Google Play Game Services with multiple user accounts - google-plus

I've just released a new version of my game with the integration of Google Play Game Services for the leaderboards and achievements. For a better understanding of my issue, here an example:
When the user connects, a popup window ask which account to use. Let's say I'm using account A. However, in the G+ app, it's account B that is connected.
When the user go to the leaderboards, he can also share a message to his friends but, that's not A's friends! That's the friends of the G+ connected account: B.
It looks like a bug for me but that's not all. Now, I have disconnected B from the G+ app and connected A instead. But it's also showing that I have no contact in my circle playing my game. That's not true. I can see in the public scores a friend of mine.
Am I misunderstanding something? Or is it a bug? For the last issue, is it just a problem of refresh? (I've tried the refresh button with no luck)

Related

How to make company own login button

I am working for a company. I am required to make a login button for their own server, such as google and facebook for their different applications. My question is how i will be able to create these buttons, for our different apps, e.g. android, Java servers etc. Furthermore the server has nothing in place for this (i.e. generating the app id etc.), I would be able to figure that out. Is there anyone with any guidance towards this, maybe a few links.
Just to be clear, i am not looking for a implementation for the google/facebook login buttons, I want people to be able to add a "Our Company Login" button to their apps.

Google Play Games - How to ask the user to create a gamerId account when signin in

When a user signs in my web based game with Google SignIn through a web browser, access is granted. However, when the app makes a call to the Games Services API, it returns the following error:
User registration incomplete
If the user goes then to the Android Play Games app and creates a Gamer ID account, it works.
So, is there any way to tell the user to create a Gamer ID account when she signs in if she wants to proceed? Or, better, can Google redirect her to a page for that, complete the process and then come back to the app?
The Gamer account (also sometimes informally referred to as Games lite account) can only be created on Android devices. Once it is created it can be accessed from other platforms.

Google Play Games OAuth-2: app visibility on Google+

I'm trying to resolve an issue regarding Google+ and authorizing users for an app using Google OAuth-2. More specifically, I find the authorization is successful when the user presses Accept on the consent screen; using the oauth playground and the auth/games scope, that looks like: http://retrofist.com/temp/Auth_01.png
However, if I then check my app privileges at plus.google.com/apps, I see the playground listed as visible to 'Only You': http://retrofist.com/temp/Auth_02.png - even though 'Anyone on the web' was selected on the consent screen. As I'm using Google Play Games for leaderboards, the result is that no one can see any leaderboard entries until they have manually corrected this to 'Public' visibility.
Can anyone explain a reason or workaround for this? Many thanks.
I observed similar issues, my scores was not published publicly to the leaderboard of the game. I then realized that, this is only for users whose email is defined as tester email. I could see the scores as publicly posted after deleting those emails from tester list.

Notifications when prepopulating circles Google+

Ok, another hickup in my quest for Google+ masterhood :)
I'm trying to pre-populate circles for users in my domain using the Google+ for domains API. This works fine, however all users (let's say 150) get notifications in Google+ that the other 149 users added them. Is there ANY way to disable these notifications when populating circles with the API? Otherwise it's not really helping... don't want to spam my user's notification bar!
I don't believe that you can turn off these notifications currently. That seems like a reasonable feature request, you should report it on the Google+ Platform issue tracker.

Account Strategies on New Social Enabled Sites

So I'm in the midst of creating a Facebook Connect enabled site. The site in question will leverage your social graph - as defined by your facebook account - to do social things (what is really not important here). Here's the big question I have:
Are people still rolling their own authentication heuristic when using something like Facebook Connect? That is, are newer (FBConnect) sites today providing only FBConnect as an authentication strategy, or are they pairing it with other auth strategies (such as Google Auth, Open ID, etc)? What do you think is the best way to go? With Facebook having over 300,000,000 users now, is having 1 authentication strategy (FBConnect) enough? Or is it proper netiquette to provide users other means?
Some of the references I have been looking at today:
http://www.kenburbary.com/2009/08/five-reasons-companies-should-be-integrating-social-media-with-facebook-connect/
Increased Registration - Data from Facebook states that sites that use Facebook Conect as an alternate to account registration have seen a 30-300% increase in registration on their sites.
• Citysearch.com – Daily site registrations have tripled in the 4 months since Facebook Connect testing began
• Huffingtonpost.com – Since integrating with Facebook Connect, more than 33% of their new commentor registrations come through Facebook
• Cbsinsider.com – Over 85% of all new user registrations are coming from Facebook Connect
http://www.simtechnologies.net/facebook-connect-integration.php
"according to the current statistics using facebook connect increases 30-40% user traffic as compared to non-facebook connect websites."
http://wiki.developers.facebook.com/index.php/Connect/Authentication_and_Authorization
Our research has shown that sites that implement Facebook Connect see user registration rates increase by 30 - 200%.
No Need to Create Separate Accounts
In general, it's not a good practice to force a new user to create a separate account when registering on your site with Facebook Connect. You'll have the user's Facebook account information, and can create a unique identifier on your system for that user.
Just make sure you understand what Facebook user data you can store, or simply cache for 24 hours. See Storable Information for details.
If the user ever deactivates his or her Facebook account, you have a chance to contact the user to request the user create a new account on your site. When a user deactivates his or her account, we ping your account reclamation URL to notify you of the deactivation. Then Facebook sends the user an email regarding the deactivation. If the user has connected accounts with any Facebook Connect sites, and if your site has specified an account reclamation URL, the email will contain a section with your application logo, name, and reclamation link, in addition to an explanation about the link's purpose. For more information, see Reclaiming Accounts.
http://www.chrisbrogan.com/how-facebook-connect-points-the-way-towards-velvet-rope-networks/
The Drawbacks
Though there are advantages to using Facebook Connect for integration, there are some drawbacks, mostly from the marketer’s point of view. If you build out a social network project using Facebook Connect, Facebook gets all the information and you get none. You don’t get a database of users. You don’t get a way to message people participating in your event, except for “in stream,” the way everyone else is using the app. You don’t have any sense of demographics, nor any control abilities to block trolls or other unwanted types.
Crystal Beasley "All of the FB Connect sites we have built so far have incorporated "standard" accounts as well, even with the added complexity of supporting dual login methods."
There are still people who use mySpace (myself not included), and I know a several people coming out of college that have completely deleted their FB accounts to get rid of information of them they don't want potential employers to find (I know, there are a lot easier ways of doing this). If there are people who for whatever reason do not want to have a FB account, at least give them the option of creating a private google account.
Using ONLY Facebook as the register/login-method seems pretty dangerous to me. If you had a regular user management system, with Facebook Connect to speed up the process from a user-perspective is a good idea.
The Problem is somewhere else
if you really want to leverage the social graph only facebook brings "pure" data
the graphs people build at e.g. myspace arent telling much about that person and its social env. - at google neither
if you are just heading for viral spreading prefer the plattforms that share the best (just facebook again)