I am trying to copy a CellComment to a new cell (using Apache POI). I know I have to create new comment (as opposed to just setting the old comment in to the new cell), but I can't seem to be able to find out how to duplicate the Anchor.
private void createComment(Cell aNewCell, Comment theOldComment) {
CreationHelper createHelper = aNewCell.getSheet().getWorkbook().getCreationHelper();
ClientAnchor anchor = createHelper.createClientAnchor();
// How to get the old CellComment anchor for x1, c2, y1, y2???
Drawing drawing = aNewCell.getSheet().createDrawingPatriarch();
Comment aNewComment = drawing.createCellComment(anchor);
aNewComment.setString(theOldComment.getString());
aNewCell.setCellComment(aNewComment);
}
Use a Patriarch instead of CreationHelper. Create Anchor from the HSSFPatriarch's object and pass the values as parameters to the createAnchor function. Hope this helps.
HSSFPatriarch drawing = sheet.createDrawingPatriarch();
ClientAnchor anchor = drawing.createAnchor(10, 20, 30, 40, (short)4, 2, (short)6, 5);
Hope this helps.
private void createComment(HSSFCell aNewCell, Comment theOldComment) {
HSSFPatriarch drawing = aNewCell.getSheet().getDrawingPatriarch();
ClientAnchor anchor = drawing.createAnchor(drawing.getChildren().get(0).getAnchor().getDx1(),
drawing.getChildren().get(0).getAnchor().getDx2(), drawing.getChildren().get(0).getAnchor().getDy1(),
drawing.getChildren().get(0).getAnchor().getDy2(), (short)4, 2, (short)6, 5);
Comment aNewComment = drawing.createCellComment(anchor);
aNewComment.setString(theOldComment.getString());
aNewCell.setCellComment(aNewComment);
}
Related
I'm struggling with Cannonjs physics lib, I got a sphere body with a changing quaternion, I just want that body to move forward according to its quaternion. I found many topics related to that but none of the suggested codes is working.
Is it a simple way to achieve that simple task?
So far I tried the solution given here but the using of vmult() method do not change the vector3 at all...
body.quaternion = new CANNON.Quaternion(0,1,0,0); // Whatever value you put here will not change the result of the vmult() operation below
var localVelocity = new CANNON.Vec3(0, 0, 1);
var worldVelocity = body.quaternion.vmult(localVelocity); //-> worldVelocity = (0,0,1)
body.velocity.copy(worldVelocity);
Try to set and not copy the body.velocity, this way:
let directionVector = new CANNON.Vec3(0, 0, 1);
directionVector.z -= moveDistance;
directionVector = vehicleBody.quaternion.vmult( directionVector );
vehicleBody.velocity.set( directionVector.x, directionVector.y, directionVector.z );
Requirement:
A large image (dynamic) needs to be split and shown in PDF pages. If image can't be accomodated in one page then we need to add another page and try to fit the remaining portion and so on.
So far I am able to split the image in multiple pages, however it appears that they are completely ignoring the margin values and so images are shown without any margins.
Please see below code:
string fileStringReplace = imageByteArray.Replace("data:image/jpeg;base64,", "");
Byte[] imageByte = Convert.FromBase64String(fileStringReplace);
iTextSharp.text.Image image = iTextSharp.text.Image.GetInstance(imageByte);
float w = image.ScaledWidth;
float h = image.ScaledHeight;
float cropHeight = 1500f;
iTextSharp.text.Rectangle page = new iTextSharp.text.Rectangle(1150f, cropHeight);
var x = page.Height;
Byte[] created;
iTextSharp.text.Document document = new iTextSharp.text.Document(page, 20f, 20f, 20f, 40f); --This has no impact
using (var outputMemoryStream = new MemoryStream())
{
PdfWriter writer = PdfWriter.GetInstance(document, outputMemoryStream);
writer.CloseStream = false;
document.Open();
PdfContentByte canvas = writer.DirectContentUnder;
float usedHeights = h;
while (usedHeights >= 0)
{
usedHeights -= cropHeight;
document.SetPageSize(new iTextSharp.text.Rectangle(1150f, cropHeight));
canvas.AddImage(image, w, 0, 0, h, 0, -usedHeights);
document.NewPage();
}
document.Close();
created = outputMemoryStream.ToArray();
outputMemoryStream.Write(created, 0, created.Length);
outputMemoryStream.Position = 0;
}
return created;
I also tried to set margin in the loop by document.SetMargins() - but that's not working.
You are mixing different things.
When you create margins, be it while constructing the Document instance or by using the setMargins() method, you create margins for when you let iText(Sharp) decide on the layout. That is: the margins will be respected when you do something like document.Add(image).
However, you do not allow iText to create the layout. You create a PdfContentByte named canvas and you decide to add the image to that canvas using a transformation matrix. This means that you will calculate the a, b, c, d, e, and f value needed for the AddImage() method.
You are supposed to do that Math. If you want to see a margin, then the values w, 0, 0, h, 0, and -usedHeights are wrong, and you shouldn't blame iTextSharp, you should blame your lack of insight in analytical geometrics (that's the stuff you learn in high school at the age of 16).
This might be easier for you:
iTextSharp.text.Image image = iTextSharp.text.Image.GetInstance(imageByte);
float w = image.ScaledWidth;
float h = image.ScaledHeight;
// For the sake of simplicity, I don't crop the image, I just add 20 user units
iTextSharp.text.Rectangle page = new iTextSharp.text.Rectangle(w + 20, h + 20);
iTextSharp.text.Document document = new iTextSharp.text.Document(page);
PdfWriter writer = PdfWriter.GetInstance(document, outputMemoryStream);
// Please drop the line that prevents closing the output stream!
// Why are so many people making this mistake?
// Who told you you shouldn't close the output stream???
document.Open();
// We define an absolute position for the image
// it will leave a margin of 10 to the left and to the bottom
// as we created a page that is 20 user units to wide and to high,
// we will also have a margin of 10 to the right and to the top
img.SetAbsolutePosition(10, 10);
document.Add(Image);
document.Close();
Note that SetAbsolutePosition() also lets you take control, regardless of the margins, as an alternative, you could use:
iTextSharp.text.Image image = iTextSharp.text.Image.GetInstance(imageByte);
float w = image.ScaledWidth;
float h = image.ScaledHeight;
// For the sake of simplicity, I don't crop the image, I just add 20 user units
iTextSharp.text.Rectangle page = new iTextSharp.text.Rectangle(w + 20, h + 20);
iTextSharp.text.Document document = new iTextSharp.text.Document(page, 10, 10, 10, 10);
PdfWriter writer = PdfWriter.GetInstance(document, outputMemoryStream);
// Please drop the line that prevents closing the output stream!
// Why are so many people making this mistake?
// Who told you you shouldn't close the output stream???
document.Open();
// We add the image to the document, and we let iTextSharp decide where to put it
// As there is just sufficient space to fit the image inside the page, it should fit,
// But be aware of the existence of a leading; that could create side-effects
// such as forwarding the image to the next page because it doesn't fit vertically
document.Add(Image);
document.Close();
I am trying to make a custom widget: for displaying a processor register which has a name, a value and can be displayed in octal/decimal hexa. The code is shown at the bottom. I receive better result when I use the code as shown (i.e I insert QRadioButtons):
If I use
mainLayout->addWidget(DisplayMode);
instead (I guess this is the correct method) then the resulting picture is
Do I misunderstand something? What is wrong?
RegisterWidget::RegisterWidget(QWidget *parent)
:QFrame (parent)
{
mValue = 0;
mName = "";
setFrameStyle(QFrame::Panel | QFrame::Sunken);
QHBoxLayout *mainLayout = new QHBoxLayout(this);
label = new QLabel(tr("mName"),this);
label->setText(mName);
label->setLineWidth(2);
QGroupBox *DisplayMode = new QGroupBox("");
QRadioButton *OctalR = new QRadioButton(this);
QRadioButton *DecimalR = new QRadioButton(this);
DecimalR->setChecked(true); DecimalR->setDown(true);
QRadioButton *HexaR = new QRadioButton(this);
QHBoxLayout *hbox = new QHBoxLayout;
hbox->addWidget(OctalR);
hbox->addWidget(DecimalR);
hbox->addWidget(HexaR);
hbox->addStretch(1);
DisplayMode->setLayout(hbox);
mainLayout->addWidget(label);
Value = new QLCDNumber(this);
Value->setDigitCount(8);
Value->setSegmentStyle(QLCDNumber::Flat);
Value->display(mValue);
mainLayout->addWidget(Value);
/* mainLayout->addWidget(DisplayMode);*/
mainLayout->addWidget(OctalR);
mainLayout->addWidget(DecimalR);
mainLayout->addWidget(HexaR);
setLineWidth(3);
setLayout(mainLayout);
connect(OctalR, SIGNAL(clicked()), this, SLOT(setOctal()));
connect(DecimalR, SIGNAL(clicked()), this, SLOT(setDecimal()));
connect(HexaR, SIGNAL(clicked()), this, SLOT(setHexa()));
}
Call QLayout::setContentsMargins() for both mainLayout and hbox. Try (3, 3, 3, 3) as parameters for a starting point and tweak. Layouts have default margins of 11 pixels on most platforms, according to the docs.
Dependency : Win2D
I am trying to generate a Livetile image from background task.
However, the generated PNG file only looks transparent, no single dot is painted at all.
So, I simplified the important code as below to test, yet no result was changed.
I imported Microsoft.Canvas.Graphics(+Effects,+Text),
Dim device As CanvasDevice = New CanvasDevice()
Dim width = 150, height = 150
Using renderTarget = New CanvasRenderTarget(device, width, height, 96)
Dim ds = renderTarget.CreateDrawingSession()
'ds = DrawTile(ds, w, h)
Dim xf As CanvasTextFormat = New CanvasTextFormat()
xf.HorizontalAlignment = CanvasHorizontalAlignment.Left
xf.VerticalAlignment = CanvasVerticalAlignment.Top
xf.FontSize = 12
renderTarget.CreateDrawingSession.Clear(Colors.Red)
ds.Clear(Colors.Blue)
ds.DrawText("hi~", 1, 1, Colors.Black, xf)
renderTarget.CreateDrawingSession.DrawText("hi~", 1, 1, Colors.Black, xf)
Await renderTarget.SaveAsync(Path.Combine(ApplicationData.Current.LocalFolder.Path, "_tile_150x150.png"))
End Using
The file is created, but it's filled with neither Red or Blue. No text at all. It's transparent with only 150x150 pixel canvas.
Is there any problem with the code? or any other reason?
Thanks a lot!
The CanvasDrawingSession ("ds" in your sample) needs to be Closed / Disposed before you call SaveAsync.
You can use "Using ds = renderTarget.CreateDrawingSession()" to do this for you - put the call to SaveAsync after "End Using".
From there you should use the same "ds" rather than call "CreateDrawingSession" multiple times.
Answer
Finally I solved my answer with this.
((LineSeries)MyChart.Series[0]).IndependentAxis = new LinearAxis
{
Minimum = 1,
Maximum = 5,
Orientation = AxisOrientation.X,
Interval = 1,
Margin = new Thickness(10, 0, 10, 0)
};
((LineSeries)MyChart.Series[0]).Clip = null;
((LineSeries)MyChart.Series[0]).Margin = new Thickness(10, 0, 10, 0);
I am drawing line chart with help of WinRT XAML Toolkit. I am setting X axis manually, but when I set I am getting wierd start & end point. I tried to set margin and padding but it's not working. Will you please suggest me how can I do that ?
((LineSeries)MyChart.Series[0]).IndependentAxis = new LinearAxis
{
Minimum = 1,
Maximum = 5,
Orientation = AxisOrientation.X,
Interval = 1,
//Margin = .... Not working
//Padding = .... Not working
};
I'd use a visual tree debugger to walk up the visual tree from these data points to see where the Clip property is set. In fact I just did that on the samples project and it is set on the LineSeries. See if it's set as part of its XAML template or if it is done in C# and remove it there. Also you could change the Minimum/Maximum values on your X axis to make more space. I'll add cleaning this all up to my TODO list.