Understanding objective-c dot notation - objective-c

I am learning objective-c, and as part of my learning I am trying to convert dot notation where I see it, back to bracket notation (I prefer bracket notation for now)
So my current view of the world is:
Objective-c prior to 2.0 had dot notation for structs only?
Objective-c 2.0 introduced dot notation for properties. This allows accessing setters / getters via dot notation?
Messages cannot be sent to structs?
In a book I'm reading, I came accross the below code, and on my first few attempts, I failed miserably to convert it to bracket notation.
...
CGRect switchViewFrame = switchView.frame;
switchViewFrame.origin.y += [UIApplication sharedApplication].statusBarFrame.size.height;
Having dug a bit deeper, I came to the following conclusions...
switchViewFrame.origin.y cannot be converted to bracket notation because switchViewFrame is defined as a CGRect, which is a struct in apples documentation, therefore the dot notation is necessary?
The rvalue on the second line is a combination of brackets and dots because shareApplication is a class method of UIApplication, and therefore a message is sent, but statusBarFrame is defined as a property of CGRect i.e. a struct and therefore dot notation is required?
Any help to clarify these points would be much appreciated.
If I have completely misunderstood and you can in fact convert it to bracket notation, could you please explain why.
Thanks

1) Objective-c prior to 2.0 had dot notation for structs only? Yes, as far as I know.
2) Objective-c 2.0 introduced dot notation for properties. This allows accessing setters / getters via dot notation? Yes.
3) Messages cannot be sent to structs? Correct, sending a message is equivalent to calling a method in the object the message is sent to.
4) switchViewFrame.origin.y cannot be converted to bracket notation because switchViewFrame is defined as a CGRect, which is a struct in apples documentation, therefore the dot notation is necessary? Yes.
5) The rvalue on the second line is a combination of brackets and dots because shareApplication is a class method of UIApplication, and therefore a message is sent, but statusBarFrame is defined as a property of CGRect i.e. a struct and therefore dot notation is required? No: statusBarFrame is a property of an UIApplication object. But statusBarFrame is a struct with components origin and size, which are also structs.
So you were nearly everywhere right.

https://stackoverflow.com/a/10444012/2449268
Explains it really well, hope it answers your question.
Also you may use bracket notation on frame as below:
CGRect switchViewFrame = switchView.frame;
switchViewFrame.origin.y += [[UIApplication sharedApplication] statusBarFrame].size.height;

Related

What does #() mean in Objective-C?

For example,
CABasicAnimation *rotate = [CABasicAnimation animationWithKeyPath:#"transform.rotation"];
[rotate setToValue:#(M_PI)];
[rotate setDuration:0.1f];
[[aView layer] addAnimation:rotate forKey:#"myRotationAnimation"];
where M_PI is defined as a macro in math.h,
#define M_PI 3.14159265358979323846264338327950288 /* pi */
It's a pointer to an NSNumber object. It's called a boxed literal, because the mental picture is of putting a primitive value of expression inside into a "box", that is, an object.
See official documentation if in doubt. Note that pointer can be to a "real" NSNumber object or it can (theoretically, don't know whether this will work in practice) be a tagged pointer (see, e.g., my question).
Note that you can also do things like #"string" and #5, which will create constants in compile time. But you need parentheses to use something which is not a literal, e.g. #(2 + 3). Parentheses form can be used for any expression, even those that compiler cannot compute at compile-time (although if it can, it will just put an expression result into code).
NeXT and Apple Obj-C runtimes have long included a short-form way to create new strings, using the literal syntax #"a new string". Using this format saves the programmer from having to use the longer initWithString or similar methods when doing certain operations.
When using Apple LLVM compiler 4.0 or later, arrays, dictionaries, and numbers (NSArray, NSDictionary, NSNumber classes) can also be created using literal syntax instead of methods. Literal syntax uses the # symbol combined with [], {}, (), to create the classes mentioned above, respectively.
So, basically it's not only for id or NSNumber object!
thanks to wiki.
It's Shorthand writing
In Objective-C, any character, numeric or boolean literal prefixed with the '#' character will evaluate to a pointer to an NSNumber object (In this case), initialized with that value. C’s type suffixes may be used to control the size of numeric literals.
'#' is used a lot in the objective-C world. It is mostly used to avoid taking english words and making them reserved (for example, you can't have a variable called float in C/Objective-C because this is a reserved word).
Use this link To have detailed knowledge of '#' symbol.
In Modern Objective C, '#' symbol is used extensively.
What You can do with it:
calculate an expression: #(<Expression>)
wrap any value like int,bool,float,char in same way
Reasons to use:
Easy to write, Less code required
Less chances of mistakes. Compare [NSNumber numberWithInt:3] with #3.
Get rid of typecasting issues in simple cases.
It represent id Object
that you can use any expression in it or return any object.
Syntax : #(<#expression#>) it will return id object.
So in your case it will returning NSNumber object to setToValue method.

Dot Notation vs Method Notation

I'm diving into iOS programming and I'm having difficulty getting my head around the idea of Dot Notation and Method Notation.
As far as I understand it, Dot Notation can be used to invoke setters/getters on properties and is much more cleaner to write/read. Method Notation is used to send messages to objects to manipulate them etc.
Could someone give me a simple explanation as to why the following two statements are essentially different and one will compile but the other will instead fail due to a syntax error.
- (IBAction)digitPressed:(UIButton *)sender
{
NSString *digit = [sender currentTitle];
self.display.text = [self.display.text stringByAppendingFormat:digit];
self.display.text = self.display.text.stringByAppendingFormat:digit;
}
Thanks.
You're entering into Objective-C development at an interesting time where old syntax is being used with new syntax. Dot syntax is syntactic sugar and there are some cases where you can use it but you should not.
The following is invalid syntax. Anything where you'd use a colon (besides setters or getters), you won't use dot notation.
self.display.text = self.display.text.stringByAppendingFormat:digit;
Also, you would use stringByAppendingString, not stringByAppendingFormat
You use dot notation for accessing variables, not for calling actions that will have effects.
Correct:
self.foo.attributeOfMyClass
Incorrect:
self.foo.downloadSomethingFromAWebsite
Ensuring you always use dot notation for accessing property values and you always use bracket notation (even when you don't have to) for calling action methods, your code will be much clearer upon a glance.
Dot notation is just shorthand for a specific kind of method--namely, accessors. You may use it in the following cases:
When setting a property: foo.bar = 3; is equivalent to [foo setBar:3];.
When requesting a property: in any case except the one above, foo.bar is equivalent to [foo bar].
Dot notation is only shorthand--there is nothing magic about its relationship to properties. You could theoretically use dot notation to send any message that takes no arguments (foo.doSomething), but this would be very very bad style, as dot notation is intended for properties. Also note that if dot notation vs. square brackets is confusing you while you're learning, it's a perfectly valid choice to avoid dot notation altogether. It's just one shortcut you may use for accessors, if you like.
Actually, your second statement is not correct. Objective C way to invoke methods (messages) is using the [instance message] syntax.
As you said, the dot notation is just to call getters and setters on class properties, but not messages, that's why your second statement is not correct. The two lines you may wanted to compare are:
self.display.text = [self.display.text stringByAppendingFormat:digit];
[[self display] setText:[[[self display] text] stringByAppendingFormat:digit]];
Note that the message stringByAppendingFormat has to be called the normal way.
The dot notation is just to write faster and not so many brackets, but it will execute exactly the same instructions once compiled.
Another reason for using selector notation rather than dot notation is due to the dynamic language features in Objective C. As an example, consider the following:
NSString *s = #"Hello World!";
NSLog(#"Length is %d", s.length);
This works as we would expect. However, objects in Objective C may be passed around with type id. Consider the following:
id s = #"Hello World!";
NSLog(#"Length is %d", s.length);
This won't compile, as id doesn't have a property called length. The following will work, however:
id s = #"Hello World!";
NSLog(#"Length is %d", [s length]);
The reason this works is that Objective C knows about NSString, and so knows that there is some object type that responds to the selector length. Of course, if you try the following:
id s = [[UIView alloc] init];
NSLog(#"Length is %d", [s length]);
Your code will compile correctly, but a runtime exception will occur (unrecognized selector sent to instance) as UIView does not have a length selector.
Let's say we have the class Class with the variable variableOne we are going to use both notations.
Dot notation is the purest way to access a variable. It is also the way that bracket notation is most likely doing it behind the scenes. By typing Class.variableOne... variableOne is a part of Class and the "." after the class tells the compiler that it would like to access a part of the class--either a variable or a method.
Bracket notation is uses a method to access the variable. Let's say...
-(int) setVariable:x {
self.variableOne = x;
}
-(int) showVariable {
return self.variableOne
}
So when you're using bracket notation to set the variable [variableOne setVariable:5] or displaying the variable [variableOne showVariable] it calls the appropriate method.
This is a very simple way to think of the difference, I realize another answer has already been accepted but perhaps this answer will explain it for someone who didn't understand another answer.
When your code gets compiled, clang actually first takes all of your dot notation and turns it into method/bracket notation, so self.display and [self display] are exactly the same. Dot notation is actually fairly new as of Objective-C 2.0. It's simply for convenience.
Dot notation can only be used for properties, because doing something like you tried to do (which will not compile) gets cumbersome:
self.display.text.stringByAppendingFormat:digit;
It also wouldn't work for methods that take multiple arguments since you'd need to put spaces between arguments and suddenly the line of code would look awkward and hard to read.

Dot (".") operator and arrow ("->") operator use in C vs. Objective-C

I'm trying to wrap my head around some of the differences in usage and syntax in C vs. Objective-C. In particular, I want to know how (and why) the usage differs for the dot operator and the arrow operator in C vs. Objective-C. Here is a simple example.
C Code:
// declare a pointer to a Fraction
struct Fraction *frac;
...
// reference an 'instance' variable
int n = (*frac).numerator; // these two expressions
int n = frac->numerator; // are equivalent
Objective-C Code:
// declare a pointer to a Fraction
Fraction *frac = [[Fraction alloc] init];
...
// reference an instance variable
int n = frac.numerator; // why isn't this (*frac).numerator or frac->numerator??
So, seeing how frac is the same in both programs (i.e. it is a pointer to a Fraction object or struct), why are they using different syntax when accessing properties? In particular, in C, the numerator property is accessed with frac->numerator, but with Objective-C, it is accessed using the dot operator, with frac.numerator. Since frac is a pointer in both programs, why are these expressions different? Can anyone help clarify this for me?
frac is actually not the same in both programs.
A C Fraction is a struct, which is a base type with no overloaded operators and is only really able to be constructed and destructed by default. If you define functions or fields on the struct, the way to access those properties in C is with the dot (.) operator. Objective-C maintains this operator when you use structs. For convenience, you can perform a dereference-and-dot operation using the arrow (->) operator (the two equivalent expressions you mention). Objective-C also preserves this when accessing structs.
An Objective-C Fraction in your example, however, is probably (one would assume) a pointer of at least type id, which is simply a classname and pointer to the instance of that class under the hood. It's also very likely to be a subclass of NSObject or NSProxy. These Objective-C classes are special in that they have a whole layer of predefined operations on top of just a C struct (if you really want to dig into it then you can take a look at the Objective-C Runtime Reference). Also important to note, an Objective-C class is always a pointer.
One of the most basic operations is objc_msgSend. When we operate on these types of objects, the Objective-C compiler interprets a dot (.) operator or the square bracket syntax ([object method]) as an objc_msgSend method call. For more detailed info about what actually happens here, see this series of posts by Bill Bumgarner, an Apple engineer who oversees the development of the Obj-C runtime.
The arrow (->) operator is not really supposed to be used on Objective-C objects. Like I said, Objective-C class instances are a C struct with an extra layer of communication added, but that layer of communication is essentially bypassed when you use the arrow. For example, if you open up Xcode and type in [UIApplication sharedApplication]-> and then bring up the method completion list, you see this:
Here you can see a bunch of normal fields which we generally access with square bracket syntax (like [[UIApplication sharedApplication] delegate]). These particular items, however, are the C fields that store the values of their respective Objective-C properties.
So, you can roughly think of it like this:
Dot operator on a C object
(at run time) Return value of the field
Arrow operator on a C object (pointer)
Dereference pointer
Return value of the field
Dot operator/square brackets on an Objective-C object (pointer)
(at compile time) Replace with call to objc_msgSend
(at run time) Look up Obj-C class definition, throw exception if something went wrong
Dereference pointer
Return value of the field
Arrow operator on an Objective-C object (pointer)
(at run time) Dereference pointer
Return value of the field
Now I'm definitely oversimplifying here, but to summarise: the arrow operators appear to do basically the same thing in both cases, but the dot operator has an extra/different meaning in Objective-C.
Dot-notation is a design choice. Since we always deal with pointers to objc instances, I'd guess the designers wanted something familiar, which also would not break existing programs. It was introduced in ObjC 2 - just a few years ago. Before that, you always had to use brackets for messaging.
Dot notation makes a difference though - it is not direct access, but a message.
That is:
obj.property = val;
// is the same as:
[obj setProperty:val];
// and not:
obj->property = val;
val = obj.property;
// is the same as:
val = [obj property];
// and not:
val = obj->property;
You can still write obj->ivar to access a pointer to object's members (if visible).
In your first example, Fraction is a struct.
In your second example, Fraction is an Objective-C class (and in iOS would likely be a subclass of NSObject).
C++ does not allow overloading of operator .. Therefore without additional information you can deduce that the dot notation you're seeing is an additional language construct integrated into Objective-C, rather than a C/C++ defined or overloaded operator.
As it happens, the dot notation is simply a design feature the implementors chose as shorthand for property access, entirely equivalent to the square bracket getter:
myObjCVar.prop == [myObjCVar prop];
The dot operator on objects is a special syntax for accessing objects' properties. It calls the property's getter or setter behind the scenes. So, for example, [#"hello" length] and #"hello".length are equivalent*. For all other types, the dot is the same as the C dot, and the arrow is always the same.
* Note: The accessor method won't always be named the same as the property. If it's a declared property and the declaration designates a special getter or setter method, that one will be used instead.
The dot and arrow notation are equally the same in C as it is in Objective-C (strict superset of ). I think the fundamental difference that needs to be distinguished is the difference between a struct and an Objective-C object.
The dot notation used for objects in Objective-C are used for properties that was introduced in Objective-C 2.0. However, with structs, the -> and dot notation between Objective-C and C are the same.

Mixing C pre/post increment/decrement with Objective-C dot operator works?

Say I have a class with a scalar property type:
#property (nonatomic, assign) int myInt;
And for clarity, synthesized like:
#synthesize myInt = _myInt;
If someone had asked me if the following line would work:
self.myInt++;
I would have said "No". The rationale being that we all know that the dot operator is just syntactic sugar for calling a compiler-generated getter method. So that line is literally:
[self myInt]++;
If you type that second line into Xcode, it won't compile, stating: "Assigning to 'readonly' return result of an objective-c message not allowed". This makes perfect sense, and it's what I would have expected. Even if that compiled, I would have expected the outcome to increment a copy of the backing ivar on the stack, not the ivar itself.
But, the instruction self.myInt++ does compile, and it works. It works just as if that dot operator were directly accessing _myInt. By supplying my own getters and setters, I can see that both the getter and the setter are used in the process, in that order, like it was actually:
[self setMyInt:[self myInt] + 1];
So, is this an exception to the rule that the dot operator is exactly the same as a method call, or are the {--, ++, +=, -=} operators given special attention by the Objective-C compiler when used with dot notation? I've always thought of them as a C language features with no special considerations for Objective-C. I could see that simple line being very confusing to someone unfamiliar with Objective-C dot notation.
You can look at the assembler output and see that it generates two _objc_msgSend calls.
I'd guess it's more a case of applying the rule that a++ is syntactic sugar for a = a + 1

method taking mutli arguments in dot notation

i am viewing this video on objective c. the guy show a method which takes multiple arguments and it looks like this
- (void) setTo: (int) n over: (int) d
{ .... }
to use it he shows:
[myFraction setTo: 100 over:200];
how would that bracket notation look in dot noation? andi dont understand what that over
means, would anyone know? thnx
The dot notation is a shorthand notation for property access only. The compiler translates it to the appropriate setter/getter method call. It is just syntactic sugar.
So given this property access using dot notation:
myFraction.numerator=100;
The compiler replaces it with the following equivalent code:
[myFraction setNumerator:100]
Now it should be clear why you cannot use dot notation for sending a normal message to an object. I can't even think of a way how that should even look like.
There is a lot of discussion concerning dot vs. bracket notation going on. One of the arguments against dot notation is the confusion it generates especially for beginners. Other languages do of course use methods for property accessors too, however they hide this fact more consistently than Objective-C.
You cannot pass multiple arguments with dot notations. A setter usable by dot-notation must have the prototype
-(void)setXxxx:(type)value;
However, you can create an auxiliary struct to group all arguments into one:
struct Fraction { int n, d; };
struct Fraction MakeFraction(int n, int d) {
struct Fraction r;
r.n = n;
r.d = d;
return r;
}
...
-(void)setValue:(struct Fraction)f { ... }
...
myFraction.value = MakeFraction(100, 200);
(and a "over" b means a / b.)
From the looks of it, this method is setting two instance variables/properties of the object the numerator (n) and the denominator (d). You cannot do this using dot notation unless you break it into two calls:
myFraction.numerator=100;
myFraction.denominator=200;
Note that dot notation is only for accessing instance variables/properties and not an alternative to message sending.
In Objective-C, we can name methods with arguments in the middle. So when he writes [myFraction setTo:100 over:200];, the over could mean... well, whatever he wants. It's part of the method name he chose. In this case, he was probably trying to make the method sound like English. ("Set this fraction to 100 over 200." We read fractions as "numerator over denominator" often in normal speech.)
Some methods, called "accessors", we write very frequently: these are methods of the form - (int)variable (called "getters"), and - (void)setVariable:(int)newValue (called "setters"). My examples here would assumedly return, or change, respectively, an instance variable called variable. Here's what the method implementations might look like:
- (int)variable
{
return variable;
}
- (void)setVariable:(int)newValue
{
variable = newValue;
}
It's common to have accessors like this for almost every instance variable your class has. At some point, someone got tired of writing [myInstance setVariable:20]; and such, and decided they'd rather it look like many other languages out there, myInstance.variable = 20;.
Therefore, Objective-C 2.0 added dot notation, which allows you to write...
myInstance.variable, which is exactly equivalent to [myInstance variable] in most circumstances (and does NOT access the instance variable variable directly!), and...
the special case myInstance.variable = 20;, which is exactly equivalent to [myInstance setVariable:20];. Again, note that this does not access variable directly, it sends a message to myInstance. So if we'd written some other code in setVariable, it would still be accessed if we used dot notation.
Dot notation is designed to be used for accessors. You could also theoretically use it for any method that returns a value and takes no arguments (myArray.count, for example). Using it for anything else (myInstance.doSomeAction) is extremely poor style. Don't do it. Therefore, as I'm sure you can guess by now, [myFraction setTo:100 over:200] has no dot notation equivalent, as it takes 2 arguments, and isn't an accessor.
[myFraction numerator]
Could be written as
myFraction.numerator
but you can also assign values such as
instance.property = value
But you cannot pass multiple arguments in dot notation.