I am using server push in Wt and I am trying to push a new chart with the following code:
Wt::WApplication::UpdateLock uiLock(app);
if (uiLock){
chart_ste = new ScatterPlotExample(this,10*asf.get_outputSamplingRate());
app->triggerUpdate();
}
but it waits for the program to end and then it prints it whereas the following code in the same program pushes the word "Demokritus every 0.5 secs as it should do:
for (int i=0; i<10; i++)
{
boost::this_thread::sleep(boost::posix_time::milliseconds(500));
Wt::WApplication::UpdateLock uiLock(app);
if (uiLock) {
showFileName = new WText(this);
showFileName->setText(boost::lexical_cast<std::string>("Demokritus"));
app->triggerUpdate();
}
}
What might be my mistake?
The documentation for triggerUpdate mentions that "The update is not immediate, and thus changes that happen after this call will equally be pushed to the client." If the changes are not immediate, it could be that the first piece of code continuously tries to push updates as fast as your CPU will allow it, so it never gets to the server because a new update overwrites the last and it begins waiting again. Try adding boost::this_thread::sleep(boost::posix_time::milliseconds(500)); to the first piece of code to see if that helps.
I've done a project once where I needed to update a chart every second with new data and had a very similar setup to yours. I put in the sleep from the start because I did not want my boost thread to use too much CPU.
Also, it is unclear if the first piece of code is in a bigger loop, if it is, you probably shouldn't make a new chart every time, but create it before hand and then update it with data. I hope some of this helps.
Related
I implemented two different solution to discover service on my BLE device. One use a handler then return what .discoverService have found, the other one is really similar but give the size of the service discovered list that is always 0. I tried it with my realme buds 2 as test and some other device publically visible. The result is always 0. What can the problem be?
Handler(Looper.getMainLooper()).post {
var temp = bluetoothGatt?.discoverServices()
addGlog("discordservice() returned ${temp.toString()}")
}
addGlog("handler discover service reached an end")
val gattServices: List<BluetoothGattService> = gatt.getServices()
addGlog("Services count: " + gattServices.size)
for (gattService in gattServices) {
val serviceUUID = gattService.uuid.toString()
addGlog("Service uuid $serviceUUID")
}
edit: AddGlog is a simple log function to print results
answer: The code is not wrong but it take some time to discover those services so i put this code in a button. In this way there is 3-4 second of time between connecting with the device and make a discoveryservice operation. So a button make the conneting operations and another one the service discovery operations. I am sorry if my answer is pretty lame but I am still a noob on this topic
I have my game setup so that it starts and goes back to a loading screen room for 45 steps after which the next room is randomized. So at alarm[0] the following code activates:
randomize();
chosenRoom = choose(rm_roomOne, rm_roomTwo, rm_roomThree, rm_roomFour);
room_goto(chosenRoom);
The code here works fine the first time, but when it goes back from the randomly chosen room to the loading screen room it stays there and doesn't execute the code again.
Any help would be very much appreciated.
This may sound stupid but did you remember to set the alarm again after it's gone off? I know I've done this several times without thinking. Without seeing your code, I assume that after the alarm goes off it's not being set again, so it won't go off again.
I'm guessing the control object is "persistant", thus the Control Object only exists once and will remain forever (also after swithcing rooms) - thus thie create event only gets fired once - thus the alarm only gets set once.
Try to move your code to the event "Room Start" in your controller and it will work.
you can use event_perform(ev_alarm,0);.
The code here performs alarm[0] after 45 steps. after 45 steps again it triggers alarm[0]. Note that you have to put it in step event. And you have to initialize wait variable and times to zero in create event.
times is the repeat and wait is distance between events.
if(wait == 45 && times !=2){
event_perform(ev_alarm,0);
times++;
wait = 0;
}
else{
wait++;
}
In normal applescript, the script is executed down the page, and so any code in loops for every 5 seconds will only run while the loop is running - there is no way to have a single function run every few second regardless of what the script is currently doing or where it is in the script (that I know of). In cocoa-applescript, however, is there a way to run a handler every 5 seconds, at all times, no matter what it is currently doing? Here is what it should be doing in my cocoa-applescript app:
on checkInternetStrength()
do shell script "/System/Library/PrivateFrameworks/Apple80211.framework/Versions/Current/Resources/airport -I | grep 'agrCtlRSSI:'" -- this being the script which returns the line containing the signal strength
set SignalStrength to result
set RSSIcount to (count of characters in SignalStrength)
set SignalStrength to ((characters 18 thru RSSIcount of SignalStrength) as string) as integer -- this to turn SignalStrength into just the number and not the whole output line
set SignalStrength to (100 + SignalStrength) as integer
set SignalBar's setIntValue_(SignalStrength) -- SignalBar being the Level Indicator described below
end checkInternetStrength
Summed up, it runs the airport command to check internet connection, turns this into a number from 1 to 100 and uses this on an NSLevelIndicator (100 maximum) to show current signal strength graphically. Now, there is no point having this run once or when you hit a button - that is an option, but it would be nice if it updated itself every, say, 5 seconds with the realtime value. So is there any way to have a process which runs every 5 seconds to do this, while still enabling full functionality of the rest of the script and interface - i.e. as a background process? Comment if you need more extracts from the script.
Example
In Unity-C# scripting, the 'void Update() {code}' will run the code within it every frame while doing everything else simultaneously, so a cocoa-applescript version of this might be an answer, if anyone knows.
I Dont believe this is possible but what I had a similar problem before, what i do, I have an external applescript applicaion that is hidden the repeats the commands, the only problem is, it wont send it back to the app, you'll have to make the external applescript app do it, like
display notification, etc..., in the applescript apps "Info.plist" you can add this:
<key>LSUIElement</key>
<string>1</string>
To make the app run invisibly, but sorry i dont think you can run a handler in the app its self
I am facing the following problem:
I have multiple HTTP Requests in my testplan.
I want every request to be repeated 4 times if they fail.
I realized that with a BeanShell Assertion, and its already working fine.
My problem is, that I don't want requests to be executed if a previous Request failed 5 times,
BUT I also dont want the thread to end.
I just want the current thread iteration to end,
so that the next iteration of the thread can start again with the 1st request (if the thread is meant to be repeated).
How do I realize that within the BeanShell Assertion?
Here is just a short extract of my code where i want the solution to have
badResponseCounter is being increased for every failed try of the request, this seems to work so far. Afterwards, the variable gets resetted.
if (badResponseCounter = 5) {
badResponseCounter = 0;
// Stop current iteration
}
I already checked the API, methods like setStopTest() or setStopThread() are given, but nothing for quitting the current iteration. I also need the preference "continue" in the thread group, as otherwise the entire test will stop after 1 single request failed.
Any ideas of how to do this?
In my opinion the easiest way is using following combination:
If Controller to check ${JMeterThread.last_sample_ok} and badResponseCounter variables
Test Action Sampler as a child of If Controller configured to "Go to next loop iteration"
Try this.
ctx.setRestartNextLoop(true);
if the thread number is 2, i tried to skip. I get the below result as i expected (it does not call b-2). It does not kill the thread either.
I modified the OMGStop() method to something more like this:
public void cancelUpdates() {
//TODO potential bug here
if(pi == null)
setPendingIntent();
mgr.cancel(pi);
//Should one of these work?
stopService(new Intent(applicationContext, LocationPoller.class));
stopService(new Intent(applicationContext, LocationPollerService.class));
I'm storing pi (PendingIntent) as a member in my activity class. And this works fine to remove the PendingIntent from the AlarmManager.
However...
I would like to be able to stop the current location poll if there is one going on. Is it possible with your current design? I thought I could just stop the service, but the GPS continues to run.
Basically what i'm trying to do is stop everything when the user (me on my trip) changes a preference (such as the timeout, or USE GPS or update period. And then recreate everything with the new values.
Thanks,
Great code BTW - Exactly what I want for tracking my cross country journey :)
I faced the same issue. - On occasion I let my mousepointer hover over "mgr.setRepeating(..)" and read some of Eclipse's (Indigo) hints:
"If there is already an alarm scheduled for the same IntentSender, it will first be canceled."
But the IntentSender could be gone by then.
This led me to the following "solution" (in original CommonsWare code):
if(pi == null) {
Intent i = new Intent(this, LocationPoller.class);
pi = PendingIntent.getBroadcast(this, 0, i, 0);
mgr.setRepeating(AlarmManager.ELAPSED_REALTIME_WAKEUP,
SystemClock.elapsedRealtime() + 1000, PERIOD, pi);
}
mgr.cancel();
By adding 1000 msec I tried to make sure the AlarmManager has no chance to start before being hit by a cancel().
HTH, regards.
PS: I'd like to quote mparkes: "Great code"!
Is it possible with your current design?
No, sorry. That's theoretically possible to add, but probably a bit tricky, and definitely not there at the moment.
Basically what i'm trying to do is stop everything when the user (me on my trip) changes a preference (such as the timeout, or USE GPS or update period. And then recreate everything with the new values.
That is a perfectly reasonable concept, just not what LocationPoller supports. LocationPoller was designed more for the "check every hour" sorts of scenarios, where it is statistically unlikely that a check is going on while the user happens to be manipulating your app's UI.