I'm wondering, is there a way to do half of a new line character (\n) in an NSString in objective C, i.e. so that it only skips about half the space? Or anyway else to accomplish this in an NSString?
Like Wain said, setting NSParagraphStyle on an NSAttributedString might be what you are looking for. UILabel supports NSAttributedStrings in iOS 6, but anything before that you will have to use a third party component. TTTAttributedLabel is very good and well documented.
NSMutableAttributedString* attrStr = [NSMutableAttributedString attributedStringWithString:#"Hello World!"];
NSMutableParagraphStyle *style = [[NSMutableParagraphStyle alloc] init];
[style setLineSpacing:24]; //Just a random value, you'll have to play with it till you are hhappy
[attrStr addAttribute:NSParagraphStyleAttributeName
value:style
range:NSMakeRange(0, [myString length])];
label.attributedText = attrStr;
if you end up using TTTAttributedLabel you would use label.text = attrStr; or one of the helper methods (Taken from TTTAttributedLabel docs:
[label setText:text afterInheritingLabelAttributesAndConfiguringWithBlock:^ NSMutableAttributedString *(NSMutableAttributedString *mutableAttributedString) {
NSRange boldRange = [[mutableAttributedString string] rangeOfString:#"ipsum dolar" options:NSCaseInsensitiveSearch];
NSRange strikeRange = [[mutableAttributedString string] rangeOfString:#"sit amet" options:NSCaseInsensitiveSearch];
// Core Text APIs use C functions without a direct bridge to UIFont. See Apple's "Core Text Programming Guide" to learn how to configure string attributes.
UIFont *boldSystemFont = [UIFont boldSystemFontOfSize:14];
CTFontRef font = CTFontCreateWithName((__bridge CFStringRef)boldSystemFont.fontName, boldSystemFont.pointSize, NULL);
if (font) {
[mutableAttributedString addAttribute:(NSString *)kCTFontAttributeName value:(id)font range:boldRange];
[mutableAttributedString addAttribute:kTTTStrikeOutAttributeName value:[NSNumber numberWithBool:YES] range:strikeRange];
CFRelease(font);
}
return mutableAttributedString;
}];
Also, TTTAttributedLabel has a lineHeightMultiple (between 0.0 and 1.0) property that you might be able to fiddle with to get the desired effect. That way, you'll still be able to use an NSString and not mess with the sometimes ugly NSAttributedString.
While this answer arguably won't help the asker, some historical perspective on the half-linefeed concept may be of general use.
The concept of half-reverse and half-forward linefeeds was useful on teletypes to combine, say, the o and " characters to approximate the German "o umlaut", รถ. The Unix col command recognized ESC-8 (0x1b 0x38) and ESC-9 (0x1b 0x39) as these sequences, respectively, and this standard was adopted by asciitiff.
The printer control language PCL recognized the forward half-linefeed.
An OKI PCL4.5 printer, the OL600e, accepted ESC= (0x1b 0x3d) as half-linefeed, and PCL5 extended that to ESC&= (0x1b 0x26 0x3d).
I'm having difficulty locating older examples.
Related
I am trying to change text font size with using NSAttributedString. But it's size doesn't change.
NSDictionary *attrDict = #{NSFontAttributeName : [UIFont boldSystemFontOfSize:22], NSForegroundColorAttributeName : [UIColor orangeColor]};
NSAttributedString *newAttString = [[NSAttributedString alloc] initWithString:mytext attributes:attrDict];
[result appendAttributedString:newAttString];
Only text color changes. Size of result string is not 22 and also it is not bold.
Instead of applying the attributes with the alloc, init, try doing it after with something like (with a mutable NSAttributedString):
NSMutableAttributedString *newAtt = [[NSMutableAttributedString alloc] initWithString:mytext]; // Allocate a new NSMutableAttributedString with `mytext`
[newAtt addAttributes:#{NSFontAttributeName : [UIFont boldSystemFontOfSize:20],
NSForegroundColorAttributeName: [UIColor orangeColor]}
range:NSMakeRange(0, [result length])]; // add new attributes for the length of the string `mytext`
[result setAttributedText:newAtt];
This answer would vary depending on what result is, I tested it on a UITextView and it worked fine, there is also an attributedText
property on UILabels.
Hope this helps.
You didn't mention what result means at the end of your code. Are you sure you want to "append" it?
Besides, I use this code for setting fonts
[UIFont fontWithName:#"Arial-BoldMT" size:22.0f]
This can be used to set different fonts and sizes respectively.
Hope this helps:)
I'm trying to change the kerning on a couple of SKLabelNodes. I tried to use some code from another answer:
NSMutableAttributedString *attributedString;
attributedString = [[NSMutableAttributedString alloc] initWithString:#"Please get wider"];
[attributedString addAttribute:NSKernAttributeName value:#5 range:NSMakeRange(10, 5)];
[self.label setAttributedText:attributedString];
This isn't allowed:
[myLabelNode setAttributedText:attributedString];
And this doesn't carry over the changes I made:
myLabelNode.text = attributedString.string;
Is it possible to change kerning on an SKLabelNode?
As of iOS 11, NSAttributedStrings are supported in SKLabelNode. So kerning and other options should now be available to you.
I have the below code in my app
NSMutableAttributedString * string = [[NSMutableAttributedString alloc] initWithString:self.myDisplayTxt];
[string addAttribute:(NSString*)kCTForegroundColorAttributeName
value:(id)[[UIColor redColor] CGColor]
range:NSMakeRange(0,5)];
self.myTextView.text = string;
When assigning the NSMutableAttributedString to UITextView I get the following error:
Incompatible objective c types struct NSMutableAttributedString
expected struct nsstring
So please let me know, how can I display the NSMutableAttributedString in UITextView.
You can try to use some library to do that. As omz wrote, the UITextView does not unfortunatelly support the NSAttributedString.
Maybe this one can help you: https://github.com/enormego/EGOTextView
They say about this library the following:
UITextView replacement with additional support for NSAttributedString.
UPDATE: Based on your clarification in the comment for omz's answer, you can look here:
Underline text inside uitextview
UPDATE 2: In iOS 6 you can use the NSAttributedString out of the box. For example like this:
UIColor *_red=[UIColor redColor];
UIFont *font=[UIFont fontWithName:#"Helvetica-Bold" size:72.0f];
[attString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSStrokeColorAttributeName value:_red range:NSMakeRange(0, _stringLength)];
[attString addAttribute:NSStrokeWidthAttributeName value:[NSNumber numberWithFloat:-3.0] range:NSMakeRange(0, _stringLength)];
You can't, UITextView doesn't support attributed strings. If you really only want to use attributed strings to set the foreground color (as in your example), you could achieve the same by setting the text view's textColor property.
You should assign attributed string via UITextView.attributedText property. UITextView.text accepts NSString or plain text only.
textView.attributedText = attributedString;
See documentation:
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UITextView_Class/index.html#//apple_ref/occ/instp/UITextView/attributedText
I've got an NSTask (with an NSPipe set up) running in the background and I want to output the contents, as they're coming in, in an NSTextView (output).
The code I'm using is :
NSMutableAttributedString* str = [[NSMutableAttributedString alloc] initWithString:s];
//[str addAttribute:NSForegroundColorAttributeName value:[NSColor whiteColor] range:NSMakeRange(0, [str length])];
[[output textStorage] appendAttributedString:str];
[output scrollRangeToVisible:NSMakeRange([[output string] length], 0)];
Issues :
When there is a lot of data appending, the view seems like "flashing"... and not working properly.
Given that the NSTextView is on a Sheet, NO CONTENTS seem to be appearing when the mouse pointer is elsewhere other than hovering above the NSTextView
Why is that, although I've set the color/insertion color/etc of the NSTextView, this doesn't seem to apply to newly inserted text?
What's the suggested way of appending (+scrolling) on an NSTextView?
Thanks!
Remember that user interface elements, and this includes NSTextView, do their magic on the main thread. If you're attempting to add information to the text view, that's where you'd best be doing it. Here's how:
[[output textStorage] performSelectorOnMainThread:#selector(appendAttributedString:)
withObject:str
waitUntilDone:YES];
I'd address your third point, but frankly, that's a thing of which I'm still very much a student.
To address your fourth point, it would appear you've got that figured out; just combine your append and scroll actions. But just like changing the contents of textStorage, you want to be sure you're doing this on the main thread. Since -scrollRangeToVisible: doesn't take an object for its argument, you have to do this a bit differently:
dispatch_async(dispatch_get_main_queue(), ^{
[output scrollRangeToVisible:NSMakeRange([[output string] length], 0)];
});
My first example notwithstanding, you could place your call to -appendAttributedString: inside that block as well:
dispatch_async(dispatch_get_main_queue(), ^{
[[output textStorage] appendAttributedString:str];
[output scrollRangeToVisible:NSMakeRange([[output string] length], 0)];
});
Regarding the recommended way of appending to the NSTextView: You're doing quite well with appendAttributedString:, but it's recommended to shield it inside shouldChangeTextInRange, then a beginEditing, appendAttributedString, and finally endEditing:
textStorage = [textView textStorage];
if([textView shouldChangeTextInRange:range replacementString:string])
{
[textStorage beginEditing];
[textStorage replaceCharactersInRange:range withAttributedString:attrStr];
// or if you've already set up the attributes (see below)...
// [textStorage replaceCharactersInRange:range withString:str];
[textStorage endEditing];
}
I'd strongly suggest replacing scrollRangeToVisible: by scrollToPoint:, as scrollRangeToVisible: will cause a lot of flickering and it will also gradually become slower as you move 'down the range'.
A quick-and-dirty way could be something like this:
- (void)scrollToBottom
{
NSPoint pt;
id scrollView;
id clipView;
pt.x = 0;
pt.y = 100000000000.0;
scrollView = [self enclosingScrollView];
clipView = [scrollView contentView];
pt = [clipView constrainScrollPoint:pt];
[clipView scrollToPoint:pt];
[scrollView reflectScrolledClipView:clipView];
}
I let constrainScrollPoint do all the calculation work.
I do this, because my calculations failed anyway (those suggested by Apple and others, that used visRect/docRect coordinates, produced unreliable results).
reflectScrolledClipView is also important; it updates the scroll bar so it has the correct proportion and position.
You might also find it interesting to know when scrolling has occurred. If so, subscribe to both NSViewBoundsDidChangeNotification and NSViewFrameDidChangeNotification. When one of them occurs, the scroll bar position most likely changed (investigate [textView visibleRect] and [textView bounds]).
I see you also have trouble with the text-attributes. So did I for a long time.
I found that appending an attributed string would help quite a lot, but it still wasn't enough for the text being typed.
..Then I found out about typingAttributes.
When setting up your NSTextView, for instance in an -awakeFromNib, you can pick what you like from the following...
NSMutableParagraphStyle *paragraphStyle;
float characterWidth;
NSFont *font;
uint32_t tabWidth;
NSMutableDictionary *typingAttributes;
tabWidth = 4;
font = [NSFont fontWithName:#"Monaco" size:9.0];
paragraphStyle = [[textView defaultParagraphStyle] mutableCopy];
if(NULL == paragraphStyle)
{
paragraphStyle = [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
// or maybe:
// paragraphStyle = [NSParagraphStyle new];
}
characterWidth = [[font screenFontWithRenderingMode:NSFontDefaultRenderingMode] advancementForGlyph:(NSGlyph)' '].width;
[paragraphStyle setDefaultTabInterval:(characterWidth * (float) tabWidth];
[paragraphStyle setTabStops:[NSArray array]];
typingAttributes = [[textView typingAttributes] mutableCopy];
if(NULL == typingAttributes)
{
typingAttributes = [NSMutableDictionary new];
}
[typingAttributes setObject:paragraphStyle forKey:NSParagraphStyleAttributeName];
[typingAttributes setObject:font forKey:NSFontAttributeName];
[textView setTypingAttributes:attributes];
...It's way more than you probably need, but it shows how you can set the font, the tab width and the typing attributes.
NSForegroundColorAttributeName might also be interesting for you (as well as some other attributes, type NSForegroundColorAttributeName in Xcode and option-double-click on it, then you'll see some more attributes (you can command-double-click as well; this takes you to the definition in the header file).
Is there a way in NSString to output the st, nd, and rd but in a superscripted format? Any known unicode perhaps?
There doesn't seem to be any Unicode characters for this, but it's easy enough to make an NSAttributedString that will do the trick:
NSDictionary * superscriptAttrs = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:1]
forKey:NSSuperscriptAttributeName];
NSAttributedString * st = [[NSAttributedString alloc] initWithString:#"st"
attributes:superscriptAttrs];
NSMutableAttributedString * premiere = [[NSMutableAttributedString alloc] initWithString:#"1"];
[premiere appendAttributedString:st];
// Don't forget to release everything when you're done with it!
You might also want to change the font size of the superscript. This is accomplished by including the NSFontAttributeName in the attributes dictionary with an appropriate font object. Note that NSAttributedString is only available on the iPhone in iOS 4.0+, and on the iPad in 3.2+ (see comment).