FBRequestConnection startForCustomAudienceThirdPartyID:nil works on simulator, not on device - objective-c

Using FB SDK 3.6, I am attempting to capture FB User IDs and save to Parse datastore in the cloud to build a custom audience to market to. My call is as follows:
[FBRequestConnection startForCustomAudienceThirdPartyID:nil
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
NSString *uid = error ? nil : [result objectForKey:#"custom_audience_third_party_id"];
if ([uid length] > 0) {
PFObject *newInstall = [PFObject objectWithClassName:#"NewInstalls"];
[newInstall setObject:uid forKey:#"FacebookUID"];
[newInstall saveEventually]; //saves whenever user is online
}
}];
It works beautifully on the simulator (v6.1), but when I run on the device (iPhone 5, v6.1.2) it makes the call, but the completion handler never runs. Any suggestions?

I found that it was 'Limit Ad Tracking' being enabled in iOS Settings that caused the completionHandler to never be called. Turning that off made it work for me.

Related

can't load Safari contentBlocker. because can't access app group's NSUserDefault

I am making iOS 9 Safari AdBlocker app.
I am using the module of AdBlockPlusSafari.
App works good on simulator.
But when try to run it on device(iPhone6), it fails to reload contentBlocker.
[SFContentBlockerManager
reloadContentBlockerWithIdentifier:self.contentBlockerIdentifier
completionHandler:^(NSError *error) {
if (error) {
NSLog(#"Error in reloadContentBlocker: %#", error);
}
dispatch_async(dispatch_get_main_queue(), ^{
wSelf.reloading = NO;
[wSelf checkActivatedFlag];
if (completion) {
completion(error);
}
});
}];
it gives error
Error Domain=ContentBlockerErrorDomain Code=3 "(null)"
It caused by accessing the values in NSUserDefault (App Group).
- (instancetype)init
{
if (self = [super init])
{
_bundleName = [[[[[NSBundle mainBundle] bundleIdentifier] componentsSeparatedByString:#"."] subarrayWithRange:NSMakeRange(0, 2)] componentsJoinedByString:#"."];
NSString *group = [NSString stringWithFormat:#"group.%#.%#", _bundleName, #"AdBlockerPro"];
NSLog(#"Group name: %#", group);
_adblockProDetails = [[NSUserDefaults alloc] initWithSuiteName:group];
[_adblockProDetails registerDefaults:
#{ AdblockProActivated: #NO,
AdblockProEnabled: #YES
}];
_enabled = [_adblockProDetails boolForKey:AdblockProEnabled];
_activated = [_adblockProDetails boolForKey:AdblockProActivated];
}
return self;
}
The App Group name in host app and safari extension is same.
But in Safari extension, when app accesses the setting in NSUserDefault, it gives me the error.
In Project setting/Capabilities, I did all for App Group. In app id, it involves app group name exactly.
This happens on only device. On simulator, it works good. I can't find the reason of this error.
Please help me if you are experienced this.
Looking forward to your help.
I found the reason myself.
I have put something (NSMutableDictionary) in app group container and did something to write file to extension bundle.
It is prohibited by Apple.
So I deleted all from AdBlockManager (interacts with app group) except flag variables (Boolean type).
And I proceeded the file management using NSFileManager.
http://www.atomicbird.com/blog/sharing-with-app-extensions
Finally, app extension is working for me on device.
Good luck!

After update iOS 9 and Facebook sdk 4.6 the login window not open

I update my Xcode to 7 , and Facebook to 4.6 sdk.
this My warning :
Warning: Attempt to present <FBSDKContainerViewController: 0x159337700> on <UIAlertController: 0x159262700> whose view is not in the window hierarchy!
in My project the BitCode is NO - because if I turn it to Yes I got this Error :
ld:'/Users/MyName/Desktop/MyProjectName/ProjectName/ProjectName/Resources/Frameworks/Fabric.framework/Fabric(Fabric.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
this is the parse method :
-(void)signInWithFacebookClicked
{
NSArray *permissions = [NSArray arrayWithObjects:#"email",#"user_friends", nil];
[PFFacebookUtils logInInBackgroundWithReadPermissions:permissions block:^(PFUser *user, NSError *error)
{
if (!user) // The user cancelled the Facebook login
{
NSLog(#"Uh oh. The user cancelled the Facebook login.");
}
else if (user.isNew) // New user (not stored on DB) - User signed up and logged in through Facebook
{
[self handleNewUser];
}
else if (user) // the user is exist at DB
{
// the user is exist at DB
}
else if (error)
{
// showAlertOfSomethingWentWrong
}
}];
}
this is FBSDKGraphRequest :
-(void)handleNewUser
{
FBSDKGraphRequest *request = [[FBSDKGraphRequest alloc] initWithGraphPath:#"me" parameters:#{#"fields": #"friends, first_name, gender, last_name, link, name, verified, picture, email"}];
[request startWithCompletionHandler:^(FBSDKGraphRequestConnection *connection, id result, NSError *error)
{
NSMutableDictionary *userData = (NSMutableDictionary *)result;
}];
my problem is that that line :
[PFFacebookUtils logInInBackgroundWithReadPermissions:permissions block:^(PFUser *user, NSError *error)
the run never go into this block in iPhone , in simulator this work fine.
I had a similar problem where I was trying to show a login alert on top of FBSDKContainerViewController.
In this call
- (void)logInWithReadPermissions:(NSArray *)permissions
fromViewController:(UIViewController *)fromViewController
handler:(FBSDKLoginManagerRequestTokenHandler)handler;
Facebook presents its own view controller and if you don't specify the fromViewController, "the topmost view controller will be automatically determined as best as possible."
In your case, it sounds like Facebook is trying to present on top of an alert that was dismissed, even if this is not the call being invoked.
do you add NSAppTransportSecurity & LSApplicationQueriesSchemes key to your info.plist?
I did find a workaround to this, thanks to #PastryPup's answer.
The warning is displayed when trying to present the Facebook login view controller on top of a dismissed alertview. Switching to a UIAlertController, however, fixed the problem.
My impression is that this works because UIAlertController is a full-fledged controller, and thus exists in the view hierarchy even after it has been dismissed.
The solution is to basically replace the UIAlertView with a UIAlertController, and call [PFFacebookUtils logInInBackgroundWithReadPermissions:permissions block:^(PFUser *user, NSError *error) inside the default action of the UIAlerController.
Link on how to implement a UIAlertController
I did some trick to make this work. I don't know if it's the best way to do it. But i just made a boolean that is false before the activity executes (the fb button is tapped). So after it returns, just set the boolean to true and have a condition in the ViewDidAppear that if the boolean is true perform the segue to the next window you want to go.
I hope it helps!

Facebook login failing on iOS 6

When I try to login using Facebook iOS SDK I get the error The operation couldn't be completed (com.facebook.sdk error 2).
The state of the session is: FBSessionStateClosedLoginFailed.
THis is my code now:
-(void) callFBService{
NSArray *permissions = [[NSArray alloc] initWithObjects:#"email, publish_stream, user_likes, friends_likes", nil];
[FBSession openActiveSessionWithReadPermissions:permissions allowLoginUI:YES
completionHandler:^(FBSession *fbsession,
FBSessionState status,
NSError *error) {
if(error)
{
NSLog(#"Session error");
[self fbResync];
[NSThread sleepForTimeInterval:0.5]; //half a second
[FBSession openActiveSessionWithReadPermissions:permissions
allowLoginUI:YES
completionHandler:^(FBSession *fbsession, FBSessionState status, NSError *error) {
[self sessionStateChanged:fbsession state:status error:error];
}];
}
else
[self sessionStateChanged:fbsession state:status error:error];
}];
}
I have tried everything in the following posts:
The operation couldn’t be completed. (com.facebook.sdk error 2.) ios6
Facebook Registration : The operation couldn't be completed (com.facebook.sdk error 2)
Facebook SDK 3.1 iOS: Handle login if user remove app from Facebook Settings
Any ideas??? Please!
You're passing publish_stream in with read permissions, but publish_stream is a write permission. It's also deprecated (use publish_actions instead). Try removing that permission. You'll need to ask for that permission separately, after you get your user logged in with read permissions. See the SDK docs: https://developers.facebook.com/docs/technical-guides/iossdk/login/#read
In addition, a few things to check: Make sure your app on Facebook.com is configured correctly, including the bundle ID. Make sure the user you're attempting to log in has rights to the app (if the app is in sandbox mode, make sure the user is added as a tester and has approved this).

How to specify the app name user was using to post - (via app name) using SDK 3.1

Using the new Facebook SDK 3.1 and iOS 6 there are 2 (actually 3) ways to post.
(Seems the new trend is to have more options to make it more simple??) OMG!!
Here is one:
SLComposeViewController *fbPost = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeFacebook];
[fbPost addURL:[NSURL URLWithString:href]];
[self presentViewController:fbPost animated:YES completion:nil];
And this is another way using native dialogs:
[FBNativeDialogs presentShareDialogModallyFrom:self
initialText: nil
image: nil
url: [NSURL URLWithString:href]
handler:^(FBNativeDialogResult result, NSError *error) {
if (error) {
}
else
{
switch (result) {
case FBNativeDialogResultSucceeded:
break;
case FBNativeDialogResultCancelled:
break;
case FBNativeDialogResultError:
break;
}
}
}];
We, developers, think this is cool because we give a nice functionality to the user and also because our app name appears in the post and that can make some promotion of the app.
The funny thing is that latest implementations are not allowing to specify the app name was posting, the name appears after 'via'.
I tried aswell using SLRequest:
ACAccountStore *store = [[ACAccountStore alloc] init];
ACAccountType *fbType = [store accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook];
NSMutableDictionary *options = [[NSMutableDictionary alloc] init];
(options)[#"ACFacebookAppIdKey"] = kFacebookAppID;
(options)[#"ACFacebookPermissionsKey"] = #[#"publish_stream"];
(options)[#"ACFacebookAudienceKey"] = ACFacebookAudienceFriends;
[store requestAccessToAccountsWithType:fbType options:options completion:^(BOOL granted, NSError *error) {
if(granted) {
// Get the list of Twitter accounts.
NSArray *fbAccounts = [store accountsWithAccountType:fbType];
NSMutableDictionary *params = [[NSMutableDictionary alloc] init];
(params)[#"link"] = href;
// (params)[#"picture"] = picture;
// (params)[#"name"] = name;
(params)[#"actions"] = #"{\"name\": \"Go Gabi\", \"link\": \"http://www.gogogabi.com\"}";
//Set twitter API call
SLRequest *postRequest = [SLRequest requestForServiceType:SLServiceTypeFacebook requestMethod:SLRequestMethodPOST
URL:[NSURL URLWithString:#"https://www.facebook.com/dialog/feed"] parameters:params];
//Set account
[postRequest setAccount: [fbAccounts lastObject]];
[postRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error) {
if(error)
{
NSLog(#"%#", error.description);
}
else
{
NSLog(#"%#", [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]);
}
}];
} else {
}
}];
Unfortunatelly to share that name is not so trivial anymore, I wonder why and who was designing the new implementation...
I would appreciate to get some help on that, thanks in advance.
I try to make my questions funny because is soo boring spend time in so trivial topics...
When you use the SLComposeViewController, it's actually the system presenting to you their controller, and it's the user who sends using the post button. Therefore on Facebook it appears as "via iOS".
There's no way to change that.
Using the Facebook SDK 3.1, under the hood it is also using the iOS 6 native integration, so when you're calling the FBNativeDialogs, on iOS 6, it's using SLComposeViewController.
Facebook continued to develop their SDK because they provide a couple of nice modules to use "out of the box" - this includes friends list selector etc... But I believe the biggest reason for Facebook to continue supporting their SDK it for backward compatibility. Under the hood if you're not on iOS 6, it falls back to it's library, and if you are on iOS 6, it uses the system integration.
Facebook is a big thing, and now it's natively available a lot of developers will be using it, just like Twitter's integration last year. The problem of course is at that point the developer has the option to drop older iOS support, or... have a lot of duplicate code, in the sense that they will check for SLComposeViewController and if it's not available (iOS 5) then use the old Facebook SDK... You can imagine how this would become very messy very quickly.
So, the Facebook SDK (3.1) is using iOS system Facebook integration if available, or if not, it's own. In a nutshell, unless you really want the Facebook SDK goodies (friend picket to name one), and you're not planning on supporting iOS < 6 then you don't need to worry about their SDK, just use the Social framework.
So, back to your question, there are 3 ways to post to Facebook ? Actually taking into consideration what I mentioned, there are 2 ways in iOS 6: SLComposeViewController or, SLRequest. On older iOS versions, only 1: Facebook SDK.
Since the SLComposeViewController is owned by the system, not your app, it will always share as "via iOS".
On the other hand SLRequest will show your apps name. When you specify an account for your SLRequest, that account was acquired via the ACAccountStore as a result of passing in some options including ACFacebookAppIdKey, which will be used to determine your Facebook apps name to post onto the users feed as part of the post.
Hope this helps.

Handle invalid accessToken with FBSession openActiveSessionWithReadPermissions in Facebook iOS 3.1.1 SDK

Before anything, I have read both this and this questions to solve the problem below and before asking.
My problem is that when the accessToken gets expired (either because the expiration date passes, or manually by deleting the app from my Facebook's App Center) the following code:
if ([[FBSession activeSession] isOpen]) {
//do something
}
else {
[FBSession openActiveSessionWithReadPermissions:nil allowLoginUI:YES completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if(FB_ISSESSIONOPENWITHSTATE(status)) {
//do something
}
}
}];
}
gets in the else block with FBSession.activeSession open but when the 'do something' is executed the accessToken is invalid so the request gets Error: HTTP status code: 400.
When I try to do the whole procedure twice immediately the FBSession asks for permission (either UIAlertView for iOS6 integrated facebook, Facebook App or Facebook website in Safari) and the rest runs smoothly.
My concern is why I have to do everything twice to work well and why Facebook SDK cannot detect in the first time that the activeSession and accessToken are invalid.
Thank you all in advance!
The questions you linked are relevant, especially Facebook SDK 3.1 - Error validating access token which explains the problem where the Facebook account on the device is out of sync with the server (I.e., if you deleted the app from App Center). As mentioned there, in 3.1.1 the SDK will call to renew the device token only when it gets the invalid response from the server. This is a trade off in convenience for less round-trips to the server.
Assuming your code block is executed on applicationDidFinishLaunching or something similar, it will go to the else block because the app starts with a new session. When it calls openActiveSessionWithReadPermissions, the iOS 6 device thinks the token is valid and will let the state go to Open, so then your "do something" gets executed. Only then does the SDK get the invalid response from the server and invalidate the device token. As a result, the next time the procedure is called, it will prompt the user appropriately to authorize again.
This is intentional. For now, you can consider a automatic retry in your application if the error code describes an invalid token. For example, see the Scrumptious sample postOpenGraph retry code. In your case, it may look closer to something like (I used requestForMe as the "do something" for demonstration purposes):
else {
[FBSessionopenActiveSessionWithReadPermissions:nil allowLoginUI:YES completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if(FB_ISSESSIONOPENWITHSTATE(status)) {
//do something
[[FBRequest requestForMe] startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if (!error){
NSLog(#"success on first try");
} else if ([[error userInfo][FBErrorParsedJSONResponseKey][#"body"][#"error"][#"code"] compare:#190] == NSOrderedSame) {
//requestForMe failed due to error validating access token (code 190), so retry login
[FBSession openActiveSessionWithReadPermissions:nil allowLoginUI:YES completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (!error){
//do something again, or consider recursive call with a max retry count.
NSLog(#"success on retry");
}
}];
}
}];
}
}];
}