Slow down Twilio's TwiML “Say” command for standard text on text-to-speech - text-to-speech

How can I slow down a normal content inside the "Say" verb? The spanish accent is VERY fast and most people have trouble following/understanding what is said. Ideally something like the following would be perfect:
<Say voice="woman" language="es" speed="0.5">El siguiente mensaje se repetirá en español</Say>
Note I made up the speed="0.5" param. That is not an option for twilio but slowing the reading of the content of that "Say" verb by half is what I am looking for.
I don't think this is currently supported in any explicit way so ideas on how to accomplish this more hackish are welcome too. Text is dynamic.
Thank you for your insight.

Friendly Neighbourhood Twilio Evangelist here:
Could I suggest you use Twilio's new voice, 'Alice', I think she sounds a lot better, but I'm afraid I don't speak Spanish so it's difficult to test:
<Say voice="alice" language="es-ES">...</Say>
Hope this helps!

You can configure the default voice Twilio uses for each locale in the Twilio Console here.
In particular, you can set it to the “Kimberly” or “Kendra” Amazon Polly voice, both of which are noticeably slower than the default “Salli” voice.
There are also clunkier solutions like adding a , comma, or period between each word, but they break the natural flow of reading the sentence. Those solutions work better for slowing the reading of numbers, like described in this StackOverflow question.

Related

OneDrive API 'view.search' doesn't seem to work with Asian languages

I'm trying to use OneDrive API search.
https://dev.onedrive.com/items/search.htm
It works great with English. I get relevant results from it. However, it doesn't with other languages (e.g. Japanese). I always get zero result.
Do I encode the keyword? Yes.
This query is,
https://api.onedrive.com/v1.0/drive/items/{id}/view.search?q=ドキュメント
Like this.
q=%E3%83%89%E3%82%AD%E3%83%A5%E3%83%A1%E3%83%B3%E3%83%88
I checked search functionality on onedrive.live.com Web UI (the search box on the left top), it works fine. Looking at the traffic by Fiddler, it seems to be using different end point. So it seems an issue specific with the public API.
Is there anyone who encountered this and know any workaround?
This is really a deal breaker to build app for many Asian countries, and it's a bit hard to believe this API has been broken like this so I'm sort of hoping there is a trick around this to make it work. Thank you.
we investigated your issue and did find something unexpected in the service. The fix has been deployed so hopefully your searches will now behave as expected.

Does anyone know a better alternative to Google Translate API?

I already did similar search terms for this topic in this forum.
https://stackoverflow.com/questions/6151668/alternative-to-google-translate-api
But that post is a bit old.. Things may have changed for about a year. And I wonder does anybody know if there's any better REST-based API service that I can use out there since that post was last posted.
Thanks.
I guess Bing translator could be the substitute that u are looking for.
I was looking for alternatives as well and came across a npm package called google-translate-api-browser which does work for my small project, but I can't assure big data translations or requests not being throttled

Designing a System that would detect typos and suggestions

This was asked in an interview.
I think the answer can be done by constructing a trie of all valid words and then suggestions can be made based on a possible valid path which was otherwise given as incorrect.
Say if user types apfle, and system would detect that after ap a possible valid path was app, which would then satisfy apple.
Is there any better solution than this? Perhaps the one implemented by spell checkers.
See:
How does the Google "Did you mean?" Algorithm work?
How do I approximate "Did you mean?" without using Google?
How to write a spelling corrector
Youtube Video: Search 101
Within typical search engines you will find a lot of Analyzer stuff, which directs to the same underlying problem. A very popular Analyzer would be the n-gram Analyzer.
Perhaps this helps.

What do you consider good API documentation? [closed]

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I have always liked the documentation on Java APIs, generally speaking, but I know some people consider them lacking. So I'm wondering, what do you consider a good example of API documentation?
Please, include a link or an actual example in any answer. I want to have references that I (and others, of course) can use to improve our own documents.
A good documentation MUST have:
datatypes specs - often more essential than actual functions. Do NOT treat this lightly.
function specs (this is obvious). Including What given function does, why it does it (if not obvious), and caveats if any.
an introduction document that binds the whole into a logical entity, explaining the intentions, correct usage patterns and ideas beyond the scope of actual API code. Normally you are given 50 different functions and you don't know which must be used, which shouldn't be used outside of specific cases, which are recommended to more obscure alternatives and why must they be used that way.
examples. Sometimes they are more important than all the rest
I know how to draw an arbitrary shape of arbitrary color in GTK+. I still have no clue why a change of drawing color requires three quite long lines of very obscure, quite unintuitive lines of code. Remembering SVGAlib's setcolorRGB(r,g,b); draw(x1,y1,x2,y2); I find it really hard to comprehend what possessed the authors of GTK+ to complicate things so much. Maybe if they explained the underlying concepts instead of just documenting functions that use them, I'd understand...
Another example: yesterday I got an answer that allowed me to understand SQLite. I understood a function extracting data from a column returns signed long long. I understood the integer columns could be 1,2,4,6 and 8 bytes long. I understood I can define a column as "UNSIGNED INT8", or "TINYINT". I didn't quite get what "affinity" meant, I just knew both had "INTEGER" affinity. I spent hours seeking whether timestamps should be UNSIGNED INTEGER or INT8, whether INT8 is 8-digits or 8-bytes, and what is the name of that esoteric 6-byte int?
What I missed was that "UNSIGNED INT8", "TINYINT" and the like are all a syntactic sugar synonyms for "INTEGER" type (which is always signed long long), and the lengths given are for internal disk storage only, are adjusted automatically and transparently to fit any value on least number of bits and are totally invisible and inaccessible from the API side.
Actually the iPhone (really Mac Cocoa/framework) documentation has gotten pretty good. The features I like are:
Very easy jump to docs from the API.
Well formatted and the code snippets
you would want to copy and paste
(like method signatures) stand out.
Links to projects with sample code
right from the docs.
Automated document refresh mechanism,
but by default docs are all local to
start (so you can live with a flaky
internet connection).
Easy way to switch between variants
of documentation (to see different
versions of the OS), and also select
which sets of documentation to run
searches against.
An overview section explains what the
class is for, followed by a section
breaking out methods grouped by
purpose (methods to create and
object, methods to query for data,
methods to work with type
conversions, etc), followed by the
detailed method explanations.
I also personally really liked Javadoc and the Java system documentation (I used that for many years), I found a benefit there was it was a little easier to make your own custom docs for your own classes that flowed well with the system docs. XCode lets you also use Doxygen to generate documentation for your own classes, but it would take a but more work to format it as well as the system class docs, in part because the system framework documents have more formatting applied.
A good API will have the following characteristics:
Easy to learn
Easy to use, even without documentation
Hard to misuse
Easy to read and maintain code that uses it
Sufficiently powerful to satisfy requirements
Easy to extend
Appropriate to audience
The most common mistake I see in API design is when developers feel auto-generated XML commenting is sufficient, and then precede to auto-generate their API based off of the XML comments. Here's what I'm talking about:
///<summary>
/// Performs ObscureFunction to ObscureClass using ObscureArgument
///</summary>
void ObscureClass.ObscureFunction(ObscureArgument) { ... }
API's like the one above are only counter-productive and frustrate the developer using the API. Good API documentation should give developers hints as to how to use API and give them insight into certain facets of the API they otherwise would not notice.
I personally believe a perfect example of good documentation is PHP's documentation:
For an example:
http://www.php.net/manual/en/function.fopen.php
I think effective documentation includes:
Parameter listing
(Useful) description of the parameter
If they parameters are a string, list
out and EXPLAIN every possible
possible parameter
Return values on both successful
execution and non-successful
execution
Any exceptions/errors it can raise
Examples (THE MOST IMPORTANT imo)
Optionally:
Changelog
Notes/Examples from other users
Whenever I look up something in the PHP documentation I almost know exactly how to use it without having to scour the internet to find "better" examples. Usually the only time which I need to search the internet is when I need to find how to use a set of functions for a specific purpose. Otherwise, I think the PHP documentation is the greatest example of excellent documentation.
What is think is an example of a alright documentation is Python's:
http://docs.python.org/py3k/library/array.html
It lists out the methods but it doesn't do a good job of actually explaining in depth what it is, and how to use it. Especially when you compare it to the PHP docs.
Here is some really bad documentation: Databinder Dispatch. Dispatch is a Scala library for HTTP that abstracts away the (Java) Apache Commons HTTP library.
It uses a lot of functional-syntax magic which not everyone is going to be very clear on, but provides no clear explanation of it, nor the design decisions behind it. The Scaladocs aren't useful because it isn't a traditional Java-style library. To really understand what is going on, you basically have to read the source code and you have to read a load of blog posts with examples.
The documentation succeeds in making me feel stupid and inferior and it certainly doesn't succeed in helping me do what I need to do. The flipside is most of the documentation I see in the Ruby community - both RDoc and in FAQs/websites/etc. Don't just do the Javadoc - you need to provide more comprehensive documentation.
Answer the question: "how do I do X with Y?" You may know the answer. I don't.
My main criteria is - tell me everything I need to know and everything I'll ever want to know.
QT has pretty decent docs:
http://doc.qt.digia.com/4.5/index.html
Win32 MSDN is also pretty good although it didn't age well.
The java docs are horrible to me. They constantly tell me everything I don't want to know and nothing of what I do want to know. The .NET docs has a similar tendency although the problem there is mostly the extreme wordyness, overflow of so much superfluous details and so much god damn pages. Why can't I see both the summary and the methods of a class in the same page?
I like Twitter's documentation. To me a good API is up to date, easy to read and contains examples.
I think that a good API document needs to clearly explain:
What problem this API solves
When you should use it
When you shouldn't use it
Actual code showing "best practice" usage of the API
Not quite API documentation but nevertheless quite useful is the Oracle database documentation, e.g. for the SELECT statement. I like the inclusion of diagrams which helps to clarify the usage for example.
Just a few thoughts...
Examples - win32 API documentation is better than iPhone's because of:
(short) code examples
I vote for any API doc with small and make-sense examples
Don't ever never show "Form1", "asdf", "testing users" in screen shots or sample codes
good API is solving real world problems and there should be some meaningful examples
Don't auto-gen doc
documentation should not be done during writing code (or by the same guy)
doc is for a stranger, whom the programmers usually don't care of
Avoid ___V2 version of API
but it's not a doc issue
Basically, tell the story of the class at the class level. Why is this here? What should it do? What should be in here? Who wrote it?
Tell the story of methods at the method level. What does this do? No matter how accurate your methods names are, 20-30 characters just won't always cut it for descriptiveness.
#author:
Who wrote this? Who's proud of it? Who should be ashamed of their work?
Interface level documentation tells me:
what should this do?
what will it return?
Implementation level documentation tells me:
how does it do it? what kind of algorithm? what sort of system load?
what conditions might cause a problem? will null input cause an issue? are negative numbers okay?
Class level documentation tells me:
what goes here? what kind of methods should I expect to find?
what does this class represent?
#Deprecated tells me:
why is this planned for removal?
when is it expected to be removed?
what is the suggested replacement?
If something is final:
why didn't you want me to extend this?
If something is static:
remind me in the class level doc, at least implicitly.
In general: you're writing these for the next developer to use if and when you hit the lottery. You don't want to feel guilty about quitting and buying a yacht, so pay a bit of attention to clarity, and don't assume you're writing for yourself.
As the side benefit, when someone asks you to work with the same code two years from now and you've forgotten all about it, you're going to benefit massively from good in-code documentation.
First point for a great API-documentation is a good naming of the API itself. The names of methods and parameters should be say all. If the language in question is statically typed, use enums instead of String- or int-constants as parameters, to select between a limited set of choices. Which options are possible can now be seen in the type of the parameter.
The 'soft-part' of documentation (text, not code) should cover border-cases (what happens if I give null as parameter) and the documentation of the class should contain a usage-example.
Good documentation should have at least the following:
When an argument has additional limitations beyond its type, they need to be fully specified.
Description of the [required] state of an object before calling the method.
Description of the state of an object after calling the method.
Full description of error information provided by the method (return values, possible exceptions). Simply naming them is unacceptable.
Good example: Throws ArgumentOutOfRangeException if index is less than 0 -or- index is greater than or equal to Count.
Bad example: Returns 0 for success or one of the following E_INVALIDARG, etc... (without specifying what makes an argument invalid). This is standard "FU developer" approach taken in the PS3 SDK.
In addition, the following are useful:
Description of the state of an object if an exception is thrown by the method.
Best practices regarding classes and groups of classes (say for exceptions in .NET) in the API.
Example usage.
Based on this:
An example of great documentation is the MSDN library.
To be fair, the online version of this does suffer from difficulty of navigation in cases.
An example of terrible documentation is the PS3 SDK. Learning an API requires extensive testing of method arguments for guessing what may or may not be the actual requirements and behavior of any given method.
IMO examples are the best documentation.
I really like the Qt4 Documentation, it first confronts you only with the essential information you need to get things working, and if you want to dig deeper, it reveals all the gory details in subsections.
What I really love, is the fact that they built the whole documentation into Qt Creator, which provides context sensitive help and short examples whenever you need them.
One thing I've always wanted to see in documentation: A "rationale" paragraph for each function or class. Why is this function there? What was it built for? What does it provide that cannot be achieved in any other way? If the answer is "nothing" (and surprisingly frequently it is), what is it a shorthand for, and why is that thing important enough to have its own function?
This paragraph should be easy to write - if it's not, it's probably a sign of a dubious interface.
I have recently come across this documentation (Lift JSON's library), which seems to be a good example of what many people have asked for: nice overview, good example, use cases, intent, etc.
i like my documentation to have a brief overview at the top, with fully featured examples below, and discussions under these! I'm surprised that few include simple function arguments with their required variable types and default values, especially in php!
I'm afraid i can't really give an example because i havent trawled through to find which ones my favourite, however i know this probably doesn't count because its unofficial but Kohana 3.0's Unofficial Wiki By Kerkness is just brilliant! and the Kohana 2.34 documentation is pretty well laid out too, well at least for me. What do you guys think?
Most people have listed the points making up good API documentation, so I am not going to repeat those (data type specs, examples, etc.). I'm just going to provide an example which I think illustrates how it should be done:
Unity Application Block (Go to the Download section for the CHM)
All the people involved in this project have done a great job of documenting it and how it should be used. Apart from the API reference and detailed method description, there are a lot of articles and samples which give you the big picture, the why and how. The projects with such good documentation are rare, at least the ones I use and know about.
The only criteria for documentation quality is that it speeds up development. If you need to know how something works, you go and read docs. One doc is better than another if you've understood everything from first doc faster than from from second.
Any other qualities are subjective. Styles, cross-references, descriptions… I know people who likes to read books. Book-styled doc (with contents/index/etc.) will be good for him. Another my friend likes to doc everything inside code. When he downloads new library, he gets sources and "reads" them instead of docs.
I, personally, like JavaDocs. Like Apple dev docs with the exception of lower-level parts, for example, Obj-C runtime (reference part) is described awfully. Several website APIs have docs I like also.
Don't like MSDN (it's good in general but there are too many variants of the same document, I get lost often).
Documentation is only a part of the big picture, API design. And one could argue the latter is much more important than just the naming. Think of meaningful non-duplicating method names, etc.
I would definitely recommend watching Josh Bloch's presentation about this:
http://www.infoq.com/presentations/effective-api-design OR http://www.youtube.com/watch?v=aAb7hSCtvGw
This covers not only what you're looking for but much more.
Lots of practical, real-world examples are a must. The recent rewrite of jQuery's API documentation is a good example, as well as Django's legendary docs.
The best documentation I've found is Python. You can use sphinx to generate the source documentation into HTML, LaTeX and others, and also generate docs from source files; the API doc you are looking for.
API docs is not only the quality of the final documentation, but also how easy is for the developers and/or technical writers to actually write it, so pick a tool that make the work easier.
Most things about good documentation have already been mentioned, but I think there is one aspect about the JavaDoc way of API documentation that is lacking: making it easy to distinguish between the usage scenarios of all the different classes and interfaces, especially distinguishing between classes that should be used by a library client and those that should not.
Often, JavaDoc is pretty much all you get and usually there is no package documentation page. One is then confronted with a list of hundreds or even more of classes: where and how to start? What are typical ways of using the library?
It would be good if there were conventions of how to make it easy to provide this information as part of JavaDoc. Then the generated API documentation could allow for different views for different groups of people -- at a minimum two groups: those who implement the library and those who use it.
I find Google APIs a beautiful example of Good documentation API.
They have:
Bird's eyes view of the entire APIs structure
Overviews of the main features of the single API
Nice and colored examples for a quick feedback
Detailed references
A blog that keep you updated
A google groups that documents problems and solutions
Videos
FAQ
Articles
Presentations
Code Playground
A search engine to crawl inside a pile of documentation
That's it!
When I play with google APIs documentation site, I feel at home.
Go to the Doxygen site and look at the examples of the HTML that it generates. Those are good:
http://www.doxygen.nl/results.html

Most effective form of CAPTCHA?

Of all the forms of CAPTCHA available, which one is the "least crackable" while remaining fairly human readable?
I believe that CAPTCHA is dying. If someone really wants to break it, it will be broken. I read (somewhere, don't remember where) about a site that gave you free porn in exchange for answering CAPTCHAs to they can be rendered obsolete by bots. So, why bother?
Anyone who really wants to break this padlock can use a pair of bolt cutters, so why bother with the lock?
Anyone who really wants to steal this car can drive up with a tow truck, so why bother locking my car?
Anyone who really wants to open this safe can cut it open with an oxyacetylene torch, so why bother putting things in the safe?
Because using the padlock, locking your car, putting valuables in a safe, and using a CAPTCHA weeds out a large spectrum of relatively unsophisticated or unmotivated attackers. The fact that it doesn't stop sophisticated, highly motivated attackers doesn't mean that it doesn't work at all. Using a CAPTCHA isn't going to stop all spammers, but it's going to tremendously reduce the amount that requires filtering or manual intervention.
Heck look at the lame CAPTCHA that Jeff uses on his blog. Even a wimpy barrier like that still provides a lot of protection.
I agree with Thomas. Captcha is on its way out. But if you must use it, reCAPTCHA is a pretty good provider with a simple API.
I believe that CAPTCHA is dying. If someone really wants to break it, it will be broken. I read (somewhere, don't remember where) about a site that gave you free porn in exchange for answering CAPTCHAs to they can be rendered obsolete by bots. So, why bother?
If you're a small enough site, no one would bother.
If you're still looking for a CAPTCHA, I like tEABAG_3D by the OCR Research Team. It's complicated to break and uses your 3D vision. Plus, it being developed by people who break CAPTCHAs for fun.
If you're just looking for a captcha to prevent spammers from bombing your blog, the best option is something simple but unique. For example, ask to write the word "Cat" into a box. The advantage of this is that no targeted captcha-breaker was developed for this solution, and your small blog isn't important enough for someone to actually develop one. I've used such a captcha on my blog with some success for a couple of years now.
This information is hard to really know because I believe a CAPTCHA gets broken long before anybody knows about it. There is economic incentive for those that break them to keep it quiet.
I used to work with a guy whose job revolved mostly around breaking CAPTCHA's and I can tell you the one giving them fits currently is reCAPTCHA.
Now, does that mean it will forever, call me skeptical.
I wonder if a CAPTCHA mechanism that uses collage made of pictures and asks human to type what he sees in the collage image will be much more crack-proof than the text and number image one. Imagine that the mechanism stitches pictures of cat, cup and car into a collage image and expects human visitor to tick (checkboxes) cat, cup, and car. How long do you think will hackers and crackers will come up with an algorithm to crack the mechanism (i.e. extract image elements from the collage and recognize the object depicted by each picture) ...
If you wanted you could try out the Microsoft Research project Asirra: http://research.microsoft.com/asirra/
CAPTCHAS, I believe should start being considered heavily when designing the UX. They're slow, cumbersome, and a very poor user experience. They are useful, don't get me wrong but perhaps you should look into designing a honeypot.
A honeypot is created by adding a hiddenfield at the bottom of the form. Because spam bots will fill in all the fields on the page blindly you can do a check:
If honeypotfield <> Empty Then
"No Spam TY"
Else
//Proceed with the form
End If
This works until there is a specifically designed spambot for your site, so they can choose to fill out selected input fields.
For more information: http://haacked.com/archive/2007/09/11/honeypot-captcha.aspx/
As far as I know, the Google's one is the best that there is. It hasn't been broken by computer programs yet. What I know that the crackers have been doing is to copy the image and then send it to many phishing websites where humans solve them to enter those websites.
It doesn't matter if captchas are broken or not now -- there are Indian firms that do nothing but process captchas. I'm with the rest of the group in saying that Captchas are on their way out.
Here is a cool link to create CAPTCHA..... http://www.codeproject.com/aspnet/CaptchaImage.asp
Just.. don't.. There are several reasons use of captcha is not advised.
http://www.interfacegeek.com/dont-ever-use-captchas/
I use uniqpin.com - it's easy to use and not annoying for users. So, bots can recognise a text, but can't recognize a image.
Death by Captcha can solve any Regular CAPTCHA (incude reCAPTCHA), but not Speedcoin Cryptocurrency Captcha.
Death by Captcha - http://deathbycaptcha.com
Speedcoin Captcha - http://speedcoin.co/info/captcha/Speedcoin_Captcha.html