I compiled wxWidgets 2.8.12 using MinGW. To actually do the build I invoked the autotools build files distributed with wxWidgets through the MSYS shell, using an install prefix of H:\MinGW-libs.
The result of this is that I have a Unix style file tree containing my wxWidgets headers and libs (which are .a files, not .dll) with root directory H:\MinGW-libs.
My problem is that I can't get CMake to find the files. When I try to use the "configure" button in the CMake gui it finds other dependencies (namely boost, for which I had to specify BOOST_ROOT, but it does not find wxWidgets. I see that wxWidgets_ROOT_DIR is an available constant that I can set but none of the obvious choices
H:\MinGW-libs (my install prefix for wxWidgets)
H:\MinGW-libs\lib
H:\MinGW-libs\include
fix the error.
There is an old post on the CMake mailing list about this issue but there isn't actually any information indicating how to fix it in this use case. The only hint I have is that there's a difference between looking for wxWidgets in "Unix style" file trees and "Windows style" file trees.
How can I get CMake to find wxWidgets installed in a Unix style file tree on Windows 7? Is there are way to get CMake to use wx-config? I ask this because from the MSYS command line using wx-config to get lib and header locations works just fine.
From FindwxWidgets.cmake:
if(WIN32 AND NOT CYGWIN AND NOT MSYS)
set(wxWidgets_FIND_STYLE "win32")
else()
if(UNIX OR MSYS)
set(wxWidgets_FIND_STYLE "unix")
endif()
endif()
So Unix-style tree is assumed for the "MSYS Makefiles" generator (cmake -G "MSYS Makefiles") but not for the "MinGW Makefiles" generator.
Which one do you use?
Related
Goal: To set Cmake Paths without having to edit the CMakeLists.txt file.
In Linux, using find_library() in Cmake is enough to find a library installed with apt.
In Windows, Cmake is unable to find it automatically.
Note: Please treat sqlite3 as any library.
What is the proper method to set the library paths which cmake searches for my library files without having to edit CMakeLists?
Note: I have samlib compiled to a static library file and placed in some directory away from the project itself.
I have tried the following on Linux and Windows.
cmake_minimum_required(VERSION 3.0.0)
project(SampleProj VERSION 0.1.0)
find_library(samlib NAMES samplelib)
add_executable(SampleProj src/main.cpp)
target_link_libraries(SampleProj ${samlib})```
Try to use CMAKE_LIBRARY_PATH
Semicolon-separated list of directories specifying a search path for the find_library() command. By default it is empty, it is intended to be set by the project. See also CMAKE_SYSTEM_LIBRARY_PATH and CMAKE_PREFIX_PATH.
src: https://cmake.org/cmake/help/latest/variable/CMAKE_LIBRARY_PATH.html
set CMAKE_GENERATOR=Visual Studio 15 2017 Win64
cmake -H. -Bbuild -G "%CMAKE_GENERATOR%" "-DCMAKE_PREFIX_PATH=path_to_samlib"
I'm trying to build a cmake project, and the repo I have been given has the lines
find_library(gmp gmp)
if(NOT gmp)
message(FATAL_ERROR "gmp not found")
endif()
which cause CMake configuration to fail.
I have been told this CMake works on Redhat Enterprise Linux 7.3.
I have also been told this repo should build in any Linux environment with the correct libraries installed, and an Ubuntu environment has been specifically referenced.
I am building in Debian 9.4.0, I have installed gmp, libgmp.so is located at /usr/lib/x86_64-linux-gnu/openssl-1.0.2/engines/libgmp.so
and I also have a libgmp.so.10 at /usr/lib/x86_64-linux-gnu/libgmp.so.10.
So, to recap, I have been handed a repo I have been told builds, but it does not build, it fails at this specific step, and I can't get google to give me any relevant results on how to fix the issue/what I am doing wrong.
libgmp is installed, but the development libraries are not.
Cmake find_libraries looks for the files required for software development, and while the libgmp package is installed, the libgmp-dev package is not.
Install libgmp-dev.
CMake doesn't search "so-version" files:
If find_library is called for "gmp" library name, CMake searches libgmp.so file, but not libgmp.so.10 one.
Normally, the library file without so-version is just a soft link to the newest so-version file. If your Linux distro doesn't create such link, you may create it manually:
ln -s libgmp.so libgmp.so.10
If you want CMake to find /usr/lib/x86_64-linux-gnu/openssl-1.0.2/engines/libgmp.so file, which is not under directory normally searched by CMake, you need to hint CMake about it. E.g. with PATHS option:
find_library(gmp gmp PATHS "/usr/lib/x86_64-linux-gnu/openssl-1.0.2/engines")
My cmake --version is 2.8.12.2.
I configure my project build with these commands:
cmake ../klein/ -DBUILD_KLEIN_DEPS=1 -DCMAKE_EXPORT_COMPILE_COMMANDS=1
cmake ../klein/ -DBUILD_KLEIN_DEPS=1 -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
cmake ../klein/ -DBUILD_KLEIN_DEPS=1 -DCMAKE_EXPORT_COMPILE_COMMANDS=on
CMAKE_EXPORT_COMPILE_COMMANDS=1 cmake ../klein/ -DBUILD_KLEIN_DEPS=1
From a clean build, and from a directory with an existing successful build. And want to see the compiler_commands.json file, but it does not appear.
At which moment should it be created: after cmake, or after make command? Where should it be in ./, or in ../klein directory? My cmake does not say anything about this option while it always complains about unused build variables.
Should it work from in a "dirty" directory, where I've performed one successful build, or does it work only on a fresh run in an empty folder?
Edit:
I use a default generator "Unix Makefiles" on my ubuntu linux machine
Edit2:
I'm not an author of the project under the question (I just want to explore it with rtags which requires compile_commands.json file), and I'm not very familiar with CMake mechanics. However, the CMakeLists.txt is probably configured as a super-build (it indeed downloads and builds dependencies - like llvm, z3, ...), and it includes ExternalProject, however it also builds the project itself (klein) from sources. So it's a mix, as I would say.
Can you specify what generator your using? A quick scan of the cmake source from version 3.1.0 suggests that this command is still only available in the following 2 cases.
if(CMAKE_GENERATOR MATCHES "Unix Makefiles")
and
if(CMAKE_GENERATOR MATCHES "Ninja")
if you're using Visual Studio directly you're out of luck unless you want to add a patch to CMake. Otherwise, I know many Windows developers who've gone to Ninja. One advantage is that it's vastly faster than Visual Studio for building. If you are, in fact using Ninja or Unix Makefiles, then it's worth digging deeper.
How can you link GLEW to a project with CMake?
We've been trying to link GLEW to our project using CMake for at least 3 hours without any success so any help is accepted.
I'm using the FindGLEW.cmake which comes with CMake 3.1.0
CMakeLists.txt
find_package(GLEW REQUIRED)
if (GLEW_FOUND)
include_directories($(GLEW_INCLUDE_DIRS))
endif()
Environment Variables
I'm using MinGW w64 to compile the sources and we successfully linked GLFW and GLM just by copying the includes and libs to their respective folders, but after doing the same with GLEW, CMake still couldn't find it.
Sorry if I wasn't clear enough while formulating the question. I will provide any additional information required.
Edit: I've managed to link the header files by specifying their location in the CMake Cache file, though I'm getting undefined reference to glew functions like glewInit().
Typical CMake scripts like FindGLEW will define variables that specify the paths and files that your project needs. If the script can't automatically identify the correct paths (usually because of nonstandard install location, which is fine), then it leaves these variables up to you to fill in.
With command line CMake, you use the -D flag to define and set the value of a given variable. Other CMake interfaces, like CMake-gui or an IDE integration, give you this ability some other way.
However you do it, you can also modify the cache directly (CMakeCache.txt) and see what CMake is using in there or just clear the cache altogether. You'll have to rerun CMake for it to pick up your changes.
When it comes to linking, that's when you need to tell CMake which libs to link. Use the link_libraries command with what the automated script gives you.
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
link_libraries(${GLEW_LIBRARIES})
Other answers do obviously work, but the target based style of cmake makes it even easier since the GLEW find module defines the imported target GLEW::GLEW. All you need is:
find_package(GLEW REQUIRED)
target_link_libraries(YourTarget GLEW::GLEW)
YourTarget is the target that you created with add_executable or add_library. No need to explicitly add include directories, they are added automatically by linking the targets.
The secret of find_package(GLEW) is in FindGLEW.cmake file with cmake install.
find_path(GLEW_INCLUDE_DIR GL/glew.h)
find_library(GLEW_LIBRARY NAMES GLEW glew32 glew glew32s PATH_SUFFIXES lib64)
The find_path and find_library commands find paths in standard system paths. If you want them to find paths in user defined directories, you should tell them.
For example:
set(CMAKE_PREFIX_PATH "d:/libs/glew-1.10.0")
set(CMAKE_LIBRARY_PATH "d:/libs/glew-1.10.0/lib/Release/Win32/")
find_package(GLEW REQUIRED)
Reference:
http://www.cmake.org/cmake/help/v3.0/command/find_path.html
http://www.cmake.org/cmake/help/v3.0/command/find_library.html
I was struggling hard to link glew to cmake through command line on mac. This might be helpful but I am not sure :) I will walk you through step by step of what I have done.
I installed Cmake source from the web.
Then I went inside the cmake folder in terminal and typed
./bootstrap && make && make install
(this will install cmake command line tools on our OS platform)
I have some exercise files. I want cmake to generate xcode files for me for all those exercise files (ex. triangles.cpp, shader.cpp etc) So i made a directory inside exercise files folder.
$ mkdir xcode
$ cd xcode
$ cmake -G "Xcode" ..
At this point, Cmake suppose to install all xcode files that included correct libraries. But there was an error :
$ cmake -G "Xcode" ..
CMake Warning (dev) at CMakeLists.txt:3 (cmake_minimum_required):
Compatibility with CMake < 2.4 is not supported by CMake >= 3.0.
This warning is for project developers. Use -Wno-dev to suppress it.
system name is: Darwin-14.1.0
system processor is: x86_64
-- Could NOT find GLEW (missing: GLEW_INCLUDE_DIR GLEW_LIBRARY)
-- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
-- Using Cocoa for window creation
-- Using NSGL for context creation
-- Building GLFW only for the native architecture
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
GLEW_LIBRARY
linked by target "TextureLoader" in directory /Users/Mydir/Desktop/Exercise/Exercise Files
-- Configuring incomplete, errors occurred!
Then to make sure I have installed GLEW and all its libraries correctly, I ran
$brew install glew
Yes, I have installed glew already but it was NOT linked. See the Warning below:
Warning: glew-1.12.0 already installed, it's just not linked
Then I ran the following commands:
$ brew unlink glew
$ brew link glew
And I have solved the error. So just make sure that you have linked glew. Hope this helps.
Happy Coding :)
Finally I found a simple and short CMakeLists which works if you have installed everything in default paths.(openGL, glfw and glew)
cmake_minimum_required(VERSION 3.3)
project(openGL_tutorial)
find_package(OpenGL REQUIRED)
if(NOT OPENGL_FOUND)
message("ERROR: OpenGL not found")
endif(NOT OPENGL_FOUND)
set(GL_LIBRARY GL GLU X11)
add_executable(openGL_tutorial main.cpp)
target_link_libraries(openGL_tutorial glfw GLEW libGLEW.so libGLU.so libGL.so)
For what it is worth, in 2023, this works for me, on macOS, with GLEW, GLFW, and CMake installed using Homebrew:
cmake_minimum_required(VERSION 3.10)
project(Project)
add_executable(Project main.cpp)
find_package(glfw3 REQUIRED)
find_package(GLEW REQUIRED)
target_link_libraries(Project glfw GLEW::glew)
I have two projects using CMake.
The first is a shared library. It compiles and installs fine. Currently, it is still necessary to build 'debug' releases of it. So presently it is installed under ~/localdebug. That folder looks like the root of a filesystem with a 'include' and 'lib' directory. The same concept as '/usr/local'.
The second is a program. It needs to compile and link against my library in ~/localdebug. The CMakeLists.txt file for it looks like this:
cmake_minimum_required(VERSION 2.6)
set(CMAKE_C_FLAGS "-std=gnu99")
#add_definitions(-pg)
find_library(SANDGROUSE_LIB NAMES sandgrouse)
add_library(http_parser http_parser.c)
add_executable(rsva11001adapter main.c rsva11001.c)
target_link_libraries(rsva11001adapter http_parser ${SANDGROUSE_LIB})
I run the following to set up the make files:
cmake --debug-output -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH="/home/ericu/localdebug" ..
Based on the CMake wiki, setting DCMAKE_PREFIX_PATH does exactly what I want.
CMAKE_PREFIX_PATH
(since CMake 2.6.0) This is used when searching for include files, binaries, or libraries using either the FIND_PACKAGE(), FIND_PATH(), FIND_PROGRAM(), or FIND_LIBRARY() commands. For each path in the CMAKE_PREFIX_PATH list, CMake will check "PATH/include" and "PATH" when FIND_PATH() is called, "PATH/bin" and "PATH" when FIND_PROGRAM() is called, and "PATH/lib" and "PATH" when FIND_LIBRARY() is called. See the documentation for FIND_PACKAGE(), FIND_LIBRARY(), FIND_PATH(), and FIND_PROGRAM() for more details.
However, when I do a 'make VERBOSE=1' this is what I get:
cd /home/ericu/rsva11001adapter/build/src && /usr/bin/gcc -std=gnu99 -g -o CMakeFiles/rsva11001adapter.dir/main.c.o -c /home/ericu/rsva11001adapter/src/main.c
/home/ericu/rsva11001adapter/src/main.c:19:31: fatal error: sandgrouse/server.h: No such file or directory
compilation terminated.
So, it does not seem that CMake is finding things in CMAKE_PREFIX_PATH. It obviously is not adding -I variables to the compiler invocations either.
An inspection of CMakeCache.txt makes it seem as though it has no idea what the variable is:
// No help, variable specified on the command line.
CMAKE_PREFIX_PATH:UNINITIALIZED=/home/ericu/localdebug
I've been working on this for over an hour. I'm nearly at the point of giving up using CMake if it is this difficult to use a non-standard library with it.
You should instruct CMake to add -I flags when compiling your library:
find_path(SANDGROUSE_INCLUDE_DIR sandgrouse/server.h)
include_directories(${SANDGROUSE_INCLUDE_DIR}
Place these lines before add_library() invocation.