Nib vs. View - How do they interact/overlap each other? - objective-c

I'm very new to objective-c and it seems my question is so basic there's nothing concise on it around (I just end up more confused by reading things).
When you create a .xib file, you link it to a controller (usually, I think). At the same time, you can do things you can do in .xib by defining views in code. I thought I understood part of it when I realized most of the items you drag onto a .xib are view objects. I guessed from there that .xib were somehow just representing real code for views. Is that accurate? Or am I completely wrong? I really have no idea.

Xib files do not represent real code for views, only the structure of the view's data. Each xib (or a storyboard) has enough information to do all of the following:
Instantiate elements of the view
Set properties of individual elements of the view
Connect elements of the view in a hierarchy
Connect "outlets" of objects in the Nib to properties or variables of views in your code.
However, there is no "real code" there, only the metadata. Cocoa has enough smarts to build and connect the objects, but the actual code is always in your .m files.

A view controller manages a view which is made up of many subviews. While, every view can have only one superview at most. ( superview is nil for the top-most view). This is called the view hierarchy.
The top level view in a hierarchy can be defined using pure code, or with Interface Builder, which produces a xib.
Its useful also to explore the relationship of view controllers to each other. Within one application window, there can also be several view controllers, each managing their own top-level view. This is called view-controller containment. An example of this is a UINavigationController or tab-bar controller. . .in more complex apps it is common to set up your own root controller that manages this aspect of controller heirarchies. (Eg swipe to reveal a navigation controller, which is under the main content cotroller).

A XIB describes arbitrary objects that conform to NSCoding but is usually used to layout a view hierarchy. So it'll be mostly UIViews, usually with a UIViewController.
However they're purely data. No code is generated. The system reads the XIBs and creates the objects purely as a data-reading exercise.
Objective-C has a fully reflective runtime — you can lookup classes by name as a string and can call methods on them the same way, without even knowing whether the method really exists in advance. Interface builders that secretly write code, such as Microsoft's in Visual C++, tend to do so because there's no way they could establish whatever you've described purely by parsing data.

Related

multiple view controllers strategy

I am making an app that has about 20 different view controllers that are loaded into a single container view. Some of the views have sliders and buttons and some have only buttons.
Is there a strategy I can use to make building the views controllers more inline with Objective C coding techniques?
Currently I am trying to combine similar methods into model objects but before I get too involved I thought I'd ask if there is a better way. I'm also willing to do the groundwork and research so any keywords to point me in the right direction would help, i.e. protocols, delegates, etc.
The main piece of advice I'd give you is to consider whether or not each one of those view objects needs to be controlled at all. Consider UIViewController like the delegate between the view and the model. If you don't need an extreme context switch (i.e. pushing a new view onto the navigation stack), then is it really advisable to have 20 delegates floating around? In most cases, not really. UIViewController is not a "heavy object" by any stretch of the imagination, but it can quickly make your codebase unwieldy and large if every time you decide to throw a new component onto the screen, you subclass UIViewController.
Try to focus your attention on dividing the logic to setup the view and the actual responsibilities of the controller (reacting to model changes, dispatching operations, updating the view) into a UIView subclass and a UIViewController subclass respectively. If you truly do need to keep some component of the view separate because its logic simply cannot fit under the main view controller's category of responsibilities, then, and only then, is a new view controller appropriate.

The different of view controller and view in objective-c

I am new to Objective-c, I want to ask what is the different between view controller and view such as "UITableView" and "UITableViewController"?
What happen if I use UITableView instead of UITableViewController?
Thanks
You should look up the Model-View-Controller pattern in the Apple's documentation, since it is very important for using Cocoa. Basically, the idea in Model-View-Controller is a pattern for designing your class structure. Broadly, the model is where the application's data should be kept. The view is what controls the application's appearance and the controller is the place where the two are assembled. (Ideally, the view and the model classes do not even need to know about the other's existence).
Hence, the UITableView and UITableViewController are two different classes with two different purposes. The UITableView controls the appearance of the data and the UITableViewController "controls" the view (generally by passing it the correct data for display and layout). Since this pattern shows up again and again in Cocoa programming, you should take some time to become familiar with it.
They are two different things, they cannot be substituted for the other.
iOS follows the MVC design pattern, which stands for Model-View-Controller. The two classes you mention are 2 pieces of the overall puzzle.
The View is what gets displayed on the screen. That is its responsibility. So, the TableView is responsible for telling the phone what to render on the screen.
The View is also accompanied by the Controller. The controller decides what to do when something happens (user interaction, and other events that can happen at any time). So, the TableViewController is responsible for making the table do stuff (for example, telling the TableView what data to use for displaying on the screen).
So to sum it up, they are completely different, but they work very closely together in your application (you will almost always have 1 Controller for each View.
Well, the short answer is that one is the View and one is the Controller. Combine this with your data (the Model) and you have all the parts of MVC (Model - View - Controller).
Think of it this way, the UITableViewController controls the UITableview. They are complementary and they need each other to work.

Split NSTabView across multiple NSViewControllers and XIBs

I'm just getting into desktop Cocoa development (I have experience with iOS development). If this question seems basic, forgive me.
That being said, I'm dealing with a large program with lots of calculations and functionality to deal with. There are almost a dozen views, organized with an NSTabView. Rather than dumping everything into one monstrosity of a class and creating a XIB file that brings my system to its knees (Xcode apparently isn't that efficient…who knew? :P). I'd like for each tab to be its own NSViewController with accompanying XIB; as such, I'd like to load each tab's view from the corresponding XIB.
I'm thinking of this in terms of UITabBarController, but this doesn't seem to work (there isn't an NSTabViewController as far as I could find). I'm not sure how to do this (or even if it's possible—but I can't be the only one with this issue?), and I'd appreciate any assistance. Thanks!
Update: I tried assigning the controller's view to the tab's view, but quickly realized that wouldn't get me anywhere. Is it worth creating an NSTabViewController from scratch, or is there a solution out there?
Cocoa development on the desktop has some major differences compared to iOS development. One of them is the use of view controllers - they aren't strictly necessary - and when you use them you can just stick to a generic NSViewController regardless of what kind of view it contains. All of the methods you need to control the tab view are in the NSTabView class - not the controller.
Having said that, putting 12 views in to a tabview sounds like a painful way to interact with a program. Have you thought about a source-detail type setup (think itunes or mail with their sidebars - each entry in the sidebar corresponds to a different view)?
I've ditched the tab bar, and as per sosborn's suggestion, I have used a split view—or rather I've put a table view on the side, and a custom view taking up most of the screen. Then, in my AppDelegate, I have individual controllers as ivars (I need individual controllers because there are a lot of calculations involved, and I don't want to have a monster class handling them all). They'll be lazily loaded, and the view will be assigned to the current controller's view as necessary.

Custom UIView as UITableView delegate and datasource?

I am writing a fairly complex iPad app - my first bigger one.
This app has some custom UIViews that present fairly complex data, including a table. These views do not take up the whole screen, and there can (and likely will) be many of them on screen at any time (though only one would be in an "expanded" state where the table is shown).
Here's a basic example that should convey the basic principle:
Please note that these things are not supposed to be in popovers; instead, the FamilyViews expand to show their detailed data. (And please also note that this mockup was only created for the sake of this question and has little to do with how my interface is going to look; I know this is not good screen design)
I'm undecided on who to put as the delegate and datasource of these custom views:
Making the ViewController for the current screen delegate and datasource is unelegant, because it's not just one table that's part of the VC's main view.
Making the View itself the delegate and datasource seems a bit weird to me because it feels like giving the view too active a role; making it into a half-controller.
Making the underlying model object the datasource seems too tightly coupled, and also breaks MVC. And it doesn't answer the question of who should be the delegate.
I'm tending towards making each of these "FamilyViews" delegate and datasource for their own tables. Action on these tables will have to be coupled to the FamilyView's delegate (the ViewController), but that shouldn't be a problem, should it?
Anyone have some input on this?
Views should know how to paint themselves and layout their sub views, depending on their properties, and that's it.
You definitely should let a controller class be the delegate instead of the view itself.
The delegate controller doesn't have to be the view controller that displays the view, though. It could easily be a completely separate controller class that only knows how to handle what the view requires.

Are modal view controllers the preferred way to replace the entire interface on an iPad?

Specifically, I have something like a game, with a menu screen made out of standard components. I want a button to switch to another view controller that the user will interact with for a while, then return to the menu screen. It seems like having the menu controller present the 'game' mode as a modal view controller is the most straightforward solution, but is this the best way to essentially replace the entire view? Is the whole menu (which may later become a deep nav or split controller) kept in memory as long as the modal controller is in front, and is this something I should bother to worry about?
There are really two parts to this question:
Which method of transitioning from one view to the next in an iPad application provides the best experience to the user?
Which method of transitioning from one view to the next is easiest to implement and best handles memory management?
I'm not going to try to address the first part of this question other than to point you to Apple's 'iPad Human Interface Guidelines' which says (among other things):
Reduce Full-Screen Transitions
Closely associate visual transitions with the content that’s changing. Instead of swapping in a whole new screen when some embedded information changes, try to update only the areas of the user interface that need it. As a general rule, prefer transitioning individual views and objects, not the screen. In most cases, flipping the entire screen is not recommended.
When you perform fewer full-screen transitions, your application has greater visual stability, which helps people keep track of where they are in their task. You can use UI elements such as split view and popover to lessen the need for full-screen transitions.
http://developer.apple.com/library/ios/prerelease/#documentation/General/Conceptual/iPadHIG/DesignGuidelines/DesignGuidelines.html
However, in your case I'd have thought a full-screen transition is entirely appropriate (but then I'm not a user experience expert).
In answer to the second part, yes displaying a new view controller modally seems like a good approach to take.
By default both the objects used by the menu view and those used by the modal view will be kept in memory - but the great thing about using UIViewController sub-classes is that they've got some default memory management built-in. If your application receives a memory warning whilst the modal view is being presented in full-screen mode, the menu view controller's views will be removed and it's 'viewDidUnload' method will be called. So in your implementation of this method you should release any objects you don't need and then recreate them as needed in the menu view controller's viewDidLoad method (which will be called again before the menu view is shown).
This is explained in more detail in the UIViewController class reference:
When a low-memory warning occurs, the UIViewController class purges its views if it knows it can reload or recreate them again later. If this happens, it also calls the viewDidUnload method to give your code a chance to relinquish ownership of any objects that are associated with your view hierarchy, including objects loaded with the nib file, objects created in your viewDidLoad method, and objects created lazily at runtime and added to the view hierarchy. Typically, if your view controller contains outlets (properties or raw variables that contain the IBOutlet keyword), you should use the viewDidUnload method to relinquish ownership of those outlets or any other view-related data that you no longer need.
http://developer.apple.com/library/ios/#documentation/uikit/reference/UIViewController_Class/Reference/Reference.html