I have a small question about how to save a picture in the UIImagePickerController.
I have tried it with the following code:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image didFinishPickingMediaWithInfo:(NSDictionary *)info {
if (takePhotoSave == 1) {
takePhotoSave = 0;
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
[picker dismissViewControllerAnimated:YES completion:NULL];
} }
I get no errors, but the image is not saved
Thank you very much
NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType];
[self dismissViewControllerAnimated:NO completion:nil];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0];
if (CFStringCompare ((__bridge_retained CFStringRef) mediaType, kUTTypeImage, 0) == kCFCompareEqualTo){
UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage];
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
//save to document directory
NSData *pngData = UIImagePNGRepresentation([self imageWithImage:image scaledToSize:CGSizeMake(image.size.width/5, image.size.height/5)]);
NSString *filePath = [documentsPath stringByAppendingPathComponent:#"image_test.png"]; //Add the file name
[pngData writeToFile:filePath atomically:YES]; //Write the file
}
This is everything you need to save to the photos. If you're looking to save it as an uiimage look below:
if ([NSData dataWithContentsOfFile:[self documentsPathForFileName:#"image_test.png"]]) {
NSData* pngData = [NSData dataWithContentsOfFile:[self documentsPathForFileName:#"image_test.png"]];
UIImage* image = [UIImage imageWithData:pngData];
UIImageView* imageView = [[UIImageView alloc] initWithImage:image];
[imageView setFrame:CGRectMake(0.0, 0.0, imageView.image.size.width, imageView.image.size.height)];
[imageView setCenter:self.view.center];
[self.view addSubview:imageView];
}
The problem here seems to be that you are not setting a completion target.
UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);
This works perfectly for me and so should fix your problem.
You can also set a completion target to check that it is being saved correctly:
// Save image
UIImageWriteToSavedPhotosAlbum(image, self, #selector(image:didFinishSavingWithError:), nil);
// Check if there was an error
- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error {
// Unable to save the image
if (error) {
}
// All is well
else {
}
}
Hope this helps
Related
My requirement is :
Need to show image in imageview from server URL & save it for offline use also.
But There may be chances that same URL image can be updated.
I tried EGOImageview,AsyncImageview,FXImageview,Haneke thsese all classes i tried.
my first part of requirement is achieved. but not second..i.e if "xxxxx" link image is shown for first time....if on that same link image is upadated ,app shows old image only...
You can use the below class that will full fill your requirement
DImageView.h
#import <UIKit/UIKit.h>
#interface DImageView : UIImageView
#property (nonatomic, strong) UIActivityIndicatorView *activityView;
- (void)processImageDataWithURLString:(NSString *)urlString;
+ (UIImage *)getSavedImage :(NSString *)fileName;
+ (void)saveImageWithFolderName:(NSString *)folderName AndFileName:(NSString *)fileName AndImage:(NSData *) imageData;
DImageView.m
#import "DImageView.h"
#define IMAGES_FOLDER_NAME #"DImages"
#implementation DImageView
#pragma mark - App Life Cycle
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
}
return self;
}
- (void)dealloc
{
self.activityView = nil;
[super dealloc];
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
[self initWithFrame:[self frame]];
}
return self;
}
#pragma mark - Download images
- (void)processImageDataWithURLString:(NSString *)urlString //andBlock:(void (^)(UIImage * img))processImage
{
#autoreleasepool
{
UIImage * saveImg = [DImageView getSavedImage:urlString];
if (saveImg)
{
dispatch_queue_t callerQueue = dispatch_get_main_queue();
dispatch_async(callerQueue, ^{
#autoreleasepool
{
[self setImage:saveImg];
}
});
}
else
{
[self showActivityIndicator];
NSURL *url = [NSURL URLWithString:[urlString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]];
dispatch_queue_t callerQueue = dispatch_get_main_queue();
dispatch_queue_t downloadQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0);
__block NSError* error = nil;
dispatch_async(downloadQueue, ^{
NSData * imageData = [[[NSData dataWithContentsOfURL:url options:NSDataReadingUncached error:&error] retain] autorelease];
if (error)
{
NSLog(#"DImg Error %#", [error debugDescription]);
}
else
{
dispatch_async(callerQueue, ^{
#autoreleasepool
{
UIImage *image = [UIImage imageWithData:imageData];
[self setImage:image];
[self hideActivityIndicator];
/* Below code is to save image*/
[DImageView saveImageWithFolderName:IMAGES_FOLDER_NAME AndFileName:urlString AndImage:imageData];
}
});
}
});
dispatch_release(downloadQueue);
}
}
}
#pragma mark - File Save methods
+ (void)saveImageWithFolderName:(NSString *)folderName AndFileName:(NSString *)fileName AndImage:(NSData *) imageData
{
#autoreleasepool
{
NSFileManager *fileManger = [NSFileManager defaultManager] ;
NSString *directoryPath = [NSString stringWithFormat:#"%#/%#",[DImageView applicationDocumentsDirectory],folderName] ;
if (![fileManger fileExistsAtPath:directoryPath])
{
NSError *error = nil;
[fileManger createDirectoryAtPath:directoryPath withIntermediateDirectories:YES attributes:nil error:&error];
}
fileName = [DImageView fileNameValidate:fileName];
NSString *filePath = [NSString stringWithFormat:#"%#/%#",directoryPath,fileName] ;
BOOL isSaved = [imageData writeToFile:filePath atomically:YES];
if (!isSaved)
{
NSLog(#" ** Img Not Saved");
}
}
}
+ (NSString *)applicationDocumentsDirectory
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
return basePath;
}
+ (UIImage *)getSavedImage :(NSString *)fileName
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
fileName = [DImageView fileNameValidate:fileName];
NSFileManager * fileManger = [NSFileManager defaultManager] ;
NSString * directoryPath = [NSString stringWithFormat:#"%#/%#",[DImageView applicationDocumentsDirectory],IMAGES_FOLDER_NAME] ;
NSString * filePath = [NSString stringWithFormat:#"%#/%#",directoryPath,fileName] ;
if ([fileManger fileExistsAtPath:directoryPath])
{
UIImage *image = [UIImage imageWithContentsOfFile:filePath] ;
if (image)
{
return image;
}
else
{
NSLog(#"** Img Not Found **");
return nil;
}
}
[pool release];
return nil;
}
+ (NSString*) fileNameValidate : (NSString*) name
{
name = [name stringByReplacingOccurrencesOfString:#"://" withString:#"##"];
name = [name stringByReplacingOccurrencesOfString:#"/" withString:#"#"];
name = [name stringByReplacingOccurrencesOfString:#"%20" withString:#""];
return name;
}
#pragma mark - Activity Methods
- (void) showActivityIndicator
{
self.activityView = [[UIActivityIndicatorView alloc]initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
self.activityView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleBottomMargin;
self.activityView.hidesWhenStopped = TRUE;
self.activityView.backgroundColor = [UIColor clearColor];
self.activityView.activityIndicatorViewStyle = UIActivityIndicatorViewStyleGray;
[self addSubview:self.activityView];
[self.activityView startAnimating];
}
- (void) hideActivityIndicator
{
CAAnimation *animation = [NSClassFromString(#"CATransition") animation];
[animation setValue:#"kCATransitionFade" forKey:#"type"];
animation.duration = 0.4;;
[self.layer addAnimation:animation forKey:nil];
[self.activityView stopAnimating];
[self.activityView removeFromSuperview];
for (UIView * view in self.subviews)
{
if([view isKindOfClass:[UIActivityIndicatorView class]])
[view removeFromSuperview];
}
}
What will this class do ?
It will download images from server and save it to application document directory And get it from local if its available.
How to use that ?
Set DImageView class in your nib file for UIImageView.
Then you can simply use it as below in your .m file.
[imgViewName processImageDataWithURLString:imageURl];
You should take a look at SDWebImage. It's one of the most used UIImageView category right now and offers a lot of features, including caching.
Have a look at this part of the documentation to learn how to refresh your cache with it: Handle image refresh
Well after troubles with swipe gesture and my own image gallery slider I decided to go with a premade one.
I'm using iCarousel and it works fine. I've tested using an array that is populated with non remote images.
Inside init with coder I done this:
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
_additionalGarmentImagesArray = [[NSMutableArray alloc] init];
UIImage *image1 = [UIImage imageNamed:#"asos.png"];
UIImage *image2 = [UIImage imageNamed:#"neck.png"];
UIImage *image3 = [UIImage imageNamed:#"diamind.png"];
[_additionalGarmentImagesArray addObject:image1];
[_additionalGarmentImagesArray addObject:image2];
[_additionalGarmentImagesArray addObject:image3];
}
return self;
}
This works fine. However it's not useful to me as my images are remote images. So I've taken the code I used with my own image gallery but the images don't get downloaded on time.
In my viewDidLoad:
PFQuery *query = [PFQuery queryWithClassName:#"Garments"];
[query whereKey:#"title" equalTo:[self garmentTitle]];
[query getFirstObjectInBackgroundWithBlock:^(PFObject *object, NSError *error) {
if (!error) {
PFFile *additionalImage1 = [object objectForKey:#"image2"];
PFFile *additionalImage2 = [object objectForKey:#"image3"];
PFFile *additionalImage3 = [object objectForKey:#"image4"];
PFFile *additionalImage4 = [object objectForKey:#"image5"];
PFFile *additionalImage5 = [object objectForKey:#"image6"];
// Add main image to array first, the one passed over from previous controller
[_additionalGarmentImagesArray addObject:[self garmentImage]];
if (additionalImage1) {
PFImageView *pfImageView1 = [[PFImageView alloc] init];
[pfImageView1 setFile:additionalImage1];
[pfImageView1 loadInBackground:^(UIImage *image, NSError *error) {
if (!error) {
[_additionalGarmentImagesArray addObject:image];
}
}];
}
if (additionalImage2) {
PFImageView *pfImageView2 = [[PFImageView alloc] init];
[pfImageView2 setFile:additionalImage2];
[pfImageView2 loadInBackground:^(UIImage *image, NSError *error) {
if (!error) {
[_additionalGarmentImagesArray addObject:image];
}
}];
}
if (additionalImage3) {
PFImageView *pfImageView3 = [[PFImageView alloc] init];
[pfImageView3 setFile:additionalImage3];
[pfImageView3 loadInBackground:^(UIImage *image, NSError *error) {
if (!error) {
[_additionalGarmentImagesArray addObject:image];
}
}];
}
} else {
NSLog(#"empty array");
}
}];
This is where the array of images is needed:
- (NSInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
return [_additionalGarmentImagesArray count];
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSInteger)index reusingView:(UIView *)view
{
PFImageView *imageView = [[PFImageView alloc] initWithFrame:CGRectMake(0, 0, 300.0f, 380)];
view = imageView;
//set image
((PFImageView *)view).image = _additionalGarmentImagesArray[index];
return view;
}
The viewDidAppear method shows array is populated:
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
NSLog(#"Images Count: %i", [_additionalGarmentImagesArray count]);
}
Please help me solve this issue with solutions. My images are stored remotely and I need a way to have them ready by the time the controller is loaded so they can be used by iCarousel or maybe have iCarousel wait then refresh itself when the array is populated.
Maybe even some how do something in the previous controller which is a UICollectionView. I could tap the cell then get the images I need from the cells object and populate an array then. The only allow the push/segue to happen once the images are in the array. However I don't like that. It means a user would have to wait after they tap to go to the detail view controller where the iCarousel is.
Would appreciate some solutions if possible. It's been a few hours and I've made little progress.
Thanks for your time
Solution was to reloadData at a time where I did have the array. So the best place to do this was inside the viewDidAppear method.
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSInteger)index reusingView:(UIView *)view
{
PFImageView *imageView = [[PFImageView alloc] initWithFrame:CGRectMake(0, 0, 300.0f, 400)];
view = imageView;
//create new view if no view is available for recycling
if (view == nil)
{
//set image
((PFImageView *)view).image = _additionalGarmentImagesArray[index];
} else {
//set image
((PFImageView *)view).image = _additionalGarmentImagesArray[index];
}
return view;
}
Reload Data:
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
NSLog(#"Images Count: %i", [_additionalGarmentImagesArray count]);
[[self carousel] reloadData];
}
I am trying to populate an iCarousel with a parse (parse.com, pfoject) object without success.
I can't find any example of how to do it, so it why i am asking here...
- (void)viewDidLoad
{
[super viewDidLoad];
_items = [NSMutableArray array];
PFQuery *query = [PFQuery queryWithClassName:#"testUser"];
[query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
if (!error) {
// The find succeeded. The first 100 objects are available in objects
[_items addObjectsFromArray:objects];
} else {
// Log details of the failure
NSLog(#"Error: %# %#", error, [error userInfo]);
}
}];
//configure carousel
_carousel.type = iCarouselTypeRotary;
//_carousel.viewpointOffset = CGSizeMake(0.0f, 100.0f);
[_carousel setContentOffset:CGSizeMake(0.0f, -60.0f)];
}
And at viewForItemAtIndex:
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
//create new view if no view is available for recycling
if (view == nil)
{
view = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 300.0f, 300.0f)];
}
PFObject *eachObject = [_items objectAtIndex:index];
PFFile *theImage = [eachObject objectForKey:#"image"];
NSData *imageData = [theImage getData];
UIImage *image = [UIImage imageWithData:imageData];
((UIImageView *)view).image = image;
view.contentMode = UIViewContentModeCenter;
return view;
}
Please, any help? :-(
In viewDidLoad, After the
[_items addObjectsFromArray:objects];
Put
[_carousel reloadData];
Otherwise the carousel won't be updated after the items have been added to the array, so you'll still be looking at an empty carousel.
i want to get image from photo library in iPhone simulator by simply giving image name or full path. but i cant get idea to do that. please get me out from here.
Thank you in advance.
To access library directory you need to used NSLibraryDirectory instead of NSDocumentDirectory and then use following code. I think it might be useful to you.
NSString* fileName = [NSString stringWithFormat:#"%#.png",patientlastName];
NSArray *arrayPaths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory,NSUserDomainMask, YES);
NSString *path = [arrayPaths objectAtIndex:0];
NSString* pdfFileName = [path stringByAppendingPathComponent:fileName];
UIImage *image1=[UIImage imageWithContentsOfFile:pdfFileName];
imageView.image=image1;
If you would like to open photo library and get image from there, you have to use UIImagePickerController and implements its delegate methods like below.
above the #implementation of your class in .m file, use folllowing code
#pragma mark - NON Rotation
#interface NonRotatingUIImagePickerController : UIImagePickerController
#end
#implementation NonRotatingUIImagePickerController
- (BOOL)shouldAutorotate
{
return NO;
}
#end
then in implementation of your class .m file use below code.
-(void)openPhotoLibrary {
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeSavedPhotosAlbum])
{
UIImagePickerController *imagePicker =
[[NonRotatingUIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType =
UIImagePickerControllerSourceTypePhotoLibrary;
imagePicker.mediaTypes = [NSArray arrayWithObjects:
(NSString *) kUTTypeImage,
nil];
imagePicker.allowsEditing = NO;
}
}
UIImagePickerController Delegates
#pragma mark - ImagePicker Controller Delegate
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = [info
objectForKey:UIImagePickerControllerMediaType];
[self dismissViewControllerAnimated:YES completion:nil];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage]) {
UIImage *image = [info
objectForKey:UIImagePickerControllerOriginalImage];
imageView.image = image;
}
}
-(void)image:(UIImage *)image
finishedSavingWithError:(NSError *)error
contextInfo:(void *)contextInfo
{
if (error) {
//Right some error related code...
}
}
-(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[self dismissViewControllerAnimated:YES completion:nil];
}
I think this would be helpful to you.
So, the app that I'm writing allows the user to upload a photo from their camera roll, and it displays in a UIImageView. I have a "Save" button, that allows the images to be saved when pressed. I also have an "Edit" button, when tapped, it allows the user to tap on the photo and it will be deleted. This is where I'm having issues, the image deletes from the view, but doesn't seem to delete from the array. When I close and relaunch the app, the photo appears again. I'm very new to Objective-C, I'm surprised that I even made it this far, so I'm having issues figuring out how to delete it from the array.
Also, as a side note, if I grab 3 images from the camera roll, delete the middle one, and then press the save button, after closing and relaunching the app it displays only the 2 photos like it should. The issue regarding the image appearing again after relaunch only happens if I press save first, then try and delete them.
This is how I'm deleting them. I have an invisible button over each UIImageView, and when the Edit button is pressed, it unhides them. I've tagged both the buttons and the UIImageViews, and when one of the buttons is pressed, this fires:
- (IBAction)deleteButtonPressed:(id)sender {
UIAlertView *deleteAlertView = [[UIAlertView alloc] initWithTitle:#"Delete"
message:#"Are you sure you want to delete this photo?"
delegate:self
cancelButtonTitle:#"No"
otherButtonTitles:#"Yes", nil];
[deleteAlertView show];
int imageIndex = ((UIButton *)sender).tag;
deleteAlertView.tag = imageIndex;
}
- (UIImageView *)viewForTag:(NSInteger)tag {
UIImageView *found = nil;
for (UIImageView *view in self.array) {
if (tag == view.tag) {
found = view;
break;
}
}
return found;
}
- (void)alertView: (UIAlertView *) alertView
clickedButtonAtIndex: (NSInteger) buttonIndex
{
if (buttonIndex != [alertView cancelButtonIndex]) {
UIImageView *view = [self viewForTag:alertView.tag];
if (view) {
[self.array removeObject:view];
}
((UIImageView *)[self.view viewWithTag:alertView.tag]).image =nil;
}
[self.user setObject:self.array forKey:#"images"];
}
And just for reference, this is how I'm saving the images:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo {
if (imageView.image == nil) {
imageView.image = img;
[self.array addObject:imageView];
[picker dismissModalViewControllerAnimated:YES];
[self.popover dismissPopoverAnimated:YES];
return;
}
if (imageView2.image == nil) {
imageView2.image = img;
NSLog(#"The image is a %#", imageView);
[self.array addObject:imageView2];
[picker dismissModalViewControllerAnimated:YES];
[self.popover dismissPopoverAnimated:YES];
return;
}
...
...
}
-(IBAction)saveButtonPressed:(id)sender {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES) objectAtIndex:0];
for (UIImageView *imageViewToSave in self.array) {
NSInteger tag = imageViewToSave.tag;
UIImage *image = imageViewToSave.image;
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:NO];
}
}
And this is how I'm loading them:
-(void)viewDidLoad {
self.array = [NSMutableArray array];
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES) objectAtIndex:0];
NSArray *docFiles = [[NSFileManager defaultManager]contentsOfDirectoryAtPath:docsDir error:NULL];
for (NSString *fileName in docFiles) {
if ([fileName hasSuffix:#".png"]) {
NSString *fullPath = [docsDir stringByAppendingPathComponent:fileName];
UIImage *loadedImage = [UIImage imageWithContentsOfFile:fullPath];
if (!imageView.image) {
imageView.image = loadedImage;
}
else if (!imageView2.image) {
imageView2.image = loadedImage;
}
else if (!imageView3.image) {
imageView3.image = loadedImage;
}
}
}
}
Update: Here is my current code:
- (IBAction)deleteButtonPressed:(id)sender {
NSLog(#"Sender is %#", sender);
UIAlertView *deleteAlertView = [[UIAlertView alloc] initWithTitle:#"Delete"
message:#"Are you sure you want to delete this photo?"
delegate:self
cancelButtonTitle:#"No"
otherButtonTitles:#"Yes", nil];
[deleteAlertView show];
int imageIndex = ((UIButton *)sender).tag;
deleteAlertView.tag = imageIndex;
}
- (UIImageView *)viewForTag:(NSInteger)tag {
UIImageView *found = nil;
for (UIImageView *view in self.array) {
if (tag == view.tag) {
found = view;
break;
}
}
return found;
}
- (void)alertView: (UIAlertView *) alertView
clickedButtonAtIndex: (NSInteger) buttonIndex
{
if (buttonIndex != [alertView cancelButtonIndex]) {
UIImageView *view = [self viewForTag:alertView.tag];
if (view) {
[self.array removeObject:view];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0];
NSString *filePath = [documentsPath stringByAppendingPathComponent:[NSString stringWithFormat:#"Image%i.png",view.tag]];
NSFileManager *fileManager = [NSFileManager defaultManager];
[fileManager removeItemAtPath:filePath error:NULL];
}
((UIImageView *)[self.view viewWithTag:alertView.tag]).image =nil;
}
[self.user setObject:self.array forKey:#"images"];
}
When you're deleting the image from the array [self.array removeObject:view];, you haven't removed the image itself from the directory.
You may want to do something like this after removing the object from array:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0];
NSString *filePath = [documentsPath stringByAppendingPathComponent:#"THE_IMAGE_NAME_HERE.png"];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
[fileManager removeItemAtPath:filePath error:&error];
if (error)
NSLog(#"Error: %#",error);
Your array has nothing to do with this. It is overwritten on the next launch anyway. I don't think you are ever deleting your image from the folder, so it is read again on the next launch in your viewDidLoad method.