Integrating NuGet into a large, existing code base, with a shared packages directory and a shared solutions directory - asp.net-mvc-4

Q: Is it possible/feasible, to have a multiple solutions stored in a single 'Solutions' directory, and multiple NuGet packages stored in another single 'Packages' directory, and for everything to work nicely with different versions?
Further details...
For example: I have 2 projects. ProjectA requires Newstonsoft.Json.4.5.11, ProjectB requires Newstonsoft.Json.5.0.6.
For sake of example I have a solution file for both. I need all my solution files in the same directory (this is just the process that is followed, all the solutions in a directory are built in turn).
By default NuGet will create a packages directory alongside each solution file.
I have created a nuget.config file to allow me to store packages in a single directory, called 'SharedPackages', following this answer: Nu-Get & issue with project level dependences for projects referenced by multiple solutions
<settings>
<repositoryPath>..\SharedPackages</repositoryPath>
</settings>
This works great so far, so my structure is:
\Projects\ProjectA
\Projects\ProjectB
\Solutions
\SharedPackages
If I create ProjectB, it has Json.NET 4.5.11 by default. If I go to Manage NuGet Packages for Solution I have the option to update it to version 5.0.6. This is great as ProjectB needs the newer version. What is even better is now in my Shared Packages directory I have a directory for both versions of Json.NET side-by-side, so ProjectA can use the older version.
However, now I want to create ProjectC as a full MVC4 Web Application. For JQuery, you get version 1.8.2 currently when creating an ASP.NET MVC4 application in VS2012. I also get Knockout 2.2.0.
My process is, I delete the default packages directory, move the new solution to the Solutions directory alongside the existing nuget.config and edit the new solution file to update the relative path to the new .csproj file. Then when I build, NuGet Package Manager restores the extra packages I need (that weren't in use by ProjectA and ProjectB) to the Shared Packages directory. However... I get build errors, it cannot resolve some references including DotNetOpenAuth, WebGrease, System.Spatial... the references are pointing to the packages directory, not the SharedPackages directory...
As an aside: if I Enable Package Restore for solution, then it also tries to restore them to a packages folder within the Solutions directory by default, instead of restoring them to the SharedPackages directory.
Around about this point I realise that just creating the nuget.config file wasn't enough for ProjectA and ProjectB either, although they appeared to be working originally, the references in the .csproj. file are pointing to the bin folder beneath the project file, instead of my SharedPackages directory.
So I manually 'Find and Replace' ..\packages with ..\..\SharedPackages for all the references. I have to do this for ProjectA, ProjectB and ProjectC. Now everything builds and seems to work OK, new packages go into the right place.
Now, if I go back to ProjectA, and add the Knockout package, this is version 2.3.0. This installs happily alongside the other Knockout package in use by Project C which is version 2.2.0. Doing this also installs JQuery 2.0.3, alongside JQuery 1.8.2. So far so good.
Just as a sanity check, I create another Web Application - ProjectD, move the files around, update the references in the solution and the project. This time everything builds first time. I try and update WebGrease in ProjectD to see if it will retain the older version for ProjectC. This results in more issues, it installs it to the packages directory instead. WebGrease seems to have a separate config setting as well <WebGreaseLibPath>... it won't seem to restore...
I then go back to ProjectB and try 'Update All' - it looks like the files that already exist are updated in SharedPackages, with new version directories alongside the existing ones, but any new dependencies (e.g. now I have a reference to Owin.dll) get placed in the packages folder :( If I delete the packages folder, and the bin folder within ProjectB, then build the ProjectB solution, understandably I get build errors, the packages aren't automatically restored to the SharedPackages directory at any point.
Is it even possible to set NuGet to update packages in a common directory other than packages alongside the solution?
Would it be easier to just use the default packages folder, instead of SharedPackages, or would I still have problems?
This is turning into way too many questions. To try and keep it in scope, has anyone attempted a similar setup, what obstacles did they overcome and how did they manage it, or did they give up altogether? If you gave up, how did you end up using NuGet to manage packages in a massive code base?
I appreciate this is close to this question, which was well answered for that particular question, however the use case here is slightly different: NuGet and multiple solutions. It is also pretty much identical to this question: Setting up a common nuget packages folder for all solutions when some projects are included in multiple solutions, but I have decided to add this anyway as that question is more focused on the having different configurations for different solutions, whereas here I want all the packages in one place, I just want to implement it and see if it is possible. Also I think the troubleshooting and research time may be useful to someone.

Related

Using VB.NET, how can I bring an existing project in an existing solution into a new solution so that it resides completely within the new solution?

I am creating an application which will coordinate and organize a lot of standalone functions. For instance, the main application might be called ABC Company Operations, and within it might be Engineering Bills Of Material and Project Management Purchase Orders, among many others. I want to develop each of these tools as a standalone solution, then include them in the main application when I am done with them. For one thing this will allow me to distribute the main application with a fair number of tools complete, then issue an update when each new one is included, and for another thing having these functions in their own projects will cut down on the madness inside the solution explorer.
Searching and reading have shown me how to include existing projects in a solution, but they are included as a reference - the files continue to reside in the standalone solution. This is not good because I wish to make any changes needed in the standalone, then replace the project in the main solution when those changes are done and also because I would prefer not to have all these solutions hanging around in a public place.
I tried just copying and pasting the project directory from the standalone solution into the main solution, but the solution explorer hasn't picked it up and there are somehow two listings of the standalone in the main Visual Studio screen where you select which solution you will work on. This seems like a bad road, so before I continue down it I would like to ask for any advice you folk may have.
Visual Studio allows you to reference the same project in different solutions.
Right click the solution in the solution explorer > Add > Existing Project...
I have done it and it works perfectly.
But very often referencing the DLL of a class library project is just enough. Usually you would reference the bin\Release version. You can even reference an EXE.
I achieve something like what you want by using the Subversion code management system. I keep each project in a directory. These are top-level directories in the Subversion repository.
Each solution is also a top-level entry in the Subversion repository, but does not have any projects in with it. So I have in my repository something like this:-
project directory
project
files directory
files
project directory
project
files directory
files
single-project-solution directory
single-project solution
single-project-solution directory
single-project-solution
multiple-project solution directory
multiple-project solution
I then use svn:externals to include all the needful project directories when either a single project solution or a multiple project solution is checked out, and it ends up in the working copy like this:-
multiple-project solution directory
multiple-project solution
project directory
project
files directory
files
project directory
project
files directory
files
or
single-project-solution directory
single-project-solution
project directory
project
files directory
files

TFS Build dropping extra files including csproj in target folder

I have an automated build process set up to run from a build definition in TFS, which publishes a web application and generates/executes a database project script successfully via publish profiles that are passed as msbuild arguments in the build process definition. Everything is now running as expected except that several unnecessary files are being deployed to the target folder, including the .csproj file, all of the config transforms, and the properties folder which contains all of my publish profiles.
This is strange because 1. It's definitely not including ALL files/folders and mostly appears to be including ones used by the publish profile like transforms, while applying the transform correctly and excluding any explicitly excluded file (as defined in the pubxml), and 2. The process works perfectly if I do it by publishing from the project in Visual Studio 2013. I have the profile configured to only include files needed by the application, and I've confirmed in the csproj file that this property is there.
I tried excluding the properties folder from deployment in the pubxml file, but this causes the build to crash because it can't find the assembly file. What I've gathered is that the process is keeping all files it needs to complete the build, and dropping all of those files in my destination folder. FWIW, I'm using the "file system" method and I'm not sure yet if web deploy will make a difference. I haven't been able yet to connect to the target server with web deploy, but that's a separate problem to solve. Is there something in the build that I can configure so that my destination folder has only the files it needs to run the application, and not the files needed to BUILD the application?
FYI I also have not been using a drop folder, I'm not sure if that makes a difference or not but that might be the only thing I haven't tested as it doesn't seem necessary since I'm using a publishprofile and don't want to use the default tfs build configuration.
I found a solution that works well enough, after reading this: http://www.asp.net/web-forms/tutorials/deployment/advanced-enterprise-web-deployment/excluding-files-and-folders-from-deployment
This was a little uglier solution than I wanted, since it requires hard-coding the names of excluded files, but it does the trick and only requires identifying the files and folders in one location instead of altering a publish profile for each target environment. I created a wpp.targets file and used the ExcludeFromPackageFolders and ExcludeFromPackageFiles elements to identify the extra files. Ironically, if I don't also name the wpp.targets file in the exclude element, THAT file is included in my package. It's possible MSDeploy doesn't have the same issues with TFS as filesystem, but after spending half a day trying to work through a different set of issues and permissions workarounds, we decided that file system is a cleaner publishing method.

TeamCity - Microsoft.Bcl.Build Dependency

I've just committed some code changes to my repository and all of a sudden (after weeks of being fine). The TC build starts failing as it fails to download the NuGet package for Microsoft.Bcl.Build.1.0.6.
I ended up having to manually copy the contents of the packages directory to the TC build location which utterly defeats the point of NuGet.
What can I check to get to the root cause of this?
Everything about NuGet is enabled in the solution for getting packages.
I've blogged about this issue at http://sedodream.com/2012/12/24/SlowCheetahBuildServerSupportUpdated.aspx. To summarize NuGet package restore (prior to 2.7) is implemented as a part of the MSBuild build process. When MSBuild starts a build it will evaluate the project file and any Import declarations importing other files. This happens before any target gets executed.
Since NuGet pkg restore is a part of the build process the .targets files get restored at a point in time that it is too late for the Import statement to have any impact.
You can work around this by either checking in the .targets file as you stated, or by invoking pkg restore before the build process. I've created a NuGet package, PackageRestore, which can help with the latter approach.
To use PackageRestore just add the NuGet package to your project which will automatically create a file named packageRestore.proj in your projects directory. When configuring your build, you will need to build that item before your .sln/.csproj file.
OK This is a bit of a nasty issue.
If you are having this problem you need to do something rather ugly to your repository.
Make sure you are checking in the packages\repositories.config file.
Then if your build is failing with unresolved references to Microsoft.Bcl.Build you will need to also checkin the .targets file for this package. eg:
package\Microsoft.Bcl.Build.x.x.x\tools\Microsoft.Bcl.Build.targets
Hideous ...
This blog post is the most thorough one I've seen for explaining the workaround options:
http://blogs.msdn.com/b/dotnet/archive/2013/06/12/nuget-package-restore-issues.aspx
None are great IMO - this problem still needs a better solution.
But for the time being, the best recommended option is to check the Bcl.Build .targets file into source control - which means when the version of Bcl.Build is updated, you'll need to add the new .targets file, and remove the old one.
I think (but am not sure, so I created this SO question: What does the Microsoft.Bcl.Build NuGet package do?) that Microsoft.Bcl.Build is only needed for development, and is not needed on a build server. So, I have a Builder.targets file that only exists in the build environment, that is indirectly <import> ed into all of our projects, which includes this bit of MSBuild xml:
<!-- Skip Microsoft.Bcl.Build functionality when building only from Source. Presumably Microsoft.BclBuild is only needed for development. -->
<PropertyGroup>
<BclBuildImported>Ignore</BclBuildImported>
</PropertyGroup>
Since the block of MSBuild logic inserted into your project by the Bcl.Build nuget package is dependent on the BclBuildImported property being empty, this effectively sidesteps the problem in my build environment - the Microsoft.Bcl.Build steps are skipped, and it no longer breaks my CI builds.
Note that since it appears that this package manages binding redirects in your app.config, and ensures that transitive dependencies are included in your projects, it's important to leave in for development. But I'm not currently aware of a need for it in a build server environment.

MSBuild overwriting dependencies

Ok, so I've got a somewhat complicated problem with my build environment that I'm trying to deal with.
I have a solution file that contains multiple C# projects which is built by a NAnt script calling MSBuild - passing MSBuild the name of the solution file and a path to copy the binaries to. This is because I want my automated build environment (CruiseControl.Net) to create a folder named after the revision of each build - this way I can easily go back to previous binaries for any reason.
So idealy I have a folder layout like this
c:\build\nightly\rev1
c:\build\nightly\rev2
c:\build\nightly\rev3
...
c:\build\nightly\rev10
etc.
The problem that's arisen is I recently added the latest version of the Unity IoC container to my project, checking it directly out of MS's online SVN repository. What's happening is I have a Silverlight 3 project that references the Silverlight version of Unity but I also have other projects (namely my Unit testing project) that reference the standard (non-Silverlight) version of Unity.
So what happens is since MSBuild is dumping everything into one single folder the Silverlight version of the Unity assembly is overwriting the non-Silverlight version because they have the exact same assembly file name.
Then when CruistControl runs my unit tests they fail because they don't have the proper dependencies available anymore (they try to load the Silverlight specific Unity assembly which obviously doesn't work).
So what I want to do is:
keep my desired output directory
structure (folder\revision)
I don't want to have to manually edit
every single proj file I have as this
is error prone when adding new
projects to the solution
Idealy I would like MSBuild to put everything into a folder structure similar to this:
nightly\revision1\project1
nightly\revision1\project2
nightly\revision1\project3
...
nightly\revision2\project1
nightly\revision2\project2
nightly\revision2\project3
etc
I can't modify the Unity project to give it a different file name because it comes from another SVN repository I cannot commit changes to. I found a similar question posted here and the suggested solution was to use a "master" MSBuild file that used a custom task to extract all the project file names out of the solution then loop over each one building them. I tried that but it doesn't build them in the order of their dependencies, so it fails for my project.
Help?
Firstly I would always have the build server delete the old working copy and check out a fresh copy to avoid any problems with stale artifacts from the previous build.
Next I would have nant or msbuild build the solutions as before with the artifacts from each build going to their local working output folders.
After that I'd move the artifacts from their working paths to their output paths, this shouldn't require digging through the project files since you can just tell msbuild/nant to copy working\project1\bin\release\**\*.* to artifacts\project1\.
The script that does this should ideally be stored along with the source with the main file, e.g. build.nant or build.proj in top level of the trunk.
For third party libraries I would simple include the DLLs directory in your repository. Nothing worse than writing some code and having a third party dependency break your build because of changes on their end.
Simply document the versions of the libraries you are using, and if you must update them, you'll have a better sense of what breaks the build before you even check it in.
Also, doesn't CC.Net automatically handle the providing of releases based on revision? I'm using TeamCity and it keeps a copy of the artifacts of every build.
I highly recommend reading JP Boodhoo's Automating Builds with NAnt blog series. That's been my starting point and have made lots of changes for my own taste. I also highly recommend checking out the builds of many open sources projects for examples. I've learned a lot from the builds of the Castle/Nhibernate/Rhino-Tools stack.

Best practice for storing and referencing DLL libraries?

Often times a developer on my team will create a new Visual Studio project and reference a DLL somewhere on their local machine (e.g., C:\mydlls\homersimpson\test.dll). Then, when I get the project from the source control repository, I cannot build the project because I do not have the referenced dll in the exact same location on my machine.
What is the best practice for storing and referencing shared libraries?
I typically create a lib folder in my project, where I put the referenced dll's. Then I point the reference to the dll in the lib folder. This way, every developer can build the project after retrieving from source control.
If it's a project that was built in house, you could also add that project to your solution.
If the assembly is not in the GAC, create a directory called dependencies and add all assemblies there. The folder and the assemblies are added to source control. The rule is that given any project in source control, all that is required to build is to do a checkout and build the project (or run some tool that is also checked into the project).
If you add a folder to the solution and add the assemblies to the solution folder, this also provides a visual cue to the devs that indicates what external dependencies are present... all dependencies are in that directory. Relative paths ensure that Visual Studio can locate the references without a problem.
For large solutions, with 20+ projects, this makes life much easier!
Best practice I would expect would have Your SC repository include and enforce the relative locations of referenced objects for you (usually via a shared path), so you aren't dealing with this issue directly. The original developer should check in this information.
If you check in the actual DLLs into source control, then you can reference them by relative path and all developers will automatically get any dependencies when they next update the project.
Adding a DLL reference by full path would be a developer error just as adding a source file by full path would be an error.
Rule of thumb: If the project isn't a part of the solution, reference released dlls from a source controlled /binshare or /lib directory that is under your solution's source control tree. All external dependencies should have versioned DLLs that go in this /binshare directory.
I understand what your co-worker is doing in regards to convenience. However, that developer's approach is diametrically opposed to proper configuration/build management.
Example: If you use the MS Data Application Block as a dependency in your application, you should reference a properly released binary, instead of getting latest from MS's dev source trunk.
I think this approach is quite the opposite of what I would consider best practice. I think it would be a much better approach to keep the third party binaries out of the source repository and reference them through something like a Maven repository in your build process. Putting the dlls in the source repository unnecessarily bloats the contents of the repository and results in gets of projects taking considerably longer then necessary. It also makes the independent management of the third party binaries' versions obfuscated by not referencing the version by name but rather implied by referencing the dll of a particular version stored in the projects lib folder.
Why not set up a private NuGet-feed? This way, there is only a single copy of a dependency (the NuGet repository) and multiple projects can reference it. Multiple versions of the dependency can coexist, and each project can reference a different version, if necessary. Also, TFS Build can restore the packages at build time.
Configuring VS: https://www.visualstudio.com/en-us/docs/package/nuget/consume