Divshot Page Editor - No Navigator? - navigator

I'm checking out DivShot for the first time, and have fallen at the first hurdle.
On launching the app, I get the page editing screen, as expected, with the Inspector, Components and Page Options tabs on the right hand side of the screen.
But on the left hand side, there is no Navigator. And I can find no reference to the Navigator anywhere on the screen (thinking it might be a collapsed area, or something).
Looking at the Intro video on the Divshot website, there do seem to be some minor differences (the lack of the Navigator notwithstanding), so I am wondering whether something has changed in the latest release...
In any case, I can see no way of add files/resources/folder structures other than new pages, because of the absence of the Navigator.
Can anyone shed any light?
Much appreciated :)

It sounds like you're using the now legacy version of Divshot. We recently launched Divshot 1.0 with file support and a completely revamped project structure.
Legacy: http://app.divshot.com
New Divshot: http://builder.divshot.com
It's on a separate instance so beta users have time to export their pages and finish anything up in the old version before upgrading. Since we moved from generic folders and pages to actual files we're offering a manual upgrade.
If you'd like to update you can just go to https://api.divshot.com/upgrade and follow the instructions there. We're pushing a notice to the old version right away to eliminate any confusion. Sorry about that!

Related

How to configure MOCP mapping and Expression with metahuman and Live Link

as my title says I am having trouble mapping face data from the Live Link app to a metahuman.
Here is what I have done so far:
Created a UE5 project (Film/Video & Live Event)
Imported a metahuman (custom-made) into the project
Added required plugins to project (Live Link, ArKit, Apple-etc)
Connected Live Link mobile application to local network
Set the metahuman's animation controller to the Live Link feed
Calibrated the Live Link data within the Live Link application
The problem I am having:
Parts of the face are not responding at all (ex. metahuman's right eyebrow does not respond to me lifting my left eyebrow).
The left corner of the mouth seems to be stuck (ex. when I try to open my mouth, all points respond except for the single point stays where it is).
The mapping/naming of facial components seems to be mirrored/off/labeled wrong (ex. if I was to wink my right eye this would result in my right eye closing and my right cheek pressing upward. On the metahuman, the left eye would blink and the right cheek would raise.)
These issues are very frustrating as I can not seem to get past this basic calibration. I see online people using these same tools and getting results with the metahuman's facial movements that are really clean. Is there something I am missing? I know that after the metahuman has been calibrated, I will create sequences, am I supposed to be modifying these value there? I am not sure... I have commented on every video I can find and I have posted this question in the Unreal Discord (here) with basically no help.
Note: I don't need a full solution, I just need to be pointed in the right direction! Please let me know if there is anything I am missing in my setup or calibration workflow.
thanks for reading.
Had the exact same problem with a customer project, and the issue was it wasn't using the correct animation blueprint. Once we switched it to the correct animation blueprint for LiveLink the issue was immediately resolved. I remember that exact same facial expression - sorry as I know this was a frustrating one for the customer as well.
It seemed that I was doing everything right. After upgrading from 5.0.3 to 5.1 the issue stopped completely.

how to navigate between webview pages described in different files

Good day, I have such a problem. The application is made on the basis of webview, at the beta stage. And I faced such a problem that after the registration stage I need to launch a separate page in which the native elements and the webview are combined. Please give a tip on how to cope with this task
U.P.D The crux of the problem is this. I have a file that describes one webview page. I need to make sure that after the user is registered, he is thrown to another file, where the webview is also described, but in addition to the webview there are native menu elements for the user to navigate the application. If it's not clear, I can try to make a block diagram, maybe this will be clearer

react-native-router-flux - Resetting navigation stack in tab

What we want
We use react-native-router-flux in our application and find ourself in a situation where we need to reset the navigation stack (at least) for one tab. This is our scene structure:
tabs
listTab
listView
recordingView
creationTab
recordView
descriptionView
publishView
Concretely, our application lets users create and view recordings. There's a listTab, with two sub-scenes (list of recordings and view a single recording) and a tab for creating (creationTab) recordings with several steps (recordView, descriptionView, publishView). After the last step, the recording is published and we redirect to the viewRecording scene for that recording in the listTab.
When pressing the creationTab again, we would like to get back to the first scene of the creation process again, but instead we of course land on the last step (publishView) again.
What we tried
After reading through the documentation and issues connected to this, we figured the option reset might help us. However, if we try to add type='reset' to the props of creationTab, when pressing the tab, all other tab icons disappear (as documented in this issue).
So instead, we then tried to set the type of our push from publishView to recordingView to reset, but that also did not work (although the right action is dispatched and the back button is removed on the new scene, when hitting the recordingTab icon again, we still get back to our old publishView).
We also though about using Switches, to unmount the components but it doesn't seem like this is how they were intended to be used...
Versions
react-native: 0.30.0
react-native-router-flux: 3.32.0
We're now getting a bit desperate after days spent on issues like this and similar ones and I am not sure how we should proceed. Has anybody experienced similar problems or found a solution?
I faced the same issue. As a temporary workaround, I do not use the reset option but instead follow the redirection immediately with a pop action.
In my case, my view is only one level deep so this is not too dirty. I'll look for a cleaner solution but I hope it can help in the meantime.
react-native: 0.35.0-rc
react-native-router-flux: 3.35.0

Add an application title, and an image, to Win8's startup splash screen

I work at one of those benighted companies that don't realize the benefits of living entirely within the MS world. (My bosses are so deluded by social media group-think they actual make us use PyQt4, but that's neither here nor there...;)
So, in terms of saving me a lot of bookyuck, how does an app that is NOT generated by Visual Studio put all of ...
a rotating picture
a string of text
... into MS's vaunted Win8 start splash screen?
I think it has something to do with writing a package.appxmanifest, and putting some splashscreen.jpg goodness inside that. Then I send the manifest to the splash screen by ... what? Registering it? Installing it with the right-click context menu?
What's the shortest path to this simple task?
See Desktop App tiles on the Start Screen, but it's not what you were hoping for.
Obly Tile looks interesting, but I suspect that's something they do ex post facto to put a shell around a desktop app that's already installed, but perhaps that's sufficient for your needs?

Very confused by a binding issue between a Cocoa app and a Movie Loader patch in Quartz Composer

I've been programming for a while, but just recently decided to start developing for Mac OS X. I feel like I've come to grips with the basics of Objective-C and Cocoa development over the past week. I'm planning on making graphics apps, and as such am currently in the process of learning how to control Quartz compositions through a Cocoa app. I went through the tutorial that apple offers (with the Mac Engravings composition), and was able to create that just fine. In order to make sure that I truly understood what I learned, I decided to create my own composition and link it to a slightly more complicated Cocoa application.
Essentially, I have a composition that loads a movie or image through a Movie Loader patch, at which point it applies various filters to the frames before outputting it. In my Cocoa app, I've written code (or rather copied and pasted from other apple examples) that lets a user pick a file using an NSOpenPanel object. The filepath of the file they pick gets placed in a text-box that I placed in the app's window using Interface Builder. I binded the value of said text-box to the "Movie_Location" key in my composition, which is a published input in the Movie Loader patch that I'm using. However, no matter what I do, movies and images aren't loaded into this composition no matter what I try. The only thing that gets displayed is the default image that I have saved in that input from Quartz Composer (or nothing if I leave it blank before publishing).
I've added a Clear Color patch to the composition and binded that to a colorwell in my UI, and that successfully changes the color in my display, so I know that the composition and my Cocoa app are communicating. I've spent numerous hours at this point trying to figure out what's going on, and I've just about given up. Does the Movie Loader have any weird behaviors that I'm not aware of, or is there something obvious that I seem to be missing? I'd really appreciate any help or advice from anybody.
Thanks for reading through this...
Best,
Sami
There are two things I can think of as reasons why it is doing this:
The file path isn't formatted incorrectly. Try checking backslashes, colons, etc.
The box isn't updating the value. Try literally clicking in the text field and hitting enter.
That's all I can think of without seeing your quartz composition and/or code.
EDIT:
Check the other continuous box, in the general properties.
I figured this out yesterday. spudwaffle's second idea is what was going on. If I were to type a filepath in and hit enter, it would work just fine. I got this to work properly by just removing the bind and instead using the setValue:keyInPath: function that a patch controller offers. That said, is there some way to force a text-box to update? I remember seeing a "continuously update" or something like that button within the bind sub-menu in the inspector, but my code didn't work with that checked either.
Thanks to those of you that tried to help me! I really appreciate it.
Best,
Sami