Camera Lense overlay - WindowsRT - windows-8

I'm creating an app where I would like the user to be able to take their own photos. However, I'd like to apply an overlay of where the face should be in the picture (in order for the app to work best).
So when the camera is launched from the app, I'd like there to be a faint outline that is visible on the screen. This way the user can line up the face inside of that outline.
Where would I even look to see how that is done?

Start with MSDN or with the Nokia Developer's library
Nokia just released an Imaging SDK for Windows Phone 8 which might be useful.

Related

What's the name of camera tiles view in agora.io?

I'm just playing around with agora.io, WebRTC and I want to implement a "camera tile view". I hope you understand what I mean, so all the (small) cameras of the users should be displayed in a row/table one next to each other or in a list, if too many users. The active speaking user gets a border around his camera view or sth like that.
Can anybody tell me the name of this kind of view or point me to a location, where I can check some samples about this?
Best regards, Alex
The Agora SDK's provide all the API's for building your own Ui, so there is no method within the SDK for generating a tile view, you would have to do that yourself.
That being said, the Agora developer community has some open source UI Kits that serve as a good starter template for your UI that you can adjust. The Agora Web UIKit supports tile view as the default.
Vanilla JS: https://www.agora.io/en/blog/adding-video-chat-or-live-streaming-to-your-website-in-5-lines-of-code-using-the-agora-web-uikit/
React: https://agoraio-community.github.io/Web-React-UIKit/

How to find out if the video is currently playing in full screen on OS X

We have an application for Mac OS X that needs to know when the user is watching a movie in full screen to change its behavior.
Is there any system programmatic "hooks" that allow native Objective-C application to know when fullscreen playback is started?
You can get a list of all windows by using the CGWindow API, like in the Son of Grab sample.
From there, you can look at the window levels to figure out which windows are full screen, but I am not aware of any way to look for video playback specifically, as different apps (VLC, QickTime Player) all use slightly different methods. Of course, you could hard code specific process names, and assume that they are doing video playback if they have a fullscreen window.

Is there a different way to view the iOS Simulator in Xcode 5 / Am I viewing my button correctly?

So I'm doing the Ray Wenderlich tutorials on iOS, and I'm doing the button tutorial. When I run the app, I get something that looks like this:
I have two questions:
I often see simulators show up in the form of an actual iPhone and was wondering if that was possible, or if that rectangle is the only way to view it?
The reason I'm asking is when I connected the button to an action (It says 'Pressed!'). So, is it supposed to show up in the box (bottom right) only, or should it should up on the simulator itself- mimicking what the user would see on-screen?
Regarding your first question: Probably a problem with screen size. See also here How can I restore the iPad frame around iOS Simulator 5.1?
The output seen in the screenshot is produced with NSLog and won't be seen on the device. You need to add an UILabel or such and set its text.
In the Simulator menu, try selecting Window then Scale and go to 50%. The retina models are far too big on my screen. Also, the old iOS 6 simulator with standard iPhone did look like a real phone, so examples from a while ago will look different.
If you want to support iOS 6.x, you can load it into Xcode. From Xcode main menu, select Xcode and then Preferences, and go to the Downloads tab.

Display App in 3.5" Resolution on iPhone 5 for Development/Debugging

Does anyone know if there is a way to force an app you're developing to run in a 3.5" screen size mode if you're on an iPhone 5, just for dev/debug purposes? Something such as what might look like a toggle in the Development section of Settings or something. In other words, run the app such that it LOOKS like it's running on a non-5 iPhone (black bars on top/bottom), that way I can test certain UI functions.
For clarification, I'm NOT saying "I don't want to support iPhone 5" - I most certainly do. Also, I'm aware that I can do the 'old' retina display in the simulator, but I do not want to use the iOS Simulator as the app includes libraries that do not support i386 architecture, uses push notifications, and heavily relies on GPS to function correctly. I'm just looking for a way to test both aspect ratios on the same device to save money/time.
Thank you!
It appears that by removing the app from device, deleting the Default-568h#2x.png launch image, cleaning the project, and re-running app, I can get the functionality I'm looking for, although not as nicely as a toggle switch.
Letter box in iPhone5

Are Metro-style applications necessarily full screen?

Are we only going to be able to create full screen Metro-style applications?
Yes:
Metro style apps are full screen apps tailored to your users' needs, tailored to the device they run on, tailored for touch interaction, and tailored to the Windows user interface.
Otherwise, as John Gardner points out, your app would not be a Metro-style app: if it exists on the desktop, it is by definition a desktop app.
But that's kindof the point of Metro.
You don't always have fullscreen either, because depending on screen size, you can have 2 applications visible.
If you want to use the desktop, you fall back into the standard windows desktop and use standard desktop applicatoins.
Yes but you can re-size your app by using Snap Feature.
I don't know exactly what are your requirements but better look at this and this video