About Drawing a moveable rectangle of an uploaded image in Visual Basic - vb.net

I've been working on a moveable rectangle to compute the ROI of an Image in VB 2010, Since i'm new to VB, I've been able to create a rectangle, But it doesnot appear on my uploaded image. It appears but not on the image. By my listed code below
1. How do I get the rectangle to display on the image.
2. How do get the rectangle to become moveable through out the image. I will be grateful. thanks.
Private Sub ROIToolStripMenuItem_Click(sender As System.Object, e As System.EventArgs) Handles ROIToolStripMenuItem.Click
Dim G As Graphics
G = PictureBox1.CreateGraphics
G.SmoothingMode = Drawing.Drawing2D.SmoothingMode.AntiAlias
G.FillRectangle(Brushes.Silver, ClientRectangle)
Dim P As Point
Dim Box As Rectangle
P.X = 1
P.Y = 1
Dim S As Size
S.Width = 100
S.Height = 20
Box = New Rectangle(P, S)
G.DrawRectangle(Pens.Red, Box)

Try the below code
Dim G As Graphics
Dim uploadedBmp1, backgroundBmp1 As Bitmap
Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
uploadedBmp1 = New Bitmap("C:\Windows\winnt.bmp")
backgroundBmp1 = New Bitmap(uploadedBmp1.Width, uploadedBmp1.Height)
G = Graphics.FromImage(backgroundBmp1)
PictureBox1.Image = backgroundBmp1
End Sub
Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1.Click
DrawRectangleOnImage(New Point(0, 0), New Size(100, 50))
End Sub
Private Sub DrawRectangleOnImage(ByVal point1 As Point, ByVal size1 As Size)
G.Clear(Color.White)
G.DrawImage(uploadedBmp1, 0, 0, uploadedBmp1.Width, uploadedBmp1.Height)
Dim rectangle1 As New Rectangle(point1, size1)
G.DrawRectangle(Pens.Red, rectangle1)
PictureBox1.Invalidate()
End Sub
to make a moving rectangle, just call the DrawRectangleOnImage sub with the parameters that you want. It will automatically clear the previous snapshot and draw everything again.

Related

vb.net draw brush picturebox location uncorrect place of mouse cursor

I draw brush in picturebox but the location of the drawing appears away from the place of mouse cursor
and it always appear on top of the picture
Note This happen when sizemode in picture is set to StretchImage
Sub drawBrush(ByVal e As System.Windows.Forms.MouseEventArgs)
Using g As Graphics = Graphics.FromImage(PictureBox1.Image)
Dim x, y As Integer
x = e.Location.X
y = e.Location.Y
Label1.Text = x.ToString
Label2.Text = y.ToString
Width = 2
If x = 0 Then
x = y
End If
Dim brush As SolidBrush = New SolidBrush(color)
Dim pen1 As Pen = New Pen(color, 4)
g.DrawRectangle(pen1, e.X, e.Y, 10, 10)
g.FillRectangle(brush, e.X, e.Y, 10, 10)
End Using
PictureBox1.Invalidate()
End Sub
Private Sub PictureBox1_MouseMove(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseMove
If draw Then
drawBrush(e)
End If
end Sub
When using PictureBoxSizeMode.StretchImage, that only affects what you see on the screen. The Image object doesn't change. Let's say that you have an Image that is 10x10 and a PictureBox that is 100x100. If you put the mouse pointer in the centre of the control then the location will be (50, 50). If the Image is only 10x10, how could (50, 50) possibly be used for a point in the Image? You would need to do some arithmetic to scale your mouse coordinates based on the scaling of the Image. If the Image is stretched by N times in a direction then you have to divide the mouse coordinate by N in that direction to map to the corresponding point on the actual Image:
finalValue = imageDimension * initialValue / controlDimension
That's going to give you a Double value, so you need to decide what you want to do with that. You might convert it to a Single and then use the overloads of DrawRectangle and FillRectangle that accept Single values.
I have to use the stretched image after being stretched
using PictureBox1.CreateGraphics.DrawRectangle
Private draw As Boolean = False
Private Sub PictureBox1_MouseDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseDown
draw = True
End Sub
Sub drawBrush(ByVal e As System.Windows.Forms.MouseEventArgs)
Label1.Text = CStr(e.X)
Label2.Text = CStr(e.Y)
PictureBox1.CreateGraphics.DrawRectangle(Pens.Beige, e.X, e.Y, 10, 10)
End Sub
Private Sub PictureBox1_MouseMove(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseMove
If draw Then
drawBrush(e)
End If
End Sub
Private Sub PictureBox1_MouseUp(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseUp
draw = False
End Sub

graphics.DrawIcon() does not draw on form

I have a simple form on which I want to draw an Icon file from disk.
Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load
Dim g As Graphics = Me.CreateGraphics()
'Dim theIcon As Icon = LoadIconFromFile("c:\Users\blabla\pmt.ico")
Dim theIcon As Icon = New Icon("c:\Users\blabla\pmt.ico",New Size(64, 64))
g.DrawIcon(theIcon, 20, 20)
g.Dispose()
theIcon.Dispose()
End Sub
But the Form is loaded empty of any image on it.
Do you know what am I doing wrong?
Thank you!

VB.NET paint application

I'm facing two problems in my application:
The Undo Function
The Drawing Part
When i draw on the picturebox , it draws very well, when - let's say I want to undo an action, it undo's it but when I click back on the picturebox it reacts like a redo function ,all the drawings appear back on the image.
the second problem is : i want to be able to edit a picture so i load a image by clicking on a listview item but due to something i'm missing the image it is not show but instead it shows a white background in which i am able to draw.
bellow is the code i am using
Imports Microsoft.VisualBasic.PowerPacks
Public Class Form1
Public drawgraph, g As Graphics
Private redoBuffer As New Stack(Of Image)()
Private undoBuffer As New Stack(Of Image)()
Dim color As Color
Dim UndoStack As New Stack(Of Bitmap)()
Dim xStart, yStart, xEnd, yEnd As Integer
Public Drawbitmap As Bitmap
Dim Drawgraphics As Graphics
Dim myPen As New Pen(color.Black, 4)
Dim myColor As Color = color.Black
Dim myPenWidth As Integer
Dim myBGColor As Color = color.White
Dim Drawing As Boolean
Private Sub drawMyline()
PictureBox4.Image = Drawbitmap
Drawgraphics.SmoothingMode = Drawing2D.SmoothingMode.HighQuality
Drawgraphics.DrawLine(myPen, xStart, yStart, xEnd, yEnd)
End Sub
Private Sub PushUndo(ByVal b As Bitmap)
UndoStack.Push(b)
End Sub
Private Function PopUndo() As Bitmap
If UndoStack.Count = 0 Then
Return Nothing
Exit Function
End If
If UndoStack.Count > 0 Then
Return UndoStack.Pop
End If
End Function
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Drawbitmap = New Bitmap(PictureBox4.Width, PictureBox4.Height)
Drawgraphics = Graphics.FromImage(Drawbitmap)
PictureBox4.Image = Drawbitmap
Drawgraphics.Clear(color.White)
myPenWidth = NumericUpDown1.Value
xStart = -1
yStart = -1
Drawing = False
End Sub
Private Sub PictureBox7_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles PictureBox7.Click
Dim bmp As Bitmap
bmp = PopUndo()
If bmp IsNot Nothing Then
PictureBox4.Image = bmp
End If
End Sub
Private Sub PictureBox4_MouseDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox4.MouseDown
Drawing = True
PushUndo(PictureBox4.Image.Clone)
End Sub
Private Sub PictureBox4_MouseUp(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox4.MouseUp
Drawing = False
End Sub
Private Sub PictureBox4_MouseMove(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox4.MouseMove
If Drawing Then
xStart = e.X
yStart = e.Y
drawMyline()
End If
xEnd = e.X
yEnd = e.Y
End Sub
End Class
I tried making changes but i can't load the image i want into the picturebox4 and draw on it , it always loads a white background as for the undo function it works until a click again on picturebox4 and all the undone drawings appear back. Can someone help me fix this 2 problems that I have?

Image zoom WITH pixelation

I am zooming image in picture box using this code on trackbar.
Private Sub tbrZoomLevel_Scroll(sender As System.Object, e As System.EventArgs) Handles tbrZoomLevel.Scroll
With pbImage
.SuspendLayout()
.Width = actualSize.Width * tbrZoomLevel.Value
.Height = actualSize.Height * tbrZoomLevel.Value
.ResumeLayout()
End With
End Sub
pbImage is a PictureBox control with sizemode as zoom.
actualSize is original Size of Image in pbImage.
When I zoom in, I get image without pixelation. But I want it to get fully pixelated and show the image as shown in MS Paint on zooming. Any help is appreciated. VB.Net code, C# code or just any algorithm is welcomed.
In your picturebox paint:
Private Sub PictureBox1_Paint(sender As System.Object, e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint
e.Graphics.InterpolationMode = Drawing2D.InterpolationMode.NearestNeighbor
'Draw the image
End Sub
Edit: Try this
Private Sub PictureBox1_Paint(sender As System.Object, e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint
Dim srcRect As RectangleF = New Rectangle(0, 0, PictureBox1.Width / 8, PictureBox1.Height / 8)
Dim dstRect As RectangleF = New RectangleF(0, 0, PictureBox1.Width, PictureBox1.Height)
e.Graphics.InterpolationMode = Drawing2D.InterpolationMode.NearestNeighbor
e.Graphics.DrawImage(pctBoxImage, dstRect, srcRect, GraphicsUnit.Pixel)
End Sub
pctBoxImage is the bitmap which will be 800% zoomed
or
Private Sub PictureBox1_Paint(sender As System.Object, e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint
e.Graphics.ScaleTransform(8, 8)
e.Graphics.InterpolationMode = Drawing2D.InterpolationMode.NearestNeighbor
e.Graphics.DrawImage(pctBoxImage, 0, 0)
End Sub
0,0 is the coordinates of the left up corner position on the bitmap.
valter

Draw graphics on screen

I am using Visual Basic.Net and am drawing graphics on the screen.
Here is my code:
Private Sub Button1_Click(ByVal sender As System.Object,
ByVal e As System.EventArgs) Handles Button1.Click
Dim gr As Graphics = Graphics.FromHwnd(New IntPtr(0))
gr.DrawString("text on screen",
New Font(Me.Font.FontFamily, 25,
FontStyle.Regular), Brushes.Red, 50, 50)
End Sub
In the above code, text is drawn on the screen. My question is this: How can I remove the text that is drawn to screen? I see that there is a .Clear method, however, this 'Clears the entire drawing surface and fills it with the specified background color', rather than just removing the drawn text.
Thanks in advance.
EDIT
I am wanting to develop a subliminal message application that will show messages on screen while the user is using other applications. Would the transparent form be the best way to do this?
I have found the following code that works:
Private WithEvents TextForm As New Form
Private Zipper As New FontFamily("Zipper")
Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
With TextForm
.BackColor = Color.DimGray
.TransparencyKey = Color.DimGray
.FormBorderStyle = Windows.Forms.FormBorderStyle.None
.ShowInTaskbar = False
.WindowState = FormWindowState.Maximized
.Opacity = 0
.Show(Me)
End With
End Sub
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Static showText As Boolean
showText = Not showText
If showText Then TextForm.Opacity = 0.99 Else TextForm.Opacity = 0
End Sub
Private Sub TextForm_Paint(sender As Object, e As System.Windows.Forms.PaintEventArgs) Handles TextForm.Paint
e.Graphics.DrawString("text on screen 12345", New Font(Zipper, 30, FontStyle.Bold), Brushes.Red, 50, 50)
End Sub
Take different bitmaps and draw each new thing in separate bitmaps and after merge new bitmap with old one. When you want to remove text reload old bitmap which is without text.
Search for drawing in new bitmaps and save drawing.
You can try this:
Dim Graphics0 as Graphics = Graphics.fromHwnd(0) 'This is the desktop's graphics
Graphics0.DrawText("Test 1..2..3..",New Font(Arial,10),Brushes.Black,New Point(0,0))