UITableViewCell from Cocoa Touch to Monotouch - objective-c

I'd like to use one of this two controls that are written in Objective C
https://github.com/runmad/RMSwipeTableViewCell
https://github.com/alikaragoz/MCSwipeTableViewCell
There are some way to use my UITableView with one of those UITableViewCell?

You will need to create a xamarin.ios binding for the objective-c library. You can see how to do this here.
There is a tool available from Xamarin called Objective Sharpie which will give you a great starting point!
Here is a walkthrough to create a static library in Xcode

Related

Why is NSCollectionView on macOS 12 with Objective-C on Xcode 13 not working?

I am following a personal learning path for macOS development, learning the basics of C and Objective-C before moving on to Swift (which I already know a bit, but felt the need to learn where all that came from). I am aware there are better, more modern and functional APIs, so please do not suggest learning that or SwiftUI. The point of this question is knowing what is not working in my example.
I closely followed this tutorial, whose source code can be downloaded from here. My code is available here, instead.
The first thing I noticed while following the tutorial is that Xcode (v 13.3.1 on macOS
12.3.1) doesn't add a Collection View Item and a View to the xib's workbench when dragging out a Collection View from the Object Library to the main window. I worked around it by manually adding a Collection View Item and a Custom View to design the UI as the tutorial showed. I triple-checked and connected all outlets as instructed then pressed Cmd-R to build and run. The app crashed, bringing me to main.m at the return NSApplicationMain(argc, argv); line with the following error:
I understand part of this error, but do not know how to "register one item nib or class", while dataSource is not covered in this tutorial.
Comparing with the source code I noticed that an extra outlet was added from the Collection View, connecting its itemPrototype to the CollectionViewItem. I did just that and, this time, Xcode refused to build throwing this error:
Do you know how to make this work? I would also appreciate any and every explanation on the first error.
Thank you for your patience and help.
NSOutlineView changed quite a bit in macOS 10.11 and isn't compatible with the tutorial. NSOutlineView can be used in legacy mode by choosing layout Content Array (Legacy) in IB.

Designing app to load a UIViewController/SpriteKit app without going through XCode and interface builder?

Is it possible to create a SpriteKit game without the main storyBoard that get created by the interface builder ?
Because I'm using theos to make apps and it doesn't have an interface builder so everything have to be done by code
Yes, it's possible. You will just need to add all the views and sprites, etc in code, but it is possible.

Where is UIViewController subclass in xcode 4.6

Sorry if my question looks noob, im new in objective c programming. Im using 4.6 xcode, and when i started to make new built in tab project, then I started to add new UIViewController subclass file, i cant find it. If the template is changed, which template that can provide 3 file (.h, .m, .xib) same with UIViewController. Answer will be appreciate. thanks
Choose the Objective-C class template from the Cocoa Touch section. On the next page, select or type UIViewController in the "Subclass Of" field. Make sure "With XIB for user interface" is checked.

Why cant I see the 'UIViewController subclass' under Cocoa touch for ios/macos?

I'm a newbie, and plainly started with a sample code from the book 'Beginning-iOS-5-Games-Development'.
Everything seems quite straight-forward, but i cant see the UIViewController subclass under the Cocoa touch for both ios/macos...
Would this have anything to do with the fact that the example is trying to work with Universal device type.
My Xcode version is 4.3.2, and im trying out ios5...
thanks for your help..
user
You have to select Objective-C class, then click Next. On the next screen, you can specify that the class you are making is a subclass of UIViewController.

How to set background color in MAC OSX in Objective c

I am very new to MAC OSX implementation. Can you guys please suggest any documentations that how to get some grip on Menus,background colors, text fields and all UIElements programatically with out using interface builder.
Thanking you,
S.
Here! http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/ApplicationKit/Classes/NSTextField_Class/Reference/Reference.html
Check the setBackground:(NSColor *)color method
Mucking around with colours is lots of fun, but read the Apple Human Interface Guidelines before publishing an app with coloured textfields...
Use Apple's developer documentation. If you are looking for information on how to use a specific class, you can load it's reference page and check the companion guide/sample code sections. http://developer.apple.com/mac/