrerenderedIcon flag to your info.plist file as described here to disable this.
EDITED to add iOS5 details
On iOS 5 there is a new key for specifying icons: CFBundleIcons is the raw name and it displays as 'Icon files (iOS5)' in the plist editor. To turn off the icon shine effect on iOS 5 devices you need to set the UIPrerenderedIcon flag on the Primary Icon as shown below.
To cover all cases (iOS3 - iOS5) you need to specify UIPrerenderedIcon in both places.
This is probably due to physical differences between your desktop monitor and iOS screen. Only thing you can do is redesign the icon and check the colors on an iOS device.
Check the brightness setting of your device's display. Perhaps it's not "up" as much as you think.
Or, you can disable the "shine" effect that iOS applies to your icon by adding the "Icon already includes gloss effects" boolean to your Info.plist file. That might help.