When does table view gets created? - objective-c

I have trouble in understanding when does table
View gets created.
I have two tab view. In second tab view I have table whose datasource is been
Adhered to the table view protocol.
Whenever the second tab is selected /clicked the tables datasource method
numberOfRowsInTableView is called on every click.
I'm using xcode 4.2.
Is that because each tab view recreates its view when the tab selected?
Am I missing something here?

I have trouble in understanding when does table View gets created.
If it's in a nib, it's created when you load the nib.
Actually, it depends on what you mean by “created”. You created it when you put the table view into the nib in Xcode. When you save, Xcode archives that object into the nib.
Then, at run time, when your app loads the nib, Cocoa unarchives the table view (along with everything else in the nib). That unarchiving is the moment of “creation” after which the table view exists in your app.
Whenever the second tab is selected /clicked the tables datasource method numberOfRowsInTableView is called on every click.
The table view already exists by then. It sends that message (among other data source messages) whenever it becomes visible, whether or not it's becoming visible for the first time.
If you switch to a different tab, the table view has no reason to show anything, so it won't bother following updates to the model.
If you then switch back, making the table view visible, now the table view has a reason to show something, so it needs to know if anything has changed so it can show the model's current state. So, it rechecks its data source at that time.

It depends if the content of TableView is dynamic or static. If it's dynamic it's created when the method tableView:cellForRowAtIndexPath:called. If the content is static it's created when loading the view. Note that tableView:cellForRowAtIndexPath: is called more than one time, it gets called as the count of the datasource items. Hope that helps :)

Related

Can't Drag from NSTableView with more than one row

I'm writing an app that should allow me to drag items from an NSTableView to another view (custom timeline view).
This works perfectly as long as there is only one item in my NSTableView. The fist images shows one item being dragged from the table view.
However, as soon as there is more than one item in my table view I can no longer drag from it. It just selects that row. The second image shows me trying to drag from the table view with more than one item.
Is there something I need to do to enable drag from the table view?
SOLVED.
In my pasteboardWriterForRow delegate call I was returning nil instead of a valid object.

Can't select rows in an NSTableView in Service app

I'm literally going nuts.
I have a service app that opens a pretty simple NSPanel that consists of an NSTableView, a label, and three NSButton controls.
That's it.
The table view is view-based, and has four different NSTableCellView rows defined in IB.
The table code is pretty straight forward; my NSWindowController subclass is both the data source and the delegate. And for the most part, everything works perfectly:
the window opens
the expected data source methods (numberOfRowsInTableView: and
tableView:objectValueForTableColumn:row:) get called
the table gets populated with its views and section separators via
tableView:isGroupRow: and tableView:viewForTableColumn:row:
empty selections are disabled, so the delegate immediately receives a
tableView:shouldSelectRow: message, and the table automatically
selects the first row
the table appears exactly as it should and the first row is selected
Everything looks perfect, but I can't select a different rows. Nothing I click on in the table changes the selection.
I have tried:
subclassing NSTableCellView and verified that it is receiving a hitTest: call
tried "hacking" the table cell view hitTest: so it always return nil
tried various combination of "refuses first responder", "enabled", "editable" properties on the control view inside the table cell view
tried deleting all of the control views. so the table cell views were empty
tried implementing tableView:selectionIndexesForProposedSelection: instead of tableView:shouldSelectRow:
changed the NSPanel into a regular NSWindow
Nothing seems to make any difference. Nothing I click on in the table changes the selection, and my table view delegate never receives another tableView:shouldSelectRow: call.
Note that all of the other (NSButton) controls in the window work just fine. I can click on any of them.
Update #1
Per the comment, I tried changing the product to a plain-old .app, but it makes no difference.
My next step was to fiddle some more with the delegate methods and have narrowed down the problem to this:
If I implement tableView:shouldSelectRow:, the table calls my delegate method twice (because I have have "empty selection" turned off, the table must initially determine which row select as a default, so I get two calls, one for row 0 (NO) and a second for row 1 (YES)). However, if I click in the table, I never receive another tableView:shouldSelectRow:.
If I remove the implementation of tableView:shouldSelectRow:, table selection magically starts to work. (Except for the fact that you can select group rows, which is worng.)
Also tried implementing tableView:selectionIndexesForProposedSelection: instead of tableView:shouldSelectRow:; same behavior
So it appears if I implement any of the delegate methods to determine which rows are selectable, I can't select any rows. sigh
Update #2
I punted and refactored the app so there is now a new view controller object dedicated to managing the table view (rather than overloading the window controller). All data model and delegate methods were moved to the new view controller.
Also (thinking there might be something weird with the table view in IB), I deleted the table view from the NIB and recreated it and all of its connections.
Unfortunately, neither of these changes made any difference. If the tableView:shouldSelectRow: is implemented, the table is unusable. Delete the method, and it works again.
Update #3
And it just get weirder: thinking I could "hack" the row selection problem, I implemented the table view delegate methods tableViewSelectionIsChanging: and tableViewSelectionDidChange:. Neither get called. Even if I remove tableView:shouldSelectRow:, allowing the table selection to work, no tableViewSelectionIsChanging: or tableViewSelectionDidChange: is ever received.
Yet, if I add observers for NSTableViewSelectionIsChangingNotification and NSTableViewSelectionDidChangeNotification, those are received.
Also note that the NSViewController subclass that is the table view's delegate and data source explicitly conforms to <NSTableViewDelegate> and <NSTableViewDataSource>, so there's shouldn't be any reason why the table view should be confused as to what delegate methods are implemented.
Yikes! Now this is embarrassing.
So the problem was a weak reference(s) to the window controller.
Here's what was happening: the window controller was being created, loaded, and the window was presented. During the initial presentation and display, everything worked (tableView:shouldSelectRow: et. al.) because the window and view controllers existed. But in some future event loop, ARC destroyed the window and view controllers, leaving only the window on the screen with a table view, and the weak references to its delegate and data source objects were now nil.
Solution was to fix the window controller management so it keeps a strong reference to the window controller until the window closes.
Sometimes it's the simplest things that trip you up...

Two views displaying live data at the same time

I have two view controllers which should work like described below:
First view controller displays a view which has a table in it. The table contains data which is constantly changing. I have a delegate method for reloading the data when a change occurs. So that is taken care of. When the user selects a row in the table I would like to display a second view which would also contain live data in text format (one UITextView which would constantly change).
I would like to allow the user to access view 1 while view 2 would still be monitoring and displaying live data and vice versa. While user is on view 2, view 1 should still be monitoring and displaying any changes in the table content.
I guess its like having two view controllers present at the same time and switching between them.
What is the easiest or the most standard way to accomplish this? I dont mind if its all done programatically.
It's a little hard to tell what you're asking here. First, views shouldn't be processing data at all -- they should only be displaying it. It sounds like what you're describing is having a background process that updates to your second view. That process could certainly be running while your table is on screen, and when you switch to the second view, you can update it using this running process. Exactly how you would do this depends on the details of what you're trying to do. So, I think we could help you better if you provide more context on what kind of process you want going on that updates your second view, and how choosing a row in your table affects that process.
After Edit:
You can certainly do what you want to do. I think the main thing is that you need to have a property (typed strong) in your first view controller that points to your second view controller, so that when you go back to the second controller a second time, it goes back to the same instance. Based on the selection from the table, you can start whatever process you need to populate your text view, and that process can keep running even after you go back to the table view, since that controller won't get deallocated when it's view goes off screen (due to the strong reference you have). You would just have to have some sort of if clause in your second view controller to know whether the user has selected the same row again, and if so, just show the updated text view, rather than starting a new process.
That's about as specific as I can be without more detail from you.
what you have is a problem where you need a custom parentviewcontroller
look into splitviews as one example :: SplitView like Facebook app on iPhone
cool intros of how to do custom container view controllers :: Container View Controller Examples

Retain View Controller when popped from Navigation Controller using ARC

I have two table views and a detail view being managed by a UINavigationController. When a row is selected on the second table, it pops to a detailed view allowing changes specific data represented by the row. I need to be able to switch between the UITableView and the UIViewController without losing any of the data that might have been changed in the UIViewControllers (button selections, text values entered in fields, etc).
Basically, once the UIViewController is presented, one should be able to switch back and forth between the table and detail view without losing any data.
The problem is, when a UIViewController is popped from the navigation controller, that memory is automatically released, and since I'm using ARC, I can't just keep a pointer to that with a retain command in the UITableView.
I know that I could manually rebuild the view each time its corresponding table row is selected, but I feel that might be a messy solution. Another option I've thought of is keeping an array of pushed UIViewControllers and checking if the selected table row corresponds with an existing value before a new one is created, but that might also get messy.
Any suggestions?
Your final wish in this back and forth of view is what you stated in your question: you want to switch between view controllers without losing any information of the actions performed in these controllers.
But if you think at how MVC pattern works, you should consider a view controller as the glue logic between the view and the model. The view is not persistent, that's why it is legitimate for ARC to get rid of the owning view controller when the view is no more needed. Instead what you should persist while your app is working is the model data only: the model data will be shared between the involved view controllers, the view controllers will be recreated each time and the corresponding views will be updated based on the model data. The only reason why the view controller should be kept alive is when its alloc-init-loadView takes too much (e.g.: the view is OpenGL backed) but in such case I would suggest you to keep a strong reference to it in the AppDelegate and ask it to refresh the content when the model data is replaced.
So basically what you should do is:
- select the table
- extract the model data associated to the table, including all information relevant for the view controller
- push the view controller; save all view modifications to the model
- when the view controller is popped, the model data will be returned only
- next time, when you push the view controller again, you will restore the model and re-init the view controller.
This approach is not complicated and gives you the possibility to structure the app in a clean way. Tomorrow you can change your view controller structure (that its view and the logic) without any impact in the communication with the other view controllers as this managed by the model passing only.
There are a couple of solutions to this, just like you suggested.
The array solution is highly inefficient because of memory issues.
The second solution you proposed is a lot more elegant. Just write your own init method in that view controller and init the view controller with data from a plist file
If I'm reading the question correctly, you've got a tableView and a detailView that are driven by the same model data. When changes to the model data are made in the detail view, you want those changes to persist.
If you update the model based on the state of the controls when the detail view is popped, then those changes will persist and the changes will be visible the next time you drill back down into the detail view.
You don't mention what form the table data takes, but let's assume it's an NSArray of NSMutableDictionaries. When you tap the row, the didSelectRowAtIndexPath: method will need to hand the dictionary from that array index to the detail view controller through a property on the detail controller. The detail view controller will update the dictionary values in the method that dismisses it.
The way to think of this is using the model-view-controller pattern. The table and detail view data is stored in the model; the views present the data; and the controllers are responsible for updating the model and navigating between views.

Loading UIViews in the background on application launch

I have a simple iPad application with 5 views. On the first view, the user is asked to make some selections and set some options. From this information, the other 4 views are programatically changed after an NSNotification message is sent to them. (i.e controls are added, updated).
My problem is that when the application is first loaded, the user sees View1, but View2, View3, View4 and View5 have never been opened yet, so any changes I make programatically to those views are not done and when the user navigates to them (via the tab bar) for the first time, no changes are shown.
[EDIT: I should point out that the code for making the changes to each view is contained within the ViewController itself, and is executed when the view observes the incoming NSNotification. When the view is not loaded, it understandably never received the incoming NSNotification.]
Only after the user looks at any of those screens at least once and then goes back to View1 and makes changes, are the other Views updated properly.
I thought I could get around this issue by actively loading Views 2,3,4 and 5 into memory on application start, so that they are ready to begin receiving notifications right away.
Is there an easy way to do this in iOS 5?
Why do the view changes straight away?
I would store an indicator of the changes needed when the users answers the questions on the first view and then apply the changes on -viewDidLoad of each view that needs to be changed.
Instead of trying to load the views into memory, I'd suggest you initialize these views with the options that the user set on the first view. What I usually do in such situations, when I have a global parameters that are used in many places, I create a utility class to keep the data, make it a singleton, then access the shared instance in the viewDidLoad in the views that use the data during initialization.