The PhantomJS API claims to allow access to 'fs' and a few other built-in commonJS modules through the standard require interface. grunt-contrib-jasmine claims to run all specs using phantomJS. But when I use grunt-contrib-jasmine the require method doesn't seem to be available?
fs = require('fs')
describe 'DesignService', ->
it 'test loadFromJSON', ->
jsonFile = fs.read("resources/sample_pole.json")
Gives me the error:
ReferenceError: Can't find variable: require at
>> target/spec/Spec.js:3
What am I doing wrong?
In case it isn't clear, I am compiling from coffeescript, and then pointing the grunt-contrib-jasmine to the output of the compilation. The other specs are all running fine.
Cause
require method is only available on server side (Nodejs/PhantomJS), but all jasmine tests (specs) are executed on the client side.
Possible solution
You could create a JavaScript file in helpers folder with the content like this:
window.jsonFile = { some : json_object }
And use a jsonFile reference in your spec files.
Explanation
From the PhantomJS description:
PhantomJS is a headless WebKit scriptable with a JavaScript API.
From grunt-contrib-jasmine description:
Run jasmine specs headlessly through PhantomJS.
grunt-contrib-jasmine is automatically creating _SpecRunner.html file (see below for example) with all user specs and passing it to the PhantomJS. PhantomJS is a separate executable, that in Nodejs is only wrapped as a package. This is the same executable as if downloaded from Phantomjs.org page.
In the end this line is executed: .\node_modules\grunt-contrib-jasmine\node_modules\grunt-lib-phantomjs\node_modules\phantomjs\lib\phantom\phantomjs .\node_modules\grunt-contrib-jasmine\node_modules\grunt-lib-phantomjs\phantomjs\main.js .\_SpecRunner.html.
Here main.js file is to open the page and bind alerts (alert(jsonString)) that are thrown to the grunt logging.
So PhantomJS API is available in main.js, but not in _SpecRunner.html and jasmine spec files.
The result is the same as if opened _SpecRunner.html with the browser, except all messages will be intercepted by jasmine reporter and displayed on screen.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Jasmine Spec Runner</title>
<link rel="stylesheet" type="text/css" href=".grunt/grunt-contrib-jasmine/jasmine.css">
<!-- Jasmine test suite -->
<script src="./.grunt/grunt-contrib-jasmine/jasmine.js"></script>
<script src="./.grunt/grunt-contrib-jasmine/jasmine-html.js"></script>
<!-- Some vendor libraries -->
<script src="./test/vendor/jquery.js"></script>
<!-- Some helpers -->
<script src="./test/helpers/ts.js"></script>
<!-- Your spec files -->
<script src="./test/main_spec.js"></script>
<!-- Jasmine reporter that displays the result-->
<script src="./.grunt/grunt-contrib-jasmine/reporter.js"></script>
<script src="./.grunt/grunt-contrib-jasmine/jasmine-helper.js"></script>
</head>
<body>
</body>
</html>
Related
https://v3.vuejs.org/guide/installation.html#download-and-self-host
https://v3.vuejs.org/guide/installation.html#from-cdn-or-without-a-bundler
how do I import vue without CDN?
so what I care about is not having a build step. everything in pure human-legible js.
I found this https://github.com/maoberlehner/goodbye-webpack-building-vue-applications-without-webpack
I'm going to try and implement it inside unity Embedded browser https://assetstore.unity.com/packages/tools/gui/embedded-browser-55459
the challenge is that my interface cannot load things from the web and it can't be compiled.
Create index.html
index.html (using Vue 3 - important!)
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Minimalistic Vue JS</title>
<script type="text/javascript" src="./vue.global.prod.js"></script>
</head>
<body>
<div id="app">
{{ message }}
</div>
</body>
<script>
var app = Vue.createApp({
data() {
return {
message: "Hello world"
}
}
})
app.mount("#app")
</script>
</html>
Download vue.global.prod.js from https://unpkg.com/browse/vue#3.0.11/dist/vue.global.prod.js and save it along index.html
Open index.html in browser
Works just fine in Chrome or Firefox.
Notes
for the record my code is the repo I linked plus the vue libraries I downloaded and added in the root
Note: following is related to the repo linked before question was changed
The code in repo is written for Vue 2 (just try to open https://unpkg.com/vue in the browser). So if you downloaded distros for Vue 3 (for example the link I'm using above) the code from repo will not work
Even if you download Vue 2 version, the code in the repo will not work when opened from file system as it is using native ES6 modules - problem I described in the previous version of my answer:
As described here and here ES6 modules are always loaded with CORS. So just opening the index.html in the browser (without using server) will not work (definitely does not work in Chrome). Maybe Unity Embeded Browser has this restrictions weakened (as it's purpose is to be embeded) but without possibility to use desktop browser to develop and test your app, your experience will be terrible. I would reconsider the decision not to use bundler...
Update 1
Building Vue.js Applications Without webpack (sample project) will not help you either as it is again using native ES6 modules
To use Vue as a module from a local installation, you don't want to explicitly include it in a script tag in your page. Instead, import it in the scripts that use it. The whole idea of modules is that you can import them which makes explicitly including them in your page obsolete.
In https://bitbucket.org/letsdebugit/minimalistic-vue/src/master/index.js, import Vue:
import * as Vue from "./local/path/to/vue.esm-browser.prod.js";
Vue Devtools works on all demos/examples online but not on my local pages. Even with the following, the Vue Devtools icon remains gray ("Vue.js not detected"). Why?
<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/vue"></script>
</head>
<body>
<div id="app"></div>
<script>
Vue.config.devtools = true;
</script>
</body>
</html>
The Vue source you are using there looks to be minimized / production build to me. You need to use the non minimized / non-production build. Try https://cdnjs.cloudflare.com/ajax/libs/vue/2.5.15/vue.js instead.
Also if you are working with local files i.e. accessing a page like file://... then "you need to check "Allow access to file URLs" for this extension in Chrome's extension management panel." see https://github.com/vuejs/vue-devtools
You must add at-least 1 instance of vue, for the devtools to detect it. So, do:
new Vue({el: '#app'})
You can try to refresh the browser first.
If didn't work, make sure that if you're compiling CSS and JavaScript to have have development compilation for both not a compilation for production with minified files
If at least one file is minified for prod, devtools will not show up
after creating an ELM page and running it successfully using (elm-reactor),
I have compiled it to generate the js file and open it using browser.
using the following command : elm-make pageName.elm --output target.js.
anyway the target.js page is generated successfully but when opening it using the browser it does not show the desired outcome instead it displays the source code as per the below screen shot
Run elm-make pageName.elm without --output target.js and open produced index.html
Alternatively, create your own *.html file and embed target.js via <script> tag, as you would normally do it for any other JavaScript files:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>My app</title>
<script src="target.js"></script>
<script>
// Run the application manually.
Elm.Target.fullscreen();
<script>
</head>
<body>
</body>
</html>
Assuming that the name of the entry module is Target and you want it to take over the whole page.
When I try to run Cucumber/poltergeist tests on my page, I get the following error:
Error: Bootstrap's JavaScript requires jQuery
I'm loading my Javascript like this:
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
<script src="/assets/lib/bootstrap/js/bootstrap.min.js"></script>
What do I need to do to get phantomjs to load jQuery properly? Does phantomjs require you to host all scripts locally?
Is it possible to have IntelliJ run Polymer's unit tests? They have plugins for Mocha and Karma, but how to use them with these HTML based tests is non-obvious.
Polymer Team has created a tool called web-components-tester which is built on top of Mocha and Chai. But I am not sure how this too might be compatable with IntelliJ.
Below is a simple test:
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<script src="../../webcomponentsjs/webcomponents.min.js"></script>
<script src="../../web-component-tester/browser.js"></script>
<link rel="import" href="../awesome-element.html">
</head>
<body>
<awesome-element id="fixture"></awesome-element>
<script>
suite('<awesome-element>', function() {
test('is awesomest', function() {
assert.isTrue(document.getElementById('fixture').awesomest);
});
});
</script>
</body>
</html>
More resource about testing Polymer elements at:
https://www.polymer-project.org/0.5/articles/unit-testing-elements.html
https://github.com/Polymer/web-component-tester
https://www.polymer-project.org/0.5/resources/tooling-strategy.html
https://www.polymer-project.org/0.5/docs/polymer/debugging.html
Please vote for:
https://youtrack.jetbrains.com/issue/IDEA-142833
IDEA-142833 Support wct (web-components-tester) in Polymer 1.0 plugin.
Polymer 1.0 default way of testing web components is via a tool called
web-components-tester (or wct) which is built on top of Mocha (as a
test framework), Chai assertions, Async, Lodash, Sinon and sinon-chai.
Some more info:
• https://github.com/Polymer/web-component-tester •
https://github.com/PolymerElements/polymer-starter-kit/blob/master/README.md
The Polymer and Web Components Plugin could:
- Make all this install and just work.
- By default, wct tests on all installed browsers. We should be able to select the browsers to test from IntelliJ debug window.
- Output from wct could be presented in a readable way in IntelliJ debug window, just like JUnit tests.