System.Text.Encoding in WinJS - windows-8

Is there an equivalent of
System.Text.Encoding.UTF8.GetString(fileContent)
in WinJS (Windows 8 Store App written in javascript/HTML)?
EDIT. fileContent is a byte array.

There is no strict equivalent of System.Text.Encoding.UTF8.GetString in WinJS, but you can try implement file reading to string as follows:
file.openReadAsync().done(function (stream) {
var blob = MSApp.createBlobFromRandomAccessStream(file.contentType, stream);
var reader = new FileReader();
reader.onload = function(event) {
var fileAsText = event.target.result;
};
reader.readAsText(blob, 'UTF-8');
});
In most cases (file upload via XHR, displaying file) you don't need to have file contents as text, so just use Blob then.

CryptographicBuffer.convertBinaryToString can be used for this.
var crypt = Windows.Security.Cryptography;
var bytes; // = new Uint8Array(100);
// TODO - set bytes variable with uint8array
var buffer = crypt.CryptographicBuffer.createFromByteArray(bytes);
var text = crypt.CryptographicBuffer.convertBinaryToString(
crypt.BinaryStringEncoding.utf8, buffer);

Related

Convert Uint8Array to a file and save to db

I may be asking the basics just now, sorry.
I want to convert Uint8Array back to a file and save it in db.
Is there anyone who can help me?
document.getElementById('upload_0').onchange = function(event) {
var ext = $('[name=upload_0]').val().split('.').pop().toLowerCase();
var file = event.target.files[0];
var fileReader = new FileReader();
fileReader.onload = async function() {
var typedarray = new Uint8Array(this.result);
const pdfSrcDoc = await PDFLib.PDFDocument.load(typedarray);
const pdfNewDoc = await PDFLib.PDFDocument.create();
const pages = await pdfNewDoc.copyPages(pdfSrcDoc, [0,1,2]);
pages.forEach((page) => pdfNewDoc.addPage(page));
const newpdf = await pdfNewDoc.save();
download(newpdf, "sample.pdf", "application/pdf");
}
-> download(newpdf, "sample.pdf", "application/pdf");
I want to convert this part into a file, not download it, and save it in db.
Also, I want to save the file name as the original name.
Can you tell me what I want to know?
Thank you.

How to create an AudioBuffer from a Blob?

I have an audio file/blob that has been created using the MediaRecorder api:
let recorder = new MediaRecorder(this.stream)
let data = [];
recorder.ondataavailable = event => data.push(event.data);
and then later when the recording is finished:
let superBlob = new Blob(data, { type: "video/webm" });
How can I use this blob to create an AudioBuffer? I need to either :
Transform the Blob object into an ArrayBuffer which I could use with AudioContext.decodeAudioData (returns an AudioBuffer) or
Transform the Blob object into an Float32Array, where I could copy it into the AudioBuffer with AudioBuffer.copyToChannel()
Any tips on how to achieve that are appreciated. Cheers!
To convert a Blob object to an ArrayBuffer, use FileReader.readAsArrayBuffer.
let fileReader = new FileReader();
let arrayBuffer;
fileReader.onloadend = () => {
arrayBuffer = fileReader.result;
}
fileReader.readAsArrayBuffer(superBlob);
The accepted answer is great but only gives an array buffer which is not an audio buffer. You need to use the audio context to convert the array buffer into an audio buffer.
const audioContext = AudioContext()
const fileReader = new FileReader()
// Set up file reader on loaded end event
fileReader.onloadend = () => {
const arrayBuffer = fileReader.result as ArrayBuffer
// Convert array buffer into audio buffer
audioContext.decodeAudioData(arrayBuffer, (audioBuffer) => {
// Do something with audioBuffer
console.log(audioBuffer)
})
}
//Load blob
fileReader.readAsArrayBuffer(blob)
I wish the answer had included an example using decodeAudioData. I had to find it somewhere else and I thought since this is the top search for "Blob to Audio Buffer" I would add some helpful information for the next person that comes down this rabbit hole.
All the answers are true. However, in the modern web browsers like Chrome 76 and Firefox 69, there is a much simpler way: using Blob.arrayBuffer()
Since Blob.arrayBuffer() returns a Promise, you can do either
superBlob.arrayBuffer().then(arrayBuffer => {
// Do something with arrayBuffer
});
or
async function doSomethingWithAudioBuffer(blob) {
var arrayBuffer = await blob.arrayBuffer();
// Do something with arrayBuffer;
}
A simplified version using an async function:
async function blobToAudioBuffer(audioContext, blob) {
const arrayBuffer = await blob.arrayBuffer();
return await audioContext.decodeAudioData(arrayBuffer);
}
I put audioContext as a param, because I recommend reusing instances.
Both Answers are true, there are some minor changes. This is the function I finally used:
function convertBlobToAudioBuffer(myBlob) {
const audioContext = new AudioContext();
const fileReader = new FileReader();
fileReader.onloadend = () => {
let myArrayBuffer = fileReader.result;
audioContext.decodeAudioData(myArrayBuffer, (audioBuffer) => {
// Do something with audioBuffer
});
};
//Load blob
fileReader.readAsArrayBuffer(myBlob);
}

Titanium - Get image file from filesystem on Android

I have a problem getting an image from filesystem. On iOS works fine.
First of all, I save a remote image in the filesystem with this function:
img.imagen = url from the remote image (e.g. http://onesite.es/img2.jpeg)
function descargarImagen(img, callback){
var path = img.imagen;
var filename = path.split("/").pop();
var xhr = Titanium.Network.createHTTPClient({
onload: function() {
// first, grab a "handle" to the file where you'll store the downloaded data
var f = Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory, filename);
f.write(this.responseData); // write to the file
Ti.API.debug("-- Imagen guardada: " + f.nativePath);
callback({path: f.nativePath});
},
timeout: 10000
});
xhr.open('GET', path);
xhr.send();
}
Now, I want to share this image creating an Android Intent:
args.image = f.nativePath(in the previous function)
var intent = null;
var intentType = null;
intent = Ti.Android.createIntent({
action: Ti.Android.ACTION_SEND
});
// add text status
if (args.status){
intent.putExtra(Ti.Android.EXTRA_TEXT, args.status);
}
// change type according to the content
if (args.image){
intent.type = "image/*";
intent.putExtraUri(Ti.Android.EXTRA_STREAM, args.image);
}else{
intent.type = "text/plain";
intent.addCategory(Ti.Android.CATEGORY_DEFAULT);
}
// launch intent
Ti.Android.currentActivity.startActivity(Ti.Android.createIntentChooser(intent, args.androidDialogTitle));
What I'm doing wrong?

How can I save a zip file to local storage in a win8 app using JSZip?

I'm able to create the JSZip object in my code, but I'm having trouble saving that to local storage in my windows 8 app. The examples I'm able to find set the browser's location.href to trigger a download, which isn't really an option for me.
I've included my code below. The zip file I end up with is invalid and can't be opened. Any help would be appreciated.
For reference: JSZip
function _zipTest() {
var dbFile = null;
var zipData = null;
Windows.Storage.StorageFile.getFileFromPathAsync(config.db.path)
.then(function (file) {
dbFile = file;
return Windows.Storage.FileIO.readBufferAsync(file);
})
.then(function (buffer) {
//Read the database file into a byte array and create a new zip file
zipData = new Uint8Array(buffer.length);
var dataReader = Windows.Storage.Streams.DataReader.fromBuffer(buffer);
dataReader.readBytes(zipData);
dataReader.close();
var localFolder = Windows.Storage.ApplicationData.current.localFolder;
return localFolder.createFileAsync(dbFile.displayName.concat('.zip'), Windows.Storage.CreationCollisionOption.replaceExisting)
})
.then(function (file) {
//Write the zip data to the new zip file
var zip = new JSZip();
zip.file(dbFile.displayName, zipData);
var content = zip.generate();
return Windows.Storage.FileIO.writeTextAsync(file, content);
});
}
you can do something on these lines. This code seem to generate valid .zip file in the temp folder.
var zip = new JSZip();
var storage = Windows.Storage;
storage.StorageFile.getFileFromApplicationUriAsync(new Windows.Foundation.Uri('ms-appx:///images/logo.png')).then(function ongetfile(file)
{
var blob = MSApp.createFileFromStorageFile(file);
var url = URL.createObjectURL(blob, { oneTimeOnly: true });
return WinJS.xhr({ url: url, responseType: 'arraybuffer' });
}).then(function onreadbuffer(req)
{
var b = req.response;
zip.file('logo.png', b);
return storage.ApplicationData.current.temporaryFolder.createFileAsync('a.zip', storage.CreationCollisionOption.replaceExisting);
}).then(function onnewfile(out)
{
var content = zip.generate({ type: 'uint8array' });
return storage.FileIO.writeBytesAsync(out, content);
}).then(null, function onerror(error)
{
// TODO: error handling
});

HTML5 Drag n Drop File Upload

I'm running a website, where I'd like to upload files with Drag 'n Drop, using the HTML5 File API and FileReader. I have successfully managed to create a new FileReader, but I don't know how to upload the file. My code (JavaScript) is the following:
holder = document.getElementById('uploader');
holder.ondragover = function () {
$("#uploader").addClass('dragover');
return false;
};
holder.ondragend = function () {
$("#uploader").removeClass('dragover');
return false;
};
holder.ondrop = function (e) {
$("#uploader").removeClass('dragover');
e.preventDefault();
var file = e.dataTransfer.files[0],
reader = new FileReader();
reader.onload = function (event) {
//I shoud upload the file now...
};
reader.readAsDataURL(file);
return false;
};
I also have a form (id : upload-form) and an input file field (id : upload-input).
Do you have any ideas?
P.S. I use jQuery, that's why there is $("#uploader") and others.
Rather than code this from scratch, why not use something like html5uploader, which works via drag n drop (uses FileReader etc.): http://code.google.com/p/html5uploader/
EDIT: apparently we respondents are supposed to tend to our answers forever more, for fear for down-votes. The Google Code link is now dead (four years later), so here's a jQuery plugin that is very similar: http://www.igloolab.com/jquery-html5-uploader/
You'll want to extract the base64 encoded file contents and ajax them over tot the server.
JavaScript
var extractBase64Data;
extractBase64Data = function(dataUrl) {
return dataUrl.substring(dataUrl.indexOf(',') + 1);
};
// Inside the ondrop event
Array.prototype.forEach.call(event.dataTransfer.files, function(file) {
var reader;
if (!file.type.match(options.matchType)) {
return;
}
reader = new FileReader();
reader.onload = function(event) {
var contentsBase64;
if (event.target.readyState === FileReader.DONE) {
contentsBase64 = extractBase64Data(event.target.result);
return $.post(someURL, {
contentsBase64: contentsBase64
});
}
};
reader.readAsDataURL(file);
});
CoffeeScript
extractBase64Data = (dataUrl) ->
dataUrl.substring(dataUrl.indexOf(',') + 1)
# Inside the ondrop event
Array::forEach.call event.dataTransfer.files, (file) ->
return unless file.type.match(options.matchType)
reader = new FileReader()
reader.onload = (event) ->
if event.target.readyState == FileReader.DONE
contentsBase64 = extractBase64Data(event.target.result)
$.post someURL,
contentsBase64: contentsBase64
reader.readAsDataURL(file)