Windows Metro Apps on touch Screen Monitors - windows-8

I know this might seem odd, but I am working on a windows Metro app which would be displayed on touch screen monitors in our local university.
Now I am using the simulator for debugging, but in the simulator you have to start "Touch Mode" to even use the touch interface.
So when using the touch monitors, do we have to specifically specify touch mode ? Or it will automatically integrate the touch functionality ?
Thank you.

Touch is a first class-citizen in Windows Store applications, so no special accommodations are needed. I would recommend you test on a touch device though before deploying, it's a different way of interacting, and even though the simulator does a decent job of handling the mechanics, it will "feel" different to a user - especially if you're leveraging pinch-zoom, swipe and other gestures.
On another note... is this app intended for a kiosk-type application? If so, keep in mind with Windows 8/RT, you won't be able to easily prevent the users from swiping to the charms, navigating to other programs, etc. You may want/need to take a look at Windows 8 Embedded depending on the specific deployment requirements.

Related

Display App in 3.5" Resolution on iPhone 5 for Development/Debugging

Does anyone know if there is a way to force an app you're developing to run in a 3.5" screen size mode if you're on an iPhone 5, just for dev/debug purposes? Something such as what might look like a toggle in the Development section of Settings or something. In other words, run the app such that it LOOKS like it's running on a non-5 iPhone (black bars on top/bottom), that way I can test certain UI functions.
For clarification, I'm NOT saying "I don't want to support iPhone 5" - I most certainly do. Also, I'm aware that I can do the 'old' retina display in the simulator, but I do not want to use the iOS Simulator as the app includes libraries that do not support i386 architecture, uses push notifications, and heavily relies on GPS to function correctly. I'm just looking for a way to test both aspect ratios on the same device to save money/time.
Thank you!
It appears that by removing the app from device, deleting the Default-568h#2x.png launch image, cleaning the project, and re-running app, I can get the functionality I'm looking for, although not as nicely as a toggle switch.
Letter box in iPhone5

Is it possible to test touch gestures with a "non-touchable" laptop?

While developing Windows Store apps and WP8 apps, is it possible to test the "touch" gestures while using a laptop that doesn't support touch? Are there parallel mouse or keyboard actions/combinations that will do the same thing as a "pinch" or a "flick" gesture (to imitate semantic zoom and unzoom) for example?
When you use the simulator, there are buttons at the right that let you simulate multi-touch. It's not convenient, but it mostly works.
http://msdn.microsoft.com/en-us/library/windows/apps/hh441475(v=vs.110).aspx
I haven't been able to use the WP8 SDK yet but if the SDK is like WP7 (from what I hear from others it is) use the simulator that comes with the SDK and use Multitouch Vista to emulate the touches with this Guide to using Multitouch Vista. You will just need any other USB mouse (note though using the built-in trackpad as another mouse has been hit and miss in my experience with Multitouch Vista)
For Windows Store Apps the easiest way to simlute gestures only us by using the provided simulator. You can still use Multitouch Vista but the dots to track the points won't show in the Metro Environment.

Managing an iOS app across different platforms

I have an iOS 5.0 app presently and had a few questions regarding deploying the app across multiple platform and multiple OS upgrades. I would like to know if there is a clean and configurable system that allows me to have one project handle deployment to the iPhone iOS5 and iOS6 and the latest iPad iOS without having ugly selection statements everywhere determining the platform the app is being currently run on. So I would like to know if there is a way to manage the code from a dev prespective so i can support all version/platform specific features of my app depending on what platform/version it is being currently run on (for ex. automatically switching to use the longer dimension background images if the app is being run on an iPhone 5 with iOS 6)
Is there any way to have this functionality?
I am slightly confused with your question, but I'll explain what I know. Xcode already has a way to change your app depending on what Device/iOS Version the user is running. If you use storyboards, then it will automatically resize your app content depending on whether the screen has retina support, and the size of the screen. In addition, you can have a storyboard for iPad, so that when you run the app it will use the iPad version. It also will change the app icons. Just go to the project settings and scroll down until your get to the icons and lunch images.
Now, if you mean you want to change how your app works using the source code directly, then there is no easy to way to manage it. Your best bet is to go with Storyboards, as it makes it very easy to resize content depending on what device your using.

Are Metro-style applications necessarily full screen?

Are we only going to be able to create full screen Metro-style applications?
Yes:
Metro style apps are full screen apps tailored to your users' needs, tailored to the device they run on, tailored for touch interaction, and tailored to the Windows user interface.
Otherwise, as John Gardner points out, your app would not be a Metro-style app: if it exists on the desktop, it is by definition a desktop app.
But that's kindof the point of Metro.
You don't always have fullscreen either, because depending on screen size, you can have 2 applications visible.
If you want to use the desktop, you fall back into the standard windows desktop and use standard desktop applicatoins.
Yes but you can re-size your app by using Snap Feature.
I don't know exactly what are your requirements but better look at this and this video

Is it possible to capture touch events in the background on a jailbroken iOS device?

I have an installation project in mind which involves a hacked iPad - I'd like to have a background process running recording all the touch events regardless of what app is running in the foreground, and send them out via OSC.
Note that this is using a jailbroken iPad with root access, and users will be alerted about not entering any sensitive data. But I'm not an iOS developer so I'm not sure if this is even possible. I'd appreciate any kind of input/suggestions.
[edit] Since someone questioned my motive behind this question, I'll try to explain a bit: to be specific, I'd like to build a mechanical system with Arduino that emulates the user's touch input on the iPad, but I do not want to limit them to using an app that does nothing else but recording touch events.
There are three options:
Use the IOHIDFamily subsystem to capture all the touch events. This will do most of the processing for you, the only thing you'll need to do is fetch the events using a HID client, get their types, and if they are touch events, get their position, radius and other things you need.
Use the MultitouchSupport framework. This way you will have to process the digitizer data frames manually which is tricky.
Use a MobileSubstrate hook to hook the already existing HID client inside SpringBoard.