I'm trying to resize multiple paths (100 +) within my illustrator document. There are too many path objects to resize individually.
So I was wondering - Is there a script/how would you go about - uniformly resizing each path (a circle ) so that each circle was 2px larger than previously.
Thanks for any help!
Found it - Transform Each does it.
Just a matter of time before I found that function
Related
I am new to photoshop. I want to make image same link below image. this image was colored before this result.
any one can tell me what should I do, for this.
As mentioned above, the image has been created in several steps, here's brief description and a screenshot of the steps
From the original - colorful or grayscale - image we have to separate the elements which we do not want halftoned - for me it's the white areas (step 1) and black borders (step 2). You may do it any way you want - Wand/magic lasso/Color selection/etc. Then, to quicker generate the halftone (note on converting to halftones below) we desaturate the image (step 3) and finally generate the halftone (step 4) via Filter / Pixelate / Color Halftone (set all the angles to 0). Later, we simply overlay the border and whites over the halftone and here we are.
Overlaying white areas may seem useless, yet in case of bigger halftone dot size it allows smoothing out the raster-jagged edges of these areas. It is not so well seen on my image, but in the one presented by you, the effect I mentioned is clearly seen in the case of the contours of ear/eye/hair (etc.).
Note: Keep in mind, that there's another way to create halftones which may be more useful for you:
Image / Mode / Grayscale
Image / Mode / Bitmap
The way I have described above is quicker, at least for the presentation purposes.
The image you reference isn't the result of a single filter. Hairs and outlines have likely been put in after the halftoning as well as eyes and ears.
I want to intercept the imageresizing.net pipeline to conditionally resize an image. The scenario is this.
Any image 600px or larger should be resized down to 600px wide
if an image is 300-> 599px it should be resized to 300px wide
if its less than 150px it should be padded with whitespace to 300px wide.
I know i can achieve each of the above using the library but i don't know in advance of making the call the size of the source image. Is there an entry point where i can intercept the original image size and adjust the resize criteria as above?
I did find this but I'm not certain exactly how to implement it. How to avoid imageresizing if width and height is same as original?
To accomplish this in an efficient manner, you would have to store the source file width/height somewhere fast. Opening the source file each time isn't acceptable.
I'm using PS CS6 and have almost no experiences with Photoshop. I just need to get some sizes in pixels to create HTML.
Maybe a trivial question, but couldn't find any answer on Google and stackoverflow.
Problem:
The main image consists of different layers. Those layers contain an image. How do I get the size of those images in pixels? I could use the ruler but there has to be a much more simple way. Any idea?
Please assist me.
Try this
For Single image (sub-Image)
Select or click on Image than look under menu of cs6 you can show [Show Transform Control] check it and you can re-size your image in any size.
For Whole Image
PS>Image > Image Size > Give Wight and Height in Pixel so u can use that image as HTML file.
Hope It will be work
Regards
Dhruvil
for images or other objects on a layer show the info palette (F8) and select the object as if you wanted to resize it (eg click upper right corner). The dimensions of the image are then displayed in the info palette.
In PS CS6 simply make a rectangle and you have shown its size next to the cursor. Before this make sure that you have pixels as your main unit in preferences.
Good Luck.
I am trying to convert a pdf into tif using ghost script. Is it possible to remove the background (grey color) of a text block (back font color) in a pdf using ghost script? I would like to replace the grey background to white.
Appreciate your help!!
I don't think you'll get a generic solution to your problem because there are many different ways such a background may be coded in your PDF and there is no sure way to distinguish such a background from a rectangular form of some vector image.
PDF essentially offers a set of tools for positioning glyphs and vector graphics in some rectangle (page) to display and some additional tools to add some interactivity (e.g. forms). Thus, a colored background in a PDF generally is created by drawing a line along the edge of the area of the background, fill this form with the desired color, and position glyphs and graphics (text and images) atop it. There are other operators, too, which can be used, though, and many variants of their use, and generally the form created is not marked as background.
In the answer Dingo refers to in his comment a rectangle covering the whole page, actually even a bit more (in case of a fairly common choice of a media box), is drawn (m: move to a corner; 4*l: draw the 4 edge lines; h: close the path; f fill the form).
Thus, please make the PDF in question available for inspection, maybe there is some specific solution for your file.
I have a one spritesheet image with all sprites, I downloaded this image from Interent. My question: Is there a tool that help me to get the coordinates of each sprite? would I have to search coordinates manually ?
I've been reading several tutorials like:http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d and http://indiedevstories.com/2011/04/10/using-sprite-sheets-in-cocos2d-and-tiled-part-1/, but all them use multiple images to create one spritesheet and generate automatically the .plist, but this is not my case.
In my case I have only one .png and no .plist
Help me please!!!
Apologies for the self-promotion but I have created a tool for working with single spritesheet images and outputting the coordinates. It even has automatic sprite selection :)
http://www.darkfunction.com/editor
You can crop the images using some editor (photoshop for example) and then use the exiting tool to generate the texture and the plist. I think it will be the fastest and the easiest way because in case you would want to generate only plist you will do the same operation - selecting the rectangle.
Use preview to crop out all the images separately. Then use zwoptex or texture packer to combine them all and generate the spritesheet with .png and .plist
Other than that it is difficult to figure out what is the rect of each image. If you are a good programmer you can write a tool to analyze the png and extract out the information which can be used to identify the rectangles, but my advice is to do it manually.
Divide your image using an image editor. Then add it to a spritesheet generator (like Sprite Master). Then you are free to make your output as you want by just changing the parameters.
Sprite Master will have a feature like parsing prepared spritesheet to individual images in following versions.