Divide a circle into segments in Titanium - titanium

I have drawn a circle in Titanium using the following code.
var wheelTop = Ti.UI.createImageView({
width: 100,
height: 100,
borderRadius: 50,
borderColor: '#1a0033',
backgroundColor: '#8400ff'
});
Now, I would like to divide this circle into 24 segments and create a separate property for each segment.
How can I do that ?

Perhaps you should use a WebView containing an HTML canvas.
I've also read that the Raphaël js lib (http://raphaeljs.com/) using SVG can be included in Titanium:
http://developer.appcelerator.com/question/15861/using-raphaeljs-js-drawing-library-in-a-mobile-app
If a webview is not an option, you could check out some modules in the marketplace:
https://marketplace.appcelerator.com/apps/4967?1054292716
https://marketplace.appcelerator.com/apps/5941?416198363

Related

React Native Use Percentage for Square Image

I am using react native, and am trying to create an image which is a fixed percentage of the screen width. However, this image must also be a square. Typically when creating a square image, I would just write this in a style for the image:
image: {
width: 200,
height: 200,
},
Which would create an image 200 x 200. I attempted to use percentages like this:
image: {
width: 50%,
height: 50%,
},
However that obviously will scale the image with respect to both the width and height. How can I make the image be a x by x image where x is a percentage of the width of the screen. For example, if the screen is 400px wide, I want a 200 by 200 image.
you can use Dimensions to calculate the size of image
const _width = Dimensions.get('screen').width * 0.5
then use
image: {
width: _width,
height: _width,
},

Slower performance on iOS release than development

I've built a React Native iOS app which is fairly basic; it's a few screens which the user can click through to from a 'Home' component, and each one consists of basic components comprising solely Text/View/Image components.
In simulator the app is responsive and there aren't any JS console warnings, however when I do a release to my iPad (Air 2), there's a noticable lag between the home screen and certain other screens. These are notably the screens which have more images on.
I'm wondering if it's because I'm using larger images (the app was designed for the iPad Pro 2) and scaling the images down for use where I want them. The worst offender is a page which has a masonry-style grid of images. There's still only about 30 in a ScrollView there though. Once the component has been shown once the app is much more responsive.
I've already taken steps to optimise my components in terms of using extending PureComponent or using stateless functions wherever possible, and console logging shows me that the touchables are responding immediately, so the delay is definitely at the render time of the component.
N.B. All images are local (loaded via require('./path/to/file')), nothing is being loaded over the network.
Here's an example of the code that populates an array of items for display inside the ScrollView:
...
const items = mediaItems.map((item, index) => {
// scale desired width (1044 for video, 520 for images) based on designed width and device aspect ratio.
const imageWidth = item.video ? (1044/2732) * deviceWidth : (520/2732) * deviceWidth
return (
<TouchableHighlight key={index} onPress={() => onOpen(item)}>
<View style={[styles.gridImageView, { width: imageWidth }]}>
<Image style={styles.gridImage} source={item.image} />
</View>
</TouchableHighlight>
)
});
...
and the styles for the gridImageView and gridImage are as follows:
...
gridImageView: {
height: (460/2732) * width,
margin: (2/2732) * width,
position: 'relative'
},
gridImage: {
resizeMode: 'cover',
width: null,
height: null,
flex: 1,
alignItems: 'center',
justifyContent: 'center'
},
...
So my question is kind of multi-layered:
What is the best practice with regards to ensuring the component appears quickly?
Should I not be setting a width/height on the image itself at all?
Should I be doing some kind of pre-loading of the images in the sizes I want before I let the user begin to navigate around the app?
Should I be using JPG instead of PNG images?
Is there another trick I'm missing?
Should I not be setting a width/height on the image itself at all
You have to set a width and height. If you don‘t do so, your image won‘t display
Should I be doing some kind of pre-loading of the images in the sizes I want before I let the user begin to navigate around the app?
It is a good idea to downlod images beforehand. Huge images need a lot of performance. Probably your issues are gone, if you resize your images before displaying them. Therefore you could use react native image resizer
Should I be using JPG instead of PNG images?
You should use JPGs, because they provide a higher compression rate.

"textAlignVertical" is not a valid style property

I am getting an error saying "textAlignVertical" is not a valid style property when attempting to use the 'textAlignVertical' style on a Text element. I've checked the documentation and it says I should be able to use this style property: https://facebook.github.io/react-native/docs/text.html
has anyone else had this issue?
The textAlignVertical style is an Android-only property. If you are developing on iOS, try using the flexbox alignment property alignItems: center instead.
It also appears that the textAlignVertical property was moved from TextInput properties to the Text element styles only three days ago, and is going to be released in React Native 0.19.
I am not sure how the React Native documentation is generated, but based on my reading of this commit diff, the documentation appears to be ahead of the latest released version.
Sometimes you might find that alignItems won't work well -- I saw that an icon that I was using disappeared entirely. I instead just added an alignSelf: 'center' to the styling on the text itself (rather than the parent like you need to do with alignItems) and it seemed to fix it.
For textAlignVertical to work properly, add lineHeight prop instead of height for ios
height: phoneWidth * 0.09, // for android
lineHeight: phoneWidth * 0.09, // for ios
The line height solution worked for me. I am writing this post to explicitly show how to set the line height by platform:
yourComponent: {
width: 44, height: 44,
...Platform.select({
ios: {
lineHeight: 44
},
android: {}
}),
textAlign: 'center', textAlignVertical: 'center',
}
It's important that your and height and line height are the same and that you do it by platform.
It's important to note that I also have this component nested in a view with alignItems set to center.
I just wanted to explicitly write this code out as I had to piece it together from a few posts and this should make it easier if someone is looking for a quick copy/paste solution.

Vertically scrolling graph with fixed size nodes with Cytoscape.js?

I'm using Cytoscape to generate a simple flow/state diagram and I'm able to generate the graph, but as the graph grows, it just keeps zooming out so the nodes become really small. Is there a way to have Cytoscape to just keep growing in height instead of shrinking the graph and having to zoom in? I would rather have the nodes stay a known size (i.e. 100px X 100px) and as the graph grows and have it grow vertically so the user just has to scroll down the page to see the rest of the graph. Right now, the viewport is restricted to the height of the page when the page is first rendered. Let me know if there is a way to achieve a vertically scrolling graph with fixed size nodes. Thanks!
Based on the suggestions of maxkfranz and gcpdev, I came up with the following solution that seems to work pretty well.
Cytoscope Init:
cy = cytoscape({
container: document.getElementById('cy'),
style: cytoscape.stylesheet()
.selector('node')
.css({
'shape': 'roundrectangle',
'height': 80,
'width': 150,
'background-fit': 'cover',
'background-color': '#F5F5F5',
'border-color': '#F5F5F5',
'border-width': 3,
'border-opacity': 0.5,
'text-valign': 'center',
'content': 'data(name)',
})
.selector('edge')
.css({
'width': 6,
'target-arrow-shape': 'triangle',
'line-color': '#0088cc',
'target-arrow-color': '#0088cc'
}),
elements: data,
zoomingEnabled: false,
layout: {
name: 'breadthfirst',
directed: true,
padding: 10
}
}); // cy init
After we have initialized the diagram, we have to set the size of our container div to be at least as high as the bounds of the graph. We also need to reset the size anytime someone resizes the window.
cy.on('ready', function () {
updateBounds();
});
//if they resize the window, resize the diagram
$(window).resize(function () {
updateBounds();
});
var updateBounds = function () {
var bounds = cy.elements().boundingBox();
$('#cyContainer').css('height', bounds.h + 300);
cy.center();
cy.resize();
//fix the Edgehandles
$('#cy').cytoscapeEdgehandles('resize');
};
I am also calling updateBounds() any time the user add a node to the graph. This gives me a graph that is full size and grows vertically. I can scroll down the page just fine as well!
(1) Layouts usually fit to the graph. Set layoutOptions.fit: false to override this default behaviour (at least for included layouts).
(2) The use of (1) means that running the layout will leave the graph viewport in the reset state (i.e. default zoom of 1 at origin position { x: 0, y: 0 }). If you want the viewport maintained at zoom: 1 but with an altered pan position, you can use cy.pan() with some simple calculations with cy.elements().boundingBox(). You may also find cy.center() useful -- though perhaps only horizontally in your case.
(3) The use of (2) means that your graph viewport (i.e. canvas) will be the same size, but the user will be able to pan down to see the remainder of the graph. If you prefer scrolling over panning, you will need to implement your own mechanism for this. You can make clever combination of cy.elements().boundingBox() and jQuery('#cy-div').css(), for example, to adjust the cy div to the size of the graph. You may want to turn off user panning and zooming (and autolock nodes etc.), if the graph is not interactive.
Well, I think you could set the zoom amount to fixed and disable zoom in/out, and use some strategy to dynamically change your div/page's height.
This answer or this one should help you.

How do I get my image to automatically fit my Image object in Sencha Touch 2?

Here is an excerpt from my code:
xtype: 'image',
src: 'http://www.sencha.com/files/blog/old/blog/wp-content/uploads/2010/06/sencha-logo.png',
left: '50%',
top: '30%',
height: '3.515625%',
width: '13.28125%'
The image is cutoff - only a small chunk the size of my Image object appears. How do I fix this?
Try the config "mode: 'image'", this will embed your image in a img tag, respecting your width and height. Or set the background-size in CSS
Edit: also, are you converting a layout in pixels to %? Im currently doing the same thing except in em. Kinda a pain in the a**. Got any useful tips?