Multiple IBOutlets (from different classes) to One Object - objective-c

Just a quick semantic question, but is it considered OK to have multiple IBOutlets, located in different classes, going to one (for example) NSButton in Interface Builder. The reason I ask is I need to enable and disable an NSButton based on events that happen in different classes. Would multiple IBOutlets be OK, or should I be creating a controller class for the Button that would receive a message telling it to change the sate of the button, resulting in only one IBOutlet?
Thanks in advance.
#Wain
The relevant code for the MergeFilesController.h file:
#property (nonatomic, retain) IBOutlet NSButton *mergeFilesButton;
-(void)setMergeFilesButtonState:(BOOL)yn;
Relevant code for MergeFilesController.m file:
- (IBAction)mergeFiles:(id)sender {
//Code goes here
}
- (void)setMergeFilesButtonState:(BOOL)yn {
[mergeFilesButton setHidden:yn];
}
I have another class (called DragDropController) that controls some drag-and-drop functionality for an NSView. From the DragDropController.m file, I want to be able to change the state of the mergeFilesButton based on some stuff that happens from within the DragDropController class.
It is from the DragDropController class that I was trying to call setMergeFilesButtonState.

You should use a controller class. View classes should be used for displaying and hosting controls. Controls should pass interaction details to the controller. The controller should control all of the views.
DragDropController should be generic and not know about the other controller specifically. Instead it should post a notification as it's state changes and other controllers can observe the notifications to determine when updates should be made to the UI.

Related

Using separate .nibs and getting logic out of App Delegate

I have a document based app using the standard template. I have two auxiliary panels in Main Menu.xib, and my main logic is currently in the App Delegate, mainly through an IBAction in App Delegate triggered by a button on one of my panels. Everything works fine, but I know it should be organised better.
I have implemented a Preferences panel as suggested by Hillegass in Chapter 12. So:
Create a custom controller called AppController containing instance
of PreferenceController. This is instantiated in Main Menu.xib
Custom PreferenceController class which is subclass of
NSWindowController. This loads the Preferences.xib
Preferences panel created in Preferences.xib
Before I get too far in the app’s development, I want to be sure I’m organising things the right way.
I want to move my main logic out of App Delegate, possibly into App Controller. I want App Controller to be in charge of showing and hiding the various panels, and I want each panel to have its own .xib.
I have created two more subclasses of NSWindowController and made them ivars of the AppController, alongside the PreferencesController eg. Panel1Controller & Panel2Controller.
My problem is that interface builder is not letting me connect an IBAction in AppController to a button on one of my panels. It only lets me connect to the .xib file’s owner, i.e. Panel1Controller in the case of Panel1.xib.
If I put the logic in Panel1Controller, how do I get at one of the other panels (say Panel2Controller?) in order to hide it?
Am I going about this the right way?
Getting very confused….
Any help much appreciated!
Regards,
John
Just for simplicity sake I'd move all the nib elements controlled by the NSWindowController sub-classes out of the main nib and into nibs with the same name as the (NSWindowController) sub-classes that control them. DON'T expose IBOutlets or IBActions in the sub-class headers (they should be in a class extension ("#interface MyWindowController ()") in the source file for that sub-class.
Also, is the AppController a 2nd app delegate? Probably not what you want (there can only be one); you should merge its logic into the existing app delegate if that's the case.
I just came across this method.
This seems to do away with NSWindowController altogether, and make the AppController the file's owner of both .xibs. This way IB allows you to create outlets in AppController for each window, and contain actions.
I have created a very simple, two-window app using this method that hides one window when a button on the other is pressed. Before I go away and re-organise my main app, I want to be sure I'm doing this the correct, standard way, if there is one?
This page contradicts this method, by saying one window = one .xib + one NSWindowController subclass.
If you do it the latter way, how can one window talk to another, when you can't create outlets/actions in the AppController? Actions implemented in a window's NSWindowController class can't see outlets of another window, so how can they communicate?
This seems like pretty standard, basic stuff and yet I cannot find any sources which say which way is correct/best practice.
Another method I have read about here mentions using Notifications.
I'm still wondering though - which is the most common "accepted" method of loading two or more windows in separate .nibs and getting them to talk to each other? I'm surprise this info has been so hard to find.
If you're going to follow this pattern, separate AppDelegate and AppController, then your MainMenu.xib should not contain any window objects of any kind...it should just contain the application menu. Each additional window (NSWindow/NSPanel, etc.) gets its own .xib and its own NSWindowController.
There are two ways to assign references to your properties (IBOutlets) and methods (IBActions): 1) programatically, 2) via Interface Builder. Let's cover the second method!
To be able to wire things up from Interface Builder (IB) you will need a reference to the target object inside IB. For the MainMenu.xib file, this gets setup automatically: the MainMenu.xib contains an "AppDelegate" Object reference. The Object reference exposes the properties and methods in the AppDelegate class that are prefixed by the "IBAction" and "IBOutlet" macros. I write Object (with a capital O) because it is a widget available in the "Object Library" in IB.
You can easily create an instance of a custom objects inside a .xib file (via IB) by dragging an "Object" widget from the Object Library into your .xib. Then set the Object's class to that of your custom class. Once you've done this, the IBActions and IBOutlets in your custom class object will be available in IB. [Note: one thing to remember when doing this, is that when you load the xib, the object will be instantiated automatically. No need to alloc and init from within AppDelegate...you still have to call showWindow: on it].
As you mentioned, another approach is to simply have all of your additional .xib files owned by the AppController. That would be convenient, but it also gets 100% away from the architecture that you were trying to follow in the first place. In other words, if you're going to follow that style, why not just skip the separate AppDelegate and AppController in the first place, and just stick with the former (which would then be a Controller and Delegate).

Cocoa - explanation of view handling

I'm learning Cocoa at the moment, and have followed 'generic' tutorials on getting a basic form with a button and label.
With the .xib, I've added an 'Object' (instance of NSObject subclass), and have also created a ViewController class, which I connect to my view by setting Custom Class to ViewController. I then code up my ViewController.h and .m files adding a pressedButton method, and a label (myLabel). This all works OK (ie. the label updates when the button is pressed).
My question is: what am I actually doing with this process in C++ terms (a language I'm more familiar with)? As I understood it, my 'Object' (set to class ViewController) represents an instance of the .xib file (may be wrong here), and with this set to the ViewController class, I'm able to make outlets and actions in ViewController.h/.m, but I'm still not sure what's really going on behind the scenes.
Lastly, the XCode template provides an AppDelegate class 'free'. Given I'm managing my controls via my ViewController class, what would this file/object be used for - is it for application specific things that do not relate to the view itself, or is it also used to manage the controls on the form too (like you see in some tutorials I think)?
I hope, I understood the first part of your question well. The .xib (xml verison of nib file) does not represent a class or object. It is rather used to create a view object with all its subviews (each an object) and link it properly to your view controller.
It is most common and automatically generated that way, that the underlying view within your nib file corersponds to self.view (from your view controller's point of view).
You could access each view created by the nib file by navigating though the subview hierarchy of self.view. Alternatively you could define tags within nib/IB (Interface builder) to access individual view objects more easily.
"Just for your convenience" the IBOutlets were introduced. You can define an IBOutlet in the interface of your view controller and link it using IB to the dedicated object that is created using the xib file.
I am saying "Just for your covenience" because it is not really neccessary, considering other ways of addressing your view objects. But it is more than convenient and therfore strongly recommended and stimply the standard way of doing it.
You could even add further views programmatically to a form/view that was created using IB. You can change properties of those views programmatically.
The view and the subvies are created in that very moment when your view controller is initialized with a nib file using the initWithNibName:bundle: method. Then the nib file (xib these days) is opened, its content is parsed and interpreted and all views are created and added to their superviews respectively and their properties and action: selectors etc. are set accordingly. Again, the whole process is designed for your convenience. You could even create all the views etc. programmatically - witout any nib file at all. The loadView method of your custom view controller would be the appropriate place of dong so.
Second question:
AppDelegate is designed for application wide actions etc. If you can manage everything fine within your view controllers then you would not need to change anything on the AppDelegate.
It is often used as a container for variables or functions of global character (which are then properties and members of the app delegate object). Sometimes you may see it neccessary to override some of the AppDelegates methods like application:didFinishLanuncing or applicationDidBecomeActive.
Strictly spoken, UIApplicationDelegate is no class that you subclass. It is a protocol that you implement. (Very much like interfaces within Java - sort of overcoming the lack of multiple inheritance that you are familiar with from C++).

issue while using switch

I have two view controllers and nibs. I populated one view controller with a toggle switch and declared this in its header file:
#public UISwitch *toggleSwitch;
and exposed it as a property like this:
#property (nonatomic,retain) IBOutlet UISwitch *toggleSwitch;
I also connected the switch with toggleSwitch outlet. Then I used this switch in my other view controller like this :
theViewControllerWhereIDeclaredTheSwitch.toggleSwitch.on = YES;
Though everything worked fine with the switch being ON by default but when I switched off the switch it threw an exception: "Thread 1: signal SIGABRT" in the main.m file. I get this error quite often while working with Xcode, this error is a real pain in my ass. Please help.
You should not share UI elements over multiple UIViewControllers.
A better approach would be to share a BOOL or even encapsulate the state in your own object inheriting from NSObject and pass that between the 2 UIViewControllers.
#werner is right.
When programming a Controller and a View associated, you are implementing the NVC Pattern.
The idea is that you have this Controller object that is the brain between a View and a Model that holds datas.
Hence what you should perform in your application is not share the switch state but update a BOOL value in your Model when triggering the switch and share the Model with the two Controllers in order to know the value in the two Controllers.
(CF: wikipedia)

IBOutlet and IBAction

What is the purpose of using IBOutlets and IBActions in Xcode and Interface Builder?
Does it make any difference if I don't use IBOutlets and IBActions?
Swift:
#IBOutlet weak var textField: UITextField!
#IBAction func buttonPressed(_ sender: Any) { /* ... */ }
Objective-C:
#property (nonatomic, weak) IBOutlet UITextField *textField;
- (IBAction)buttonPressed:(id)sender { /* ... */ }
IBAction and IBOutlet are macros defined to denote variables and methods that can be referred to in Interface Builder.
IBAction resolves to void and IBOutlet resolves to nothing, but they signify to Xcode and Interface builder that these variables and methods can be used in Interface builder to link UI elements to your code.
If you're not going to be using Interface Builder at all, then you don't need them in your code, but if you are going to use it, then you need to specify IBAction for methods that will be used in IB and IBOutlet for objects that will be used in IB.
The traditional way to flag a method so that it will appear in Interface Builder, and you can drag a connection to it, has been to make the method return type IBAction. However, if you make your method void, instead (IBAction is #define'd to be void), and provide an (id) argument, the method is still visible. This provides extra flexibility, al
All 3 of these are visible from Interface Builder:
-(void) someMethod1:(id) sender;
-(IBAction) someMethod2;
-(IBAction) someMethod3:(id) sender;
See Apple's Interface Builder User Guide for details, particularly the section entitled Xcode Integration.
You need to use IBOutlet and IBAction if you are using interface builder (hence the IB prefix) for your GUI components. IBOutlet is needed to associate properties in your application with components in IB, and IBAction is used to allow your methods to be associated with actions in IB.
For example, suppose you define a button and label in IB. To dynamically change the value of the label by pushing the button, you will define an action and property in your app similar to:
UILabel IBOutlet *myLabel;
- (IBAction)pushme:(id)sender;
Then in IB you would connect myLabel with the label and connect the pushme method with the button. You need IBAction and IBOutlet for these connections to exist in IB.
Interface Builder uses them to determine what members and messages can be 'wired' up to the interface controls you are using in your window/view.
IBOutlet and IBAction are purely there as markers that Interface Builder looks for when it parses your code at design time, they don't have any affect on the code generated by the compiler.
Ran into the diagram while looking at key-value coding, thought it might help someone. It helps with understanding of what IBOutlet is.
By looking at the flow, one could see that IBOutlets are only there to match the property name with a control name in the Nib file.
An Outlet is a link from code to UI. If you want to show or hide an UI element, if you want to get the text of a textfield or enable or disable an element (or a hundred other things) you have to define an outlet of that object in the sources and link that outlet through the “interface object” to the UI element. After that you can use the outlet just like any other variable in your coding.
IBAction – a special method triggered by user-interface objects. Interface Builder recognizes them.
#interface Controller
{
IBOutlet id textField; // links to TextField UI object
}
- (IBAction)doAction:(id)sender; // e.g. called when button pushed
For further information please refer Apple Docs
IBAction and IBOutlets are used to hook up your interface made in Interface Builder with your controller. If you wouldn't use Interface Builder and build your interface completely in code, you could make a program without using them. But in reality most of us use Interface Builder, once you want to get some interactivity going in your interface, you will have to use IBActions and IBoutlets.
One of the top comments on this Question specifically asks:
All the answers mention the same type of idea.. but nobody explains why Interface Builder seems to work just the same if you DO NOT include IBAction/IBOutlet in your source. Is there another reason for IBAction and IBOutlet or is it ok to leave them off?
This question is answered well by NSHipster:
IBAction
https://nshipster.com/ibaction-iboutlet-iboutletcollection/#ibaction
As early as 2004 (and perhaps earlier), IBAction was no longer necessary for a method to be noticed by Interface Builder. Any method with the signature -(void){name}:(id)sender would be visible in the outlets pane.
Nevertheless, many developers find it useful to still use the IBAction return type in method declarations to denote that a particular method is connected to by an action. Even projects not using Storyboards / XIBs may choose to employ IBAction to call out target / action methods.
IBOutlet:
https://nshipster.com/ibaction-iboutlet-iboutletcollection/#iboutlet
Unlike IBAction, IBOutlet is still required for hooking up properties in code with objects in a Storyboard or XIB.
An IBOutlet connection is usually established between a view or control and its managing view controller (this is often done in addition to any IBActions that a view controller might be targeted to perform by a responder). However, an IBOutlet can also be used to expose a top-level property, like another controller or a property that could then be accessed by a referencing view controller.
IBOutlet
It is a property.
When the nib(IB) file is loaded, it becomes part of encapsulated data which connects to an instance variable.
Each connection is unarchived and reestablished.
IBAction
Attribute indicates that the method is an action that you can connect to from your storyboard in Interface Builder.
# - Dynamic pattern
IB - Interface Builder
when you use Interface Builder, you can use Connections Inspector to set up the events with event handlers, the event handlers are supposed to be the functions that have the IBAction modifier. A view can be linked with the reference for the same type and with the IBOutlet modifier.
I didn't know you didn't need them anymore, they used to be to make it possible for interface builder to find them in your source, in swift I would image that IBAction is still needed, because it needed to change how your method can be called from interface builder though I imaging #objc would do the same thing. I personal intend to still keep using them because it documents what the method or interface is suppose to do.

Events for custom UIView

What's the best way for registering events for my UIView subclass, so that I can connect them to IBAction-s in interface builder?
Currently I've just got a standard UIView dropped onto my main view and I've set the class to "RadioDial" (my custom class). This displays the view fine, but I have no idea how to get events out of it.
Thanks
Please clarify: do you mean that you would like Interface Builder to offer your view controllers to wire up custom events that your view subclass will be emitting (much like the Button controls allow you to wire up Touch Inside, etc)?
If you need this type of functionality, you will need to use a generalized 'delegate' property on your View combined with a protocol.
#protocol RadioDialDelegate
-(void)dialValueChanged:(id)sender
#end
#interface RadioDial
{
id<RadioDialDelegate> radioDelegate;
}
#property (nonatomic, assign) IBOutlet id<RadioDialDelegate> radioDelegate;
This will allow the controller to wire up to the view (assuming it implements RadioDialDelegate) and receive any events that come out of the view. Alternatively, you can use an untyped delegate and in your View code, use a late bound call:
if([radioDelegate respondsToSelector:#selector(dialValueChanged:)]) {
[radioDelegate dialValueChanged:self];
}
Create a method in your view controller (if nothing else, you should have a RootViewController in you project). Let's say your method is
-(void) buttonClicked { code code code }
In the controller's header file (for example RootViewController.h) you then put:
-(IBAction) buttonClicked;
And in IB you right-click your button/radio dial/whatever. You will see a list of events and you can drag FROM the connector of the event you want your controller to receive, to the object in IB that represents the controler (probably First Responder). This depends on how your IB structure is set up, but it should be straightforward.
Another alternative is to learn how to create UIViews programatically, and forget about IB for the time being. Opinions are divided about whether it's better to learn to use IB at the outset, or whether it's better to learn how to do everything in code and save IB for later. In any case, it's necessary to learn both ways of setting up an interface at some point.