UICollectionViewController multiview error - objective-c

I have an issue with the UICollectionViewController. I start with the default view controller and i make a segue to a UICollectionView. When i click on the button which link to that collection i have that
error :
could not dequeue a view of kind: UICollectionElementKindCell with identifier Cell - must register a nib or a class for the identifier or connect a prototype cell in a storyboard'
and the signal seems to be throw from that lign :
UICollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:identifier forIndexPath:indexPath];
What does it mean ?

From UICollectionView reference:
Before you call either of these methods, you must tell the collection
view how to create the corresponding view if one does not already
exist. For this, you must register either a class or a nib file with
the collection view. For example, when registering cells, you use the
registerClass:forCellWithReuseIdentifier: or
registerNib:forCellWithReuseIdentifier: method. As part of the
registration process, you specify the reuse identifier that identifies
the purpose of the view. This is the same string you use when
dequeueing the view later.
So you need to register a class or nib to be able to deuqeue one.
To register:
[collectionView registerClass:[MyCellClass class] forCellWithReuseIdentifier:#"MyCellIdentifier"];
To dequeue:
[collectionView dequeueReusableCellWithReuseIdentifier:#"MyCellIdentifier" forIndexPath:indexPath]

Related

View-based NSTableView From Xib

I have a NSTableView that is created programmatically. I have several options for customizing the cells in each column based on the column type and datasource (ie, it's very easy to have buttons or checkboxes based on the column type and what is in the datasource).
Now I need to be able to fully customize the cell, so I'm attempting to load an NSView from a xib and return it from the tables delegate's viewForTableColumn method. I haven't used IB much outside of iOS and I'm not very well versed as to how the various outlets and class types should be set, especially when the majority of the UI is created outside of IB. I've read many posts here and on other sites but the majority of examples either create all of the UI in IB or none of it.
Currently I have TestCell.xib which was created by selecting View from the New File dialog. I've also created an objective-c class called TestCell. In IB I've set the view's class to TestCell, and I've dragged outlets for a label control and a button to the TestCell class.
In the table's delegate class I have the following:
- (NSView*)tableView:(NSTableView*)tableView viewForTableColumn:(NSTableColumn*)tableColumn row:(NSInteger)row {
NSView* view = [tableView makeViewWithIdentifier:customRowXibName owner:self];
if( view == nil ) {
NSArray* nibObjects = nil;
if( [[NSBundle mainBundle] loadNibNamed:customRowXibName owner:self topLevelObjects:&nibObjects] ) {
view = [nibObjects lastObject];
}
}
return view;
}
However, the table view doesn't show anything. I'm also getting the following errors for both controls in the view when loading the xib:
Failed to connect (button) outlet from (TableListViewDelegate) to (NSButton): missing setter or instance variable
I'm assuming that's because I'm setting owner to self when loading the xib.
My questions are:
In IB, what should the File's Owner placeholder be set to? Currently it's set to TestCell but I don't believe that is correct.
Is it ok to use "TestCell" as the identifier? Does this identifier need to be set in IB? Or do I need to call registerNib:forIdentifier on the table view?
When calling loadNibNamed, what should owner be set to?
I was able to get this to work by doing the following:
In IB, set the File's Owner to be the class that is loading the Xib (in this case, the NSTableViewDelegate).
In the delegate, create an outlet for your custom cell and hook it up in IB (I used the Connection Inspector with the File's Owner selected).
In tableView:viewForTableColumn:row call:[tableView makeViewWithIdentifier:#"Xib Name" owner:self]
If that returns nil, then call:[[NSBundle mainBundle] loadNibNamed:#"Xib Name" owner:self topLevelObjects:&nibObjects] with nibObjects being a nil NSArray*.
If loadNibNamed returns YES, then the outlet you created in the delegate should now point to the newly loaded view. Make sure to set the views identifier to #"Xib Name" so you can make use of cached views.

Registered NIB, still getting assertion error when I use dequeueReusableCellWithIdentifier

I have a custom UITableViewCell class that I want to use to create custom table cells. I created the custom table cell's xib as well as its header and implementation files, all called RTRepairOrderTableCell.m/.h/.xib.
My issue is that even though I set the reuse identifier of the table cell to RTRepairOrderTableCell inside of the .xib file and registered the xib inside of my table view controller, I am still getting assertion errors when it tries to dequeue or create a new cell for use.
Inside of my view (table) controller I have the following:
- (void)viewDidLoad
{
[super viewDidLoad];
//Load the nib file
UINib *nib = [UINib nibWithNibName:#"RTRepairOrderTableCell"
bundle:nil];
// Register this Nib, which contains the cell
[self.tableView registerNib:nib
forCellReuseIdentifier:#"RTRepairOrderTableCell"];
}
There are no errors here and it finishes viewDidLoad just fine.
Inside of my cellForRowAtIndexPath I have the following:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
RTRepairOrderTableCell *cell = [tableView dequeueReusableCellWithIdentifier:#"RTRepairOrderTableCell" forIndexPath:indexPath];
return cell;
}
According to every tutorial I've seen, this should work so long as I have the reuse identifier set properly inside the xib file and I register that xib inside of viewDidLoad in the view controller class that will display the table cells, so I am at a loss as to why I am getting
*** Assertion failure in -[UITableView _dequeueReusableViewOfType:withIdentifier:], /SourceCache/UIKit/UIKit-2935.138/UITableView.m:5413
Turns out I had a few orphaned UIImage objects inside the nib file but outside of the UITableViewCell area, so it was throwing errors saying that the UITableViewCell needed to be the topmost view.
I faced this and it was driving me crazy. But it was my fault. I had set identifier #"Abc" in Nib file and I was registering the same nib file with some other identifie #"Xyz". Removed the identifier from nib, left that part blank and it worked like a champ. :)
This might be a rare case, but due to some sloppy copy pasta two different UITableViewCell custom classes used in my table had the exact same Identifier specified in the Xib.
Switching one of these cells to have a different Identifier in the Attributes Inspector fixed my Assertion failures.
Check if in your .xib there are no UI component outside main layout:
Label is not accepted
In this example, Label is not accepted and cause the exception

Using multiple identifiers in UICollectionViewCell

I want to use multiple identifiers in UICollectionViewCell.
But it seems like I can set just one reuse identifier for CollectionView.
[collectionView registerClass:[CollectionViewCell class] forCellWithReuseIdentifier:#"CollectionViewCell"];
It really worked with just one identifier, but when I use the different identifier like this, it gives the error message.
CollectionViewCell *cell = (CollectionViewCell *)[collectionView dequeueReusableCellWithReuseIdentifier:#"NewID" forIndexPath:indexPath];
Terminating app due to uncaught exception
'NSInternalInconsistencyException', reason: 'could not dequeue a view
of kind: UICollectionElementKindCell with identifier
CollectionViewCell - must register a nib or a class for the identifier
or connect a prototype cell in a storyboard'
How can I set multiple identifiers in UICollectionViewCell?
I want to display multiple custom cells simultaneously.
Each cell has UIScrollView and UIPageControl.
Unless I can set different identifiers, the instance will be reused to the new cell and the UIPageControl are not reacted by the movement in the each UIScrollView.
You must call registerClass:forCellWithReuseIdentifier: for each class and cell you wish to use.
If you want to use cells with different reuse identifiers, you must create different classes for them and then register those classes with the collection view for that reuse identifier.
[collectionView registerClass:[FooCell class]
forCellWithReuseIdentifier:#"FooIdentifier"];
[collectionView registerClass:[BarCell class]
forCellWithReuseIdentifier:#"BarIdentifier"];
[collectionView registerClass:[ExampleCell class]
forCellWithReuseIdentifier:#"ExampleCell"];
Now, you can use a cell with any of those three identifiers.

Subclass of UICollectionViewCell Not Displaying

I have a UICollectionView that is displayed by clicking a table cell within a navigation controller. So the UICollectionView is the second screen in the navigation controller's stack.
Cells showed up fine in the collection view when I registered a nib and created the cell via the UICollectionViewCell class. But once I try to create a subclass for the cell, the collection view just shows up as a black screen. My project can be found here.
Link to Project in Dropbox
To subclass the UICollectionViewCell, I did the following:
Created the .h and .m files for the subclass of UICollectionViewCell. Referenced this custom class on the nib's attribute inspector.
Registered the custom class with the cell's reuse identifier, within viewDidLoad of the view controller that displays the collection view.
[self.collectionView registerClass:[CustomCollectionViewCell class] forCellWithReuseIdentifier:#"cvCell"];
Created an instance of the custom cell in "collectionView: cellForItemAtIndexPath:"
CustomCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"cvCell" forIndexPath:indexPath];
From what I've read, that should do it! But the collection view is showing up blank, can anyone help??
I checked your code. You have done perfectly. Collection view with cells is showing correctly, but you cannot see that since you are not setting any of the property of the cell. Just check by setting background color of the cell in cellForItem
cell.backgroundColor = [UIColor redColor];
If you are done everything in nib then you need to register nib instead of class. use registerNib instead of registerClass. If you are registering class you have to do everything programmatically.

In a storyboard, how do I make a custom cell for use with multiple controllers?

I'm trying to use storyboards in an app I'm working on. In the app there are Lists and Users and each contains a collection of the other (members of a list, lists owned by a user). So, accordingly, I have ListCell and UserCell classes. The goal is to have those be re-usable throughout the app (ie, in any of my tableview controllers).
That's where I'm running into a problem.
How do I create a custom tableview cell in the storyboard that can be re-used in any view controller?
Here are the specific things I've tried so far.
In Controller #1, added a prototype cell, set the class to my UITableViewCell subclass, set the reuse id, added the labels and wired them to the class's outlets. In Controller #2, added an empty prototype cell, set it to the same class and reuse id as before. When it runs, the labels never appear when the cells are shown in Controller #2. Works fine in Controller #1.
Designed each cell type in a different NIB and wired up to the appropriate cell class. In storyboard, added an empty prototype cell and set its class and reuse id to refer to my cell class. In controllers' viewDidLoad methods, registered those NIB files for the reuse id. When shown, cells in both controllers were empty like the prototype.
Kept prototypes in both controllers empty and set class and reuse id to my cell class. Constructed the cells' UI entirely in code. Cells work perfectly in all controllers.
In the second case I suspect that the prototype is always overriding the NIB and if I killed the prototype cells, registering my NIB for the reuse id would work. But then I wouldn't be able to setup segues from the cells to other frames, which is really the whole point of using storyboards.
At the end of the day, I want two things: wire up tableview based flows in the storyboard and define cell layouts visually rather than in code. I can't see how to get both of those so far.
As I understand it, you want to:
Design a cell in IB which can be used in multiple storyboard scenes.
Configure unique storyboard segues from that cell, depending on the scene the cell is in.
Unfortunately, there is currently no way to do this. To understand why your previous attempts didn't work, you need to understand more about how storyboards and prototype table view cells work. (If you don't care about why these other attempts didn't work, feel free to leave now. I've got no magical workarounds for you, other than suggesting that you file a bug.)
A storyboard is, in essence, not much more than a collection of .xib files. When you load up a table view controller that has some prototype cells out of a storyboard, here's what happens:
Each prototype cell is actually its own embedded mini-nib. So when the table view controller is loading up, it runs through each of the prototype cell's nibs and calls -[UITableView registerNib:forCellReuseIdentifier:].
The table view asks the controller for the cells.
You probably call -[UITableView dequeueReusableCellWithIdentifier:]
When you request a cell with a given reuse identifier, it checks whether it has a nib registered. If it does, it instantiates an instance of that cell. This is composed of the following steps:
Look at the class of the cell, as defined in the cell's nib. Call [[CellClass alloc] initWithCoder:].
The -initWithCoder: method goes through and adds subviews and sets properties that were defined in the nib. (IBOutlets probably get hooked up here as well, though I haven't tested that; it may happen in -awakeFromNib)
You configure your cell however you want.
The important thing to note here is there is a distinction between the class of the cell and the visual appearance of the cell. You could create two separate prototype cells of the same class, but with their subviews laid out completely differently. In fact, if you use the default UITableViewCell styles, this is exactly what's happening. The "Default" style and the "Subtitle" style, for example, are both represented by the same UITableViewCell class.
This is important: The class of the cell does not have a one-to-one correlation with a particular view hierarchy. The view hierarchy is determined entirely by what's in the prototype cell that was registered with this particular controller.
Note, as well, that the cell's reuse identifier was not registered in some global cell dispensary. The reuse identifier is only used within the context of a single UITableView instance.
Given this information, let's look at what happened in your above attempts.
In Controller #1, added a prototype cell, set the class to my
UITableViewCell subclass, set the reuse id, added the labels and wired
them to the class's outlets. In Controller #2, added an empty
prototype cell, set it to the same class and reuse id as before. When
it runs, the labels never appear when the cells are shown in
Controller #2. Works fine in Controller #1.
This is expected. While both cells had the same class, the view hierarchy that was passed to the cell in Controller #2 was entirely devoid of subviews. So you got an empty cell, which is exactly what you put in the prototype.
Designed each cell type in a different NIB and wired up to the
appropriate cell class. In storyboard, added an empty prototype cell
and set its class and reuse id to refer to my cell class. In
controllers' viewDidLoad methods, registered those NIB files for the
reuse id. When shown, cells in both controllers were empty like the
prototype.
Again, this is expected. The reuse identifier is not shared between storyboard scenes or nibs, so the fact that all of these distinct cells had the same reuse identifier was meaningless. The cell you get back from the tableview will have an appearance that matches the prototype cell in that scene of the storyboard.
This solution was close, though. As you noted, you could just programmatically call -[UITableView registerNib:forCellReuseIdentifier:], passing the UINib containing the cell, and you'd get back that same cell. (This isn't because the prototype was "overriding" the nib; you simply hadn't registered the nib with the tableview, so it was still looking at the nib embedded in the storyboard.) Unfortunately, there's a flaw with this approach — there's no way to hook up storyboard segues to a cell in a standalone nib.
Kept prototypes in both controllers empty and set class and reuse id
to my cell class. Constructed the cells' UI entirely in code. Cells
work perfectly in all controllers.
Naturally. Hopefully, this is unsurprising.
So, that's why it didn't work. You can design your cells in standalone nibs and use them in multiple storyboard scenes; you just can't currently hook up storyboard segues to those cells. Hopefully, though, you've learned something in the process of reading this.
In spite of the great answer by BJ Homer I feel like I have a solution. As far as my testing goes, it works.
Concept: Create a custom class for the xib cell. There you can wait for a touch event and perform the segue programmatically. Now all we need is a reference to the controller performing the Segue. My solution is to set it in tableView:cellForRowAtIndexPath:.
Example
I have a DetailedTaskCell.xib containing a table cell which I'd like to use in multiple table views:
There is a custom class TaskGuessTableCell for that cell:
This is where the magic happens.
// TaskGuessTableCell.h
#import <Foundation/Foundation.h>
#interface TaskGuessTableCell : UITableViewCell
#property (nonatomic, weak) UIViewController *controller;
#end
// TashGuessTableCell.m
#import "TaskGuessTableCell.h"
#implementation TaskGuessTableCell
#synthesize controller;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSIndexPath *path = [controller.tableView indexPathForCell:self];
[controller.tableView selectRowAtIndexPath:path animated:NO scrollPosition:UITableViewScrollPositionNone];
[controller performSegueWithIdentifier:#"FinishedTask" sender:controller];
[super touchesEnded:touches withEvent:event];
}
#end
I have multiple Segues but they all have the same name: "FinishedTask". If you need to be flexible here, I suggest to add another property.
The ViewController looks like this:
// LogbookViewController.m
#import "LogbookViewController.h"
#import "TaskGuessTableCell.h"
#implementation LogbookViewController
- (void)viewDidLoad
{
[super viewDidLoad]
// register custom nib
[self.tableView registerNib:[UINib nibWithNibName:#"DetailedTaskCell" bundle:[NSBundle mainBundle]] forCellReuseIdentifier:#"DetailedTaskCell"];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
TaskGuessTableCell *cell;
cell = [tableView dequeueReusableCellWithIdentifier:#"DetailedTaskCell"];
cell.controller = self; // <-- the line that matters
// if you added the seque property to the cell class, set that one here
// cell.segue = #"TheSegueYouNeedToTrigger";
cell.taskTitle.text = [entry title];
// set other outlet values etc. ...
return cell;
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([[segue identifier] isEqualToString:#"FinishedTask"])
{
// do what you have to do, as usual
}
}
#end
There might be more elegant ways to achieve the same but - it works! :)
I was looking for this and I found this answer by Richard Venable. It works for me.
iOS 5 includes a new method on UITableView: registerNib:forCellReuseIdentifier:
To use it, put a UITableViewCell in a nib. It has to be the only root
object in the nib.
You can register the nib after loading your tableView, then when you
call dequeueReusableCellWithIdentifier: with the cell identifier, it
will pull it from the nib, just like if you had used a Storyboard
prototype cell.
BJ Homer has given an excellent explanation of what is going on.
From a practical standpoint I'd add that, given you can't have cells as xibs AND connect segues, the best one to choose is having the cell as a xib - transitions are far easier to maintain than cell layouts and properties across multiple places, and your segues are likely to be different from your different controllers anyway. You can define the segue directly from your table view controller to the next controller, and perform it in code. .
A further note is that having your cell as a separate xib file prevents you being able to connect any actions etc. directly to the table view controller (I haven't worked this out, anyway - you can't define file's owner as anything meaningful). I am working around this by defining a protocol that the cell's table view controller is expected to conform to and adding the controller as a weak property, similar to a delegate, in cellForRowAtIndexPath.
Swift 3
BJ Homer gave an excellent explanation, It helps me understand the concept. To make a custom cell reusable in storyboard, which can be used in any TableViewController we have to mix the Storyboard and xib approach. Suppose we have a cell named as CustomCell which is to be used in the TableViewControllerOne and TableViewControllerTwo. I am making it in steps.
1. File > New > Click File > Select Cocoa Touch Class > click Next > Give Name Of your class(for example CustomCell) > select Subclass as UITableVieCell > Tick the also create XIB file checkbox and press Next.
2. Customize the cell as you want and set the identifier in attribute inspector for cell, here we ll set as CellIdentifier. This identifier will be used in your ViewController to identify and reuse the Cell.
3. Now we just have to register this cell in our ViewController viewDidLoad. No need of any initialization method.
4. Now we can use this custom cell in any tableView.
In TableViewControllerOne
let reuseIdentifier = "CellIdentifier"
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UINib(nibName: "CustomCell", bundle: nil), forCellReuseIdentifier: reuseIdentifier)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier:reuseIdentifier, for: indexPath) as! CustomCell
return cell!
}
I found a way to load the cell for the same VC, not tested for the segues. This could be a workaround for creating the cell in a separate nib
Let's say that you have one VC and 2 tables and you want to design a cell in storyboard and use it in both tables.
(ex: a table and a search field with a UISearchController with a table for results and you want to use the same Cell in both)
When the controller asks for the cell do this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString * identifier = #"CELL_ID";
ContactsCell *cell = [self.YOURTABLEVIEW dequeueReusableCellWithIdentifier:identifier];
// Ignore the "tableView" argument
}
And here you have your cell from the storyboard
If I understand your question correctly, this is fairly easy. Create a UIViewController in your storyboard that will hold your prototype cells and create a static shared instance that loads itself from the storyboard. To handle view controller segues, use the manual segue outlet and trigger on table view delegate didSelectRow (the manual segue outlet is the middle icon at the top of the view controller in the storyboard, in between 'First Responder' and 'Exit').
XCode 12.5, iOS 13.6
// A cell with a single UILabel
class UILabelCell: UITableViewCell {
#IBOutlet weak var label: UILabel!
}
// A cell with a signle UISwitch
class UISwitchCell: UITableViewCell {
#IBOutlet weak var uiSwitch: UISwitch!
}
// The TableViewController to hold the prototype cells.
class CellPrototypeTableViewController: UITableViewController {
// Loads the view controller from the storyboard
static let shared: CellPrototypeTableViewController = {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let viewController = storyboard.instantiateViewController(withIdentifier: "cellProtoypeVC") as! CellPrototypeTableViewController
viewController.loadViewIfNeeded() // Make sure to force view controller to load the view!
return viewController
}()
// Helper methods to deque the cells
func dequeUILabeCell() -> UILabelCell {
let cell = self.tableView.dequeueReusableCell(withIdentifier: "uiLabelCell") as! UILabelCell
return cell
}
func dequeUISwitchCell() -> UISwitchCell {
let cell = self.tableView.dequeueReusableCell(withIdentifier: "uiSwitchCell") as! UISwitchCell
return cell
}
}
Use:
class MyTableViewController: UITableViewController {
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 2
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// Dequeue the cells from the shared instance
switch indexPath.row {
case 0:
let uiLabelCell = CellPrototypeTableViewController.shared.dequeUILabeCell()
uiLabelCell.label.text = "Hello World"
return uiLabelCell
case 1:
let uiSwitchCell = CellPrototypeTableViewController.shared.dequeUISwitchCell()
uiSwitchCell.uiSwitch.isOn = false
return uiSwitchCell
default:
fatalError("IndexPath out of bounds")
}
}
// Handling Segues
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
switch indexPath.row {
case 0: self.performSegue(withIdentifier: "first", sender: nil)
case 1: self.performSegue(withIdentifier: "second", sender: nil)
default:
fatalError("IndexPath out of bounds")
}
}
}