Algorithmic complexity: iterating over small bounded list - time-complexity

My question is sort of about semantics, as well as a little bit about theory vs practice.
Let's say you have a table of items that could be any amount of number. And let's say you have an array of visible items in the table (items on screen). The size of the visible cells array is limited by the size of the screen. This is a known value. Maybe it will vary from device to device and screen size to screen size, but it is safe to say that it will be a small number, like 20 or less.
Now, if you were to iterate over the visible items, theoretically this is a linear algorithm (iterating over a list of items), however my question is, from a practical software engineering standpoint, is it safe to consider/approximate this algorithm as a constant time algorithm?
Basically, O(n) for n<20 approximates 20 * O(1).
What do you all think?

It's perfectly correct to consider iterating over 20 or less items as a constant time operation.
Just notice, that the number of visible items is independent of the number of all items in the whole array which is the size of an input. The time complexity is always a function of size of the input.
For example, if you double the size of the input, you still iterate over 20 visible items.

Related

Time Complexity of 1-pass lookup given input size N**2

Given a list of lists, i.e.
[[1,2,3],[4,5,6],[7,8,9]]:
What is the time complexity of using nested For loops to see if each numeral from 1-9 is used once and only once? Furthermore, what would be the time complexity if the input is now a singular combined list, i.e. [1,2,3,4,5,6,7,8,9]?
What really matters is the size of the input, not the format. Either you have a list of 9 elements or 9 lists with 1 element, you still have 9 elements to be checked in the worst case.
The answer to the question, as stated, would be O(1), because you have a constant size input.
If what you mean is something like Given N elements what is the time complexity of checking if all number between 1 and N are present, then it would take linear time, i.e., O(N).
Indeed, an option is to use a hash table (e.g., a python set) and check if the element is already in the set, if not adding it. Note that in using this specific option you would get an expected (but not guaranteed, due to potential collisions) linear time complexity algorithm.

Infinite scroll algorithm for random items with different weight ( probability to show to the user )

I have a web / mobile application that should display an infinite scroll view (the continuation of the list of items is loaded periodically in a dynamic way) with items where each of the items have a weight, the bigger is the weight in comparison to the weights of other items the higher should be the chances/probability to load the item and display it in the list for the users, the items should be loaded randomly, just the chances for the items to be in the list should be different.
I am searching for an efficient algorithm / solution or at least hints that would help me achieve that.
Some points worth to mention:
the weight has those boundaries: 0 <= w < infinite.
the weight is not a static value, it can change over time based on some item properties.
every item with a weight higher than 0 should have a chance to be displayed to the user even if the weight is significantly lower than the weight of other items.
when the users scrolls and performs multiple requests to API, he/she should not see duplicate items or at least the chance should be low.
I use a SQL Database (PostgreSQL) for storing items so the solution should be efficient for this type of database. (It shouldn't be a purely SQL solution)
Hope I didn't miss anything important. Let me know if I did.
The following are some ideas to implement the solution:
The database table should have a column where each entry is a number generated as follows:
log(R) / W,
where—
W is the record's weight greater than 0 (itself its own column), and
R is a per-record uniform random number in (0, 1)
(see also Arratia, R., "On the amount of dependence in the prime factorization of a uniform random integer", 2002). Then take the records with the highest values of that column as the need arises.
However, note that SQL has no standard way to generate random numbers; DBMSs that implement SQL have their own ways to do so (such as RANDOM() for PostgreSQL), but how they work depends on the DBMS (for example, compare MySQL's RAND() with T-SQL's NEWID()).
Peter O had a good idea, but had some issues. I would expand it a bit in favor of being able to shuffle a little better as far as being user-specific, at a higher database space cost:
Use a single column, but store in multiple fields. Recommend you use the Postgres JSONB type (which stores it as json which can be indexed and queried). Use several fields where the log(R) / W. I would say roughly log(U) + log(P) where U is the number of users and P is the number of items with a minimum of probably 5 columns. Add an index over all the fields within the JSONB. Add more fields as the number of users/items get's high enough.
Have a background process that is regularly rotating the numbers in #1. This can cause duplication, but if you are only rotating a small subset of the items at a time (such as O(sqrt(P)) of them), the odds of the user noticing are low. Especially if you are actually querying for data backwards and forwards and stitch/dedup the data together before displaying the next row(s). Careful use of manual pagination adjustments helps a lot here if it's an issue.
Before displaying items, randomly pick one of the index fields and sort the data on that. This means you have a 1 in log(P) + log(U) chance of displaying the same data to the user. Ideally the user would pick a random subset of those index fields (to avoid seeing the same order twice) and use that as the order, but can't think of a way to make that work and be practical. Though a random shuffle of the index and sorting by that might be practical if the randomized weights are normalized, such that the sort order matters.

Is there a more efficient search factor than midpoint for binary search?

The naive binary search is a very efficient algorithm: you take the midpoint of your high and low points in a sorted array and adjust your high or low point accordingly. Then you recalculate your endpoint and iterate until you find your target value (or you don't, of course.)
Now, quite clearly, if you don't use the midpoint, you introduce some risk to the system. Let's say you shift your search target away from the midpoint and you create two sides - I'll call them a big side and small side. (It doesn't matter whether the shift is toward high or low, because it would be symmetrical.) The risk is that if you miss, your search space is bigger than it would be: you've got to search the big side which is bigger. But the reward is that if you hit your search space is smaller.
It occurs to me that the number of spaces being risked vs rewarded is the same, and (without patterns, which I'm assuming there are none) the likelihood of an element being higher and lower than the midpoint is equal. So the risk is that it falls between the new target and the midpoint.
Now because the number of spaces affects the search space, and the search space is measured logrithmically, it seems to me if I used, let's say 1/4 and 3/4 for our search spaces, I've cut the log of the small space in half, where the large space has only gone up in by about .6 or .7.
So with all this in mind: is there a more efficient way of performing a binary search than just using the midpoint?
Let's agree that the search key is equally likely to be at position in the array—otherwise, we'd want to design an algorithm based on our special knowledge of the location. So all we can choose is where to split the array each time. If we choose a number 0 < x < 1 and split the array there, the chance that it's on the left is x and the chance that it's on the right is 1-x. In the first case we shorten the array by a factor of x and in the second by a factor of 1-x. If we did this many times we'd have a product of many of these factors, and so the 'right' average to use here is the geometric mean. In that sense, the average decrease per step is x with weight x and 1-x with weight 1-x, for a total of x^x * (1-x)^(1-x).
So when is this minimized? If this were the math stackexchange, we'd take derivatives (with the product rule, chain rule, and exponent rule), set them to zero, and solve. But this is stackoverflow, so instead we graph it:
You can see that the further you get from 1/2, the worse you get. For a better understanding I recommend information theory or calculus which have interesting and complementary perspectives on this.

Time complexity in traversed lists

Probably a simple qustion, but I'm a beginner, and find time complexity difficult.
What is the time complexeity when traversing n linked lists with, say, one hundred(100) elements?
Thanks!
If the size of each list is limited by a constant number (e.g. every list contains no more than 100 elements), then the time complexity is linear: O(n).
More generally, if the size of each list is limited by some function of n, say, f(n), then the time complexity is O(n*f(n)).

What is Big O notation? Do you use it? [duplicate]

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What is a plain English explanation of "Big O" notation?
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What is Big O notation? Do you use it?
I missed this university class I guess :D
Does anyone use it and give some real life examples of where they used it?
See also:
Big-O for Eight Year Olds?
Big O, how do you calculate/approximate it?
Did you apply computational complexity theory in real life?
One important thing most people forget when talking about Big-O, thus I feel the need to mention that:
You cannot use Big-O to compare the speed of two algorithms. Big-O only says how much slower an algorithm will get (approximately) if you double the number of items processed, or how much faster it will get if you cut the number in half.
However, if you have two entirely different algorithms and one (A) is O(n^2) and the other one (B) is O(log n), it is not said that A is slower than B. Actually, with 100 items, A might be ten times faster than B. It only says that with 200 items, A will grow slower by the factor n^2 and B will grow slower by the factor log n. So, if you benchmark both and you know how much time A takes to process 100 items, and how much time B needs for the same 100 items, and A is faster than B, you can calculate at what amount of items B will overtake A in speed (as the speed of B decreases much slower than the one of A, it will overtake A sooner or later—this is for sure).
Big O notation denotes the limiting factor of an algorithm. Its a simplified expression of how run time of an algorithm scales with relation to the input.
For example (in Java):
/** Takes an array of strings and concatenates them
* This is a silly way of doing things but it gets the
* point across hopefully
* #param strings the array of strings to concatenate
* #returns a string that is a result of the concatenation of all the strings
* in the array
*/
public static String badConcat(String[] Strings){
String totalString = "";
for(String s : strings) {
for(int i = 0; i < s.length(); i++){
totalString += s.charAt(i);
}
}
return totalString;
}
Now think about what this is actually doing. It is going through every character of input and adding them together. This seems straightforward. The problem is that String is immutable. So every time you add a letter onto the string you have to create a new String. To do this you have to copy the values from the old string into the new string and add the new character.
This means you will be copying the first letter n times where n is the number of characters in the input. You will be copying the character n-1 times, so in total there will be (n-1)(n/2) copies.
This is (n^2-n)/2 and for Big O notation we use only the highest magnitude factor (usually) and drop any constants that are multiplied by it and we end up with O(n^2).
Using something like a StringBuilder will be along the lines of O(nLog(n)). If you calculate the number of characters at the beginning and set the capacity of the StringBuilder you can get it to be O(n).
So if we had 1000 characters of input, the first example would perform roughly a million operations, StringBuilder would perform 10,000, and the StringBuilder with setCapacity would perform 1000 operations to do the same thing. This is rough estimate, but O(n) notation is about orders of magnitudes, not exact runtime.
It's not something I use per say on a regular basis. It is, however, constantly in the back of my mind when trying to figure out the best algorithm for doing something.
A very similar question has already been asked at Big-O for Eight Year Olds?. Hopefully the answers there will answer your question although the question asker there did have a bit of mathematical knowledge about it all which you may not have so clarify if you need a fuller explanation.
Every programmer should be aware of what Big O notation is, how it applies for actions with common data structures and algorithms (and thus pick the correct DS and algorithm for the problem they are solving), and how to calculate it for their own algorithms.
1) It's an order of measurement of the efficiency of an algorithm when working on a data structure.
2) Actions like 'add' / 'sort' / 'remove' can take different amounts of time with different data structures (and algorithms), for example 'add' and 'find' are O(1) for a hashmap, but O(log n) for a binary tree. Sort is O(nlog n) for QuickSort, but O(n^2) for BubbleSort, when dealing with a plain array.
3) Calculations can be done by looking at the loop depth of your algorithm generally. No loops, O(1), loops iterating over all the set (even if they break out at some point) O(n). If the loop halves the search space on each iteration? O(log n). Take the highest O() for a sequence of loops, and multiply the O() when you nest loops.
Yeah, it's more complex than that. If you're really interested get a textbook.
'Big-O' notation is used to compare the growth rates of two functions of a variable (say n) as n gets very large. If function f grows much more quickly than function g we say that g = O(f) to imply that for large enough n, f will always be larger than g up to a scaling factor.
It turns out that this is a very useful idea in computer science and particularly in the analysis of algorithms, because we are often precisely concerned with the growth rates of functions which represent, for example, the time taken by two different algorithms. Very coarsely, we can determine that an algorithm with run-time t1(n) is more efficient than an algorithm with run-time t2(n) if t1 = O(t2) for large enough n which is typically the 'size' of the problem - like the length of the array or number of nodes in the graph or whatever.
This stipulation, that n gets large enough, allows us to pull a lot of useful tricks. Perhaps the most often used one is that you can simplify functions down to their fastest growing terms. For example n^2 + n = O(n^2) because as n gets large enough, the n^2 term gets so much larger than n that the n term is practically insignificant. So we can drop it from consideration.
However, it does mean that big-O notation is less useful for small n, because the slower growing terms that we've forgotten about are still significant enough to affect the run-time.
What we now have is a tool for comparing the costs of two different algorithms, and a shorthand for saying that one is quicker or slower than the other. Big-O notation can be abused which is a shame as it is imprecise enough already! There are equivalent terms for saying that a function grows less quickly than another, and that two functions grow at the same rate.
Oh, and do I use it? Yes, all the time - when I'm figuring out how efficient my code is it gives a great 'back-of-the-envelope- approximation to the cost.
The "Intuitition" behind Big-O
Imagine a "competition" between two functions over x, as x approaches infinity: f(x) and g(x).
Now, if from some point on (some x) one function always has a higher value then the other, then let's call this function "faster" than the other.
So, for example, if for every x > 100 you see that f(x) > g(x), then f(x) is "faster" than g(x).
In this case we would say g(x) = O(f(x)). f(x) poses a sort of "speed limit" of sorts for g(x), since eventually it passes it and leaves it behind for good.
This isn't exactly the definition of big-O notation, which also states that f(x) only has to be larger than C*g(x) for some constant C (which is just another way of saying that you can't help g(x) win the competition by multiplying it by a constant factor - f(x) will always win in the end). The formal definition also uses absolute values. But I hope I managed to make it intuitive.
It may also be worth considering that the complexity of many algorithms is based on more than one variable, particularly in multi-dimensional problems. For example, I recently had to write an algorithm for the following. Given a set of n points, and m polygons, extract all the points that lie in any of the polygons. The complexity is based around two known variables, n and m, and the unknown of how many points are in each polygon. The big O notation here is quite a bit more involved than O(f(n)) or even O(f(n) + g(m)).
Big O is good when you are dealing with large numbers of homogenous items, but don't expect this to always be the case.
It is also worth noting that the actual number of iterations over the data is often dependent on the data. Quicksort is usually quick, but give it presorted data and it slows down. My points and polygons alogorithm ended up quite fast, close to O(n + (m log(m)), based on prior knowledge of how the data was likely to be organised and the relative sizes of n and m. It would fall down badly on randomly organised data of different relative sizes.
A final thing to consider is that there is often a direct trade off between the speed of an algorithm and the amount of space it uses. Pigeon hole sorting is a pretty good example of this. Going back to my points and polygons, lets say that all my polygons were simple and quick to draw, and I could draw them filled on screen, say in blue, in a fixed amount of time each. So if I draw my m polygons on a black screen it would take O(m) time. To check if any of my n points was in a polygon, I simply check whether the pixel at that point is green or black. So the check is O(n), and the total analysis is O(m + n). Downside of course is that I need near infinite storage if I'm dealing with real world coordinates to millimeter accuracy.... ...ho hum.
It may also be worth considering amortized time, rather than just worst case. This means, for example, that if you run the algorithm n times, it will be O(1) on average, but it might be worse sometimes.
A good example is a dynamic table, which is basically an array that expands as you add elements to it. A naïve implementation would increase the array's size by 1 for each element added, meaning that all the elements need to be copied every time a new one is added. This would result in a O(n2) algorithm if you were concatenating a series of arrays using this method. An alternative is to double the capacity of the array every time you need more storage. Even though appending is an O(n) operation sometimes, you will only need to copy O(n) elements for every n elements added, so the operation is O(1) on average. This is how things like StringBuilder or std::vector are implemented.
What is Big O notation?
Big O notation is a method of expressing the relationship between many steps an algorithm will require related to the size of the input data. This is referred to as the algorithmic complexity. For example sorting a list of size N using Bubble Sort takes O(N^2) steps.
Do I use Big O notation?
I do use Big O notation on occasion to convey algorithmic complexity to fellow programmers. I use the underlying theory (e.g. Big O analysis techniques) all of the time when I think about what algorithms to use.
Concrete Examples?
I have used the theory of complexity analysis to create algorithms for efficient stack data structures which require no memory reallocation, and which support average time of O(N) for indexing. I have used Big O notation to explain the algorithm to other people. I have also used complexity analysis to understand when linear time sorting O(N) is possible.
From Wikipedia.....
Big O notation is useful when analyzing algorithms for efficiency. For example, the time (or the number of steps) it takes to complete a problem of size n might be found to be T(n) = 4n² − 2n + 2.
As n grows large, the n² term will come to dominate, so that all other terms can be neglected — for instance when n = 500, the term 4n² is 1000 times as large as the 2n term. Ignoring the latter would have negligible effect on the expression's value for most purposes.
Obviously I have never used it..
You should be able to evaluate an algorithm's complexity. This combined with a knowledge of how many elements it will take can help you to determine if it is ill suited for its task.
It says how many iterations an algorithm has in the worst case.
to search for an item in an list, you can traverse the list until you got the item. In the worst case, the item is in the last place.
Lets say there are n items in the list. In the worst case you take n iterations. In the Big O notiation it is O(n).
It says factualy how efficient an algorithm is.