I am trying to create a rolling graph using zedgraph. I used the code given in the website
http://zedgraph.dariowiz.com/index3061.html . It is working properly. The graph in the sample has been implemented using curveitem as follows:
if ( zedGraphControl2->GraphPane->CurveList->Count <= 0 )
return;
// Get the first CurveItem in the graph
LineItem ^curve = dynamic_cast<LineItem ^>(zedGraphControl2->GraphPane->CurveList[0]);
if(curve == nullptr)
return;
// Get the PointPairList
IPointListEdit ^list = dynamic_cast <IPointListEdit^>(curve->Points);
// If this is null, it means the reference at curve.Points does not
// support IPointListEdit, so we won't be able to modify it
if ( list == nullptr)
return;
// Time is measured in seconds
double time = (Environment::TickCount - tickStart);
Output_data = CreateVariable(0);// User defined function
list->Add(time, Output_data);
I tried to create second curve by appending the following code:
LineItem ^curve1 = dynamic_cast<LineItem ^>(zedGraphControl2->GraphPane->CurveList[1]);
if(curve1 == nullptr)
return;
// Get the PointPairList
IPointListEdit ^list1 = dynamic_cast <IPointListEdit^>(curve1->Points);
// If this is null, it means the reference at curve.Points does not
// support IPointListEdit, so we won't be able to modify it
if ( list1 == nullptr)
return;
// Time is measured in seconds
double time = (Environment::TickCount - tickStart);
Output_data = CreateVariable(0);// User defined function
list1->Add(time, Output_data); }
Now the question is how to create a second LineItem?
If I type:
LineItem ^curve1 = dynamic_cast(zedGraphControl2->GraphPane->CurveList[1]);
it shows an error during debug, saying CurveList[1] does not exist.
Before you can access zedGraphControl2->GraphPane->CurveList[1] (as it does not exist yet), you will need to add it first using the AddCurve() method on the GraphPane object.
http://zedgraph.sourceforge.net/documentation/html/M_ZedGraph_GraphPane_AddCurve_3.htm
This will also return the newly created curve which you can assign to curve1.
Related
On a page I'm my element has any one of three different identifiers. Having given all three under findByAll, I wish to quit the search for find element as soon as any one of it gets found. Looking for short circuit search for the element, no more search should happen once the element is found.
#
iOSXCUITFindByAllSet(value = { #iOSXCUITFindAll(value = {
#iOSXCUITBy(iOSNsPredicate = "type == 'XCUIElementTypeStaticText' && name == 'Acc_label_Header' && visible ==1"),
#iOSXCUITBy(iOSNsPredicate = "type == 'XCUIElementTypeStaticText' && name == 'ET NOW - Live Radio' && visible ==1"),
#iOSXCUITBy(iOSNsPredicate = "type == 'XCUIElementTypeStaticText' && name == 'ET NOW - Live Tv' && visible ==1") }) })
Don't want the request for find element to be going as soon as one of the element gets found, as this step of finding element by all locator is taking a lot of time.
I do not know what language you are using to control selenium. I wrote a bit of code in Javascript which waits for either one of several elements to be visible on the page:
// define what we are looking for
let xpathParts = [];
xpathParts.push("//h4[contains(#class,'search-title') and text()='Title 1']");
xpathParts.push("//h3[text()='Title 2']");
xpathParts.push("//h3[text()='Title 3']");
// try to get one of it
let elements = [];
for (let i = 0; i < 50 && elements.length == 0; i++) {
elements = driver.findElements(By.xpath(xpathParts.join("|")));
await new Promise(s => setTimeout(s, 100));
}
// throw an error if we did not find it within the time
if (elements.lenght == 0) {
throw "Could not find one of the elements";
}
Using Entity Framework, I am updating about 300 rows, and 9 columns about every 30 seconds. Below is how I am currently doing it. My question is, how can I make the code more efficient?
Every once in a while, I feel my database gets hit with the impact and I just want to make it as efficient as possible.
// FOREACH OF MY 300 ROWS
var original = db.MarketDatas.FirstOrDefault(x => x.BBSymbol == targetBBsymbol);
if (original != null)
{
//if (original.BBSymbol.ToUpper() == "NOH7 INDEX")
//{
// var x1 = 1;
//}
original.last_price = marketDataItem.last_price;
original.bid = marketDataItem.bid;
original.ask = marketDataItem.ask;
if (marketDataItem.px_settle_last_dt_rt != null)
{
original.px_settle_last_dt_rt = marketDataItem.px_settle_last_dt_rt;
}
if (marketDataItem.px_settle_actual_rt != 0)
{
original.px_settle_actual_rt = marketDataItem.px_settle_actual_rt;
}
original.chg_on_day = marketDataItem.chg_on_day;
if (marketDataItem.prev_close_value_realtime != 0)
{
original.prev_close_value_realtime = marketDataItem.prev_close_value_realtime;
}
if (marketDataItem.px_settle_last_dt_rt != null)
{
DateTime d2 = (DateTime)marketDataItem.px_settle_last_dt_rt;
if (d1.Day == d2.Day)
{
//market has settled
original.settled = "yes";
}
else
{
//market has NOT settled
original.settled = "no";
}
}
if (marketDataItem.updateTime.Year != 1)
{
original.updateTime = marketDataItem.updateTime;
}
db.SaveChanges();
}
Watching what is being hit in the debugger...
SELECT TOP (1)
[Extent1].[MarketDataID] AS [MarketDataID],
[Extent1].[BBSymbol] AS [BBSymbol],
[Extent1].[Name] AS [Name],
[Extent1].[fut_Val_Pt] AS [fut_Val_Pt],
[Extent1].[crncy] AS [crncy],
[Extent1].[fut_tick_size] AS [fut_tick_size],
[Extent1].[fut_tick_val] AS [fut_tick_val],
[Extent1].[fut_init_spec_ml] AS [fut_init_spec_ml],
[Extent1].[last_price] AS [last_price],
[Extent1].[bid] AS [bid],
[Extent1].[ask] AS [ask],
[Extent1].[px_settle_last_dt_rt] AS [px_settle_last_dt_rt],
[Extent1].[px_settle_actual_rt] AS [px_settle_actual_rt],
[Extent1].[settled] AS [settled],
[Extent1].[chg_on_day] AS [chg_on_day],
[Extent1].[prev_close_value_realtime] AS [prev_close_value_realtime],
[Extent1].[last_tradeable_dt] AS [last_tradeable_dt],
[Extent1].[fut_notice_first] AS [fut_notice_first],
[Extent1].[updateTime] AS [updateTime]
FROM [dbo].[MarketDatas] AS [Extent1]
WHERE ([Extent1].[BBSymbol] = #p__linq__0) OR (([Extent1].[BBSymbol] IS NULL) AND (#p__linq__0 IS NULL))
It seems it updates the same thing multiple times, if I am understanding it correctly.
UPDATE [dbo].[MarketDatas]
SET [last_price] = #0, [chg_on_day] = #1, [updateTime] = #2
WHERE ([MarketDataID] = #3)
UPDATE [dbo].[MarketDatas]
SET [last_price] = #0, [chg_on_day] = #1, [updateTime] = #2
WHERE ([MarketDataID] = #3)
You can reduce this to 2 round trips.
Don't call SaveChanges() in side the loop. Move it outside and call it after you are done processing everything.
Write the select in such a way that it retrieves all the originals in one go and pushes them to a memory collection, then retrieve from that for each item you are updating/inserting.
code
// use this as your source
// to retrieve an item later use TryGetValue
var originals = db.MarketDatas
.Where(x => arrayOftargetBBsymbol.Contains(x.BBSymbol));
.ToDictionary(x => x.BBSymbol, y => y);
// iterate over changes you want to make
foreach(var change in changes){
MarketData original = null;
// is there an existing entity
if(originals.TryGetValue(change.targetBBsymbol, out original)){
// update your original
}
}
// save changes all at once
db.SaveChanges();
You could only execute "db.SaveChanges" after your foreach loop. It think it you would do exactly what your are asking for.
It seems it updates the same thing multiple times, if I am
understanding it correctly.
Entity Framework performs a database round-trip for every entity to update.
Just check the parameter value, they will be different.
how can I make the code more efficient
The major problem is your current solution is not scalable.
It works well when you only have a few entities to update but will become worse and worse are the number of items to update in a batch will increase.
It's often better to make this kind of logic all in the database, but perhaps you cannot do it.
Disclaimer: I'm the owner of the project Entity Framework Extensions
This library can make your code more efficient by allowing you to save multiples entities at once. All bulk operations are supported:
BulkSaveChanges
BulkInsert
BulkUpdate
BulkDelete
BulkMerge
BulkSynchronize
Example:
// Easy to use
context.BulkSaveChanges();
// Easy to customize
context.BulkSaveChanges(bulk => bulk.BatchSize = 100);
// Perform Bulk Operations
context.BulkDelete(customers);
context.BulkInsert(customers);
context.BulkUpdate(customers);
// Customize Primary Key
context.BulkMerge(customers, operation => {
operation.ColumnPrimaryKeyExpression =
customer => customer.Code;
});
I have been wrestling with an installable trigger issue for a couple of days now. All of my research indicates that an add-on should allow for an installable onEdit() trigger within a spreadsheet, but my attempts keep erroring out. I have simplified my project code a bit to exemplify my issue.
The error message:
Execution failed: Test add-on attempted to perform an action that is not allowed.
My code (listing functions is the order that they are called):
function onOpen() //creates custom menu for the evaluation tool ***FOR ADMININSTRATORS ONLY***
{
var ui = SpreadsheetApp.getUi();
if(!PropertiesService.getDocumentProperties().getProperty('initialized'))
{
ui.createMenu('Evaluation Menu') // Menu Title
.addItem('Create Installable OnEdit Trigger', 'createInstallableOnEditTrigger')
.addToUi();
}
else
{
ui.createMenu('Evaluation Menu') // Menu Title
.addSubMenu(ui.createMenu('Manage Observations & Evidence')
.addSubMenu(ui.createMenu('Create New Observation')
.addItem('Formal', 'createNewFormalObservation')
.addItem('Informal', 'createNewInformalObservation')
)
.addToUi();
}
}
function createInstallableOnEditTrigger() { // installable trigger to create employee look-up listener when user edits the EIN fields on the Documentation Sheet.
var ss = SpreadsheetApp.getActive();
ScriptApp.newTrigger('onEditListener')
.forSpreadsheet(ss)
.onOpen()
.create();
PropertiesService.getDocumentProperties().setProperty('initialized','true');
}
function onEditListener(event) //this function conitnually listens to all edit, but only engages only certain conditions such as when a timestamp is determined to be needed or the Documentation Sheet needs to be auto-populated
{
//Determine whether or not the conditions are correct for continuing this function
var sheetName = SpreadsheetApp.getActiveSpreadsheet().getActiveSheet().getName(); //determines the name of the currently active sheet
if (sheetName.indexOf("Evidence") > -1) // if the active sheet is an evidence collection sheet, a timestamp may be needed
{
populateEvidenceTimeStamp(event, sheetName);
}
else if (sheetName == "Documentation Sheet") //if the active sheet is the "Documentation Sheet" than auto-population and EIN lookups may be needed
{
employeeLookup(event, sheetName);
}
}
What am I missing? Any help is greatly appreciated!!
The below code has been added as requested by #Mogsdad.
populateEvidenceTimeStamp() is dependent upon generateTimeStamp() which is also included below:
function populateEvidenceTimeStamp(event, sheetName)
{
var evidenceColumnName = "Evidence";
var timeStampColumnName = "Timestamp";
var sheet = event.source.getSheetByName(sheetName);
var actRng = event.source.getActiveRange();
var indexOfColumnBeingEdited = actRng.getColumn();
var indexOfRowBeingEdited = actRng.getRowIndex();
var columnHeadersArr = sheet.getRange(3, 1, 1, sheet.getLastColumn()).getValues(); // grabs the column headers found in the 3rd row of the evidence sheet
var timeStampColumnIndex = columnHeadersArr[0].indexOf(timeStampColumnName); //determines the index of the Timestamp column based on its title
var evidenceColumnIndex = columnHeadersArr[0].indexOf(evidenceColumnName); evidenceColumnIndex = evidenceColumnIndex+1; //determines the index of the evidence column based on its title
var cell = sheet.getRange(indexOfRowBeingEdited, timeStampColumnIndex + 1); //determines the individual timestap cell that will be updated
if (timeStampColumnIndex > -1 && indexOfRowBeingEdited > 3 && indexOfColumnBeingEdited == evidenceColumnIndex && cell.getValue() == "") // only create a timestamp if 1) the timeStampColumn exists, 2) you are not actually editing the row containing the column headers and 3) there isn't already a timestamp in the Timestamp column for that row
{
cell.setValue(generateTimeStamp());
}
}
function generateTimeStamp()
{
var timezone = "GMT-7"; // Arizona's time zone
var timestamp_format = "MM.dd.yyyy hh:mm:ss a"; // timestamp format based on the Java SE SimpleDateFormat class. http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html
var currTimeStamp = Utilities.formatDate(new Date(), timezone, timestamp_format);
return currTimeStamp;
}
Below is the employeeLookup() function which is dependent upon lookupEIN()
function employeeLookup(event, sheetName)
{
if(sheetName == "Documentation Sheet" && !PropertiesService.getDocumentProperties().getProperty('initialized')) // if the activeSheet is "Documentation Sheet" and the sheet has not yet been initialized
{
var actRng = event.source.getActiveRange();
Logger.log("employeeLookup(): actRng: "+actRng.getRow()+" , "+actRng.getColumn());
if(actRng.getRow() == 4 && actRng.getColumn() == 9 && event.source.getActiveRange().getValue() != "") //if the "Teacher EIN" cell is the active range and it's not empty
{
var ein = actRng.getValue();
clearDocumentationSheetTeacherProfile(); //first clear the teacher profile information to avoid the possibility of EIN/Teacher Info mismatch if previous search did not yield results
var teacherDataArr = lookupEIN(ein, "Teachers");
if(teacherDataArr)
{
//write retrieved teacher data to Documentation Spreadsheet
var sheet = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("Documentation Sheet");
sheet.getRange(5, 9, 1, 1).setValue(teacherDataArr[1]); // Teacher First Name
sheet.getRange(6, 9, 1, 1).setValue(teacherDataArr[2]); // Teacher Last Name
sheet.getRange(7, 9, 1, 1).setValue(teacherDataArr[3]); // Teacher Email
sheet.getRange(11, 9, 1, 1).setValue(teacherDataArr[4]); // School Name
sheet.getRange(11, 39, 1, 1).setValue(teacherDataArr[5]); // Site Code
sheet.getRange(10, 30, 1, 1).setValue(calculateSchoolYear()); //School Year
}
else
{
Logger.log("employeeLookup(): type:Teachers 'died. lookupEIN() did not return a valid array'"); //alert message already sent by lookUpEIN
}
}
else if (actRng.getRow() == 4 && actRng.getColumn() == 30 && actRng.getValue() != "" && !PropertiesService.getDocumentProperties().getProperty('initialized')) //if the "Observer EIN" cell is the active range
{
Logger.log("employeeLookup(): 'active range is Observer EIN'");
var ein = actRng.getValue();
clearDocumentationSheetObserverProfile(); //first clear the teacher profile information to avoid the possibility of EIN/Observer Info mismatch if previous search did not yield results
var observerDataArr = lookupEIN(ein, "Observers");
if(observerDataArr)
{
//write retrieved observer data to Documentation Spreadsheet
var sheet = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("Documentation Sheet");
sheet.getRange(5, 30, 1, 1).setValue(observerDataArr[1]); // Observer First Name
sheet.getRange(6, 30, 1, 1).setValue(observerDataArr[2]); // Observer Last Name
sheet.getRange(7, 30, 1, 1).setValue(observerDataArr[3]); // Observer Email
}
else
{
Logger.log("employeeLookup(): type:Observers 'died. lookupEIN() did not return a valid array'"); //alert message already sent by lookUpEIN
}
}
else
{
Logger.log("employeeLookup(): 'active range is not a trigger'");
//do nothing (not the right cell)
}
}
else
{
//Observer log has already been initialized and documentation cannot be altered. notify user
Logger.log("employeeLookup(): 'log already saved.... alerting user'");
logAlreadyInitializedDialogue();
restoreDocumentationSheetData();
}
}
function lookupEIN(ein, type)
{
Logger.log ("lookUpEIN(): 'engaged'");
var ss = SpreadsheetApp.openById(teacherObserverIndex_GID);
var sheet = ss.getSheetByName(type); //lookup type aligns with the individual sheet names on the teacherObserverIndex_GID document
var values = sheet.getDataRange().getValues();
var val = sheet.getDataRange();
for (var i = 1; i < values.length; i++)
{
if(values[i][0] == ein)
{
Logger.log ("lookUpEIN(): values[i]: "+values[i]);
return values[i];
}
else
{
Logger.log ("lookUpEIN(): 'no match found'");
}
}
//a match could not be found
Logger.log("An EIN match could not be found"); // create a feedback pop-up
einNotFoundDialogue(type); //alert user that there is a problem with the provided ein
}
Triggers can't be created when running a script as Test as add-on.
From https://developers.google.com/apps-script/add-ons/test :
There are a number of things to keep in mind while testing add-ons:
Installable triggers are currently not supported when testing.
Functionality that depends on installable triggers will not be
testable.
Some possible workarounds
For on open and on edit installable triggers, temporally add simple triggers to call the functions of the installable triggers. This might only work if the execution time of is less than the simple triggers limit.
Call the functions from the installable triggers from functions that create object that emulates the corresponding event object
Instead of using a stand-alone project use bounded projects. You might use CLASP or an extension like Google Apps Script GitHub Assistant Chrome extension to make it easier to copy the code from the stand-alone project to a bounded project.
Related
How can I test a trigger function in GAS?
In my experience onEdit() is not available for test as Add-On.
I agree the documentation is not clear, it seems to be referring to only "Installable Triggers" but I think it applies to all Triggers except for the "onInstall" trigger that is run as soon as you start the test. (see: Testing Google Sheet Addon Triggers for more details)
So I have a standard service reference proxy calss for MS CRM 2013 (i.e. right-click add reference etc...) I then found the limitation that CRM data calls limit to 50 results and I wanted to get the full list of results. I found two methods, one looks more correct, but doesn't seem to work. I was wondering why it didn't and/or if there was something I'm doing incorrectly.
Basic setup and process
crmService = new CrmServiceReference.MyContext(new Uri(crmWebServicesUrl));
crmService.Credentials = System.Net.CredentialCache.DefaultCredentials;
var accountAnnotations = crmService.AccountSet.Where(a => a.AccountNumber = accountNumber).Select(a => a.Account_Annotation).FirstOrDefault();
Using Continuation (something I want to work, but looks like it doesn't)
while (accountAnnotations.Continuation != null)
{
accountAnnotations.Load(crmService.Execute<Annotation>(accountAnnotations.Continuation.NextLinkUri));
}
using that method .Continuation is always null and accountAnnotations.Count is always 50 (but there are more than 50 records)
After struggling with .Continutation for a while I've come up with the following alternative method (but it seems "not good")
var accountAnnotationData = accountAnnotations.ToList();
var accountAnnotationFinal = accountAnnotations.ToList();
var index = 1;
while (accountAnnotationData.Count == 50)
{
accountAnnotationData = (from a in crmService.AnnotationSet
where a.ObjectId.Id == accountAnnotationData.First().ObjectId.Id
select a).Skip(50 * index).ToList();
accountAnnotationFinal = accountAnnotationFinal.Union(accountAnnotationData).ToList();
index++;
}
So the second method seems to work, but for any number of reasons it doesn't seem like the best. Is there a reason .Continuation is always null? Is there some setup step I'm missing or some nice way to do this?
The way to get the records from CRM is to use paging here is an example with a query expression but you can also use fetchXML if you want
// Query using the paging cookie.
// Define the paging attributes.
// The number of records per page to retrieve.
int fetchCount = 3;
// Initialize the page number.
int pageNumber = 1;
// Initialize the number of records.
int recordCount = 0;
// Define the condition expression for retrieving records.
ConditionExpression pagecondition = new ConditionExpression();
pagecondition.AttributeName = "address1_stateorprovince";
pagecondition.Operator = ConditionOperator.Equal;
pagecondition.Values.Add("WA");
// Define the order expression to retrieve the records.
OrderExpression order = new OrderExpression();
order.AttributeName = "name";
order.OrderType = OrderType.Ascending;
// Create the query expression and add condition.
QueryExpression pagequery = new QueryExpression();
pagequery.EntityName = "account";
pagequery.Criteria.AddCondition(pagecondition);
pagequery.Orders.Add(order);
pagequery.ColumnSet.AddColumns("name", "address1_stateorprovince", "emailaddress1", "accountid");
// Assign the pageinfo properties to the query expression.
pagequery.PageInfo = new PagingInfo();
pagequery.PageInfo.Count = fetchCount;
pagequery.PageInfo.PageNumber = pageNumber;
// The current paging cookie. When retrieving the first page,
// pagingCookie should be null.
pagequery.PageInfo.PagingCookie = null;
Console.WriteLine("#\tAccount Name\t\t\tEmail Address");while (true)
{
// Retrieve the page.
EntityCollection results = _serviceProxy.RetrieveMultiple(pagequery);
if (results.Entities != null)
{
// Retrieve all records from the result set.
foreach (Account acct in results.Entities)
{
Console.WriteLine("{0}.\t{1}\t\t{2}",
++recordCount,
acct.EMailAddress1,
acct.Name);
}
}
// Check for more records, if it returns true.
if (results.MoreRecords)
{
// Increment the page number to retrieve the next page.
pagequery.PageInfo.PageNumber++;
// Set the paging cookie to the paging cookie returned from current results.
pagequery.PageInfo.PagingCookie = results.PagingCookie;
}
else
{
// If no more records are in the result nodes, exit the loop.
break;
}
}
I know this question has been asked a bunch of times, but none of the answers (or at least what i took away from them) was a help to my particiular problem.
I want to dynamically change a part of the variable path, so i don't have to repeat the same code x-times with just two characters changing.
Here's what i got:
In the beginning of my script, i'm setting the reference to PlayerData scripts, attached to the GameManager object like this:
var P1 : P1_Data;
var P2 : P2_Data;
function Start(){
P1 = GameObject.Find("GameManager").GetComponent.<P1_Data>();
P2 = GameObject.Find("GameManager").GetComponent.<P2_Data>();
}
Later, i want to access these scripts using the currentPlayer variable to dynamically adjust the path:
var currentPlayer : String = "P1"; //this actually happens along with some other stuff in the SwitchPlayers function, i just put it here for better understanding
if (currentPlayer.PlayerEnergy >= value){
// do stuff
}
As i was afraid, i got an error saying, that PlayerEnergy was not a part of UnityEngine.String.
So how do I get unity to read "currentPlayer" as part of the variable path?
Maybe some parse function I haven't found?
Or am I going down an entirely wrong road here?
Cheers
PS: I also tried putting the P1 and P2 variables into an array and access them like this:
if (PlayerData[CurrentPlayerInt].PlayerEnergy >= value){
// do stuff
}
to no success.
First of all,
var currentPlayer : String = "P1"
here P1 is just string, not the previous P1/P2 which are referenced to two scripts. So, if you want, you can change
currentPlayer.PlayerEnergy >= value
to
P1.PlayerEnergy >= value
or,
P2.PlayerEnergy >= value
But if you just want one function for them, like
currentPlayer.PlayerEnergy >= value
Then you have to first set currentPlayer to P1/P2 which I assume you are trying to do. You must have some codes that can verify which player is selected. Then, maybe this can help -
var playerSelected: int = 0;
var currentPlayerEnergy: int = 0;
.....
//Use your codes to verify which player is selected and then,
if (playerSelected == 1) {
currentPlayerEnergy = P1.PlayerEnergy;
} else if (playerSelected == 2) {
currentPlayerEnergy = P2.PlayerEnergy;
}
//Now use your favorite function
if (currentPlayerEnergy >= value) {
//Do stuff
}
As there was no reply providing the answer I needed, I'll share the solution that did the trick for me, provided by a fellow student.
Instead of having the PlayerData scripts pre-written, I generate them using a public class function in a Playermanager script. This generates the Playerdata as attached scripts, saved into an array.
I can then access them through Playermanager.Playerlist[Playernumber].targetvariable.
Which is what I wanted to do, only with the Playerdata being attached to a script instead of a gameobject. And it works great!
Here's the full code of my Playermanager Script:
//initialise max players
public var maxplayers : int = 2;
// Initialise Playerlist
static var Players = new List.<PlayerData>();
function Start () {
for (var i : int = 0; i < maxplayers; i++){
var Player = new PlayerData();
Players.Add(Player);
Players[i].PlayerName = "Player " + i;
}
DontDestroyOnLoad (transform.gameObject);
}
public class PlayerData {
public var PlayerName : String;
public var PlayerEnergy : int = 15;
public var Fleet : List.<GameObject> = new List.<GameObject>();
}
As you see, you can put any type of variable in this class.
I hope this helps some of you who have the same problem.
cheers,
Tux